Fix sound flags enumeration (#2040)
* Fix sound flags * Change to bit shifts like in SDK
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@ -72,15 +72,18 @@ enum
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*/
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enum
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{
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SND_NOFLAGS= 0, /**< Nothing */
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SND_CHANGEVOL = 1, /**< Change sound volume */
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SND_CHANGEPITCH = 2, /**< Change sound pitch */
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SND_STOP = 3, /**< Stop the sound */
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SND_SPAWNING = 4, /**< Used in some cases for ambients */
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SND_DELAY = 5, /**< Sound has an initial delay */
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SND_STOPLOOPING = 6, /**< Stop looping all sounds on the entity */
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SND_SPEAKER = 7, /**< Being played by a mic through a speaker */
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SND_SHOULDPAUSE = 8 /**< Pause if game is paused */
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SND_NOFLAGS = 0, /** Nothing */
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SND_CHANGEVOL = (1 << 0), /** Change sound volume */
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SND_CHANGEPITCH = (1 << 1), /** Change sound pitch */
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SND_STOP = (1 << 2), /** Stop the sound */
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SND_SPAWNING = (1 << 3), /** Used in some cases for ambients */
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SND_DELAY = (1 << 4), /** Sound has an initial delay */
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SND_STOPLOOPING = (1 << 5), /** Stop looping all sounds on the entity */
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SND_SPEAKER = (1 << 6), /** Being played by a mic through a speaker */
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SND_SHOULDPAUSE = (1 << 7), /** Pause if game is paused */
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SND_IGNORE_PHONEMES = (1 << 8), /** Prevents flex animation from being driven by this sound */
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SND_IGNORE_NAME = (1 << 9), /** Changes all sounds emitted on the entity, regardless of actual name */
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SND_DO_NOT_OVERWRITE_EXISTING_ON_CHANNEL = (1 << 10) /** If an existing sound is found on the channel, the sound will not play instead of overwriting it */
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};
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/**
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