Merge pull request #158 from VoiDeD/te-const-clients

Clients array in TE_Send should be const (r=psychonic).
This commit is contained in:
Nicholas Hastings 2014-09-19 18:29:48 -04:00
commit 9eb1b3e73e

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@ -171,7 +171,7 @@ native TE_WriteFloatArray(const String:prop[], const Float:array[], arraySize);
* @noreturn * @noreturn
* @error Invalid client index or client not in game. * @error Invalid client index or client not in game.
*/ */
native TE_Send(clients[], numClients, Float:delay=0.0); native TE_Send(const clients[], numClients, Float:delay=0.0);
/** /**
* Sets an encoded entity index in the current temp entity. * Sets an encoded entity index in the current temp entity.