Commit Graph
6459 Commits
Author SHA1 Message Date
Nicholas Hastings 94383d995d Fix building of MySQL DBI extension on VS 2015+. 2016-08-18 14:20:37 -04:00
Ruben Gonzalez 51a6b9ce30 Update CS:GO gamedata for latest update. 2016-08-06 17:30:18 -04:00
Nicholas Hastings a25e3755db Fix typo in updated Dino D-Day gamedata. 2016-08-06 13:34:41 -04:00
Nicholas Hastings 0707f14c7a Update Dino D-Day gamedata.
(Piggy-backing off of Blade Symphony now instead of Alien Swarm.
They switched to Portal 2 engine so detects as Blade Symphony, and
both are pretty vanilla at the engine level.)
2016-08-06 10:51:50 -04:00
Ruben Gonzalez 4b52a7e531 Update Insurgency gamedata. 2016-08-02 16:13:30 -04:00
Ruben Gonzalez f2751815be Fix CS:GO signature for conflicts with detours. 2016-08-02 12:11:38 -04:00
Ross Bemrose 988d023e89 Fix /nominations returning Plugin_Continue (#532) 2016-07-31 13:16:38 -04:00
Luki f06bdc9121 Add expanded documentation for sm_reserve_type (#531)
There is no information about sm_reserve_type 2 in the cfg file, even though reserve type 2 exists in the plugin and on the wikia.
2016-07-27 12:56:15 -07:00
David Anderson a7f5fb7a08 Fix Linux build. 2016-07-26 14:46:58 -07:00
David Anderson 61e958e679 Merge pull request #529 from peace-maker/optional_natives
Keep optional natives optional after reloading
2016-07-26 12:59:32 -07:00
Nicholas Hastings 919a1e7bb9 Fix typo in DoI SlapSound13. 2016-07-26 11:15:28 -04:00
Nicholas Hastings 56585fc32a Add preliminary gamedata for Day of Infamy. 2016-07-26 08:26:26 -04:00
David Anderson 57229aac91 Merge pull request #530 from alliedmodders/new-amtl
Update to SourcePawn 1.9 and the latest AMTL.
2016-07-26 01:43:52 -07:00
David Anderson 3cccfc15da Update to SourcePawn 1.9 and the latest AMTL. 2016-07-26 01:36:35 -07:00
Nicholas Hastings 7008a566a8 Redownload GeoIP data if file size is 0, regardless of file modified time.. 2016-07-24 08:26:00 -04:00
Nicholas Hastings 100ddd6724 Trigger build. 2016-07-22 10:26:58 -04:00
Peace-Maker 2c8614c639 Keep optional natives optional after reloading
Bug 6518

Starting from no plugins loaded, after the final step of the following,
basetriggers will be marked as errored because mapchooser is missing:

Load basetriggers
Load mapchooser
Unload mapchooser
Load mapchooser
Unload mapchooser

We lose the SP_NTVFLAG_OPTIONAL when removing a WeakNative. The
__pl_mapchooser_SetNTVOptional() is only called in basetriggers when it
is loaded. It adds the OPTIONAL flag to the mapchooser natives the
basetrigger plugin uses.
When mapchooser is loaded, the native is overwritten and the OPTIONAL
flag consumed (WeakNative registered), but not preserved. Later when
mapchooser is unloaded the WeakNative is removed in
CNativeOwner::UnbindWeakRef, but the OPTIONAL flag isn't added again.
The next time mapchooser is loaded, the natives aren't optional anymore
and will cause a real dependency.

The change in ShareSys isn't needed to fix the error, but is included to
keep the SP_NTVFLAG_OPTIONAL flag consistent.
2016-07-21 01:52:47 +02:00
David Anderson a34555c45d Merge pull request #527 from alliedmodders/fix-new-sp
Fix syntax for SourcePawn update.
2016-07-09 12:28:43 -07:00
David Anderson adba0560d7 Fix syntax for SourcePawn update. 2016-07-09 12:24:18 -07:00
David Anderson 1b30e78db3 Update to the latest AMTL. 2016-07-09 12:16:17 -07:00
Nicholas Hastings cb7eeef014 Remove TFHoliday_SpyVsEngyWar - no longer exists. 2016-07-08 15:44:49 -04:00
Nicholas Hastings fc9aa50f3c Update TF2 "holiday" gamedata. 2016-07-08 15:44:16 -04:00
Nicholas Hastings f268fddc3c Update TF2 gamedata. 2016-07-07 19:58:15 -04:00
Asher Baker 3152e7f43f Force build for CS:GO CUserCmd mouse vector fix 2016-07-03 01:04:02 +01:00
Nicholas Hastings a2ceb8f7d5 Trigger build for hl2sdk-csgo update. 2016-06-25 07:36:34 -04:00
David Anderson 9db8c4af3e Merge pull request #524 from alliedmodders/rm-halfup
Remove half-up rounding.
2016-06-22 16:11:18 -04:00
David Anderson 34dedcaab1 Remove half-up rounding. 2016-06-22 12:54:36 -07:00
Asher Baker 58c00f4487 Download Clang from SourceMod site (#523)
Also switch to Clang 3.8
2016-06-20 17:12:58 +01:00
peace-maker f425236bac Increase topmenu display buffer size (#520)
The buffer for menu options was 64 chars. That limit can easily be
reached by some utf8 string which would get truncated. Double the buffer
size to 128 chars.
2016-06-20 16:03:54 +01:00
Luki 023a3ca056 Change behaviour for mass renaming (#521)
Append number instead of randomizing when renaming multiple players.

