Scott Ehlert
ce1a4dcac0
64-bit support for CSGO on Linux and macOS ( #705 )
2017-12-20 01:56:23 -06:00
Nicholas Hastings
95afe72307
Separate out DOI build. ( #718 )
2017-11-03 15:45:16 -04:00
Scott Ehlert
bbdecceb4b
Switch to AMBuild 2.1 API. ( #694 )
2017-10-02 07:18:57 -05:00
Kyle Sanderson
5d234bb9d6
Fix OnPlayerRunCmd crashing with invalid CUserCmd ptr. ( #693 )
2017-09-23 23:27:32 -07:00
Ruben Gonzalez
3d461ecea1
Add support for CreateIitemEntityByName for CS:GO
2017-09-08 08:37:28 -04:00
peace-maker
1351df4260
Add OnPlayerRunCmdPost forward ( #591 )
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* Add OnPlayerRunCmdPost forward
Allow plugins to catch the values that are actually used by the game
after some eventual changes by other plugins.
* Add |const| qualifier to arrays in OnPlayerRunCmdPost forward
2017-05-09 15:16:05 +01:00
peace-maker
0961e5dde3
Fix crash when accessing gamerules during mapchange ( #593 )
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If the gamerules proxy entity doesn't exist, don't try to generate the
reference for it.
2017-03-11 08:54:38 -08:00
Ruben Gonzalez
89c4be525b
Ignore replay and sourcetv in @spec targeting. ( #595 )
2017-03-11 16:12:43 +00:00
Benoist3012
08238a8036
Add FireEntityOutput native. ( #587 )
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* AcceptEntityOutput native
* define fix
* MSVC fix and renamed native
* Added requested changes.
* tab/space fix
2017-02-15 19:29:43 -05:00
Nicholas Hastings
04055c411e
Fix startup crash on CS:GO caused by PR #514
2017-02-06 08:25:51 -05:00
WildCard65
90b3df1181
Add 2 CSGO gamerules netprops to CSGO blocklist if FollowCSGOServerGuidelines is enabled. ( #514 )
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* Add m_bIsValveDS and m_bIsQuestEligible
* Fix compile
2017-02-04 08:18:58 -05:00
Nicholas Hastings
ad3588d0aa
Use newer MM:S api for Ep1/Original engine. ( #548 )
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* Use newer MM:S api for Ep1/Original engine.
* Remove doubled FILENAME_1_6_EP1 define.
2017-01-11 21:25:00 -05:00
Nicholas Hastings
0f96a28cca
Use VSERVERTOOLS003 in Nuclear Dawn if server has it available.
2016-06-08 12:32:20 -04:00
Nicholas Hastings
e3d7a047bd
Fixed varint sendprops being treated improperly in CS:GO.
2016-06-05 11:03:18 -04:00
Nicholas Hastings
31928e6282
Fix late/incorrect calls to TR_GetEntityIndex potentially causing crash. ( #513 )
2016-05-21 14:44:00 -04:00
Nicholas Hastings
5edc46c994
Don't enable FileExists hook (SendFile forward) on TF2 servers with Replay. ( #512 )
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It will crash. See PR #493 for details.
2016-05-19 19:11:28 -04:00
Kyle Sanderson
57c6e09fcf
Merge pull request #493 from alliedmodders/tfreplaycrash
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Only hook IBaseFileSystem::FileExists if we're also hooking INetChannel
2016-05-19 15:23:05 -07:00
Nicholas Hastings
40f2512317
Remove support for Source 1 Dota 2. ( #496 )
2016-04-26 23:18:47 -04:00
akowald
283bdad552
Makes sending the change the default behavior with the GameRules_Set* natives.
2016-03-25 00:43:39 -04:00
Kyle Sanderson
8924a9744e
Only hook IBaseFileSystem::FileExists if we're also hooking INetChannel::SendFile or INetChannel::ProcessPacket.
...
This works around a TF Replay SourceHook crash that Johns was seeing when using 1.8.
SourceHook is not thread-safe at the time of this writing.
2016-03-20 14:07:08 -07:00
Nicholas Hastings
b65de29c92
Add initial version of safety checks for CS:GO to attempt to avoid user GSLT bans.
2016-03-02 15:25:01 -05:00
akowald
7fbc9869bd
Fix for crashes related to the GameRules_Set* natives.
2016-02-03 16:20:31 -05:00
Kristian Klausen
4cba1925fd
Allow plugins to suppress entity outputs (fix 5515).
2015-12-30 17:51:57 +01:00
Nicholas Hastings
23f9a1a524
Typo fix fix.
2015-12-22 16:18:53 -05:00
Nicholas Hastings
26b056d2c4
Typo fix.
2015-12-22 09:58:57 -05:00
Nicholas Hastings
bd9fd43b76
Fix for Black Mesa's different GiveNamedItem prototype.
