diff --git a/extensions/sdktools/vnatives.cpp b/extensions/sdktools/vnatives.cpp index e81086d1..561e931a 100644 --- a/extensions/sdktools/vnatives.cpp +++ b/extensions/sdktools/vnatives.cpp @@ -713,6 +713,34 @@ static cell_t CreateEntityByName(IPluginContext *pContext, const cell_t *params) } #endif +#if SOURCE_ENGINE == SE_LEFT4DEAD2 +static cell_t DispatchSpawn(IPluginContext *pContext, const cell_t *params) +{ + static ValveCall *pCall = NULL; + if (!pCall) + { + ValvePassInfo pass[3]; + InitPass(pass[0], Valve_CBaseEntity, PassType_Basic, PASSFLAG_BYVAL); + InitPass(pass[1], Valve_Bool, PassType_Basic, PASSFLAG_BYVAL); + InitPass(pass[2], Valve_POD, PassType_Basic, PASSFLAG_BYVAL); + if (!CreateBaseCall("DispatchSpawn", ValveCall_Static, &pass[2], pass, 2, &pCall)) + { + return pContext->ThrowNativeError("\"DispatchSpawn\" not supported by this mod"); + } else if (!pCall) { + return pContext->ThrowNativeError("\"DispatchSpawn\" wrapper failed to initialize"); + } + } + + int ret; + START_CALL(); + DECODE_VALVE_PARAM(1, vparams, 0); + /* All X-refs to DispatchSpawn I checked use true - Unsure of what it does */ + *(bool *)(vptr + 4) = true; + FINISH_CALL_SIMPLE(&ret); + + return (ret == -1) ? 0 : 1; +} +#else static cell_t DispatchSpawn(IPluginContext *pContext, const cell_t *params) { static ValveCall *pCall = NULL; @@ -736,6 +764,7 @@ static cell_t DispatchSpawn(IPluginContext *pContext, const cell_t *params) return (ret == -1) ? 0 : 1; } +#endif static cell_t DispatchKeyValue(IPluginContext *pContext, const cell_t *params) { diff --git a/gamedata/core.games/engine.l4d2.txt b/gamedata/core.games/engine.l4d2.txt new file mode 100644 index 00000000..c5195516 --- /dev/null +++ b/gamedata/core.games/engine.l4d2.txt @@ -0,0 +1,51 @@ +/** + * Do not edit this file. Any changes will be overwritten by the gamedata + * updater or by upgrading your SourceMod install. + * + * To override data in this file, create a subdirectory named "custom" and + * place your own gamedata file(s) inside of it. Such files will be parsed + * after SM's own. + * + * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod) + */ + +"Games" +{ + /* CGlobalEntityList */ + "#default" + { + "#supported" + { + "game" "left4dead2" + } + + "Offsets" + { + /* Offset into LevelShutdown */ + "gEntList" + { + "windows" "11" + } + + "EntInfo" + { + "windows" "4" + "linux" "4" + } + } + + "Signatures" + { + "LevelShutdown" + { + "library" "server" + "windows" "\xE8\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\xE8" + } + "gEntList" + { + "library" "server" + "linux" "@gEntList" + } + } + } +} diff --git a/gamedata/core.games/master.games.txt b/gamedata/core.games/master.games.txt index c35800de..7766bfd9 100644 --- a/gamedata/core.games/master.games.txt +++ b/gamedata/core.games/master.games.txt @@ -20,6 +20,11 @@ "engine" "left4dead" } + "engine.l4d2.txt" + { + "engine" "left4dead2" + } + "engine.ep2.txt" { "engine" "orangebox" diff --git a/gamedata/sdktools.games/engine.l4d2.txt b/gamedata/sdktools.games/engine.l4d2.txt new file mode 100644 index 00000000..1d28d191 --- /dev/null +++ b/gamedata/sdktools.games/engine.l4d2.txt @@ -0,0 +1,358 @@ +/** + * Do not edit this file. Any changes will be overwritten by the gamedata + * updater or by upgrading your SourceMod install. + * + * To override data in this file, create a subdirectory named "custom" and + * place your own gamedata file(s) inside of