sourcemod/gamedata/sm-cstrike.games/game.csgo.txt

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your SourceMod install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after SM's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
*/
"Games"
{
"csgo"
{
"Offsets"
{
//Offset of szClassName in CCSWeaponInfo
"WeaponName"
{
"windows" "6"
"linux" "6"
"mac" "6"
}
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//Econ update doesnt check this now but for what we use it hopefully its fine.
"WeaponPrice"
{
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"windows" "2528"
"linux" "2528"
"mac" "2528"
}
//Offset into CheckRestartRound
"CTTeamScoreOffset"
{
"windows" "98"
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"linux" "124"
"mac" "150"
}
//Offset into CheckRestartRound
"TTeamScoreOffset"
{
"windows" "122"
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"linux" "159"
"mac" "185"
}
"ClanTagOffset"
{
"windows" "12"
"linux" "41"
"mac" "22"
}
//Offset into HandleCommand_Buy_Internal
"CCSPlayerInventoryOffset"
{
"windows" "285"
"linux" "87"
"mac" "109"
}
"GetItemInLoadout"
{
"windows" "8"
"linux" "9"
"mac" "9"
}
}
"Signatures"
{
"RoundRespawn"
{
"library" "server"
"windows" "\x55\x8B\xEC\x83\xEC\x08\x56\x8B\xF1\x8B\x0D\x2A\x2A\x2A\x2A\x57\x8B\x01\xFF\x50\x2A\x83"
"linux" "@_ZN9CCSPlayer12RoundRespawnEv"
"mac" "@_ZN9CCSPlayer12RoundRespawnEv"
}
"SwitchTeam"
{
"library" "server"
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"windows" "\x55\x8B\xEC\x83\xEC\x10\x53\x56\x8B\x75\x08\x57\x8B"
"linux" "@_ZN9CCSPlayer10SwitchTeamEi"
"mac" "@_ZN9CCSPlayer10SwitchTeamEi"
}
"HandleCommand_Buy_Internal"//Wildcard first 6 bytes for getting address for weapon price.
{
"library" "server"
"windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x81\xEC\x2A\x2A\x2A\x2A\x83\x3D\x2A\x2A\x2A\x2A\x00\x53\x56\x57\x8B\xF9"
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"linux" "@_ZN9CCSPlayer26HandleCommand_Buy_InternalEPKcib"
"mac" "@_ZN9CCSPlayer26HandleCommand_Buy_InternalEPKcib"
}
"CSWeaponDrop"//Wildcard first 6 bytes for CS:S DM
{
"library" "server"
"windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x81\xEC\x2A\x2A\x2A\x2A\x56\x8B\x75\x2A\x57\x6A\x00\x68"
"linux" "@_ZN9CCSPlayer12CSWeaponDropEP17CBaseCombatWeaponbb"
"mac" "@_ZN9CCSPlayer12CSWeaponDropEP17CBaseCombatWeaponbb"
}
"TerminateRound"
{
"library" "server"
"windows" "\x55\x8B\xEC\x83\x2A\x2A\x83\x2A\x2A\x53\x56\x8B\xF1\xF3\x0F\x2A\x2A\x2A\x2A\x57\x33\xFF\x89\x2A\x2A\x2A\xC7\x2A\x2A\x2A\x00\x00\x00\x00"
"linux" "@_ZN12CCSGameRules14TerminateRoundEfi"
"mac" "@_ZN12CCSGameRules14TerminateRoundEfi"
}
"GetTranslatedWeaponAlias"
{
"library" "server"
"windows" "\x55\x8B\xEC\x83\xEC\x08\x53\x33\xC0\x89\x4D\xF8\x56\x57\x89\x45\xFC\x33\xDB\x8B\xB3\x2A\x2A\x2A\x2A\x3B\xF1\x74\x2A\x8B\xF9\x90\x0F\xB6\x06\x0F\xB6\x17\x3B\xC2\x75\x2A\x85\xC0\x75\x2A\x8B\x45\xFC\x5F\x5E\x5B\x8B\x04\xC5\x2A\x2A\x2A\x2A\x8B\xE5\x5D\xC3\x85\xD2\x74\x2A\x8D\x48\xBF\x83\xF9\x19\x77\x2A\x83\xC0\x20\x8D\x4A\xBF\x83\xF9\x19\x77\x2A\x83\xC2\x20\x3B\xC2\x75\x2A\x0F\xB6\x46\x01\x83\xC6\x02\x0F\xB6\x57\x01\x83\xC7\x02\x3B\xC2\x75\x2A\x85\xC0\x75\x2A\x8B\x45\xFC\x5F\x5E\x5B\x8B\x04\xC5\x2A\x2A\x2A\x2A\x8B\xE5\x5D\xC3\x85\xD2\x74\x2A\x8D\x48\xBF\x83\xF9\x19\x77\x2A\x83\xC0\x20\x8D\x4A\xBF\x83\xF9\x19\x77\x2A\x83\xC2\x20\x3B\xC2\x0F\x84\x2A\x2A\x2A\x2A\x2B\xC2\x85\xC0\x74\x2A\xFF\x45\xFC\x83\xC3\x08\x8B\x4D\xF8\x81\xFB\xC0\x00\x00\x00\x0F\x82\x2A\x2A\x2A\x2A\x5F\x5E\x8B\xC1\x5B\x8B\xE5\x5D\xC3"
"linux" "@_Z24GetTranslatedWeaponAliasPKc"
"mac" "@_Z24GetTranslatedWeaponAliasPKc"
}
"GetWeaponInfo"
{
"library" "server"
"windows" "\x55\x8B\xEC\x83\xEC\x08\x33\xC0\xEB\x2A\x8D\x9B\x00\x00\x00\x00\x39\x0C\xC5\x2A\x2A\x2A\x2A\x74\x2A\x40\x83\xF8\x38\x72\x2A\x33\xC0"
"linux" "@_Z13GetWeaponInfo10CSWeaponID"
"mac" "@_Z13GetWeaponInfo10CSWeaponID"
}
//In CS:GO this is actually CCSGameRules::CheckRestartRound(void) but to keep same gamedata as cs:s.
