cstrike.csgo: Add native to retrieve loadout slot of weapon (#1241)

* Add native to retrieve loadout slot of weapon

* Mention the native is for CS:GO only

---------

Co-authored-by: Peace-Maker <peace-maker@wcfan.de>
This commit is contained in:
Michael 2023-03-30 14:27:45 +10:00 committed by GitHub
parent 6670b93cc6
commit a28c3cac9b
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GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 27 additions and 1 deletions

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@ -954,6 +954,21 @@ static cell_t CS_WeaponIDToItemDefIndex(IPluginContext *pContext, const cell_t *
#endif
}
static cell_t CS_WeaponIDToLoadoutSlot(IPluginContext *pContext, const cell_t *params)
{
#if SOURCE_ENGINE == SE_CSGO
WeaponIDMap::Result res = g_mapWeaponIDToDefIdx.find((SMCSWeapon)params[1]);
if (!res.found())
return pContext->ThrowNativeError("Invalid weapon id passed.");
return res->value.m_iLoadoutSlot;
#else
return pContext->ThrowNativeError("CS_WeaponIDToLoadoutSlot is not supported on this game");
#endif
}
sp_nativeinfo_t g_CSNatives[] =
{
{"CS_RespawnPlayer", CS_RespawnPlayer},
@ -978,6 +993,7 @@ sp_nativeinfo_t g_CSNatives[] =
{"CS_IsValidWeaponID", CS_IsValidWeaponID},
{"CS_ItemDefIndexToID", CS_ItemDefIndexToID},
{"CS_WeaponIDToItemDefIndex", CS_WeaponIDToItemDefIndex},
{"CS_WeaponIDToLoadoutSlot", CS_WeaponIDToLoadoutSlot},
{NULL, NULL}
};

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@ -440,10 +440,19 @@ native CSWeaponID CS_ItemDefIndexToID(int iDefIndex);
* @return Returns item definition index value for the weapon id.
* @error Invalid weapon id.
*
* @note In most cases the item deinition index will be the id. Works for CS:GO ONLY.
* @note In most cases the item definition index will be the id. Works for CS:GO ONLY.
*/
native int CS_WeaponIDToItemDefIndex(CSWeaponID id);
/**
* Returns the loadout slot based on the CSWeaponID. (CS:GO only)
*
* @param id CSWeaponID to get the loadout slot for.
* @return Returns loadout slot value for the weapon id.
* @error Invalid weapon id.
*/
native int CS_WeaponIDToLoadoutSlot(CSWeaponID id);
/**
* Do not edit below this line!
*/
@ -484,5 +493,6 @@ public void __ext_cstrike_SetNTVOptional()
MarkNativeAsOptional("CS_UpdateClientModel");
MarkNativeAsOptional("CS_ItemDefIndexToID");
MarkNativeAsOptional("CS_WeaponIDToItemDefIndex");
MarkNativeAsOptional("CS_WeaponIDToLoadoutSlot");
}
#endif