sourcemod/core/TimerSys.h

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/**
* vim: set ts=4 :
* ================================================================
* SourceMod
* Copyright (C) 2004-2007 AlliedModders LLC. All rights reserved.
* ================================================================
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License,
* version 3.0, as published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to
* link the code of this program (as well as its derivative works) to
* "Half-Life 2," the "Source Engine," the "SourcePawn JIT," and any
* Game MODs that run on software by the Valve Corporation. You must
* obey the GNU General Public License in all respects for all other
* code used. Additionally, AlliedModders LLC grants this exception
* to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version
* JULY-31-2007), or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#ifndef _INCLUDE_SOURCEMOD_CTIMERSYS_H_
#define _INCLUDE_SOURCEMOD_CTIMERSYS_H_
#include "ShareSys.h"
#include <ITimerSystem.h>
#include <sh_stack.h>
#include <sh_list.h>
#include "sourcemm_api.h"
using namespace SourceHook;
using namespace SourceMod;
typedef List<ITimer *> TimerList;
typedef List<ITimer *>::iterator TimerIter;
struct TickInfo
{
bool ticking; /* true=game is ticking, false=we're ticking */
unsigned int tickcount; /* number of simulated ticks we've done */
float ticktime; /* tick time we're maintaining */
};
class SourceMod::ITimer
{
public:
void Initialize(ITimedEvent *pCallbacks, float fInterval, float fToExec, void *pData, int flags);
ITimedEvent *m_Listener;
void *m_pData;
float m_Interval;
float m_ToExec;
int m_Flags;
bool m_InExec;
bool m_KillMe;
};
class TimerSystem :
public ITimerSystem,
public SMGlobalClass
{
public:
~TimerSystem();
public: //SMGlobalClass
void OnSourceModAllInitialized();
void OnSourceModLevelChange(const char *mapName);
public: //ITimerSystem
ITimer *CreateTimer(ITimedEvent *pCallbacks, float fInterval, void *pData, int flags);
void KillTimer(ITimer *pTimer);
void FireTimerOnce(ITimer *pTimer, bool delayExec=false);
public:
void RunFrame();
void MapChange(bool real_mapchange);
private:
List<ITimer *> m_SingleTimers;
List<ITimer *> m_LoopTimers;
CStack<ITimer *> m_FreeTimers;
float m_LastExecTime;
};
extern TimerSystem g_Timers;
extern TickInfo g_SimTicks;
#endif //_INCLUDE_SOURCEMOD_CTIMERSYS_H_