sourcemod/gamedata/sdkhooks.games/engine.insurgency.txt

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"Games"
{
"#default"
{
"Offsets"
{
"Blocked"
{
"windows" "106"
"linux" "107"
"mac" "107"
}
"EndTouch"
{
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"windows" "104"
"linux" "105"
"mac" "105"
}
"FireBullets"
{
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"windows" "117"
"linux" "118"
"mac" "118"
}
"GetMaxHealth"
{
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"windows" "121"
"linux" "122"
"mac" "122"
}
"GroundEntChanged"
{
"windows" "175"
"linux" "177"
"mac" "177"
}
"OnTakeDamage"
{
"windows" "65"
"linux" "66"
"mac" "66"
}
"OnTakeDamage_Alive"
{
"windows" "288"
"linux" "289"
"mac" "289"
}
"PreThink"
{
"windows" "357"
"linux" "358"
"mac" "358"
}
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"PostThink"
{
"windows" "358"
"linux" "359"
"mac" "359"
}
"Reload"
{
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"windows" "281"
"linux" "282"
"mac" "282"
}
"SetTransmit"
{
"windows" "20"
"linux" "21"
"mac" "21"
}
"ShouldCollide"
{
"windows" "16"
"linux" "17"
"mac" "17"
}
"Spawn"
{
"windows" "22"
"linux" "23"
"mac" "23"
}
"StartTouch"
{
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"windows" "102"
"linux" "103"
"mac" "103"
}
"Think"
{
"windows" "49"
"linux" "50"
"mac" "50"
}
"Touch"
{
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"windows" "103"
"linux" "104"
"mac" "104"
}
"TraceAttack"
{
"windows" "63"
"linux" "64"
"mac" "64"
}
"Use"
{
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"windows" "101"
"linux" "102"
"mac" "102"
}
"VPhysicsUpdate"
{
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"windows" "154"
"linux" "155"
"mac" "155"
}
"Weapon_CanSwitchTo"
{
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"windows" "282"
"linux" "283"
"mac" "283"
}
"Weapon_CanUse"
{
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"windows" "276"
"linux" "277"
"mac" "277"
}
"Weapon_Drop"
{
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"windows" "279"
"linux" "280"
"mac" "280"
}
"Weapon_Equip"
{
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"windows" "277"
"linux" "278"
"mac" "278"
}
"Weapon_Switch"
{
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"windows" "280"
"linux" "281"
"mac" "281"
}
}
}
"#default"
{
"Offsets"
{
"EntityListeners"
{
"windows" "196644"
"linux" "196644"
"mac" "196644"
}
}
}
}