Ryan Stecker
8bc3d5d93c
Fix more buffer sizes for map names.
2015-06-04 18:32:49 -05:00
Nicholas Hastings
850a73d718
Merge pull request #343 from alliedmodders/fix-sizes
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Fix some buffer sizes in shipped plugins.
2015-06-04 18:27:52 -04:00
Nicholas Hastings
74802ce96e
Minor indent fix.
2015-06-04 17:07:25 -04:00
Nicholas Hastings
952ee53383
Converted back to defines. Added deprecation notices on FCVAR_PLUGIN and FCVAR_LAUNCHERONLY.
2015-06-04 06:48:01 -04:00
Nicholas Hastings
1804dce9d9
More small convar flag inc changes:
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* Re-added FCVAR_PLUGIN (shimmed to 0) and FCVAR_LAUNCHER with deprecation notes.
* Changed defines to const ints.
* Updated comments to use our newer, single-line comment style for cleanliness.
2015-06-03 23:38:31 -04:00
Nicholas Hastings
4231adaedf
Update ConVar flags in console.inc.
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The existing list was from the original engine, not even being accurate for EP1.
Flags that were never used and have since been removed from headers were removed.
Flags that were removed, but were used at one time co-exist with new flags that took over their value where applicable.
Flags that only exist on some engine versions are noted as such in the comment.
2015-06-03 23:06:26 -04:00
Nicholas Hastings
9e0dbfcf68
Fix inconsistencies with buffer sizes for player names.
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Found any I could not using MAX_NAME_LENGTH and changed them to use it. I think that we should
increase MAX_NAME_LENGTH to 128 for CS:GO at some point as that's what it uses internally.
(Presumably to get the client's full multibyte name from Steam without truncation mid-codepoint which
can happen in other games. Steam's max is 32 characters if I remember correctly, but allows multibyte chars).
2015-06-03 22:40:43 -04:00
Nicholas Hastings
5139eef183
Fix buffer sizes used for map names (64 -> MAX_PATH).
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As more games are now supporting maps nested in subfolders or in folders outside of the maps folder,
we need to account for the full path that the game uses to refer to the map for compatibility. Many other
places for fixed for this already after CS:GO added Steam Workshop support for maps.
2015-06-03 22:28:58 -04:00
Nicholas Hastings
974e18292a
Update FoF gamedata.
2015-06-02 17:59:13 -04:00
Nicholas Hastings
3291e3a38f
Fix crash on Black Mesa when an entity is deleted and SDK Hooks is loaded.
2015-05-31 23:21:43 -04:00
Nicholas Hastings
4db57b84b5
Fix sm_trigger_show default in shipped sourcemod.cfg match default in basetriggers.
2015-05-30 07:52:31 -04:00
Ruben Gonzalez
c2ba31e341
Update more CS:GO gamedata.
2015-05-28 13:29:05 -04:00
David Anderson
cb6024e334
Update AMTL and SourcePawn.
2015-05-27 10:22:40 -04:00
Ruben Gonzalez
12239fe852
Update CS:GO gamedata for latest update.
2015-05-26 22:04:08 -04:00
Nicholas Hastings
a88070d063
Add GetDataMap gamedata for Black Mesa.
2015-05-25 18:20:38 -04:00
Nicholas Hastings
9f8a40f482
Merge pull request #337 from alliedmodders/earlier-maxclients
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Populate MaxClients before OnPluginStart is called.
2015-05-20 06:48:08 -04:00
Nicholas Hastings
d4babee202
Merge pull request #339 from alliedmodders/mapcycle-finding
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Enable finding mapcycle in cfg dir on sdk2013 and bms.
2015-05-20 06:47:59 -04:00
Nicholas Hastings
7cfadb4584
Merge pull request #342 from alliedmodders/bug-6365
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Fix regression in admin-sql-threaded when porting to transitional syntax (bug 6365).
2015-05-18 13:12:12 -04:00
Nicholas Hastings
fc2fe79fe7
Fix regression in admin-sql-threaded when porting to transitional syntax.
2015-05-18 10:15:17 -04:00
Nicholas Hastings
2abb8e6335
Remove engine check for whether or not to search alt mapcycle paths.
2015-05-18 09:16:36 -04:00
Nicholas Hastings
cb4b710885
Removed comment regarding MaxClients not being available in OnPluginStart.
2015-05-18 09:11:57 -04:00
Ruben Gonzalez
869777e9c4
Trigger build.
