sourcemod/core/logic_bridge.cpp

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/**
* vim: set ts=4 sw=4 tw=99 noet:
* =============================================================================
* SourceMod
* Copyright (C) 2004-2010 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#include <stdio.h>
#include <assert.h>
#include "sourcemod.h"
#include "sourcemm_api.h"
#include "sm_globals.h"
#include "sm_autonatives.h"
#include "logic/intercom.h"
#include "LibrarySys.h"
#include "sm_stringutil.h"
#include "Logger.h"
#include "sm_srvcmds.h"
#include "ForwardSys.h"
#include "TimerSys.h"
#include "logic_bridge.h"
#include "PlayerManager.h"
#include "AdminCache.h"
#include "HalfLife2.h"
#include "CoreConfig.h"
#if SOURCE_ENGINE == SE_DOTA
#include "convar_sm_dota.h"
#elif SOURCE_ENGINE >= SE_ALIENSWARM
#include "convar_sm_swarm.h"
#elif SOURCE_ENGINE >= SE_LEFT4DEAD
#include "convar_sm_l4d.h"
#elif SOURCE_ENGINE >= SE_ORANGEBOX
#include "convar_sm_ob.h"
#else
#include "convar_sm.h"
#endif
#if defined _WIN32
#define MATCHMAKINGDS_SUFFIX ""
#define MATCHMAKINGDS_EXT "dll"
#elif defined __APPLE__
#define MATCHMAKINGDS_SUFFIX ""
#define MATCHMAKINGDS_EXT "dylib"
#elif defined __linux__
#if SOURCE_ENGINE < SE_LEFT4DEAD2
#define MATCHMAKINGDS_SUFFIX "_i486"
#else
#define MATCHMAKINGDS_SUFFIX ""
#endif
#define MATCHMAKINGDS_EXT "so"
#endif
static ILibrary *g_pLogic = NULL;
static LogicInitFunction logic_init_fn;
IThreader *g_pThreader;
ITextParsers *textparsers;
sm_logic_t logicore;
ITranslator *translator;
IScriptManager *scripts;
IShareSys *sharesys;
IExtensionSys *extsys;
IHandleSys *handlesys;
class VEngineServer_Logic : public IVEngineServer_Logic
{
public:
virtual bool IsMapValid(const char *map)
{
return !!engine->IsMapValid(map);
}
virtual void ServerCommand(const char *cmd)
{
engine->ServerCommand(cmd);
}
};
static VEngineServer_Logic logic_engine;
class VFileSystem_Logic : public IFileSystem_Logic
{
public:
const char *FindFirstEx(const char *pWildCard, const char *pPathID, FileFindHandle_t *pHandle)
{
return filesystem->FindFirstEx(pWildCard, pPathID, pHandle);
}
const char *FindNext(FileFindHandle_t handle)
{
return filesystem->FindNext(handle);
}
void FindClose(FileFindHandle_t handle)
{
filesystem->FindClose(handle);
}
};
static VFileSystem_Logic logic_filesystem;
static ConVar *find_convar(const char *name)
{
return icvar->FindVar(name);
}
static void log_error(const char *fmt, ...)
{
va_list ap;
va_start(ap, fmt);
g_Logger.LogErrorEx(fmt, ap);
va_end(ap);
}
static void log_fatal(const char *fmt, ...)
{
va_list ap;
va_start(ap, fmt);
g_Logger.LogFatalEx(fmt, ap);
va_end(ap);
}
static void log_message(const char *fmt, ...)
{
va_list ap;
va_start(ap, fmt);
g_Logger.LogMessageEx(fmt, ap);
va_end(ap);
}
static void log_to_file(FILE *fp, const char *fmt, ...)
