Commit Graph

1096 Commits

Author SHA1 Message Date
Alienmario
dc9c52bfd6
Enable nextmap for Black Mesa (#1695) 2022-02-04 13:50:26 +00:00
Ҝℴţأķ
f5461df28c
Remove hardcoded question mark from sm_vote (#1699) 2022-02-03 10:56:25 +00:00
iNilo
e5afdb4181
adminhelp.sp -> Switch to the new CommandIterator() (#1388)
* Switch to the new CommandIterator() methodmap

`ReadCommandIterator` 
->
```
CmdIter.GetName(Name, sizeof(Name));
Flags = CmdIter.Flags;
CmdIter.GetDescription(Desc, sizeof(Desc));
```

* PeaceMaker fixes

* Don't fetch unused properties

Co-authored-by: Michael Flaherty <michaelwflaherty@me.com>
Co-authored-by: Peace-Maker <peace-maker@wcfan.de>
2022-02-01 19:13:06 +01:00
Arron Vinyard
250dc1b206
Update dhooks.inc documentation for consistency (#1658)
* Update dhooks.inc documentation for consistency

- Modifies whitespace (change tabs to spaces for non initial indents, fix alignments, create consistency with rest of SM docs)
- Change `/*` to `/**` for consistency and to indicate comment doc
- Removes incorrect `@noreturn` doc

* Split long comments across multiple lines

* Remove `@noreturn` in IGameConfigs.h

* Remove `@noreturn` from IGameHelpers.h

* Remove `@noreturn` from asm.c

* Add `@noreturn` to ThrowError

* Add `@noreturn` and `@error` to ThrowNativeError
2022-02-01 18:46:59 +01:00
Corey D
c471e41dc7
Add ArrayStack.Clear native (#1676) 2022-01-22 03:26:21 -08:00
Mikusch
afc9310704
Add LookupEntityAttachment & GetEntityAttachment natives (#1653)
Using the virtual `CBaseAnimating::GetAttachment(int, matrix3x4_t &)` was a deliberate choice because virtual offsets are generally easier to maintain than signatures. The `matrix3x4_t` is converted to world position and world angles internally.
Some of the other overloads are also inlined on a few games, making this the best choice.

Since this call can only be used on classes inheriting `CBaseAnimating`, we check if the `DT_BaseAnimating` SendTable exists on the entity, throwing a native error if it doesn't.
This safeguard could be greatly improved with a call to `CBaseEntity::GetBaseAnimating`, but would require more gamedata (maybe something to consider for the future?)
2022-01-03 13:13:54 +00:00
Corey D
bf898dd45f
Fix ArrayList return types (#1679)
ArrayList.SetString and ArrayList.SetArray both have int return types but their methodmap natives use void.
2021-12-27 12:17:04 +01:00
Headline
e786ff54f7
Prevent enum shadowing & pin sourcemod for build fixes (#1661) 2021-12-10 14:22:04 -08:00
Benoist
b38c9824fe
sdktools: Add EntityCollisionRulesChanged & SetEntityOwner natives (#1620)
* Add EntityCollisionRulesChanged & SetEntityOwner natives

* fix win build, and unpushed changes

* Fixed bad world loop

* Requested changes + csgo offsets

* small copy paste mistake

* Strip the debug log lines

* Tiny clean up in comments

* line

* <dvander> try again

* sdktools: add default Param for owner.

Co-authored-by: Kenzzer <kenzzer@users.noreply.github.com>
Co-authored-by: Kyle Sanderson <kyle.leet@gmail.com>
2021-11-21 23:03:35 -08:00
Peace-Maker
0f5f1a814e Import DHooks + Dynamic Detouring
This is the latest DHooks version from 1314f2d1b4
2021-11-17 13:17:39 +01:00
Nick Hastings
5787fca029 Disable Reserved Slots plugin on Contagion.
(It doesn't have sv_visiblemaxplayers).
2021-11-15 20:53:09 -05:00
FortyTwoFortyTwo
9d7e720f33 Fix compiling with tf2_stocks 2021-10-27 07:51:33 -04:00
David Anderson
2a06680252 Update to the new SourcePawn compiler.
This imports the brand new SourcePawn compiler. The new compiler is much
faster to compile and generates significantly improved code around
array generation and array access.

