Added gamedata for Blade Symphony (bug 5949, r=asherkin).

This commit is contained in:
Nicholas Hastings 2013-10-13 14:15:33 -04:00
parent 5e1d207eae
commit 24c623c2fa
7 changed files with 553 additions and 1 deletions

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@ -94,6 +94,7 @@
"engine" "left4dead"
"engine" "left4dead2"
"engine" "alienswarm"
"engine" "blade"
"engine" "csgo"
"engine" "dota"
}
@ -153,6 +154,7 @@
"game" "esmod"
"game" "nucleardawn"
"game" "csgo"
"game" "berimbau"
}
"Keys"
@ -184,6 +186,7 @@
"game" "dinodday"
"game" "nucleardawn"
"game" "csgo"
"game" "berimbau"
}
"Keys"
@ -223,6 +226,7 @@
"game" "hl2ctf"
"game" "ag2"
"game" "nmrih"
"game" "berimbau"
}
"Keys"
@ -260,8 +264,14 @@
}
}
"csgo"
"#default"
{
"#supported"
{
"engine" "csgo"
"engine" "blade"
}
"Keys"
{
"RadioMenuMaxPageItems" "9"

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@ -0,0 +1,53 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your SourceMod install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after SM's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
*/
"Games"
{
/* CGlobalEntityList */
"#default"
{
"#supported"
{
"engine" "blade"
}
"Offsets"
{
/* Offset into LevelShutdown */
"gEntList"
{
"windows" "11"
}
"EntInfo"
{
"windows" "4"
"linux" "4"
"mac" "4"
}
}
"Signatures"
{
"LevelShutdown"
{
"library" "server"
"windows" "\xE8\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\xE8"
}
"gEntList"
{
"library" "server"
"linux" "@gEntList"
"mac" "@gEntList"
}
}
}
}

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@ -74,6 +74,11 @@
{
"engine" "dota"
}
"engine.blade.txt"
{
"engine" "blade"
}
"blacklist.plugins.txt"
{

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@ -0,0 +1,154 @@
"Games"
{
"#default"
{
"Offsets"
{
"EndTouch"
{
"windows" "104"
"linux" "105"
"mac" "105"
}
"FireBullets"
{
"windows" "117"
"linux" "118"
"mac" "118"
}
"GetMaxHealth"
{
"windows" "121"
"linux" "122"
"mac" "122"
}
"GroundEntChanged"
{
"windows" "175"
"linux" "175"
"mac" "175"
}
"OnTakeDamage"
{
"windows" "68"
"linux" "69"
"mac" "69"
}
"PreThink"
{
"windows" "351"
"linux" "352"
"mac" "352"
}
"PostThink"
{
"windows" "352"
"linux" "353"
"mac" "353"
}
"Reload"
{
"windows" "280"
"linux" "281"
"mac" "281"
}
"SetTransmit"
{
"windows" "22"
"linux" "23"
"mac" "23"
}
"ShouldCollide"
{
"windows" "17"
"linux" "18"
"mac" "18"
}
"Spawn"
{
"windows" "24"
"linux" "25"
"mac" "25"
}
"StartTouch"
{
"windows" "102"
"linux" "103"
"mac" "103"
}
"Think"
{
"windows" "52"
"linux" "53"
"mac" "53"
}
"Touch"
{
"windows" "103"
"linux" "104"
"mac" "104"
}
"TraceAttack"
{
"windows" "66"
"linux" "67"
"mac" "67"
}
"Use"
{
"windows" "101"
"linux" "102"
"mac" "102"
}
"VPhysicsUpdate"
{
"windows" "154"
"linux" "155"
"mac" "155"
}
"Weapon_CanSwitchTo"
{
"windows" "285"
"linux" "286"
"mac" "286"
}
"Weapon_CanUse"
{
"windows" "279"
"linux" "280"
"mac" "280"
}
"Weapon_Drop"
{
"windows" "282"
"linux" "283"
"mac" "283"
}
"Weapon_Equip"
{
"windows" "280"
"linux" "281"
"mac" "281"
}
"Weapon_Switch"
{
"windows" "283"
"linux" "284"
"mac" "284"
}
}
}
"#default"
{
"Offsets"
{
"EntityListeners"
{
"windows" "196644"
"linux" "196644"
"mac" "196644"
}
}
}
}