2015-05-15 20:53:17 -04:00
Ruben Gonzalez
eab5e78150
Trigger Build
2015-05-15 18:30:02 -04:00
Ruben Gonzalez
0344c3d56f
Trigger Build
2015-05-15 15:51:37 -04:00
Ross Bemrose
43f4a2f7b7
Fix checking the wrong directory for smsdk_ext.cpp. Updated some comments.
2015-05-14 14:16:19 -04:00
Ross Bemrose
0022b750b5
Split AMBuildScript into AMBulde and AMBuildScript
2015-05-14 13:48:59 -04:00
Ross Bemrose
d49714bb10
Add AMBuildScript, configure.py, and PackageScript
2015-05-14 12:36:59 -04:00
Asher Baker
fd48f4adfd
Report size for DataPack Handles.
2015-05-13 19:43:53 +01:00
Asher Baker
7f97e67931
Saner allocation policy for DataPacks.
2015-05-13 19:43:35 +01:00
Nicholas Hastings
11bf32f6f1
Enable finding mapcycle in cfg dir on sdk2013 and bms.
2015-05-13 06:49:37 -07:00
Nicholas Hastings
55dee2d847
Trigger build for hl2sdk-bms update.
2015-05-12 21:03:36 -04:00
Nicholas Hastings
ae78acf97a
Remove harmless remnant of reverted change.
2015-05-12 13:39:06 -04:00
Nicholas Hastings
fda0978225
Merge pull request #338 from alliedmodders/nuke-address-minvalid
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Remove Address_MinimumValid entry from sp incs
2015-05-12 13:05:31 -04:00
Nicholas Hastings
227323c96d
Merge pull request #336 from alliedmodders/link-libm
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Link libm in all bin, not just engine-specific ones.
2015-05-12 11:54:52 -04:00
Nicholas Hastings
51344262c6
Merge pull request #333 from TheMadSword/IncreasedPrintToBufferSize
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Increased PrintToChat, PrintCenter & PrintHint w/ "all" version, buffer sizes from 192 to 254.
2015-05-12 09:23:25 -04:00
Nicholas Hastings
4152e05dcd
Fix indentation.
2015-05-12 06:21:32 -07:00
Nicholas Hastings
5574acda3d
Remove Address_MinimumValid entry from sp incs
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We have this defined in core for error checking, but it's useless in sp since unsigned comparisons are not supported.
2015-05-12 06:35:48 -04:00
Nicholas Hastings
75a93314a2
Rename PlayerManager::m_FirstPass to m_bServerActivated for clarity.
2015-05-11 20:42:26 -04:00
Nicholas Hastings
91b2ab8be1
Fixed some badness with the player initialization moving.
2015-05-11 20:29:00 -04:00
Nicholas Hastings
8fc689c89a
Populate MaxClients before OnPluginStart is called.
2015-05-11 19:31:22 -04:00
Nicholas Hastings
b3efc36487
Link libm in all bin, not just engine-specific ones.
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This fixes the "undefined symbol: floorf" error that some people were getting in sourcemod.logic.so.
2015-05-11 18:59:12 -04:00
Nicholas Hastings
71cb002bc1
Merge branch 'master' of https://github.com/alliedmodders/sourcemod
2015-05-11 06:54:55 -04:00
Nicholas Hastings
78dcb8a0f3
Add gamedata file missing in PackageScript.
2015-05-11 06:52:56 -04:00
Nicholas Hastings
9d6cbfe0cc
Remove unused gamedata.
2015-05-11 06:52:21 -04:00
Nicholas Hastings
7ab3d76c9f
Merge pull request #331 from alliedmodders/support-bms
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Add support for Black Mesa Multiplayer.
2015-05-10 18:44:20 -04:00
TheMadSword
6686badc93
Increased PrintHint and PrintCenter buffer
2015-05-09 09:22:07 -04:00
Asher Baker
1b47b68cc7
Correct NameHashSet::add() return type.
2015-05-09 11:57:49 +01:00
TheMadSword
b70873e046
Changed buffer size for games with ChatSayText='yes', tested in CSS&CSGO w/ adding the kv in engine.cs*.txt
2015-05-07 22:55:15 -04:00
Asher Baker
f7c6fc9d1f
Restore check_thunks error message.
2015-05-07 21:53:38 +01:00
TheMadSword
f57dbeb60f
Increased PrintToChat & PrintToChatAll buffer size from 192 to 254; works in CSS/CSGO; dunno for the rest
2015-05-07 09:38:25 -04:00