Support reading legacy sendprop arrays (#1550)
This rounds out the work started in #1548 to complete support for reading the older SendPropArray type array netprops, along with bringing SDKTools' GameRule netprop code in sync with core to add string array support. There aren't many SendPropArray type props around but this opens up a few interesting opportunities for plugin developers, particularly in L4D2 with manipulation of the EMS HUD. Tested reading the `m_vCPPositions` array in TF2, and reading/writing the `m_szScriptedHUDStringSet` EMS HUD netprop in L4D2. Closes #1386.
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@@ -169,10 +169,11 @@ native void GameRules_SetPropVector(const char[] prop, const float vec[3], int e
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* @param prop Property to use.
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* @param buffer Destination string buffer.
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* @param maxlen Maximum length of output string buffer.
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* @param element Element # (starting from 0) if property is an array.
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* @return Number of non-null bytes written.
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* @error Prop type is not a string, or lack of mod support.
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*/
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native int GameRules_GetPropString(const char[] prop, char[] buffer, int maxlen);
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native int GameRules_GetPropString(const char[] prop, char[] buffer, int maxlen, int element=0);
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/**
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* Sets a gamerules property as a string.
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@@ -180,10 +181,11 @@ native int GameRules_GetPropString(const char[] prop, char[] buffer, int maxlen)
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* @param prop Property to use.
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* @param buffer String to set.
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* @param changeState This parameter is ignored.
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* @param element Element # (starting from 0) if property is an array.
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* @return Number of non-null bytes written.
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* @error Prop type is not a string, or lack of mod support.
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*/
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native int GameRules_SetPropString(const char[] prop, const char[] buffer, bool changeState=false);
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native int GameRules_SetPropString(const char[] prop, const char[] buffer, bool changeState=false, int element=0);
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/**
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* Gets the current round state.
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