Fixed CrazyDebug not working with Episode One games
--HG-- branch : sourcemod-1.0.x extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/branches/sourcemod-1.0.x%402190
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@ -168,9 +168,7 @@ public:
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}
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else if (strcasecmp(me32.szModule, "steam.dll") == 0)
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{
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/* Steam.dll is loaded by engine.dll, so we can exit the loop here */
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steam = me32.modBaseAddr;
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break;
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}
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} while (Module32Next(hModuleList, &me32));
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