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@ -51,6 +51,11 @@
"engine" "darkmessiah"
}
"engine.blade.txt"
{
"engine" "blade"
}
/*
Not Yet

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@ -0,0 +1,320 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your SourceMod install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after SM's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
*/
"Games"
{
/* Sounds */
"#default"
{
"Keys"
{
"SlapSoundCount" "8"
"SlapSound1" "player/knight/pain1.wav"
"SlapSound2" "player/knight/pain2.wav"
"SlapSound3" "player/phalanx/pain1.wav"
"SlapSound4" "player/phalanx/pain2.wav"
"SlapSound5" "player/pure/pure-pain-01.wav"
"SlapSound6" "player/pure/pure-pain-02.wav"
"SlapSound7" "player/ryoku/pain1.wav"
"SlapSound8" "player/ryoku/pain2.wav"
}
}
/* General Temp Entities */
"#default"
{
"Offsets"
{
/* Offset into CBaseTempEntity constructor */
"s_pTempEntities"
{
"windows" "19"
}
"GetTEName"
{
"windows" "4"
"linux" "4"
"mac" "4"
}
"GetTENext"
{
"windows" "8"
"linux" "8"
"mac" "8"
}
"TE_GetServerClass"
{
"windows" "0"
"linux" "0"
"mac" "0"
}
}
"Signatures"
{
"CBaseTempEntity"
{
"library" "server"
"windows" "\x55\x8B\xEC\x8B\xC1\x8B\x4D\x08\xC7\x00\x2A\x2A\x2A\x2A\x89\x48\x2A\x8B"
}
"s_pTempEntities"
{
"library" "server"
"linux" "@_ZN15CBaseTempEntity15s_pTempEntitiesE"
"mac" "@_ZN15CBaseTempEntity15s_pTempEntitiesE"
}
}
}
/* CGlobalEntityList */
"#default"
{
"Signatures"
{
/* Functions in CGlobalEntityList */
"FindEntityByClassname"
{
"library" "server"
"windows" "\x55\x8B\xEC\x53\x56\x8B\xF1\x8B\x4D\x08\x57\x85\xC9\x74\x2A\x8B\x01\x8B\x50\x08\xFF\xD2\x8B\x00\x83\xF8\xFF\x75\x2A\xB8\xFF\x1F\x00\x00\x8D\x04\x40\x8B\x74\xC6\x2A\xEB"
"linux" "@_ZN17CGlobalEntityList21FindEntityByClassnameEP11CBaseEntityPKc"
"mac" "@_ZN17CGlobalEntityList21FindEntityByClassnameEP11CBaseEntityPKc"
}
}
}
/* General GameRules */
"#default"
{
"Offsets"
{
/* Offset into CreateGameRulesObject */
"g_pGameRules"
{
"windows" "2"
}
}
"Signatures"
{
/* This signature sometimes has multiple matches, but this
* does not matter as g_pGameRules is involved in all of them.
* The same g_pGameRules offset applies to each match.
*
* Sometimes this block of bytes is at the beginning of the static
* CreateGameRulesObject function and sometimes it is in the middle
* of an entirely different function. This depends on the game.
*/
"CreateGameRulesObject"
{
"library" "server"
"windows" "\x8B\x0D\x2A\x2A\x2A\x2A\x85\xC9\x74\x2A\x8B\x01\x8B\x50\x2A\x6A\x01\xFF\xD2"
}
"g_pGameRules"
{
"library" "server"
"linux" "@g_pGameRules"
"mac" "@g_pGameRules"
}
}
}
/* IServer interface pointer */
"#default"
{
"Keys"
{
/* Signature for the beginning of IVEngineServer::CreateFakeClient.
*
* The engine binary is not actually scanned in order to look for
* this. SourceHook is used to used to determine the address of the
* function and this signature is used to verify that it contains
* the expected code. A pointer to sv (IServer interface) is used