it. Such files will be parsed + * after SM's own. + * + * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod) + */ + +"Games" +{ + /* Sounds */ + "#default" + { + "Keys" + { + "SlapSoundCount" "2" + "SlapSound1" "player/damage1.wav" + "SlapSound2" "player/damage2.wav" + } + } + + /* General Temp Entities */ + "#default" + { + "#supported" + { + "game" "left4dead2" + } + + "Offsets" + { + /* Offset into CBaseTempEntity constructor */ + "s_pTempEntities" + { + "windows" "17" + } + "GetTEName" + { + "windows" "4" + "linux" "4" + } + "GetTENext" + { + "windows" "8" + "linux" "8" + } + "TE_GetServerClass" + { + "windows" "0" + "linux" "0" + } + } + + "Signatures" + { + "CBaseTempEntity" + { + "library" "server" + "windows" "\x8B\xC1\x8B\x4C\x24\x04\xC7\x00\x2A\x2A\x2A\x2A\x89\x48\x04\x8B\x15\x2A\x2A\x2A\x2A\x89\x50\x08\xA3\x2A\x2A\x2A\x2A\xC2\x04\x00" + } + "s_pTempEntities" + { + "library" "server" + "linux" "@_ZN15CBaseTempEntity15s_pTempEntitiesE" + } + } + } + + /* Create Entity Signatures */ + "#default" + { + "#supported" + { + "game" "left4dead2" + } + + "Signatures" + { + "DispatchSpawn" + { + "library" "server" + "linux" "@_Z13DispatchSpawnP11CBaseEntityb" + "windows" "\x53\x55\x56\x8B\x74\x24\x10\x85\xF6\x57\x0F\x84\x2A\x2A\x2A\x2A\x8B\x1D\x2A\x2A\x2A\x2A\x8B\x03\x8B\x50\x2A\x8B\xCB" + } + "CreateEntityByName" + { + "library" "server" + "linux" "@_Z18CreateEntityByNamePKcib" + "windows" "\x56\x8B\x74\x24\x0C\x83\xFE\xFF\x57\x8B\x7C\x24\x0C\x74\x27\x8B\x0D\x2A\x2A\x2A\x2A\x8B\x01\x8B\x50\x2A\x56\xFF\xD2" + } + } + } + + /* CGlobalEntityList */ + "#default" + { + "#supported" + { + "game" "left4dead2" + } + + "Signatures" + { + /* Functions in CGlobalEntityList */ + "FindEntityByClassname" + { + "library" "server" + "windows" "\x53\x55\x56\x8B\xF1\x8B\x4C\x24\x10\x85\xC9\x57\x74\x19\x8B\x01\x8B\x50\x08\xFF\xD2\x8B\x00\x25\xFF\x0F\x00\x00\x83\xC0\x01\xC1\xE0\x04\x8B\x3C\x30\xEB\x06\x8B\xBE\x2A\x2A\x2A\x2A\x85\xFF\x74\x39\x8B\x5C\x24\x18\x8B\x2D\x2A\x2A\x2A\x2A\xEB\x03" + "linux" "@_ZN17CGlobalEntityList21FindEntityByClassnameEP11CBaseEntityPKc" + } + } + } + + /* General GameRules */ + "#default" + { + "#supported" + { + "game" "left4dead2" + } + + "Offsets" + { + /* Offset into CreateGameRulesObject */ + "g_pGameRules" + { + "windows" "2" + } + } + + "Signatures" + { + /* This signature sometimes has multiple matches, but this + * does not matter as g_pGameRules is involved in all of them. + * The same g_pGameRules offset applies to each match. + * + * Sometimes this block of bytes is at the beginning of the static + * CreateGameRulesObject function and sometimes it is in the middle + * of an entirely different function. This depends on the game. + */ + "CreateGameRulesObject" + { + "library" "server" + "windows" "\x8B\x0D\x2A\x2A\x2A\x2A\x85\xC9\x74\x2A\x8B\x01\x8B\x50\x2A\x6A\x01\xFF\xD2" + } + "g_pGameRules" + { + "library" "server" + "linux" "@g_pGameRules" + } + } + } + + /* IServer interface pointer */ + "#default" + { + "Keys" + { + /* Signature for the beginning of IVEngineServer::CreateFakeClient. + * + * The engine binary is not actually scanned in order to look for + * this. SourceHook is used to used to determine the address of the + * function and this signature is used to verify that it contains + * the expected code. A pointer to sv (IServer interface) is used + * here. + */ + "CreateFakeClient_Windows" "\x8B\x44\x24\x2A\x50\xB9\x2A\x2A\x2A\x2A\xE8" + } + + "Offsets" + { + /* Offset