Fix regression in auth causing crash on L4D and newer (r=VoiDeD).

This commit is contained in:
Nicholas Hastings
2014-09-12 12:02:45 -07:00
parent af273e8e66
commit e72ff963f5
+2 -1
View File
@@ -2059,7 +2059,8 @@ void CPlayer::UpdateAuthIds()
} }
EUniverse steam2universe = m_SteamId.GetEUniverse(); EUniverse steam2universe = m_SteamId.GetEUniverse();
if (atoi(g_pGameConf->GetKeyValue("UseInvalidUniverseInSteam2IDs")) == 1) const char *keyUseInvalidUniverse = g_pGameConf->GetKeyValue("UseInvalidUniverseInSteam2IDs");
if (keyUseInvalidUniverse && atoi(keyUseInvalidUniverse) == 1)
{ {
steam2universe = k_EUniverseInvalid; steam2universe = k_EUniverseInvalid;
} }