diff --git a/core/PlayerManager.cpp b/core/PlayerManager.cpp index 6707da59..8cccbc11 100644 --- a/core/PlayerManager.cpp +++ b/core/PlayerManager.cpp @@ -2001,6 +2001,11 @@ void CPlayer::UpdateAuthIds() #else authstr = engine->GetPlayerNetworkIDString(m_pEdict); #endif + if (m_AuthID.compare(authstr) == 0) + { + return; + } + m_AuthID = authstr; // Then, cache SteamId