Merge pull request #158 from VoiDeD/te-const-clients
Clients array in TE_Send should be const (r=psychonic).
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9eb1b3e73e
@ -171,7 +171,7 @@ native TE_WriteFloatArray(const String:prop[], const Float:array[], arraySize);
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* @noreturn
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* @noreturn
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* @error Invalid client index or client not in game.
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* @error Invalid client index or client not in game.
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*/
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*/
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native TE_Send(clients[], numClients, Float:delay=0.0);
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native TE_Send(const clients[], numClients, Float:delay=0.0);
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/**
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/**
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* Sets an encoded entity index in the current temp entity.
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* Sets an encoded entity index in the current temp entity.
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