sourcemod/gamedata/sm-cstrike.games/game.csgo.txt

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your SourceMod install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after SM's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
*/
"Games"
{
"csgo"
{
"Offsets"
{
//Offset of szClassName in CCSWeaponInfo
"WeaponName"
{
"windows" "6"
"linux" "6"
"mac" "6"
}
"WeaponPrice"
{
"windows" "2700"
"linux" "2700"
"mac" "2700"
}
//Offset into CheckRestartRound
"CTTeamScoreOffset"
{
"windows" "97"
"linux" "124"
"mac" "150"
}
//Offset into CheckRestartRound
"TTeamScoreOffset"
{
"windows" "122"
"linux" "159"
"mac" "185"
}
"ClanTagOffset"
{
"windows" "15"
"linux" "41"
"mac" "22"
}
}
"Signatures"
{
"RoundRespawn"
{
"library" "server"
"windows" "\x55\x8B\xEC\x83\xEC\x2A\x56\x8B\xF1\x8B\x0D\x2A\x2A\x2A\x2A\x57\xE8\x2A\x2A\x2A\x2A\x84\xC0\x0F"
"linux" "@_ZN9CCSPlayer12RoundRespawnEv"
"mac" "@_ZN9CCSPlayer12RoundRespawnEv"
}
"SwitchTeam"
{
"library" "server"
"windows" "\x55\x8B\xEC\x83\xEC\x2A\x56\x57\x8B\x7D\x2A\x57\x8B\xF1\xE8\x2A\x2A\x2A\x2A\x83\xC4"
"linux" "@_ZN9CCSPlayer10SwitchTeamEi"
"mac" "@_ZN9CCSPlayer10SwitchTeamEi"
}
"HandleCommand_Buy_Internal"
{
"library" "server"
"windows" "\x55\x8B\xEC\x81\x2A\x2A\x2A\x2A\x2A\x53\x56\x57\x6A\x00\x8B\xF1\xE8"
"linux" "@_ZN9CCSPlayer26HandleCommand_Buy_InternalEPKcb"
"mac" "@_ZN9CCSPlayer26HandleCommand_Buy_InternalEPKcb"
}
"CSWeaponDrop"//Wildcard first 6 bytes for CS:S DM
{
"library" "server"
2013-02-14 04:25:15 +01:00
"windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x53\x56\x8B\x75\x08\x57\x6A\x00\x68"
"linux" "@_ZN9CCSPlayer12CSWeaponDropEP17CBaseCombatWeaponbb"
"mac" "@_ZN9CCSPlayer12CSWeaponDropEP17CBaseCombatWeaponbb"
}
"TerminateRound"
{
"library" "server"
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"windows" "\x55\x8B\xEC\x83\xEC\x2A\x53\x8B\xD9\x8B\x2A\x2A\x2A\x2A\x2A\x56\x57\x33\xFF\x89"
"linux" "@_ZN12CCSGameRules14TerminateRoundEfi"
"mac" "@_ZN12CCSGameRules14TerminateRoundEfi"
}
"GetTranslatedWeaponAlias"
{
"library" "server"
"windows" "\x55\x8B\xEC\x56\x57\x8B\x2A\x2A\x33\xF6\x8D\x9B\x2A\x2A\x2A\x2A\x8B\x04\xF5\x2A\x2A\x2A\x2A\x57\x50\xE8\x2A\x2A\x2A\x2A\x83\xC4\x2A\x85\xC0\x74\x2A\x46\x83\xFE\x2A\x72\x2A\x8B\xC7\x5F\x5E\x5D\xC3"
"linux" "@_Z24GetTranslatedWeaponAliasPKc"
"mac" "@_Z24GetTranslatedWeaponAliasPKc"
}
"GetWeaponInfo"
{
"library" "server"
"windows" "\x55\x8B\xEC\x8B\x4D\x2A\x33\xC0\x85\xC9\x74"
"linux" "@_Z13GetWeaponInfo10CSWeaponID"
"mac" "@_Z13GetWeaponInfo10CSWeaponID"
}
//In CS:GO this is actually CCSGameRules::CheckRestartRound(void) but to keep same gamedata as cs:s.
"CheckWinLimit"
{
"library" "server"
"windows" "\x55\x8B\xEC\x83\xEC\x2A\x56\x57\x8B\xF9\x8B\x0D\x2A\x2A\x2A\x2A\x81\xF9\x2A\x2A\x2A\x2A\x75\x2A\x8B"
"linux" "@_ZN12CCSGameRules17CheckRestartRoundEv"
"mac" "@_ZN12CCSGameRules17CheckRestartRoundEv"
}
"AliasToWeaponID"
{
"library" "server"
"windows" "\x55\x8B\xEC\x56\x57\x8B\x2A\x2A\x85\xFF\x74\x2A\x33\xF6\x8B\xFF"
"linux" "@_Z15AliasToWeaponIDPKc"
"mac" "@_Z15AliasToWeaponIDPKc"
}
"WeaponIDToAlias"
{
"library" "server"
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"windows" "\x55\x8B\xEC\x8B\x4D\x08\x33\xC0\xEB\x2A\x8D\x9B\x00\x00\x00\x00\x39\x0C\xC5\x2A\x2A\x2A\x2A\x74\x2A\x40\x83\xF8\x38\x72\x2A\x33\xC0\x5D"
"linux" "@_Z15WeaponIDToAliasi"
"mac" "@_Z15WeaponIDToAliasi"
}
"SetClanTag"
{
"library" "server"
"windows" "\x55\x8B\xEC\x8B\x2A\x2A\x85\xC0\x74\x2A\x6A\x10\x50\x81\xC1\x2A\x2A\x2A\x2A\x51"
"linux" "@_ZN9CCSPlayer10SetClanTagEPKc"
"mac" "@_ZN9CCSPlayer10SetClanTagEPKc"
}
}
}
"csgo"
{
"Keys"
{
"AssistsBase" "m_iFrags"
}
"Offsets"
{
"Assists"
{
"windows" "4"
"linux" "4"
"mac" "4"
}
}
}
"csgo"
{
"Keys"
{
"CScoreBase" "m_iWeaponPurchasesThisRound"
}
"Offsets"
{
/* factors in 256 (size of m_iWeaponPurchasesThisRound array (int size * 64 maxplayers)) */
"CScore"
{
"windows" "276"
"linux" "276"
"mac" "276"
}
}
}
"csgo"
{
"Keys"
{
"MVPsBase" "m_iWeaponPurchasesThisRound"
}
"Offsets"
{
"MVPs"
{
/* factors in 256 (size of m_iWeaponPurchasesThisRound array (int size * 64 maxplayers)) */
"windows" "256"
"linux" "256"
"mac" "256"
}
}
}
}