Commit Graph
1105 Commits
Author SHA1 Message Date
peace-maker 39d604ae6c DHooks: Allow setting CBaseEntity* param to NULL #1751 (#1754)
* DHooks: Allow setting CBaseEntity* param to NULL #1751

The param had to be a valid entity and wasn't allowed to be set to NULL. Behave similar to SetReturn which maps INVALID_ENT_REFERENCE (or -1) to NULL.

* Update include documentation
2022-04-20 15:32:37 +02:00
Gaben 6e1f095186 Allow h-flag admins to bypass vote delay (#1733) 2022-04-12 11:19:54 +01:00
Arron Vinyard 852703ccca Add GetCmdArgFloat(Ex) stocks (#1742) 2022-04-12 11:17:05 +01:00
Mikusch 96ae65a96c Remove misleading note on DynamicHook.RemoveHook docs (#1725) 2022-03-07 12:34:25 -05:00
rtldg f307e44b79 Correct some function docs that return char count (#1721) 2022-02-25 15:20:12 -08:00
V dc8a22a76a Inline one-expression single-use functions (#1700) 2022-02-25 10:39:45 +01:00
Corey D addfb3c8a1 Add MAX_AUTHID_LENGTH (#1696) 2022-02-15 10:21:35 +00:00
Erik Minekus 358bcca3a2 Database.Format destination buffer should not be marked const (#1714) 2022-02-14 07:39:03 -05:00
Corey D b209279589 Add bitwise SetBitFlags for AdminId and GroupId (#1677)
* Add bitwise SetFlags for AdminId

* Inline SetFlags natives
2022-02-12 13:14:57 +01:00
Alienmario dc9c52bfd6 Enable nextmap for Black Mesa (#1695) 2022-02-04 13:50:26 +00:00
Ҝℴţأķ f5461df28c Remove hardcoded question mark from sm_vote (#1699) 2022-02-03 10:56:25 +00:00
e5afdb4181 adminhelp.sp -> Switch to the new CommandIterator() (#1388)
* Switch to the new CommandIterator() methodmap

`ReadCommandIterator` 
->
```
CmdIter.GetName(Name, sizeof(Name));
Flags = CmdIter.Flags;
CmdIter.GetDescription(Desc, sizeof(Desc));
```

* PeaceMaker fixes

* Don't fetch unused properties

Co-authored-by: Michael Flaherty <[email protected]>
Co-authored-by: Peace-Maker <[email protected]>
2022-02-01 19:13:06 +01:00
Arron Vinyard 250dc1b206 Update dhooks.inc documentation for consistency (#1658)
* Update dhooks.inc documentation for consistency

- Modifies whitespace (change tabs to spaces for non initial indents, fix alignments, create consistency with rest of SM docs)
- Change `/*` to `/**` for consistency and to indicate comment doc
- Removes incorrect `@noreturn` doc

* Split long comments across multiple lines

* Remove `@noreturn` in IGameConfigs.h

* Remove `@noreturn` from IGameHelpers.h

* Remove `@noreturn` from asm.c

* Add `@noreturn` to ThrowError

* Add `@noreturn` and `@error` to ThrowNativeError
2022-02-01 18:46:59 +01:00
Corey D c471e41dc7 Add ArrayStack.Clear native (#1676) 2022-01-22 03:26:21 -08:00
Mikusch afc9310704 Add LookupEntityAttachment & GetEntityAttachment natives (#1653)
Using the virtual `CBaseAnimating::GetAttachment(int, matrix3x4_t &)` was a deliberate choice because virtual offsets are generally easier to maintain than signatures. The `matrix3x4_t` is converted to world position and world angles internally.
Some of the other overloads are also inlined on a few games, making this the best choice.

Since this call can only be used on classes inheriting `CBaseAnimating`, we check if the `DT_BaseAnimating` SendTable exists on the entity, throwing a native error if it doesn't.
This safeguard could be greatly improved with a call to `CBaseEntity::GetBaseAnimating`, but would require more gamedata (maybe something to consider for the future?)
2022-01-03 13:13:54 +00:00
Corey D bf898dd45f Fix ArrayList return types (#1679)
ArrayList.SetString and ArrayList.SetArray both have int return types but their methodmap natives use void.
2021-12-27 12:17:04 +01:00
Headline e786ff54f7 Prevent enum shadowing & pin sourcemod for build fixes (#1661) 2021-12-10 14:22:04 -08:00
b38c9824fe sdktools: Add EntityCollisionRulesChanged & SetEntityOwner natives (#1620)
* Add EntityCollisionRulesChanged & SetEntityOwner natives

* fix win build, and unpushed changes

* Fixed bad world loop

* Requested changes + csgo offsets

* small copy paste mistake

* Strip the debug log lines

* Tiny clean up in comments

* line

* <dvander> try again

* sdktools: add default Param for owner.

