Reconcile the concept of Edict & Networkable across the codebase (#1903)

* Reconcile the concept of Edict & Networkable across the codebase

* There's no need to check this, it's done elsewhere. Also could be null (segfault)

* This was never needed

* Pseudo review changes

Re-added removed null checks, and added new ones.

Changed the error messages in Get/SetProp natives to better reflect reality.

* Don't change the behaviour of GetEntityNetClass

* Overload IGameHelpers::FindServerClass

* Make error messages more accurate

* Fix a dev comment

* Rename FindServerClass

---------

Co-authored-by: Kenzzer <[email protected]>
This commit is contained in:
Benoist
2024-06-01 14:07:55 +00:00
committed by GitHub
co-authored by Kenzzer
parent 9f3584a056
commit 7df2f8e045
13 changed files with 152 additions and 118 deletions
+14 -13
View File
@@ -45,26 +45,27 @@ static CBaseEntity *FindEntityByNetClass(int start, const char *classname)
int maxEntities = gpGlobals->maxEntities;
for (int i = start; i < maxEntities; i++)
{
edict_t *current = gamehelpers->EdictOfIndex(i);
if (current == NULL || current->IsFree())
CBaseEntity *pEntity = gamehelpers->ReferenceToEntity(i);
if (pEntity == nullptr)
{
continue;
}
IServerNetworkable *network = current->GetNetworkable();
if (network == NULL)
ServerClass *pServerClass = gamehelpers->FindEntityServerClass(pEntity);
if (pServerClass == nullptr)
{
continue;
}
IHandleEntity *pHandleEnt = network->GetEntityHandle();
if (pHandleEnt == NULL)
continue;
ServerClass *sClass = network->GetServerClass();
const char *name = sClass->GetName();
const char *name = pServerClass->GetName();
if (!strcmp(name, classname))
return gamehelpers->ReferenceToEntity(gamehelpers->IndexOfEdict(current));
{
return pEntity;
}
}
return NULL;
return nullptr;
}
static CBaseEntity* GetGameRulesProxyEnt()
+11 -11
View File
@@ -50,19 +50,20 @@ void InitTeamNatives()
int edictCount = gpGlobals->maxEntities;
for (int i=0; i<edictCount; i++)
for (int i = 0; i < edictCount; i++)
{
edict_t *pEdict = PEntityOfEntIndex(i);
if (!pEdict || pEdict->IsFree())
{
continue;
}
if (!pEdict->GetNetworkable())
CBaseEntity *pEntity = gamehelpers->ReferenceToEntity(i);
if (pEntity == nullptr)
{
continue;
}
ServerClass *pClass = pEdict->GetNetworkable()->GetServerClass();
ServerClass *pClass = gamehelpers->FindEntityServerClass(pEntity);
if (pClass == nullptr)
{
continue;
}
if (FindNestedDataTable(pClass->m_pTable, "DT_Team"))
{
SendProp *pTeamNumProp = g_pGameHelpers->FindInSendTable(pClass->GetName(), "m_iTeamNum");
@@ -70,15 +71,14 @@ void InitTeamNatives()
if (pTeamNumProp != NULL)
{
int offset = pTeamNumProp->GetOffset();
CBaseEntity *pEnt = pEdict->GetUnknown()->GetBaseEntity();
int TeamIndex = *(int *)((unsigned char *)pEnt + offset);
int TeamIndex = *(int *)((unsigned char *)pEntity + offset);
if (TeamIndex >= (int)g_Teams.size())
{
g_Teams.resize(TeamIndex+1);
}
g_Teams[TeamIndex].ClassName = pClass->GetName();
g_Teams[TeamIndex].pEnt = pEnt;
g_Teams[TeamIndex].pEnt = pEntity;
}
}
}
+7 -12
View File
@@ -321,28 +321,23 @@ void GetResourceEntity()
{
int edictCount = gpGlobals->maxEntities;
for (int i=0; i<edictCount; i++)
for (int i = 0; i < edictCount; i++)
{
edict_t *pEdict = PEntityOfEntIndex(i);
if (!pEdict || pEdict->IsFree())
{
continue;
}
if (!pEdict->GetNetworkable())
CBaseEntity *pEntity = gamehelpers->ReferenceToEntity(i);
if (pEntity == nullptr)
{
continue;
}
IHandleEntity *pHandleEnt = pEdict->GetNetworkable()->GetEntityHandle();
if (!pHandleEnt)
ServerClass *pClass = gamehelpers->FindEntityServerClass(pEntity);
if (pClass == nullptr)
{
continue;
}
ServerClass *pClass = pEdict->GetNetworkable()->GetServerClass();
if (FindNestedDataTable(pClass->m_pTable, "DT_PlayerResource"))
{
g_ResourceEntity = pHandleEnt->GetRefEHandle();
g_ResourceEntity = ((IHandleEntity *)pEntity)->GetRefEHandle();
break;
}
}
+12 -2
View File
@@ -1689,7 +1689,12 @@ static cell_t LookupEntityAttachment(IPluginContext* pContext, const cell_t* par
CBaseEntity* pEntity;
ENTINDEX_TO_CBASEENTITY(params[1], pEntity);
ServerClass* pClass = ((IServerUnknown*)pEntity)->GetNetworkable()->GetServerClass();
ServerClass* pClass = gamehelpers->FindEntityServerClass(pEntity);
if (pClass == nullptr)
{
return pContext->ThrowNativeError("Failed to retrieve entity %d (%d) server class!", gamehelpers->ReferenceToIndex(params[1]), params[1]);
}
if (!FindNestedDataTable(pClass->m_pTable, "DT_BaseAnimating"))
{
return pContext->ThrowNativeError("Entity %d (%d) is not a CBaseAnimating", gamehelpers->ReferenceToIndex(params[1]), params[1]);
@@ -1735,7 +1740,12 @@ static cell_t GetEntityAttachment(IPluginContext* pContext, const cell_t* params
CBaseEntity* pEntity;
ENTINDEX_TO_CBASEENTITY(params[1], pEntity);
ServerClass* pClass = ((IServerUnknown*)pEntity)->GetNetworkable()->GetServerClass();
ServerClass* pClass = gamehelpers->FindEntityServerClass(pEntity);
if (pClass == nullptr)
{
return pContext->ThrowNativeError("Failed to retrieve entity %d (%d) server class!", gamehelpers->ReferenceToIndex(params[1]), params[1]);
}
if (!FindNestedDataTable(pClass->m_pTable, "DT_BaseAnimating"))
{
return pContext->ThrowNativeError("Entity %d (%d) is not a CBaseAnimating", gamehelpers->ReferenceToIndex(params[1]), params[1]);