Reconcile the concept of Edict & Networkable across the codebase (#1903)

* Reconcile the concept of Edict & Networkable across the codebase

* There's no need to check this, it's done elsewhere. Also could be null (segfault)

* This was never needed

* Pseudo review changes

Re-added removed null checks, and added new ones.

Changed the error messages in Get/SetProp natives to better reflect reality.

* Don't change the behaviour of GetEntityNetClass

* Overload IGameHelpers::FindServerClass

* Make error messages more accurate

* Fix a dev comment

* Rename FindServerClass

---------

Co-authored-by: Kenzzer <[email protected]>
This commit is contained in:
Benoist
2024-06-01 14:07:55 +00:00
committed by GitHub
co-authored by Kenzzer
parent 9f3584a056
commit 7df2f8e045
13 changed files with 152 additions and 118 deletions
+6 -3
View File
@@ -254,10 +254,13 @@ static cell_t CS_DropWeapon(IPluginContext *pContext, const cell_t *params)
//Psychonic is awesome for this
sm_sendprop_info_t spi;
IServerUnknown *pUnk = (IServerUnknown *)pWeapon;
IServerNetworkable *pNet = pUnk->GetNetworkable();
ServerClass *pServerClass = gamehelpers->FindEntityServerClass(pWeapon);
if (pServerClass == nullptr)
{
return pContext->ThrowNativeError("Failed to retrieve entity %d server class!", params[2]);
}
if (!UTIL_FindDataTable(pNet->GetServerClass()->m_pTable, "DT_WeaponCSBase", &spi, 0))
if (!UTIL_FindDataTable(pServerClass->m_pTable, "DT_WeaponCSBase", &spi, 0))
return pContext->ThrowNativeError("Entity index %d is not a weapon", params[2]);
if (!gamehelpers->FindSendPropInfo("CBaseCombatWeapon", "m_hOwnerEntity", &spi))