Fix sdkhooks.inc compile error

This commit is contained in:
Ryan Stecker 2014-09-06 20:19:55 -05:00
parent 7fff73ad64
commit 07acec6550

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@ -255,16 +255,16 @@ union SDKHookCB
// SDKHooks 1.0+
function Action (int victim, int &attacker, int &inflictor, float &damage, int &damagetype);
// SDKHooks 2.0+
function Action (int victim, int &attacker, int &inflictor, float &damage, int &damagetype, int &weapon, float[3] damageForce, float[3] damagePosition);
function Action (int victim, int &attacker, int &inflictor, float &damage, int &damagetype, int &weapon, float damageForce[3], float damagePosition[3]);
// SDKHooks 2.1+ (can check for support at runtime using GetFeatureStatus on SDKHook_DmgCustomInOTD capability.
// DON'T attempt to access 'damagecustom' var if feature status != available
function Action (int victim, int &attacker, int &inflictor, float &damage, int &damagetype, int &weapon,
float[3] damageForce, float[3] damagePosition, int damagecustom);
float damageForce[3], float damagePosition[3], int damagecustom);
// OnTakeDamagePost
// OnTakeDamageAlivePost
function void (int victim, int attacker, int inflictor, float damage, int damagetype);
function void (int victim, int attacker, int inflictor, float damage, int damagetype, const float[3] damageForce, const float[3] damagePosition);
function void (int victim, int attacker, int inflictor, float damage, int damagetype, const float damageForce[3], const float damagePosition[3]);
// FireBulletsPost
function void (int client, int shots, const char[] weaponname);