Fixed TF2 OnConditionAdded/Removed forwards to catch all cases (bug 4982, r=fyren).

This commit is contained in:
Nicholas Hastings 2011-07-06 17:37:35 -04:00
parent f32d3849e5
commit f24efc17c1
6 changed files with 108 additions and 137 deletions

View File

@ -33,125 +33,93 @@
#include "conditions.h"
#include "util.h"
typedef int condflags_t;
#define CONDITION_TAUNTING 7
#include <iplayerinfo.h>
typedef uint64_t condflags_t;
condflags_t g_PlayerConds[MAXPLAYERS+1];
IForward *g_addCondForward = NULL;
IForward *g_removeCondForward = NULL;
CDetour *detConditionAdd = NULL;
CDetour *detConditionRemove = NULL;
CDetour *detConditionRemoveAll = NULL;
int playerCondOffset = -1;
int playerCondExOffset = -1;
int conditionBitsOffset = -1;
bool g_bIgnoreRemove;
inline condflags_t GetPlayerConds(CBaseEntity *pPlayer)
{
condflags_t cond1 = *(condflags_t *)((intptr_t)pPlayer + playerCondOffset);
condflags_t cond2 = *(condflags_t *)((intptr_t)pPlayer + conditionBitsOffset);
return cond1|cond2;
uint32_t playerCond = *(uint32_t *)((intptr_t)pPlayer + playerCondOffset);
uint32_t condBits = *(uint32_t *)((intptr_t)pPlayer + conditionBitsOffset);
uint32_t playerCondEx = *(uint32_t *)((intptr_t)pPlayer + playerCondExOffset);
uint64_t playerCondExAdj = playerCondEx;
playerCondExAdj <<= 32;
return playerCond|condBits|playerCondExAdj;
}
DETOUR_DECL_MEMBER2(AddCond, void, int, condition, float, duration)
void Conditions_OnGameFrame(bool simulating)
{
CBaseEntity *pPlayer = (CBaseEntity *)((intptr_t)this - playerSharedOffset->actual_offset);
condflags_t oldconds = GetPlayerConds(pPlayer);
DETOUR_MEMBER_CALL(AddCond)(condition, duration);
int bit = 1 << condition;
// The player already had this condition so bug out
if ((oldconds & bit) == bit)
if (!simulating)
return;
// The condition wasn't actually added (this can happen!)
if ((GetPlayerConds(pPlayer) & bit) != bit)
return;
condflags_t oldconds;
condflags_t newconds;
int client = gamehelpers->EntityToBCompatRef(pPlayer);
condflags_t addedconds;
condflags_t removedconds;
g_addCondForward->PushCell(client);
g_addCondForward->PushCell(condition);
g_addCondForward->PushFloat(duration);
g_addCondForward->Execute(NULL, NULL);
}
DETOUR_DECL_MEMBER2(RemoveCond, void, int, condition, bool, bForceRemove)
{
if (g_bIgnoreRemove)
int maxClients = gpGlobals->maxClients;
for (int i = 1; i <= maxClients; i++)
{
DETOUR_MEMBER_CALL(RemoveCond)(condition, bForceRemove);
return;
}
CBaseEntity *pPlayer = (CBaseEntity *)((intptr_t)this - playerSharedOffset->actual_offset);
condflags_t oldconds = GetPlayerConds(pPlayer);
int bit = 1 << condition;
// If we didn't have it, it won't be removed
if ((oldconds & bit) != bit)
{
DETOUR_MEMBER_CALL(RemoveCond)(condition, bForceRemove);
return;
}
DETOUR_MEMBER_CALL(RemoveCond)(condition, bForceRemove);
// Calling RemoveCond doesn't necessarily remove the cond...
if ((GetPlayerConds(pPlayer) & bit) == bit)
{
return;
}
int client = gamehelpers->EntityToBCompatRef(pPlayer);
DoRemoveCond(client, condition);
}
DETOUR_DECL_MEMBER1(RemoveAllCond, void, CBaseEntity *, unknown)
{
// We're going to ignore Remove here since it can be called multiple times for the same cond
g_bIgnoreRemove = true;
CBaseEntity *pPlayer = (CBaseEntity *)((intptr_t)this - playerSharedOffset->actual_offset);
int client = gamehelpers->EntityToBCompatRef(pPlayer);
condflags_t conds = GetPlayerConds(pPlayer);
// I don't know what the unknown is, but it's always NULL
