"Games" { "#default" { "Offsets" { "Blocked" { "windows" "109" "linux" "110" "mac" "110" } "EndTouch" { "windows" "107" "linux" "108" "mac" "108" } "FireBullets" { "windows" "120" "linux" "121" "mac" "121" } "GetMaxHealth" { "windows" "124" "linux" "125" "mac" "125" } "GroundEntChanged" { "windows" "178" "linux" "180" "mac" "180" } "OnTakeDamage" { "windows" "68" "linux" "69" "mac" "69" } "OnTakeDamage_Alive" { "windows" "292" "linux" "293" "mac" "293" } "PreThink" { "windows" "361" "linux" "362" "mac" "362" } "PostThink" { "windows" "362" "linux" "363" "mac" "363" } "Reload" { "windows" "285" "linux" "286" "mac" "286" } "SetTransmit" { "windows" "22" "linux" "23" "mac" "23" } "ShouldCollide" { "windows" "17" "linux" "18" "mac" "18" } "Spawn" { "windows" "24" "linux" "25" "mac" "25" } "StartTouch" { "windows" "105" "linux" "106" "mac" "106" } "Think" { "windows" "52" "linux" "53" "mac" "53" } "Touch" { "windows" "106" "linux" "107" "mac" "107" } "TraceAttack" { "windows" "66" "linux" "67" "mac" "67" } "Use" { "windows" "104" "linux" "105" "mac" "105" } "VPhysicsUpdate" { "windows" "157" "linux" "158" "mac" "158" } "Weapon_CanSwitchTo" { "windows" "286" "linux" "287" "mac" "287" } "Weapon_CanUse" { "windows" "280" "linux" "281" "mac" "281" } "Weapon_Drop" { "windows" "283" "linux" "284" "mac" "284" } "Weapon_Equip" { "windows" "281" "linux" "282" "mac" "282" } "Weapon_Switch" { "windows" "284" "linux" "285" "mac" "285" } } } "#default" { "Offsets" { "EntityListeners" { "windows" "196644" "linux" "196644" "mac" "196644" } } } }