{
va_list ap;
va_start(ap, fmt);
g_Logger.LogToOpenFileEx(fp, fmt, ap);
va_end(ap);
}
static void log_to_game(const char *message)
{
Engine_LogPrintWrapper(message);
}
static bool file_exists(const char *path)
{
return basefilesystem->FileExists(path);
}
static const char *get_cvar_string(ConVar* cvar)
{
return cvar->GetString();
}
static bool get_game_name(char *buffer, size_t maxlength)
{
KeyValues *pGameInfo = new KeyValues("GameInfo");
if (g_HL2.KVLoadFromFile(pGameInfo, basefilesystem, "gameinfo.txt"))
{
const char *str;
if ((str = pGameInfo->GetString("game", NULL)) != NULL)
{
strncopy(buffer, str, maxlength);
return true;
}
}
pGameInfo->deleteThis();
return false;
}
static const char *get_game_description()
{
return SERVER_CALL(GetGameDescription)();
}
static const char *get_source_engine_name()
{
#if !defined SOURCE_ENGINE
# error "Unknown engine type"
#endif
#if SOURCE_ENGINE == SE_EPISODEONE
return "original";
#elif SOURCE_ENGINE == SE_DARKMESSIAH
return "darkmessiah";
#elif SOURCE_ENGINE == SE_ORANGEBOX
return "orangebox";
#elif SOURCE_ENGINE == SE_BLOODYGOODTIME
return "bloodygoodtime";
#elif SOURCE_ENGINE == SE_EYE
return "eye";
#elif SOURCE_ENGINE == SE_CSS
return "css";
#elif SOURCE_ENGINE == SE_HL2DM
return "hl2dm";
#elif SOURCE_ENGINE == SE_DODS
return "dods";
#elif SOURCE_ENGINE == SE_TF2
return "tf2";
#elif SOURCE_ENGINE == SE_LEFT4DEAD
return "left4dead";
#elif SOURCE_ENGINE == SE_NUCLEARDAWN
return "nucleardawn";
#elif SOURCE_ENGINE == SE_LEFT4DEAD2
return "left4dead2";
#elif SOURCE_ENGINE == SE_ALIENSWARM
return "alienswarm";
#elif SOURCE_ENGINE == SE_PORTAL2
return "portal2";
#elif SOURCE_ENGINE == SE_CSGO
return "csgo";
#elif SOURCE_ENGINE == SE_DOTA
return "dota";
#endif
}
static bool symbols_are_hidden()
{
#if (SOURCE_ENGINE == SE_CSS) || (SOURCE_ENGINE == SE_HL2DM) || (SOURCE_ENGINE == SE_DODS) || (SOURCE_ENGINE == SE_TF2) || (SOURCE_ENGINE == SE_LEFT4DEAD) || (SOURCE_ENGINE == SE_NUCLEARDAWN) || (SOURCE_ENGINE == SE_LEFT4DEAD2) || (SOURCE_ENGINE == SE_CSGO) || (SOURCE_ENGINE == SE_DOTA)
return true;
#else
return false;
#endif
}
static const char* get_core_config_value(const char* key)
{
return g_CoreConfig.GetCoreConfigValue(key);
}
static bool is_map_loading()
{
return g_SourceMod.IsMapLoading();
}
static bool is_map_running()
{
return g_SourceMod.IsMapRunning();
}
int read_cmd_argc(const CCommand &args)
{
return args.ArgC();
}
static const char *read_cmd_arg(const CCommand &args, int arg)
{
return args.Arg(arg);
}
static int load_mms_plugin(const char *file, bool *ok, char *error, size_t maxlength)
{
bool ignore_already;
PluginId id = g_pMMPlugins->Load(file, g_PLID, ignore_already, error, maxlength);
Pl_Status status;
#ifndef METAMOD_PLAPI_VERSION
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const char *filep;
PluginId source;
#endif
if (!id || (
#ifndef METAMOD_PLAPI_VERSION
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g_pMMPlugins->Query(id, filep, status, source)
#else
g_pMMPlugins->Query(id, NULL, &status, NULL)
#endif
&& status < Pl_Paused))
{
*ok = false;
}
else
{
*ok = true;
}
return id;
}
static void unload_mms_plugin(int id)
{
char ignore[255];
g_pMMPlugins->Unload(id, true, ignore, sizeof(ignore));
}
void do_global_plugin_loads()
{
g_SourceMod.DoGlobalPluginLoads();
}
#if defined METAMOD_PLAPI_VERSION
#if SOURCE_ENGINE == SE_LEFT4DEAD
#define GAMEFIX "2.l4d"
#elif SOURCE_ENGINE == SE_LEFT4DEAD2
#define GAMEFIX "2.l4d2"
#elif SOURCE_ENGINE == SE_ALIENSWARM
#define GAMEFIX "2.swarm"
#elif SOURCE_ENGINE == SE_ORANGEBOX
#define GAMEFIX "2.ep2"
#elif SOURCE_ENGINE == SE_BLOODYGOODTIME
#define GAMEFIX "2.bgt"
#elif SOURCE_ENGINE == SE_EYE
#define GAMEFIX "2.eye"
