Clients array in TE_Send should be const.

This commit is contained in:
Ryan Stecker 2014-09-14 19:08:54 -05:00
parent 570570f7a0
commit a80e049352

View File

@ -171,7 +171,7 @@ native TE_WriteFloatArray(const String:prop[], const Float:array[], arraySize);
* @noreturn
* @error Invalid client index or client not in game.
*/
native TE_Send(clients[], numClients, Float:delay=0.0);
native TE_Send(const clients[], numClients, Float:delay=0.0);
/**
* Sets an encoded entity index in the current temp entity.