sourcemod/gamedata/sdkhooks.games/engine.insurgency.txt

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"Games"
{
"#default"
{
"Offsets"
{
"Blocked"
{
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"windows" "108"
"windows64" "108"
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"linux" "109"
"mac" "109"
}
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"EndTouch"
{
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"windows" "106"
"windows64" "106"
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"linux" "107"
"mac" "107"
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}
"FireBullets"
{
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"windows" "119"
"windows64" "119"
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"linux" "120"
"mac" "120"
}
"GetMaxHealth"
{
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"windows" "123"
"windows64" "123"
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"linux" "124"
"mac" "124"
}
"GroundEntChanged"
{
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"windows" "177"
"windows64" "177"
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"linux" "179"
"mac" "179"
}
"OnTakeDamage"
{
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"windows" "67"
"windows64" "67"
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"linux" "68"
"mac" "68"
}
"OnTakeDamage_Alive"
{
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"windows" "292"
"windows64" "292"
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"linux" "293"
"mac" "293"
}
"PreThink"
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{
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"windows" "361"
"windows64" "361"
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"linux" "362"
"mac" "362"
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}
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"PostThink"
{
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"windows" "362"
"windows64" "362"
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"linux" "363"
"mac" "363"
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}
"Reload"
{
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"windows" "284"
"windows64" "284"
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"linux" "285"
"mac" "285"
}
"SetTransmit"
{
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"windows" "20"
"windows64" "20"
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"linux" "21"
"mac" "21"
}
"ShouldCollide"
{
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"windows" "16"
"windows64" "16"
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"linux" "17"
"mac" "17"
}
"Spawn"
{
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"windows" "22"
"windows64" "22"
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"linux" "23"
"mac" "23"
}
"StartTouch"
{
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"windows" "104"
"windows64" "104"
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"linux" "105"
"mac" "105"
}
"Think"
{
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"windows" "51"
"windows64" "51"
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"linux" "52"
"mac" "52"
}
"Touch"
{
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"windows" "105"
"windows64" "105"
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"linux" "106"
"mac" "106"
}
"TraceAttack"
{
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"windows" "65"
"windows64" "65"
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"linux" "66"
"mac" "66"
}
"Use"
{
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"windows" "103"
"windows64" "103"
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"linux" "104"
"mac" "104"
}
"VPhysicsUpdate"
{
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"windows" "156"
"windows64" "156"
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"linux" "157"
"mac" "157"
}
"Weapon_CanSwitchTo"
{
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"windows" "286"
"windows64" "286"
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"linux" "287"
"mac" "287"
}
"Weapon_CanUse"
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{
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"windows" "280"
"windows64" "280"
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"linux" "281"
"mac" "281"
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}
"Weapon_Drop"
{
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"windows" "283"
"windows64" "283"
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"linux" "284"
"mac" "284"
}
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"Weapon_Equip"
{
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"windows" "281"
"windows64" "281"
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"linux" "282"
"mac" "282"
}
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"Weapon_Switch"
{
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"windows" "284"
"windows64" "284"
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"linux" "285"
"mac" "285"
}
}
}
"#default"
{
"Offsets"
{
"EntityListeners"
{
"windows" "196644"
"windows64" "393272"
"linux" "196644"
"mac" "196644"
}
}
}
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}