Before the change:
sm_rename @all "Random Name" - this would rename everyone but the names would be randomized (random characters and numbers)

After the change:
sm_rename @all "Random Name" - this would rename everyone to: Random Name 1, Random Name 2, Random Name 3 ...  etc.

Description:
sm_rename can only rename 1 player at a time, when you specify a name. If you use this command on multiple players (like sm_rename @bots "A random bot"), their names get randomized(just like when you dont specify a name). So I propose this change, so you can rename multiple people.

PS:The funny thing is that there was a comment in the code about not wanting everyone to have a same name, but sm_rename doesnt a have check for this so you could use sm_rename to rename everyone, one by one, using the same name.
2016-06-20 13:24:36 +01:00
Nicholas Hastings 34a0cb170e Update FoF gamedata. 2016-06-16 16:15:48 -04:00
Nicholas Hastings 5e4ee1b849 Update CS:GO gamedata. 2016-06-16 16:14:36 -04:00
Nicholas Hastings f668b3fe6c 🐍🐍🐍🐍🐍🐍🐍🐍🐍🐍🐍🐍 2016-06-11 12:43:04 -04:00
Nicholas Hastings f12924458f Merge branch 'vs2015' 2016-06-11 12:14:12 -04:00
Nicholas Hastings 857f5fcced Add PowerShell version of checkout-deps script for Windows (NPOTB). 2016-06-11 11:17:29 -04:00
Nicholas Hastings 4eb1e8a4b0 Fix float unary minus operator not functioning properly after PR #510. 2016-06-09 21:36:46 -04:00
Nicholas Hastings 0f96a28cca Use VSERVERTOOLS003 in Nuclear Dawn if server has it available. 2016-06-08 12:32:20 -04:00
Fyren 4d8e76202d Merge pull request #518 from alliedmodders/UTIL_ReplaceAll-fix
Fix UTIL_ReplaceAll not properly tracking length (bug 6472)
2016-06-06 16:40:17 -06:00
Fyren e356758743 Merge pull request #516 from alliedmodders/scheduledpluginreloads
Better plugin reloads.
2016-06-06 16:29:07 -06:00
Fyren 4e654704dc Slightly better handling of plugin reloading. 2016-06-06 22:26:34 +00:00
Fyren 1790033458 Fix UTIL_ReplaceAll not properly tracking length. 2016-06-06 06:29:53 +00:00
Nicholas Hastings e3d7a047bd Fixed varint sendprops being treated improperly in CS:GO. 2016-06-05 11:03:18 -04:00
Nicholas Hastings a67c54a67c Bump version number. 2016-06-05 10:10:07 -04:00
ErikMinekus b9f7f20046 Fixed return doc spacing for GetGameFolderName (#515) 2016-05-31 07:34:54 -04:00
Nicholas Hastings c42f73b66c Update more Insurgency gamedata. 2016-05-27 09:33:20 -04:00
Nicholas Hastings 5a2bc4479d Update Insurgency gamedata. 2016-05-26 13:43:07 -04:00
Nicholas Hastings 31928e6282 Fix late/incorrect calls to TR_GetEntityIndex potentially causing crash. (#513) 2016-05-21 14:44:00 -04:00
Nicholas Hastings 9b3b2eb23e Fix comment and reduce branching in TF2_IsPlayerInCondition. 2016-05-21 12:55:47 -04:00
Nicholas Hastings e127a55b0a Clarified func doc for some edict/entity funcs. 2016-05-21 12:53:55 -04:00
Nicholas Hastings b7223932d2 Fix some funcommands gamedata for CS:GO.
The base SoundFinal and SoundBoom files don't exist there.
2016-05-21 12:53:27 -04:00