Co-authored-by: Kenzzer <[email protected]>
Co-authored-by: Kyle Sanderson <[email protected]>
2021-11-21 23:03:35 -08:00
Peace-Maker 0f5f1a814e Import DHooks + Dynamic Detouring
This is the latest DHooks version from https://github.com/peace-maker/DHooks2/tree/1314f2d1b4d870677a1b9f628c770f2799878f9b
2021-11-17 13:17:39 +01:00
Nick Hastings 5787fca029 Disable Reserved Slots plugin on Contagion.
(It doesn't have sv_visiblemaxplayers).
2021-11-15 20:53:09 -05:00
FortyTwoFortyTwo 9d7e720f33 Fix compiling with tf2_stocks 2021-10-27 07:51:33 -04:00
David Anderson 2a06680252 Update to the new SourcePawn compiler.
This imports the brand new SourcePawn compiler. The new compiler is much
faster to compile and generates significantly improved code around
array generation and array access.

There are a number of compatibility changes in the new compiler. Most of
these are due to improved type checking and error detection. The full
list of notes can be found here:

https://github.com/alliedmodders/sourcepawn/blob/master/docs/upgrading-1.11.md

Additionally, .smx files generated by the new compiler will NOT load on
earlier versions of SourceMod, including earlier versions of 1.11. Old
plugins will continue to load as normal.
2021-10-26 17:45:48 -10:00
Nick Hastings 4b58b9f673 Reorder SDKCallType enum for better compatibility with existing plugins. 2021-10-26 17:32:02 -04:00
dragokas ffc23a1a1e Exposed SDKCall_Server call type to use CBaseServer methods 2021-10-26 17:18:16 -04:00
Vladimir 79d594aca3 Add OnClientLanguageChanged() forward (#1597) 2021-10-25 19:45:24 +01:00
Nick Hastings 1a65b308d1 Add support for other Steam ID formats to admin-sql-threaded (#1520). 2021-10-24 09:57:03 -04:00
Charles 897878f8ae Removed incorrect parameter RemoveChangeHook desc 2021-10-23 11:28:23 -05:00
Charles 7650cee459 Removed incorrect parameter in description 2021-10-23 11:28:23 -05:00
Corey D 30c764e4b3 Use words instead of quotes for better clarity
As suggested by sneak-it
2021-10-23 11:25:10 -05:00
Corey D dc92335fbe Missed Database.Escape 2021-10-23 11:25:10 -05:00
Corey D 8c625ca87d Clarify SQL_EscapeString usage
It's hard to see the difference between 2 single-quotes and 1 double-quote unless you highlight it.
2021-10-23 11:25:10 -05:00
GAMMACASE 11e7bb10f1 Fix CS_OnCSWeaponDrop after latest CSGO update (21/10/21) (#1602) 2021-10-22 16:20:54 +01:00
Nick Hastings 97383028e5 Add option to not bypass hooks with TakeDamage and DropWeapon natives. 2021-10-13 12:56:26 -04:00
naydef 34c5eed867 Update float.inc (#1591) 2021-10-02 20:23:43 +00:00
Asher Baker 78cb89938d Remove OnEntitySpawned forward (#1571)
`OnEntitySpawned` is 1.11 only, so this is fine given our API stability guarantees.

Unfortunately the forward name clashes with quite a few plugins using the same name for their SDKHook callback. Normally we'd just put up with this but there are difficult to solve binary compatibility issues where those plugins will get the callback double-called, and there is a separate issue where the forward isn't called for all entity spawns (unlike the SDKHook), so most plugins can't switch to the forward anyway.

Resolves #1558.

This reverts commit 7bab9cc344.
2021-08-23 21:36:20 +01:00
Asher Baker 5ea096e61e Support reading legacy sendprop arrays (#1550)
This rounds out the work started in #1548 to complete support for
reading the older SendPropArray type array netprops, along with bringing
SDKTools' GameRule netprop code in sync with core to add string array
support.

There aren't many SendPropArray type props around but this opens up a
few interesting opportunities for plugin developers, particularly in
L4D2 with manipulation of the EMS HUD.

Tested reading the `m_vCPPositions` array in TF2, and reading/writing
the `m_szScriptedHUDStringSet` EMS HUD netprop in L4D2. Closes #1386.
2021-08-23 21:21:11 +01:00
Vladimir f4ff2ad45a Add missing return values in plugins 2021-08-21 14:11:20 -07:00
Asher Baker 296deb95e6 Return array type info with FindSendPropInfo (#1548) 2021-08-01 19:44:18 +01:00
Maxim Telezhenko b3672916de Reduce code size for strict dependencies on mapchooser (#1528) 2021-07-22 14:37:43 +02:00
Asher Baker 6a2ac9800b Track the creating plugin for convars (#1537)
Similar to the recent work for commands, track and expose the creating
plugin for convars. The first plugin to register a given cvar becomes
the owner until that plugin is unloaded. If a plugin attempts to
register a convar that was already registered and the originally
registering plugin has been unloaded, that plugin becomes the owner.
This isn't quite as nice as the way commands shift "ownership" as
plugins are unloaded, but we don't have a sane data structure currently
to implement that, and it seemed like a lot of unnecessary work as there
shouldn't really be multiple plugins with conflicting cvars.

