"Phrases" { "Burn player" { "chi" "烧烤玩家" } "FireBomb player" { "chi" "把玩家变成燃烧弹" } "Freeze player" { "chi" "冰冻玩家" } "FreezeBomb player" { "chi" "把玩家变成冰冻弹" } "TimeBomb player" { "chi" "把玩家变成定时炸弹" } "Beacon player" { "chi" "点玩家灯" } "NoClip player" { "chi" "设置穿墙模式" } "Blind player" { "chi" "把玩家变成瞎子" } "Drug player" { "chi" "给玩家下毒药" } "Gravity player" { "chi" "改变玩家重力指标" } "Blind amount" { "chi" "致盲到何程度?" } "Fully blind" { "chi" "全盲" } "Half blind" { "chi" "半盲" } "No blind" { "chi" "不盲" } "Gravity amount" { "chi" "改重力指标为多少?" } "Gravity Very High" { "chi" "超高重力" } "Gravity High" { "chi" "高重力" } "Gravity Normal" { "chi" "常规重力" } "Gravity Low" { "chi" "低重力" } "Gravity Very Low" { "chi" "超低重力" } "Set target on fire" { "chi" "将 {1} 点燃." } "Toggled FireBomb on target" { "chi" "触发 {1} 身上的燃烧弹." } "Froze target" { "chi" "冰冻了 {1}." } "Toggled FreezeBomb on target" { "chi" "触发 {1} 身上的冰冻弹." } "Toggled beacon on target" { "chi" "触发 {1} 身上的灯." } "Toggled TimeBomb on target" { "chi" "触发 {1} 身上的定时炸弹." } "Toggled noclip on target" { "chi" "触发 {1} 的穿墙模式" } "Toggled drug on target" { "chi" "激活 {1} 身上的毒药." } "Set blind on target" { "chi" "使 {1} 致盲." } "Set gravity on target" { "chi" "更改 {1} 的重力指标." } "Till Explodes" { "chi" "还有 {2} 秒钟 {1} 就要爆炸." } "Unfrozen" { "chi" "您已被冻结." } "You will be unfrozen" { "chi" "您将在 {1} 秒后被解冻." } }