In UpdatePlayerAuth, don't update SteamIDs if AuthID hasn't changed.
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@ -2001,6 +2001,11 @@ void CPlayer::UpdateAuthIds()
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#else
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#else
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authstr = engine->GetPlayerNetworkIDString(m_pEdict);
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authstr = engine->GetPlayerNetworkIDString(m_pEdict);
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#endif
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#endif
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if (m_AuthID.compare(authstr) == 0)
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{
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return;
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}
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m_AuthID = authstr;
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m_AuthID = authstr;
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// Then, cache SteamId
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// Then, cache SteamId
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