Closes #1492
2021-07-18 17:19:27 +01:00
Asher Baker 7f2fdf3fe1 Add OnMapInit forward and deprecate OnLevelInit
The change in behaviour to the OnLevelInit forward params isn't obvious
when compiling a plugin, deprecate it to make it a lot more obvious that
something has changed.

Some plugins rely just on the timing of OnLevelInit rather than doing
anything with the entity lump, for these plugins offer a new OnMapInit
forward that is implemented in core rather than sdkhooks. If / when we
offer a new entity lump manipulation API in the future this'll be the
forward where it can be used to make changes.
2021-07-17 20:52:51 +01:00
Asher Baker 70c9a6528a Remove entity lump manipulation from OnLevelInit
Newer Source engine versions now use a dynamically allocated buffer for
the map entity lump, and some maps have over 16MB of entity data - far
larger than our 2MB limit.

There is no sane way we can currently handle this, so just remove the
functionality from the forward until a more comprehensive API can be
designed.

Fixes #1470
2021-07-17 20:52:51 +01:00
VladimirandAsher Baker 54364d213d Fix output hooks when caller/activator are flipped (#1411)
Co-authored-by: Asher Baker <[email protected]>
2021-07-17 15:30:09 +01:00
XeroX 4d6b9895d3 Use display name for currentmap chat trigger (#1512)
This increases the buffer for the map to be consistent with the other calls to GetCurrentMap. Also `currentmap` now uses the map's display name similar how `nextmap` uses it.
2021-07-17 11:46:22 +01:00
Adam Short 5aedb73aae sdktools: Rename SetCollisionGroup to SetEntityCollisionGroup (#1513)
Better aligns the with other natives - makes more sense.
2021-07-10 13:10:26 -07:00
nosoop 387b85406e logic: Add ability to skip mprotect with StoreToAddress (#1523)
* Implement StoreToAddress param to optionally set memory page permissions

* Update comment
2021-07-10 12:45:00 -07:00
Einyux 823b55c22a sdkhooks: Allow overriding SDKHook_Think (#1397)
* Allow to block Think()

* Update SDKHookCB comment
2021-07-10 12:42:17 -07:00
b0563a493c Update GeoIP2 extension to new GeoLite2 .mmdb database format (#1245)
* Add support for Maxmind GeoIP2 database files (#913).

* Copy/paste error.

* Mark GeoipCode3 as deprecated.

* Fix build when compiling with AMBuild.

* Replace loose libmaxminddb files with submodule.

* Fix Linux build.

* One more hack for submodule.

* Actually fix Linux build.

* GeoIP2 extension to sourcemod

* Update basevotes

When a player leaves during a voteban, he will be banned anyway. Also added a cvar with a ban time setting.

* Update basevotes.sp

* Update AMBuilder

* ke::AString to std::string

* Update extension.cpp

* Update AMBuilder

* Added coordination natives

Added GeoipLatitude, GeoipLongitude, GeoipDistance natives.

* Create osdefs.h

* Update maxminddb_config.h

* Update extension.cpp

* Update extension.cpp

* Added automatic search for database file

* Fix automatic search for database file

* Update extension.cpp

* Update geoip.inc

* .gitmodules revert

* Update geoip.inc

* Update libmaxminddb to version 1.5.2

* Update extension.cpp

* Check language in the DB

* Removed langCount variable

* Determination of the client's language

* Update geoip.inc

* Update geoip.inc

* Update extension.cpp

* Update geoip.inc

* Update extension.cpp

* space instead of tab in .inc

* Update extension.cpp

* Update geoip.inc

* Optimizing length measurement region code

* Update package script to fetch the new GeoLite2 database

This package is the last CC-BY-SA licensed GeoLite2-City database extracted from https://src.fedoraproject.org/rpms/geolite2 from december 2019.

This doubles the download size for SM packages, but it's what we have to deal with atm :(

* Fix potentially returning uninitialized memory in GeoipRegionCode

If the lookup failed, we'd copy back whatever is on the stack in the ccode buffer.

Co-authored-by: Nick Hastings <[email protected]>
Co-authored-by: Headline <[email protected]>
Co-authored-by: Accelerator74 <[email protected]>
Co-authored-by: Peace-Maker <[email protected]>
2021-06-30 13:01:12 +02:00
Vladimir f603b7aec3 Add StringToInt64() and Int64ToString() natives (#1511) 2021-06-28 21:51:49 +01:00
Adam ShortandKyle Sanderson a9d3cf4574 sdktools: Add SetCollisionGroup native (#1461) (#1507)
* Add SetCollisionGroup native

* Add newline to end of file

* Fix gamedata locations

* Remove extra spaces

* Fix gamedata formatting

* Add Windows signature for CS:GO

* Fix native doc comment

* Revert formatting change

* Change references of client -> entity

* Moved CallWrapper into method

* typofix

Co-authored-by: Kyle Sanderson <[email protected]>
2021-06-24 15:04:10 -07:00