DETOUR_MEMBER_CALL(RemoveAllCond)(unknown);
int max = sizeof(condflags_t)*8;
for (int i = 0; i < max; i++)
{
// Taunt flag removal doesn't go through RemoveCond nor OnCondRemoved (or was mangled by compiler?)
// Better to "documentedly" give no removes rather than only in some cases
if (i == CONDITION_TAUNTING)
IGamePlayer *pPlayer = playerhelpers->GetGamePlayer(i);
if (!pPlayer || !pPlayer->IsInGame())
continue;
int bit = (1<<i);
if ((conds & bit) == bit)
IPlayerInfo *info = pPlayer->GetPlayerInfo();
if (info->IsHLTV() || info->IsReplay())
continue;
CBaseEntity *pEntity = gamehelpers->ReferenceToEntity(i);
oldconds = g_PlayerConds[i];
newconds = GetPlayerConds(pEntity);
if (oldconds == newconds)
continue;
addedconds = newconds &~ oldconds;
removedconds = oldconds &~ newconds;
int j;
condflags_t bit;
for (j = 0; (bit = ((condflags_t)1 << j)) <= addedconds; j++)
{
DoRemoveCond(client, i);
if ((addedconds & bit) == bit)
{
g_addCondForward->PushCell(i);
g_addCondForward->PushCell(j);
g_addCondForward->Execute(NULL, NULL);
}
}
for (j = 0; (bit = ((condflags_t)1 << j)) <= removedconds; j++)
{
if ((removedconds & bit) == bit)
{
g_removeCondForward->PushCell(i);
g_removeCondForward->PushCell(j);
g_removeCondForward->Execute(NULL, NULL);
}
}
g_PlayerConds[i] = newconds;
}
g_bIgnoreRemove = false;
}
void DoRemoveCond(int client, int condition)
{
g_removeCondForward->PushCell(client);
g_removeCondForward->PushCell(condition);
g_removeCondForward->Execute(NULL, NULL);
}
bool InitialiseConditionDetours()
bool InitialiseConditionChecks()
{
sm_sendprop_info_t prop;
if (!gamehelpers->FindSendPropInfo("CTFPlayer", "m_nPlayerCond", &prop))
@ -170,41 +138,39 @@ bool InitialiseConditionDetours()
conditionBitsOffset = prop.actual_offset;
if (playerCondOffset == -1 || conditionBitsOffset == -1)
return false;
detConditionAdd = DETOUR_CREATE_MEMBER(AddCond, "AddCondition");
if (detConditionAdd == NULL)
if (!gamehelpers->FindSendPropInfo("CTFPlayer", "m_nPlayerCondEx", &prop))
{
g_pSM->LogError(myself, "CTFPlayerShared::AddCond detour failed");
g_pSM->LogError(myself, "Failed to find m_nPlayerCondEx prop offset");
return false;
}
playerCondExOffset = prop.actual_offset;
detConditionRemove = DETOUR_CREATE_MEMBER(RemoveCond, "RemoveCondition");
if (detConditionRemove == NULL)
{
g_pSM->LogError(myself, "CTFPlayerShared::RemoveCond detour failed");
if (playerCondOffset == -1 || playerCondExOffset == -1 || conditionBitsOffset == -1)
return false;
int maxClients = gpGlobals->maxClients;
for (int i = 1; i <= maxClients; i++)
{
IGamePlayer *pPlayer = playerhelpers->GetGamePlayer(i);
if (!pPlayer || !pPlayer->IsInGame())
continue;
g_PlayerConds[i] = GetPlayerConds(gamehelpers->ReferenceToEntity(i));
}
detConditionRemoveAll = DETOUR_CREATE_MEMBER(RemoveAllCond, "RemoveAllConditions");
if (detConditionRemoveAll == NULL)
{
g_pSM->LogError(myself, "CTFPlayerShared::RemoveAllCond detour failed");
return false;
}
detConditionAdd->EnableDetour();
detConditionRemove->EnableDetour();
detConditionRemoveAll->EnableDetour();
g_pSM->AddGameFrameHook(Conditions_OnGameFrame);
return true;
}
void RemoveConditionDetours()
void Conditions_OnClientPutInServer(int client)
{
detConditionAdd->Destroy();
detConditionRemove->Destroy();
detConditionRemoveAll->Destroy();
g_PlayerConds[client] = 0;
}
void RemoveConditionChecks()
{
g_pSM->RemoveGameFrameHook(Conditions_OnGameFrame);
}

