From d51a57cc34ed1f740d0b736e746d56244e6624af Mon Sep 17 00:00:00 2001 From: Nicholas Hastings Date: Sat, 13 Dec 2014 19:40:22 -0500 Subject: [PATCH] In UpdatePlayerAuth, don't update SteamIDs if AuthID hasn't changed. --- core/PlayerManager.cpp | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/core/PlayerManager.cpp b/core/PlayerManager.cpp index 6707da59..8cccbc11 100644 --- a/core/PlayerManager.cpp +++ b/core/PlayerManager.cpp @@ -2001,6 +2001,11 @@ void CPlayer::UpdateAuthIds() #else authstr = engine->GetPlayerNetworkIDString(m_pEdict); #endif + if (m_AuthID.compare(authstr) == 0) + { + return; + } + m_AuthID = authstr; // Then, cache SteamId