diff --git a/gamedata/core.games/common.games.txt b/gamedata/core.games/common.games.txt index ab20cbb2..d42ba9f2 100644 --- a/gamedata/core.games/common.games.txt +++ b/gamedata/core.games/common.games.txt @@ -94,6 +94,7 @@ "engine" "left4dead" "engine" "left4dead2" "engine" "alienswarm" + "engine" "blade" "engine" "csgo" "engine" "dota" } @@ -153,6 +154,7 @@ "game" "esmod" "game" "nucleardawn" "game" "csgo" + "game" "berimbau" } "Keys" @@ -184,6 +186,7 @@ "game" "dinodday" "game" "nucleardawn" "game" "csgo" + "game" "berimbau" } "Keys" @@ -223,6 +226,7 @@ "game" "hl2ctf" "game" "ag2" "game" "nmrih" + "game" "berimbau" } "Keys" @@ -260,8 +264,14 @@ } } - "csgo" + "#default" { + "#supported" + { + "engine" "csgo" + "engine" "blade" + } + "Keys" { "RadioMenuMaxPageItems" "9" diff --git a/gamedata/core.games/engine.blade.txt b/gamedata/core.games/engine.blade.txt new file mode 100644 index 00000000..403e8535 --- /dev/null +++ b/gamedata/core.games/engine.blade.txt @@ -0,0 +1,53 @@ +/** + * Do not edit this file. Any changes will be overwritten by the gamedata + * updater or by upgrading your SourceMod install. + * + * To override data in this file, create a subdirectory named "custom" and + * place your own gamedata file(s) inside of it. Such files will be parsed + * after SM's own. + * + * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod) + */ + +"Games" +{ + /* CGlobalEntityList */ + "#default" + { + "#supported" + { + "engine" "blade" + } + + "Offsets" + { + /* Offset into LevelShutdown */ + "gEntList" + { + "windows" "11" + } + + "EntInfo" + { + "windows" "4" + "linux" "4" + "mac" "4" + } + } + + "Signatures" + { + "LevelShutdown" + { + "library" "server" + "windows" "\xE8\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\xE8" + } + "gEntList" + { + "library" "server" + "linux" "@gEntList" + "mac" "@gEntList" + } + } + } +} diff --git a/gamedata/core.games/master.games.txt b/gamedata/core.games/master.games.txt index eb21a533..31aa5557 100644 --- a/gamedata/core.games/master.games.txt +++ b/gamedata/core.games/master.games.txt @@ -74,6 +74,11 @@ { "engine" "dota" } + + "engine.blade.txt" + { + "engine" "blade" + } "blacklist.plugins.txt" { diff --git a/gamedata/sdkhooks.games/engine.blade.txt b/gamedata/sdkhooks.games/engine.blade.txt new file mode 100644 index 00000000..b2390f89 --- /dev/null +++ b/gamedata/sdkhooks.games/engine.blade.txt @@ -0,0 +1,154 @@ +"Games" +{ + "#default" + { + "Offsets" + { + "EndTouch" + { + "windows" "104" + "linux" "105" + "mac" "105" + } + "FireBullets" + { + "windows" "117" + "linux" "118" + "mac" "118" + } + "GetMaxHealth" + { + "windows" "121" + "linux" "122" + "mac" "122" + } + "GroundEntChanged" + { + "windows" "175" + "linux" "175" + "mac" "175" + } + "OnTakeDamage" + { + "windows" "68" + "linux" "69" + "mac" "69" + } + "PreThink" + { + "windows" "351" + "linux" "352" + "mac" "352" + } + "PostThink" + { + "windows" "352" + "linux" "353" + "mac" "353" + } + "Reload" + { + "windows" "280" + "linux" "281" + "mac" "281" + } + "SetTransmit" + { + "windows" "22" + "linux" "23" + "mac" "23" + } + "ShouldCollide" + { + "windows" "17" + "linux" "18" + "mac" "18" + } + "Spawn" + { + "windows" "24" + "linux" "25" + "mac" "25" + } + "StartTouch" + { + "windows" "102" + "linux" "103" + "mac" "103" + } + "Think" + { + "windows" "52" + "linux" "53" + "mac" "53" + } + "Touch" + { + "windows" "103" + "linux" "104" + "mac" "104" + } + "TraceAttack" + { + "windows" "66" + "linux" "67" + "mac" "67" + } + "Use" + { + "windows" "101" + "linux" "102" + "mac" "102" + } + "VPhysicsUpdate" + { + "windows" "154" + "linux" "155" + "mac" "155" + } + "Weapon_CanSwitchTo" + { + "windows" "285" + "linux" "286" + "mac" "286" + } + "Weapon_CanUse" + { + "windows" "279" + "linux" "280" + "mac" "280" + } + "Weapon_Drop" + { + "windows" "282" + "linux" "283" + "mac" "283" + } + "Weapon_Equip" + { + "windows" "280" + "linux" "281" + "mac" "281" + } + "Weapon_Switch" + { + "windows" "283" + "linux" "284" + "mac" "284" + } + } + } + + "#default" + { + "Offsets" + { + "EntityListeners" + { + "windows" "196644" + "linux" "196644" + "mac" "196644" + } + } + } +} \ No newline at end of file diff --git a/gamedata/sdkhooks.games/master.games.txt b/gamedata/sdkhooks.games/master.games.txt index f8b78532..69695fb8 100644 --- a/gamedata/sdkhooks.games/master.games.txt +++ b/gamedata/sdkhooks.games/master.games.txt @@ -51,6 +51,11 @@ "engine" "darkmessiah" } + "engine.blade.txt" + { + "engine" "blade" + } + /* Not Yet diff --git a/gamedata/sdktools.games/engine.blade.txt b/gamedata/sdktools.games/engine.blade.txt new file mode 100644 index 00000000..5dbe09d5 --- /dev/null +++ b/gamedata/sdktools.games/engine.blade.txt @@ -0,0 +1,320 @@ +/** + * Do not edit this file. Any changes will be overwritten by the gamedata + * updater or by upgrading your SourceMod install. + * + * To override data in this file, create a subdirectory named "custom" and + * place your own gamedata file(s) inside of it. Such files will be parsed + * after SM's own. + * + * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod) + */ + +"Games" +{ + /* Sounds */ + "#default" + { + "Keys" + { + "SlapSoundCount" "8" + "SlapSound1" "player/knight/pain1.wav" + "SlapSound2" "player/knight/pain2.wav" + "SlapSound3" "player/phalanx/pain1.wav" + "SlapSound4" "player/phalanx/pain2.wav" + "SlapSound5" "player/pure/pure-pain-01.wav" + "SlapSound6" "player/pure/pure-pain-02.wav" + "SlapSound7" "player/ryoku/pain1.wav" + "SlapSound8" "player/ryoku/pain2.wav" + } + } + + /* General Temp Entities */ + "#default" + { + "Offsets" + { + /* Offset into CBaseTempEntity constructor */ + "s_pTempEntities" + { + "windows" "19" + } + "GetTEName" + { + "windows" "4" + "linux" "4" + "mac" "4" + } + "GetTENext" + { + "windows" "8" + "linux" "8" + "mac" "8" + } + "TE_GetServerClass" + { + "windows" "0" + "linux" "0" + "mac" "0" + } + } + + "Signatures" + { + "CBaseTempEntity" + { + "library" "server" + "windows" "\x55\x8B\xEC\x8B\xC1\x8B\x4D\x08\xC7\x00\x2A\x2A\x2A\x2A\x89\x48\x2A\x8B" + } + "s_pTempEntities" + { + "library" "server" + "linux" "@_ZN15CBaseTempEntity15s_pTempEntitiesE" + "mac" "@_ZN15CBaseTempEntity15s_pTempEntitiesE" + } + } + } + + /* CGlobalEntityList */ + "#default" + { + "Signatures" + { + /* Functions in CGlobalEntityList */ + "FindEntityByClassname" + { + "library" "server" + "windows" "\x55\x8B\xEC\x53\x56\x8B\xF1\x8B\x4D\x08\x57\x85\xC9\x74\x2A\x8B\x01\x8B\x50\x08\xFF\xD2\x8B\x00\x83\xF8\xFF\x75\x2A\xB8\xFF\x1F\x00\x00\x8D\x04\x40\x8B\x74\xC6\x2A\xEB" + "linux" "@_ZN17CGlobalEntityList21FindEntityByClassnameEP11CBaseEntityPKc" + "mac" "@_ZN17CGlobalEntityList21FindEntityByClassnameEP11CBaseEntityPKc" + } + } + } + + /* General GameRules */ + "#default" + { + "Offsets" + { + /* Offset into CreateGameRulesObject */ + "g_pGameRules" + { + "windows" "2" + } + } + + "Signatures" + { + /* This signature sometimes has multiple matches, but this + * does not matter as g_pGameRules is involved in all of them. + * The same g_pGameRules offset applies to each match. + * + * Sometimes this block of bytes is at the beginning of the static + * CreateGameRulesObject function and sometimes it is in the middle + * of an entirely different function. This depends on the game. + */ + "CreateGameRulesObject" + { + "library" "server" + "windows" "\x8B\x0D\x2A\x2A\x2A\x2A\x85\xC9\x74\x2A\x8B\x01\x8B\x50\x2A\x6A\x01\xFF\xD2" + } + "g_pGameRules" + { + "library" "server" + "linux" "@g_pGameRules" + "mac" "@g_pGameRules" + } + } + } + + /* IServer interface pointer */ + "#default" + { + "Keys" + { + /* Signature