Enable finding mapcycle in cfg dir on sdk2013 and bms.
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@ -91,7 +91,8 @@ public:
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const char *pMapCycleFileName = m_pMapCycleFile ? smcore.GetCvarString(m_pMapCycleFile) : "mapcycle.txt";
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if (strcmp(pEngineName, "tf2") == 0 || strcmp(pEngineName, "css") == 0
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|| strcmp(pEngineName, "dods") == 0 || strcmp(pEngineName, "hl2dm") == 0)
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|| strcmp(pEngineName, "dods") == 0 || strcmp(pEngineName, "hl2dm") == 0
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|| strcmp(pEngineName, "sdk2013") == 0 || strcmp(pEngineName, "bms") == 0)
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{
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// These four games and Source SDK 2013 do a lookup in this order; so shall we.
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g_pSM->Format(pBuffer, maxlen, "cfg/%s", pMapCycleFileName);
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