sourcemod/gamedata/sdkhooks.games/engine.insurgency.txt

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"Games"
{
"#default"
{
"Offsets"
{
"Blocked"
{
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"windows" "109"
"linux" "110"
"mac" "110"
}
"EndTouch"
{
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"windows" "107"
"linux" "108"
"mac" "108"
}
"FireBullets"
{
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"windows" "120"
"linux" "121"
"mac" "121"
}
"GetMaxHealth"
{
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"windows" "124"
"linux" "125"
"mac" "125"
}
"GroundEntChanged"
{
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"windows" "178"
"linux" "180"
"mac" "180"
}
"OnTakeDamage"
{
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"windows" "68"
"linux" "69"
"mac" "69"
}
"OnTakeDamage_Alive"
{
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"windows" "292"
"linux" "293"
"mac" "293"
}
"PreThink"
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{
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"windows" "361"
"linux" "362"
"mac" "362"
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}
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"PostThink"
{
"windows" "362"
"linux" "363"
"mac" "363"
}
"Reload"
{
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"windows" "285"
"linux" "286"
"mac" "286"
}
"SetTransmit"
{
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"windows" "22"
"linux" "23"
"mac" "23"
}
"ShouldCollide"
{
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"windows" "17"
"linux" "18"
"mac" "18"
}
"Spawn"
{
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"windows" "24"
"linux" "25"
"mac" "25"
}
"StartTouch"
{
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"windows" "105"
"linux" "106"
"mac" "106"
}
"Think"
{
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"windows" "52"
"linux" "53"
"mac" "53"
}
"Touch"
{
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"windows" "106"
"linux" "107"
"mac" "107"
}
"TraceAttack"
{
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"windows" "66"
"linux" "67"
"mac" "67"
}
"Use"
{
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"windows" "104"
"linux" "105"
"mac" "105"
}
"VPhysicsUpdate"
{
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"windows" "157"
"linux" "158"
"mac" "158"
}
"Weapon_CanSwitchTo"
{
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"windows" "286"
"linux" "287"
"mac" "287"
}
"Weapon_CanUse"
{
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"windows" "280"
"linux" "281"
"mac" "281"
}
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"Weapon_Drop"
{
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"windows" "283"
"linux" "284"
"mac" "284"
}
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"Weapon_Equip"
{
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"windows" "281"
"linux" "282"
"mac" "282"
}
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"Weapon_Switch"
{
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"windows" "284"
"linux" "285"
"mac" "285"
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}
}
}
"#default"
{
"Offsets"
{
"EntityListeners"
{
"windows" "196644"
"linux" "196644"
"mac" "196644"
}
}
}
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}