for the beginning of IVEngineServer::CreateFakeClient. + * + * The engine binary is not actually scanned in order to look for + * this. SourceHook is used to used to determine the address of the + * function and this signature is used to verify that it contains + * the expected code. A pointer to sv (IServer interface) is used + * here. + */ + "CreateFakeClient_Windows" "\x55\x8B\xEC\x8B\x2A\x2A\x50\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x85\xC0\x75" + } + + "Offsets" + { + /* Offset into IVEngineServer::CreateFakeClient */ + "sv" + { + "windows" "8" + } + } + + "Signatures" + { + /* CBaseServer object for IServer interface */ + "sv" + { + "library" "engine" + "linux" "@sv" + "mac" "@sv" + } + } + } + + /* EntityFactoryDictionary function */ + "#default" + { + "Signatures" + { + "EntityFactory" + { + "library" "server" + "windows" "\xB8\x01\x00\x00\x00\x84\x2A\x2A\x2A\x2A\x2A\x75\x1D\x09\x2A\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x83\xC4\x04\xB8\x2A\x2A\x2A\x2A\xC3" + "linux" "@_Z23EntityFactoryDictionaryv" + "mac" "@_Z23EntityFactoryDictionaryv" + } + } + } + + /* CBaseEntityOutput::FireOutput */ + "#default" + { + "Signatures" + { + "FireOutput" + { + "library" "server" + "windows" "\x55\x8B\xEC\x81\x2A\x2A\x2A\x2A\x2A\x53\x56\x8B\x71\x2A\x57" + "linux" "@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f" + "mac" "@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f" + } + } + } + + /* SetUserInfo data */ + "#default" + { + "Offsets" + { + /** + * CBaseClient::SetUserCVar(char const*,char const*); + * Linux offset straight from VTable dump. + * Windows offset is crazy. Found the windows SetName function using string "(%d)%-.*s" (aD_S in IDA) + * Cross referenced back to the vtable and counted manually (SetUserCvar is 1 higher, offsets start from 1) + */ + "SetUserCvar" + { + "windows" "17" + "linux" "64" + "mac" "64" + } + /** + * Offset into CBaseClient - Used by CBaseServer::UpdateUserSettings to determine when changes have been made. + * Find CBaseClient::UpdateUserSettings (strings "net_maxroutable", "cl_updaterate" etc) and the offset is set to 0 near the end. + * Linux: mov byte ptr [esi+0B0h], 0 + * Win: mov byte ptr [esi+0B0h], 0 + * + * L4D2: This has been moved into CBaseClient::UpdateUserSettings(), rest of the details are still relevant. + */ + "InfoChanged" + { + "windows" "168" + "linux" "168" + "mac" "168" + } + } + } + + "#default" + { + "Offsets" + { + "GiveNamedItem" + { + "windows" "429" + "linux" "430" + "mac" "430" + } + "RemovePlayerItem" + { + "windows" "289" + "linux" "290" + "mac" "290" + } + "Weapon_GetSlot" + { + "windows" "287" + "linux" "288" + "mac" "288" + } + "Ignite" + { + "windows" "222" + "linux" "223" + "mac" "223" + } + "Extinguish" + { + "windows" "225" + "linux" "226" + "mac" "226" + } + "Teleport" + { + "windows" "113" + "linux" "114" + "mac" "114" + } + "CommitSuicide" + { + "windows" "475" + "linux" "475" + "mac" "475" + } + "GetVelocity" + { + "windows" "138" + "linux" "139" + "mac" "139" + } + "EyeAngles" + { + "windows" "129" + "linux" "130" + "mac" "130" + } + "AcceptInput" + { + "windows" "41" + "linux" "42" + "mac" "42" + } + "SetEntityModel" + { + "windows" "26" + "linux" "27" + "mac" "27" + } + "WeaponEquip" + { + "windows" "280" + "linux" "281" + "mac" "281" + } + "Activate" + { + "windows" "37" + "linux" "38" + "mac" "38" + } + "PlayerRunCmd" + { + "windows" "449" + "linux" "450" + "mac" "450" + } + } + } +} diff --git a/gamedata/sdktools.games/master.games.txt b/gamedata/sdktools.games/master.games.txt index 278b358d..eff43618 100644 --- a/gamedata/sdktools.games/master.games.txt +++ b/gamedata/sdktools.games/master.games.txt @@ -75,6 +75,11 @@ "engine" "dota" } + "engine.blade.txt" + { + "engine" "blade" + } + "game.tf.txt" { "game" "tf"