* here.
*/
"CreateFakeClient_Windows" "\x55\x8B\xEC\x8B\x2A\x2A\x50\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x85\xC0\x75"
}
"Offsets"
{
/* Offset into IVEngineServer::CreateFakeClient */
"sv"
{
"windows" "8"
}
}
"Signatures"
{
/* CBaseServer object for IServer interface */
"sv"
{
"library" "engine"
"linux" "@sv"
"mac" "@sv"
}
}
}
/* EntityFactoryDictionary function */
"#default"
{
"Signatures"
{
"EntityFactory"
{
"library" "server"
"windows" "\xB8\x01\x00\x00\x00\x84\x2A\x2A\x2A\x2A\x2A\x75\x1D\x09\x2A\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x83\xC4\x04\xB8\x2A\x2A\x2A\x2A\xC3"
"linux" "@_Z23EntityFactoryDictionaryv"
"mac" "@_Z23EntityFactoryDictionaryv"
}
}
}
/* CBaseEntityOutput::FireOutput */
"#default"
{
"Signatures"
{
"FireOutput"
{
"library" "server"
"windows" "\x55\x8B\xEC\x81\x2A\x2A\x2A\x2A\x2A\x53\x56\x8B\x71\x2A\x57"
"linux" "@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f"
"mac" "@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f"
}
}
}
/* SetUserInfo data */
"#default"
{
"Offsets"
{
/**
* CBaseClient::SetUserCVar(char const*,char const*);
* Linux offset straight from VTable dump.
* Windows offset is crazy. Found the windows SetName function using string "(%d)%-.*s" (aD_S in IDA)
* Cross referenced back to the vtable and counted manually (SetUserCvar is 1 higher, offsets start from 1)
*/
"SetUserCvar"
{
"windows" "17"
"linux" "64"
"mac" "64"
}
/**
* Offset into CBaseClient - Used by CBaseServer::UpdateUserSettings to determine when changes have been made.
* Find CBaseClient::UpdateUserSettings (strings "net_maxroutable", "cl_updaterate" etc) and the offset is set to 0 near the end.
* Linux: mov byte ptr [esi+0B0h], 0
* Win: mov byte ptr [esi+0B0h], 0
*
* L4D2: This has been moved into CBaseClient::UpdateUserSettings(), rest of the details are still relevant.
*/
"InfoChanged"
{
"windows" "168"
"linux" "168"
"mac" "168"
}
}
}
"#default"
{
"Offsets"
{
"GiveNamedItem"
{
"windows" "429"
"linux" "430"
"mac" "430"
}
"RemovePlayerItem"
{
"windows" "289"
"linux" "290"
"mac" "290"
}
"Weapon_GetSlot"
{
"windows" "287"
"linux" "288"
"mac" "288"
}
"Ignite"
{
"windows" "222"
"linux" "223"
"mac" "223"
}
"Extinguish"
{
"windows" "225"
"linux" "226"
"mac" "226"
}
"Teleport"
{
"windows" "113"
"linux" "114"
"mac" "114"
}
"CommitSuicide"
{
"windows" "475"
"linux" "475"
"mac" "475"
}
"GetVelocity"
{
"windows" "138"
"linux" "139"
"mac" "139"
}
"EyeAngles"
{
"windows" "129"
"linux" "130"
"mac" "130"
}
"AcceptInput"
{
"windows" "41"
"linux" "42"
"mac" "42"
}
"SetEntityModel"
{
"windows" "26"
"linux" "27"
"mac" "27"
}
"WeaponEquip"
{
"windows" "280"
"linux" "281"
"mac" "281"
}
"Activate"
{
"windows" "37"
"linux" "38"
"mac" "38"
}
"PlayerRunCmd"
{
"windows" "449"
"linux" "450"
"mac" "450"
}
}
}
}

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@ -75,6 +75,11 @@
"engine" "dota"
}
"engine.blade.txt"
{
"engine" "blade"
}
"game.tf.txt"
{
"game" "tf"