There are a number of compatibility changes in the new compiler. Most of
these are due to improved type checking and error detection. The full
list of notes can be found here:

https://github.com/alliedmodders/sourcepawn/blob/master/docs/upgrading-1.11.md

Additionally, .smx files generated by the new compiler will NOT load on
earlier versions of SourceMod, including earlier versions of 1.11. Old
plugins will continue to load as normal.
2021-10-26 17:45:48 -10:00
Nick Hastings
4b58b9f673 Reorder SDKCallType enum for better compatibility with existing plugins. 2021-10-26 17:32:02 -04:00
dragokas
ffc23a1a1e Exposed SDKCall_Server call type to use CBaseServer methods 2021-10-26 17:18:16 -04:00
Vladimir
79d594aca3
Add OnClientLanguageChanged() forward (#1597) 2021-10-25 19:45:24 +01:00
Nick Hastings
1a65b308d1 Add support for other Steam ID formats to admin-sql-threaded (#1520). 2021-10-24 09:57:03 -04:00
Charles
897878f8ae Removed incorrect parameter RemoveChangeHook desc 2021-10-23 11:28:23 -05:00
Charles
7650cee459 Removed incorrect parameter in description 2021-10-23 11:28:23 -05:00
Corey D
30c764e4b3 Use words instead of quotes for better clarity
As suggested by sneak-it
2021-10-23 11:25:10 -05:00
Corey D
dc92335fbe Missed Database.Escape 2021-10-23 11:25:10 -05:00
Corey D
8c625ca87d Clarify SQL_EscapeString usage
It's hard to see the difference between 2 single-quotes and 1 double-quote unless you highlight it.
2021-10-23 11:25:10 -05:00
GAMMACASE
11e7bb10f1
Fix CS_OnCSWeaponDrop after latest CSGO update (21/10/21) (#1602) 2021-10-22 16:20:54 +01:00
Nick Hastings
97383028e5 Add option to not bypass hooks with TakeDamage and DropWeapon natives. 2021-10-13 12:56:26 -04:00
naydef
34c5eed867
Update float.inc (#1591) 2021-10-02 20:23:43 +00:00
Asher Baker
78cb89938d
Remove OnEntitySpawned forward (#1571)
`OnEntitySpawned` is 1.11 only, so this is fine given our API stability guarantees.

Unfortunately the forward name clashes with quite a few plugins using the same name for their SDKHook callback. Normally we'd just put up with this but there are difficult to solve binary compatibility issues where those plugins will get the callback double-called, and there is a separate issue where the forward isn't called for all entity spawns (unlike the SDKHook), so most plugins can't switch to the forward anyway.

Resolves #1558.

This reverts commit 7bab9cc344.
2021-08-23 21:36:20 +01:00
Asher Baker
5ea096e61e
Support reading legacy sendprop arrays (#1550)
This rounds out the work started in #1548 to complete support for
reading the older SendPropArray type array netprops, along with bringing
SDKTools' GameRule netprop code in sync with core to add string array
support.

There aren't many SendPropArray type props around but this opens up a
few interesting opportunities for plugin developers, particularly in
L4D2 with manipulation of the EMS HUD.