2015-12-22 09:55:15 -05:00
Nicholas Hastings
184ad9083c
Fix for varint gamerules sendprops being treated improperly in Black Mesa.
2015-12-22 09:54:55 -05:00
Nicholas Hastings
c5a81d7c6f
Adjust for hl2sdk-bms updates.
2015-12-22 09:53:05 -05:00
Fyren
cf4f500eda
And use it in sdktools, too.
2015-11-18 01:37:15 +00:00
Kyle Sanderson
72edc74e8b
Use present netchannel instead of cached netchannel in CHookManager::SendFile.
2015-11-07 12:51:13 -08:00
David Anderson
c66d14605a
Merge pull request #397 from alliedmodders/rm-old-mms
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Remove code that handles long-dead Metamod:Source versions.
2015-09-18 14:38:52 -07:00
Kyle Sanderson
274e7bd329
Add FileTransfer Hooks to SDKTools (r=Drifter).
2015-09-12 13:01:33 -07:00
David Anderson
df672dd8ce
Remove the ability to compile against Metamod:Source versions lower than 1.8.
2015-09-09 18:54:43 -07:00
Nicholas Hastings
8fb97a6152
Add date to sm_dump_netprops_xml output.
2015-07-03 10:39:44 -04:00
Nicholas Hastings
801da2db37
Fix MSVC compile.
2015-07-03 10:38:15 -04:00
Nicholas Hastings
3ab4e4f24e
Update sm_dump_netprops to include date of dump, similar to datamaps and classes dump commands.
2015-07-02 17:21:40 -04:00
Nicholas Hastings
1336d9cf5e
Update date format on sm_dump_classes and sm_dump_datamaps to use the less ambiguous Y/m/d...
...
Instead of d/m/Y.
2015-07-02 17:21:03 -04:00
Nicholas Hastings
dac3d1c988
Remove leftover debug code.
2015-05-06 22:01:39 -04:00
Nicholas Hastings
64f9aedebc
Add basic support for Black Mesa.
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(Basically a copy of SDK 2013's support, but against BMS SDK).
2015-05-06 21:12:13 -04:00
Yed
5694a759ce
Add IsFree check to FindEntityByNetClass in SDKTools (PR #330 ).
2015-05-04 18:13:11 -07:00
Nicholas Hastings
2432540d6e
Merge branch 'set-client-name'
2015-04-17 04:50:13 -07:00
Nicholas Hastings
16eeaf625f
Enable the "name %s" command blocking on CS:GO as well.
2015-04-17 06:51:48 -04:00
Kyle Sanderson
88c4618230
Merge pull request #320 from KyleSanderson/dust
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Remove Project Files from older outdated build systems.
2015-04-02 10:34:57 -07:00
Kyle Sanderson
7341bd184e
Remove Project Files from older outdated build systems.
2015-04-01 19:54:34 -07:00
Nicholas Hastings
7268987461
Merge pull request #301 from alliedmodders/get-team-entity
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Add GetTeamEntity native to SDKTools.
2015-04-01 22:30:18 -04:00
Nicholas Hastings
885117fb66
Add hack-fix for CS:S reverting name changes done with SetClientName.
2015-03-22 18:29:11 -04:00
Nicholas Hastings
7d795b523e
Add SetClientName native.
2015-03-22 12:15:08 -07:00
Nicholas Hastings
ae8efdddcb
Add GetTeamEntity native to SDKTools.
2015-03-10 07:27:43 -07:00
David Anderson
eaea3c927d
Update upstream AMTL as a submodule.
2015-03-08 00:24:03 -08:00
David Anderson
a1afa23bc4
Implement a new stack and error handling model for the SourcePawn VM.
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This has three major changes to SourcePawn. First, the API now supports the concept of "exceptions". The exception state is a global property of an instance of the SourcePawn VM. Exceptions can be caught or suppressed. Many places in SourceMod have been updated to check exceptions instead of errors.
The new API obsoletes major parts of the embedder API - all but one method of invoking functions is obsoleted, and the debug interface has been scrapped. Extensions using the native API will not be affected, however, ThrowNativeError has been deprecated in favor of ReportError.
Second, the SourcePawn concept of a "stack" has been unified at the API level. A stack frame iterator now iterates over all SourcePawn invocations, rather than the topmost plugin. This makes error handling more consistent and removes another dependency on context-per-plugin.
Finally, the implementation of stack frames has been changed dramatically. Rather than maintain a complicated and expensive return pointer stack, we now rely on the implicit one provided by the CPU. The stack frame iterator now walks the JIT stack directly. This removes many unnecessary bookkeeping instructions from the generated code, in particular making the CALL instruction 40% faster.
These changes required some fair surgery to the JIT. Its error paths are now slightly more complicated, as they have to throw an exception rather than return an error code. In addition, any path that can throw an exception is now responsible for creating an "exit frame", which exists to tell the stack frame iterator about transitions from the JIT to the VM.
2015-03-04 23:45:30 -08:00