#elif SOURCE_ENGINE == SE_CSS
#define GAMEFIX "2.css"
#elif SOURCE_ENGINE == SE_HL2DM
#define GAMEFIX "2.hl2dm"
#elif SOURCE_ENGINE == SE_DODS
#define GAMEFIX "2.dods"
#elif SOURCE_ENGINE == SE_TF2
#define GAMEFIX "2.tf2"
#elif SOURCE_ENGINE == SE_DARKMESSIAH
#define GAMEFIX "2.darkm"
#elif SOURCE_ENGINE == SE_PORTAL2
#define GAMEFIX "2.portal2"
#elif SOURCE_ENGINE == SE_CSGO
#define GAMEFIX "2.csgo"
#elif SOURCE_ENGINE == SE_DOTA
#define GAMEFIX "2.dota"
#else
#define GAMEFIX "2.ep1"
#endif //(SOURCE_ENGINE == SE_LEFT4DEAD) || (SOURCE_ENGINE == SE_LEFT4DEAD2)
#else //METAMOD_PLAPI_VERSION
#define GAMEFIX "1.ep1"
#endif //METAMOD_PLAPI_VERSION
static ServerGlobals serverGlobals;
static sm_core_t core_bridge =
{
/* Objects */
&g_SourceMod,
&g_LibSys,
reinterpret_cast<IVEngineServer*>(&logic_engine),
reinterpret_cast<IFileSystem*>(&logic_filesystem),
&g_RootMenu,
&g_Forwards,
&g_Timers,
&g_Players,
&g_Admins,
&g_HL2,
&g_pSourcePawn,
&g_pSourcePawn2,
/* Functions */
find_convar,
strncopy,
UTIL_TrimWhitespace,
log_error,
log_fatal,
log_message,
log_to_file,
log_to_game,
file_exists,
get_cvar_string,
UTIL_Format,
UTIL_FormatArgs,
gnprintf,
atcprintf,
get_game_name,
get_game_description,
get_source_engine_name,
symbols_are_hidden,
get_core_config_value,
is_map_loading,
is_map_running,
read_cmd_argc,
read_cmd_arg,
load_mms_plugin,
unload_mms_plugin,
do_global_plugin_loads,
SM_AreConfigsExecuted,
SM_ExecuteForPlugin,
GAMEFIX,
&serverGlobals
};
void InitLogicBridge()
{
serverGlobals.universalTime = g_pUniversalTime;
serverGlobals.frametime = &gpGlobals->frametime;
serverGlobals.interval_per_tick = &gpGlobals->interval_per_tick;
core_bridge.engineFactory = (void *)g_SMAPI->GetEngineFactory(false);
core_bridge.serverFactory = (void *)g_SMAPI->GetServerFactory(false);
core_bridge.listeners = SMGlobalClass::head;
ILibrary *mmlib;
char path[PLATFORM_MAX_PATH];
g_LibSys.PathFormat(path, sizeof(path), "%s/bin/matchmaking_ds%s.%s", g_SMAPI->GetBaseDir(), MATCHMAKINGDS_SUFFIX, MATCHMAKINGDS_EXT);
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if ((mmlib = g_LibSys.OpenLibrary(path, NULL, 0)))
{
core_bridge.matchmakingDSFactory = mmlib->GetSymbolAddress("CreateInterface");
mmlib->CloseLibrary();
}
logic_init_fn(&core_bridge, &logicore);
/* Add SMGlobalClass instances */
SMGlobalClass* glob = SMGlobalClass::head;
while (glob->m_pGlobalClassNext != NULL)
{
glob = glob->m_pGlobalClassNext;
}
assert(glob->m_pGlobalClassNext == NULL);
glob->m_pGlobalClassNext = logicore.head;
g_pThreader = logicore.threader;
g_pSourcePawn2->SetProfiler(logicore.profiler);
translator = logicore.translator;
scripts = logicore.scripts;
sharesys = logicore.sharesys;
extsys = logicore.extsys;
g_pCoreIdent = logicore.core_ident;
handlesys = logicore.handlesys;
}
bool StartLogicBridge(char *error, size_t maxlength)
{
char file[PLATFORM_MAX_PATH];
/* Now it's time to load the logic binary */
g_SMAPI->PathFormat(file,
sizeof(file),
"%s/bin/sourcemod.logic." PLATFORM_LIB_EXT,
g_SourceMod.GetSourceModPath());
char myerror[255];
g_pLogic = g_LibSys.OpenLibrary(file, myerror, sizeof(myerror));
if (!g_pLogic)
{
if (error && maxlength)
{
UTIL_Format(error, maxlength, "failed to load %s: %s", file, myerror);
}
return false;
}
LogicLoadFunction llf = (LogicLoadFunction)g_pLogic->GetSymbolAddress("logic_load");
if (llf == NULL)
{
g_pLogic->CloseLibrary();
if (error && maxlength)
{
UTIL_Format(error, maxlength, "could not find logic_load function");
}
return false;
}
GetITextParsers getitxt = (GetITextParsers)g_pLogic->GetSymbolAddress("get_textparsers");
textparsers = getitxt();
logic_init_fn = llf(SM_LOGIC_MAGIC);
return true;
}
void ShutdownLogicBridge()
{
g_pLogic->CloseLibrary();
}