Tested reading the `m_vCPPositions` array in TF2, and reading/writing
the `m_szScriptedHUDStringSet` EMS HUD netprop in L4D2. Closes #1386.
2021-08-23 21:21:11 +01:00
Vladimir
f4ff2ad45a Add missing return values in plugins 2021-08-21 14:11:20 -07:00
Asher Baker
296deb95e6
Return array type info with FindSendPropInfo (#1548) 2021-08-01 19:44:18 +01:00
Maxim Telezhenko
b3672916de
Reduce code size for strict dependencies on mapchooser (#1528) 2021-07-22 14:37:43 +02:00
Asher Baker
6a2ac9800b
Track the creating plugin for convars (#1537)
Similar to the recent work for commands, track and expose the creating
plugin for convars. The first plugin to register a given cvar becomes
the owner until that plugin is unloaded. If a plugin attempts to
register a convar that was already registered and the originally
registering plugin has been unloaded, that plugin becomes the owner.
This isn't quite as nice as the way commands shift "ownership" as
plugins are unloaded, but we don't have a sane data structure currently
to implement that, and it seemed like a lot of unnecessary work as there
shouldn't really be multiple plugins with conflicting cvars.

Closes #1492
2021-07-18 17:19:27 +01:00
Asher Baker
7f2fdf3fe1 Add OnMapInit forward and deprecate OnLevelInit
The change in behaviour to the OnLevelInit forward params isn't obvious
when compiling a plugin, deprecate it to make it a lot more obvious that
something has changed.

Some plugins rely just on the timing of OnLevelInit rather than doing
anything with the entity lump, for these plugins offer a new OnMapInit
forward that is implemented in core rather than sdkhooks. If / when we
offer a new entity lump manipulation API in the future this'll be the
forward where it can be used to make changes.
2021-07-17 20:52:51 +01:00
Asher Baker
70c9a6528a Remove entity lump manipulation from OnLevelInit
Newer Source engine versions now use a dynamically allocated buffer for
the map entity lump, and some maps have over 16MB of entity data - far
larger than our 2MB limit.

There is no sane way we can currently handle this, so just remove the
functionality from the forward until a more comprehensive API can be
designed.

Fixes #1470
2021-07-17 20:52:51 +01:00
Vladimir
54364d213d
Fix output hooks when caller/activator are flipped (#1411)
Co-authored-by: Asher Baker <asherkin@limetech.io>
2021-07-17 15:30:09 +01:00
XeroX
4d6b9895d3
Use display name for currentmap chat trigger (#1512)
This increases the buffer for the map to be consistent with the other calls to GetCurrentMap. Also `currentmap` now uses the map's display name similar how `nextmap` uses it.
2021-07-17 11:46:22 +01:00
Adam Short
5aedb73aae
sdktools: Rename SetCollisionGroup to SetEntityCollisionGroup (#1513)
Better aligns the with other natives - makes more sense.
2021-07-10 13:10:26 -07:00
nosoop
387b85406e
logic: Add ability to skip mprotect with StoreToAddress (#1523)
* Implement StoreToAddress param to optionally set memory page permissions

* Update comment
2021-07-10 12:45:00 -07:00
Einyux
823b55c22a
sdkhooks: Allow overriding SDKHook_Think (#1397)
* Allow to block Think()

* Update SDKHookCB comment
2021-07-10 12:42:17 -07:00
Accelerator
b0563a493c
Update GeoIP2 extension to new GeoLite2 .mmdb database format (#1245)
* Add support for Maxmind GeoIP2 database files (#913).

* Copy/paste error.

* Mark GeoipCode3 as deprecated.

* Fix build when compiling with AMBuild.

* Replace loose libmaxminddb files with submodule.

* Fix Linux build.

* One more hack for submodule.

* Actually fix Linux build.

* GeoIP2 extension to sourcemod

* Update basevotes

When a player leaves during a voteban, he will be banned anyway. Also added a cvar with a ban time setting.

* Update basevotes.sp

* Update AMBuilder

* ke::AString to std::string

* Update extension.cpp

* Update AMBuilder

* Added coordination natives

Added GeoipLatitude, GeoipLongitude, GeoipDistance natives.

