This imports the brand new SourcePawn compiler. The new compiler is much
faster to compile and generates significantly improved code around
array generation and array access.
There are a number of compatibility changes in the new compiler. Most of
these are due to improved type checking and error detection. The full
list of notes can be found here:
https://github.com/alliedmodders/sourcepawn/blob/master/docs/upgrading-1.11.md
Additionally, .smx files generated by the new compiler will NOT load on
earlier versions of SourceMod, including earlier versions of 1.11. Old
plugins will continue to load as normal.
This bumps the handle bits to 20 and reduces the serial/cookie bits to
12. A warning is emitted if a single owner creates more than 100k
handles.
Tested on mock srcds with sm_dump_handles.
`SOURCE_ENGINE_MOCK` is part of the MM:S API and only available in 1.12
which is the dev branch of MM:S. We can build the mock SM build without
it anyway, but this is still a little gross as it is just missing loader
support which could be confusing.
This also changes AMBuildScript to first look for a checkout of MM:S
1.11 which has been the stable branch for a while, 1.10 is still allowed
as a fallback as that seems to still build without issue.
This is for the few cases where we have function parameters to objects that
don't fit our other predefined types (CBaseEntity, CBasePlayer, string).
Most calls currently pass those as POD (which is incorrect, but works on
x86), or one of the other pointer types (which is also incorrect, and can
lead to confusion, but works on x86 and x86-64).
This type only works when manually buffering the parameter for calls, and
is not supported for return types.
* Fix 'GiveNamedItem' in the game left4dead2.
The method 'CCSPlayer::GiveNamedItem(char const*, int, CBaseEntity*)' does not work in game left4dead2, any given weapon and object immediately falls to the ground, besides, the code is missing a parameter to call this method (even with the added parameter does not give a weapon to hands). Another method 'CTerrorPlayer::GiveNamedItem(char const*, int, bool, CBaseEntity*)' works great, besides it makes it possible to give out all the items that exist in the game.
* Add x64 support
Add x64 support
* Changed argument type to bool.
Changed argument type to bool.