2023-03-29 16:23:05 +02:00
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"Phrases"
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{
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"Burn player"
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{
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"chi" "烧烤玩家"
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}
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"FireBomb player"
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{
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"chi" "把玩家变成燃烧弹"
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}
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"Freeze player"
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{
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"chi" "冰冻玩家"
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}
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"FreezeBomb player"
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{
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"chi" "把玩家变成冰冻弹"
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}
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"TimeBomb player"
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{
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"chi" "把玩家变成定时炸弹"
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}
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"Beacon player"
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{
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"chi" "点玩家灯"
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}
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"NoClip player"
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{
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"chi" "设置穿墙模式"
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}
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"Blind player"
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{
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"chi" "把玩家变成瞎子"
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}
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"Drug player"
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{
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"chi" "给玩家下毒药"
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}
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"Gravity player"
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{
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"chi" "改变玩家重力指标"
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}
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"Blind amount"
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{
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"chi" "致盲到何程度?"
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}
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"Fully blind"
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{
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"chi" "全盲"
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}
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"Half blind"
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{
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"chi" "半盲"
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}
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"No blind"
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{
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"chi" "不盲"
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}
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"Gravity amount"
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{
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"chi" "改重力指标为多少?"
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}
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"Gravity Very High"
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{
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"chi" "超高重力"
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}
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"Gravity High"
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{
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"chi" "高重力"
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}
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"Gravity Normal"
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{
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"chi" "常规重力"
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}
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"Gravity Low"
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{
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"chi" "低重力"
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}
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"Gravity Very Low"
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{
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"chi" "超低重力"
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}
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"Set target on fire"
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{
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"chi" "将 {1} 点燃."
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}
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"Toggled FireBomb on target"
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{
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"chi" "触发 {1} 身上的燃烧弹."
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}
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"Froze target"
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{
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"chi" "冰冻了 {1}."
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}
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"Toggled FreezeBomb on target"
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{
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"chi" "触发 {1} 身上的冰冻弹."
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}
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"Toggled beacon on target"
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{
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"chi" "触发 {1} 身上的灯."
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}
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"Toggled TimeBomb on target"
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{
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"chi" "触发 {1} 身上的定时炸弹."
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}
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"Toggled noclip on target"
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{
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2023-05-25 15:28:42 +02:00
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"chi" "触发 {1} 的穿墙模式"
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2023-03-29 16:23:05 +02:00
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}
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"Toggled drug on target"
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{
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"chi" "激活 {1} 身上的毒药."
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}
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"Set blind on target"
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{
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"chi" "使 {1} 致盲."
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}
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"Set gravity on target"
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{
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"chi" "更改 {1} 的重力指标."
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}
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"Till Explodes"
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{
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"chi" "还有 {2} 秒钟 {1} 就要爆炸."
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}
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"Unfrozen"
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{
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"chi" "您已被冻结."
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}
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"You will be unfrozen"
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{
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2023-05-25 15:28:42 +02:00
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"chi" "您将在 {1} 秒后被解冻."
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2023-03-29 16:23:05 +02:00
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}
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}
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