Merge pull request #154 from VoiDeD/sdkhooks-inc-fix
Fix sdkhooks.inc compile error
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cd4978d60e
@ -255,16 +255,16 @@ union SDKHookCB
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// SDKHooks 1.0+
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// SDKHooks 1.0+
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function Action (int victim, int &attacker, int &inflictor, float &damage, int &damagetype);
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function Action (int victim, int &attacker, int &inflictor, float &damage, int &damagetype);
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// SDKHooks 2.0+
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// SDKHooks 2.0+
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function Action (int victim, int &attacker, int &inflictor, float &damage, int &damagetype, int &weapon, float[3] damageForce, float[3] damagePosition);
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function Action (int victim, int &attacker, int &inflictor, float &damage, int &damagetype, int &weapon, float damageForce[3], float damagePosition[3]);
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// SDKHooks 2.1+ (can check for support at runtime using GetFeatureStatus on SDKHook_DmgCustomInOTD capability.
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// SDKHooks 2.1+ (can check for support at runtime using GetFeatureStatus on SDKHook_DmgCustomInOTD capability.
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// DON'T attempt to access 'damagecustom' var if feature status != available
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// DON'T attempt to access 'damagecustom' var if feature status != available
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function Action (int victim, int &attacker, int &inflictor, float &damage, int &damagetype, int &weapon,
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function Action (int victim, int &attacker, int &inflictor, float &damage, int &damagetype, int &weapon,
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float[3] damageForce, float[3] damagePosition, int damagecustom);
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float damageForce[3], float damagePosition[3], int damagecustom);
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// OnTakeDamagePost
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// OnTakeDamagePost
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// OnTakeDamageAlivePost
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// OnTakeDamageAlivePost
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function void (int victim, int attacker, int inflictor, float damage, int damagetype);
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function void (int victim, int attacker, int inflictor, float damage, int damagetype);
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function void (int victim, int attacker, int inflictor, float damage, int damagetype, const float[3] damageForce, const float[3] damagePosition);
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function void (int victim, int attacker, int inflictor, float damage, int damagetype, const float damageForce[3], const float damagePosition[3]);
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// FireBulletsPost
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// FireBulletsPost
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function void (int client, int shots, const char[] weaponname);
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function void (int client, int shots, const char[] weaponname);
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