into IVEngineServer::CreateFakeClient */ + "sv" + { + "windows" "6" + } + } + + "Signatures" + { + /* CBaseServer object for IServer interface */ + "sv" + { + "library" "engine" + "linux" "@sv" + } + } + } + + /* EntityFactoryDictionary function */ + "#default" + { + "Signatures" + { + "EntityFactory" + { + "library" "server" + "windows" "\xB8\x01\x00\x00\x00\x84\x2A\x2A\x2A\x2A\x2A\x75\x1D\x09\x2A\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x83\xC4\x04\xB8\x2A\x2A\x2A\x2A\xC3" + "linux" "@_Z23EntityFactoryDictionaryv" + } + } + } + + /* CBaseEntityOutput::FireOutput */ + "#default" + { + "#supported" + { + "game" "left4dead2" + } + "Signatures" + { + "FireOutput" + { + "library" "server" + "windows" "\x81\xEC\x1C\x01\x00\x00\x53\x55\x56\x8B\x71\x14\x85\xF6" + "linux" "@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f" + } + } + "Offsets" + { + "FireOutputBackup" + { + "windows" "6" + "linux" "10" + } + } + } + + /* SetUserInfo data */ + "#default" + { + "Offsets" + { + /** + * CBaseClient::SetUserCVar(char const*,char const*); + * Linux offset straight from VTable dump. + * Windows offset is crazy. Found the windows SetName function using string "(%d)%-.*s" (aD_S in IDA) + * Cross referenced back to the vtable and counted manually (SetUserCvar is 1 higher, offsets start from 1) + */ + "SetUserCvar" + { + /* Not 100% sure on this, why would windows change and not linux - TEST ME */ + "windows" "18" + "linux" "63" + } + /** + * Offset into CBaseClient - Used by CBaseServer::UpdateUserSettings to determine when changes have been made. + * Find CBaseClient::UpdateUserSettings (strings "net_maxroutable", "cl_updaterate" etc) and the offset is set to 0 near the end. + * Linux: mov byte ptr [esi+0B0h], 0 + * Win: mov byte ptr [esi+0B0h], 0 + * + * L4D2: This has been moved into CBaseClient::UpdateUserSettings(), rest of the details are still relevant. + */ + "InfoChanged" + { + "windows" "176" + "linux" "176" + } + } + } + + /* Left 4 Dead */ + "left4dead" + { + "Offsets" + { + "GiveNamedItem" + { + "windows" "505" + "linux" "506" + } + "RemovePlayerItem" + { + "windows" "288" + "linux" "289" + } + "Weapon_GetSlot" + { + "windows" "286" + "linux" "287" + } + "Ignite" + { + "windows" "221" + "linux" "222" + } + "Extinguish" + { + "windows" "224" + "linux" "225" + } + "Teleport" + { + "windows" "117" + "linux" "118" + } + "CommitSuicide" + { + "windows" "473" + "linux" "473" + } + "GetVelocity" + { + "windows" "149" + "linux" "150" + } + "EyeAngles" + { + "windows" "140" + "linux" "141" + } + "AcceptInput" + { + "windows" "43" + "linux" "44" + } + "DispatchKeyValue" + { + "windows" "33" + "linux" "32" + } + "DispatchKeyValueFloat" + { + "windows" "32" + "linux" "33" + } + "DispatchKeyValueVector" + { + "windows" "31" + "linux" "34" + } + "SetEntityModel" + { + "windows" "26" + "linux" "27" + } + "WeaponEquip" + { + "windows" "279" + "linux" "280" + } + "Activate" + { + "windows" "35" + "linux" "36" + } + "PlayerRunCmd" + { + "windows" "451" + "linux" "452" + } + } + } +} diff --git a/gamedata/sdktools.games/master.games.txt b/gamedata/sdktools.games/master.games.txt index bbf79bf1..6d2458bb 100644 --- a/gamedata/sdktools.games/master.games.txt +++ b/gamedata/sdktools.games/master.games.txt @@ -20,6 +20,11 @@ "engine" "left4dead" } + "engine.l4d2.txt" + { + "engine" "left4dead2" + } + "engine.ep2.txt" { "engine" "orangebox"