* Create osdefs.h

* Update maxminddb_config.h

* Update extension.cpp

* Update extension.cpp

* Added automatic search for database file

* Fix automatic search for database file

* Update extension.cpp

* Update geoip.inc

* .gitmodules revert

* Update geoip.inc

* Update libmaxminddb to version 1.5.2

* Update extension.cpp

* Check language in the DB

* Removed langCount variable

* Determination of the client's language

* Update geoip.inc

* Update geoip.inc

* Update extension.cpp

* Update geoip.inc

* Update extension.cpp

* space instead of tab in .inc

* Update extension.cpp

* Update geoip.inc

* Optimizing length measurement region code

* Update package script to fetch the new GeoLite2 database

This package is the last CC-BY-SA licensed GeoLite2-City database extracted from https://src.fedoraproject.org/rpms/geolite2 from december 2019.

This doubles the download size for SM packages, but it's what we have to deal with atm :(

* Fix potentially returning uninitialized memory in GeoipRegionCode

If the lookup failed, we'd copy back whatever is on the stack in the ccode buffer.

Co-authored-by: Nick Hastings <nshastings@gmail.com>
Co-authored-by: Headline <michaelwflaherty@me.com>
Co-authored-by: Accelerator74 <dmitry@447751-accele74.tmweb.ru>
Co-authored-by: Peace-Maker <peace-maker@wcfan.de>
2021-06-30 13:01:12 +02:00
Vladimir
f603b7aec3
Add StringToInt64() and Int64ToString() natives (#1511) 2021-06-28 21:51:49 +01:00
Adam Short
a9d3cf4574
sdktools: Add SetCollisionGroup native (#1461) (#1507)
* Add SetCollisionGroup native

* Add newline to end of file

* Fix gamedata locations

* Remove extra spaces

* Fix gamedata formatting

* Add Windows signature for CS:GO

* Fix native doc comment

* Revert formatting change

* Change references of client -> entity

* Moved CallWrapper into method

* typofix

Co-authored-by: Kyle Sanderson <kyle.leet@gmail.com>
2021-06-24 15:04:10 -07:00
FlaminSarge
0d956b229f
Update basetriggers ShowFriendlyFire to use the same chat text visibility system as ShowTimeLeft (#1494)
This system is a bit sketchy but I didn't want to rework the entire thing. (If this were to be reworked, it should probably use ReplyToCommand for a lot of this).

This also allows the server to call ff and get a result.
2021-06-24 15:45:56 +01:00
Natanel Shitrit
d73f4e7eca
Documentation corrections and additions (#1498)
* Added `@error` documentation for every function that's missing it.
* Changed tabs to spaces (text alignment)
2021-06-24 15:45:01 +01:00
Sebastian K
8075ce8371
Add FlagBitsToString - Converts a bit string to a string of flag characters (#377)
* Add new method - Converts a bit string to a string of flag characters

* New syntax

* Set tags

* Fix tags

* Change method name

* Remove for - set null only once
2021-06-17 13:44:50 +02:00
Vladimir
62142197c1 Add OnNotifyPluginUnloaded forward 2021-05-24 14:30:16 -07:00
Vladimir
ff43e60831 Revert "Add HookPluginUnload() and UnhookPluginUnload() functions"
This reverts commit 2c2d219f3f07d31ba84aa88acfae353c82e75dec.
2021-05-24 14:30:16 -07:00
Vladimir
66d932c79f Revert "Update sourcemod.inc"
This reverts commit dbaa470e074fb3716ff4b467f6148c90b50d4220.
2021-05-24 14:30:16 -07:00
Vladimir
7be2f50a98 Update sourcemod.inc
Typo
2021-05-24 14:30:16 -07:00
Vladimir
c874703136 Add HookPluginUnload() and UnhookPluginUnload() functions 2021-05-24 14:30:16 -07:00
Impact
e6129ab2d9
Update FindEntityByClassname docs (#1491)
Makes it a little bit clearer that `startEnt` isn't just an index to start searching from and that passing an invalid one can throw an error
2021-05-21 09:45:42 +01:00