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@ -37,10 +37,12 @@
#include <jit/x86/x86_macros.h>
#include "CDetour/detours.h"
bool InitialiseConditionDetours();
void RemoveConditionDetours();
bool InitialiseConditionChecks();
void RemoveConditionChecks();
void DoRemoveCond(int client, int condition);
void Conditions_OnClientPutInServer(int client);
extern IForward *g_addCondForward;
extern IForward *g_removeCondForward;

View File

@ -109,10 +109,11 @@ bool TF2Tools::SDK_OnLoad(char *error, size_t maxlength, bool late)
plsys->AddPluginsListener(this);
playerhelpers->RegisterCommandTargetProcessor(this);
playerhelpers->AddClientListener(this);
g_critForward = forwards->CreateForward("TF2_CalcIsAttackCritical", ET_Hook, 4, NULL, Param_Cell, Param_Cell, Param_String, Param_CellByRef);
g_getHolidayForward = forwards->CreateForward("TF2_OnGetHoliday", ET_Event, 1, NULL, Param_CellByRef);
g_addCondForward = forwards->CreateForward("TF2_OnConditionAdded", ET_Ignore, 3, NULL, Param_Cell, Param_Cell, Param_Float);
g_addCondForward = forwards->CreateForward("TF2_OnConditionAdded", ET_Ignore, 2, NULL, Param_Cell, Param_Cell);
g_removeCondForward = forwards->CreateForward("TF2_OnConditionRemoved", ET_Ignore, 2, NULL, Param_Cell, Param_Cell);
g_waitingPlayersStartForward = forwards->CreateForward("TF2_OnWaitingForPlayersStart", ET_Ignore, 0, NULL);
g_waitingPlayersEndForward = forwards->CreateForward("TF2_OnWaitingForPlayersEnd", ET_Ignore, 0, NULL);
@ -162,6 +163,7 @@ void TF2Tools::SDK_OnUnload()
g_RegNatives.UnregisterAll();
gameconfs->CloseGameConfigFile(g_pGameConf);
playerhelpers->UnregisterCommandTargetProcessor(this);
playerhelpers->RemoveClientListener(this);
plsys->RemovePluginsListener(this);
@ -307,7 +309,7 @@ bool TF2Tools::ProcessCommandTarget(cmd_target_info_t *info)
{
UTIL_Format(info->target_name, info->target_name_maxlength, "Blue Team");
}
return true;
}
@ -327,7 +329,7 @@ void TF2Tools::OnPluginLoaded(IPlugin *plugin)
&& ( g_addCondForward->GetFunctionCount() || g_removeCondForward->GetFunctionCount() )
)
{
m_CondChecksEnabled = InitialiseConditionDetours();
m_CondChecksEnabled = InitialiseConditionChecks();
}
if (!m_RulesDetoursEnabled
@ -354,7 +356,7 @@ void TF2Tools::OnPluginUnloaded(IPlugin *plugin)
{
if (!g_addCondForward->GetFunctionCount() && !g_removeCondForward->GetFunctionCount())
{
RemoveConditionDetours();
RemoveConditionChecks();
m_CondChecksEnabled = false;
}
}
@ -367,6 +369,12 @@ void TF2Tools::OnPluginUnloaded(IPlugin *plugin)
}
}
}
void TF2Tools::OnClientPutInServer(int client)
{
Conditions_OnClientPutInServer(client);
}
int FindResourceEntity()
{
return FindEntityByNetClass(-1, "CTFPlayerResource");

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@ -42,6 +42,8 @@
#include <server_class.h>
#include <igameevents.h>
#define MAXPLAYERS 65
/**
* @brief Sample implementation of the SDK Extension.
* Note: Uncomment one of the pre-defined virtual functions in order to use it.
@ -51,7 +53,8 @@ class TF2Tools :
public ICommandTargetProcessor,
public IConCommandBaseAccessor,
public IGameEventListener2,
public IPluginsListener
public IPluginsListener,
public IClientListener
{
public: //SDKExtension
/**
@ -99,6 +102,8 @@ public: //IGameEventManager
public: //IPluginsListener
void OnPluginLoaded(IPlugin *plugin);
void OnPluginUnloaded(IPlugin *plugin);
public: //IClientListener
void OnClientPutInServer(int client);
public:
#if defined SMEXT_CONF_METAMOD
/**
@ -138,6 +143,8 @@ extern IBinTools *g_pBinTools;
extern IGameConfig *g_pGameConf;
extern sm_sendprop_info_t *playerSharedOffset;
extern CGlobalVars *gpGlobals;
void OnServerActivate(edict_t *pEdictList, int edictCount, int clientMax);
int FindResourceEntity();

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@ -120,13 +120,6 @@
"linux" "@_Z21DuelMiniGame_IsInDuelP9CTFPlayer"
"mac" "@_Z21DuelMiniGame_IsInDuelP9CTFPlayer"
}
"RemoveAllConditions"
{
"library" "server"
"windows" "\x51\x53\x55\x56\x57\x8B\xF9\x8D\x8F\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x8D\x87"
"linux" "@_ZN15CTFPlayerShared13RemoveAllCondEP9CTFPlayer"
"mac" "@_ZN15CTFPlayerShared13RemoveAllCondEP9CTFPlayer"
}
}
"Offsets"
{

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@ -292,20 +292,15 @@ native bool:TF2_IsPlayerInDuel(client);
/**
* Called after a condition is added to a player
*
* @note Actual duration can differ based on various events ingame.
*
* @param client Index of the client to which the conditon is being added.
* @param condition Condition that is being added.
* @param duration Initial duration of the condition or -1 for infinite.
* @noreturn
*/
forward TF2_OnConditionAdded(client, TFCond:condition, Float:duration);
forward TF2_OnConditionAdded(client, TFCond:condition);
/**
* Called after a condition is removed from a player
*
* @note This will never be called for the removal of TFCond_Taunting.
*
* @param client Index of the client to which the condition is being removed.
* @param condition Condition that is being removed.
* @noreturn