"CheckWinLimit"
{
"library" "server"
"windows" "\x55\x8B\xEC\x83\xE4\xF8\x83\xEC\x64\x53\x56\x57\x8B\xF9\x8B\x0D\x2A\x2A\x2A\x2A\x81\xF9"
"linux" "@_ZN12CCSGameRules17CheckRestartRoundEv"
"mac" "@_ZN12CCSGameRules17CheckRestartRoundEv"
}
"AliasToWeaponID"
{
"library" "server"
"windows" "\x55\x8B\xEC\x83\xEC\x08\x57\x8B\xF9\x33\xC0"
"linux" "@_Z15AliasToWeaponIDPKc"
"mac" "@_Z15AliasToWeaponIDPKc"
}
"WeaponIDToAlias"
{
"library" "server"
"windows" "\x33\xC0\x39\x0C\xC5\x2A\x2A\x2A\x2A\x74\x2A\x40\x83\xF8\x38\x72\x2A\x33\xC0\xC3\x6A\x5F"
"linux" "@_Z15WeaponIDToAliasi"
"mac" "@_Z15WeaponIDToAliasi"
}
"SetClanTag"
{
"library" "server"
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"windows" "\x55\x8B\xEC\x8B\x55\x08\x85\xD2\x74\x2A\x8D\x81\xE4\x1F\x00\x00\x56\x8D"
"linux" "@_ZN9CCSPlayer10SetClanTagEPKc"
"mac" "@_ZN9CCSPlayer10SetClanTagEPKc"
}
//Wild card first 6 bytes since we call it and detour it.
"GetAttributeInt"
{
"library" "server"
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"windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x83\xEC\x1C\x53\x8B\x5D\x0C\xC7\x44\x24\x04\x00\x00\x00\x00\x56\x8B\xF1\x89\x74\x24\x0C\x57\x8B\x7D\x08\x85\xDB\x74\x2A\x80\x7B\x44\x00\x74\x2A\x57\xE8\x2A\x2A\x2A\x2A\x8B\xC8\xE8\x2A\x2A\x2A\x2A\x89\x44\x24\x14\xE8\x2A\x2A\x2A\x2A\x8B\x70\x08\xE8\x2A\x2A\x2A\x2A\x3B\x70\x08\x74\x2A\x57\xE8\x2A\x2A\x2A\x2A\x8B\xC8\xE8\x2A\x2A\x2A\x2A\xEB\x2A\x8B\x44\x24\x14\x85\xC0\x74\x2A\x89\x44\x24\x1C\x8D\x4C\x24\x18\x8D\x44\x24\x0C\xC7\x44\x24\x18\x2A\x2A\x2A\x2A\x89\x44\x24\x20\x8B\x03\x51\x8B\xCB\xC6\x44\x24\x28\x00\xFF\x50\x2A\x80\x7C\x24\x24\x00\x74\x2A\x8B\x44\x24\x0C"
"linux" "@_ZNK16FileWeaponInfo_t15GetAttributeIntEPKcPK13CEconItemView"
"mac" "@_ZNK16FileWeaponInfo_t15GetAttributeIntEPKcPK13CEconItemView"
}
"SetModelFromClass"
{
"library" "server"
"windows" "\x55\x8B\xEC\x83\xEC\x08\x56\x57\x8B\xF9\xC7\x45\xFC\x2A\x2A\x2A\x2A\x8B\x87"
"linux" "@_ZN9CCSPlayer17SetModelFromClassEv"
"mac" "@_ZN9CCSPlayer17SetModelFromClassEv"
}
}
}
"csgo"
{
"Keys"
{
"AssistsBase" "m_iFrags"
}
"Offsets"
{
"Assists"
{
"windows" "4"
"linux" "4"
"mac" "4"
}
}
}
"csgo"
{
"Keys"
{
"CScoreBase" "m_bIsHoldingLookAtWeapon"
}
"Offsets"
{
"CScore"
{
"windows" "55"
"linux" "55"
"mac" "55"
}
}
}
"csgo"
{
"Keys"
{
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"MVPsBase" "m_bIsLookingAtWeapon"
}
"Offsets"
{
"MVPs"
{
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"windows" "16"
"linux" "16"
"mac" "16"
}
}
}
}