Added timer system implementation

--HG--
extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%40593
This commit is contained in:
Borja Ferrer 2007-03-10 13:16:19 +00:00
parent bda756f3ff
commit 5fe8bed256
5 changed files with 288 additions and 11 deletions

199
core/CTimerSys.cpp Normal file
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@ -0,0 +1,199 @@
/**
* vim: set ts=4 :
* ===============================================================
* SourceMod (C)2004-2007 AlliedModders LLC. All rights reserved.
* ===============================================================
*
* This file is not open source and may not be copied without explicit
* written permission of AlliedModders LLC. This file may not be redistributed
* in whole or significant part.
* For information, see LICENSE.txt or http://www.sourcemod.net/license.php
*
* Version: $Id$
*/
#include "CTimerSys.h"
CTimerSystem g_Timers;
void ITimer::Initialize(ITimedEvent *pCallbacks, float fInterval, float fToExec, void *pData, int flags)
{
m_Listener = pCallbacks;
m_Interval = fInterval;
m_ToExec = fToExec;
m_pData = pData;
m_Flags = flags;
m_InExec = false;
m_KillMe = false;
}
void CTimerSystem::OnSourceModAllInitialized()
{
g_ShareSys.AddInterface(NULL, this);
}
void CTimerSystem::RunFrame()
{
ITimer *pTimer;
TimerIter iter;
for (iter=m_SingleTimers.begin(); iter!=m_SingleTimers.end(); )
{
pTimer = (*iter);
if (gpGlobals->curtime >= pTimer->m_ToExec)
{
pTimer->m_InExec = true;
pTimer->m_Listener->OnTimer(pTimer, pTimer->m_pData);
if (pTimer->m_KillMe)
{
pTimer->m_Listener->OnTimerEnd(pTimer, pTimer->m_pData);
}
iter = m_SingleTimers.erase(iter);
m_FreeTimers.push(pTimer);
} else {
break;
}
}
ResultType res;
for (iter=m_LoopTimers.begin(); iter!=m_LoopTimers.end(); )
{
pTimer = (*iter);
if (gpGlobals->curtime >= pTimer->m_ToExec)
{
pTimer->m_InExec = true;
res = pTimer->m_Listener->OnTimer(pTimer, pTimer->m_pData);
if (pTimer->m_KillMe || (res == Pl_Stop))
{
pTimer->m_Listener->OnTimerEnd(pTimer, pTimer->m_pData);
iter = m_LoopTimers.erase(iter);
m_FreeTimers.push(pTimer);
continue;
}
pTimer->m_InExec = false;
pTimer->m_ToExec = gpGlobals->curtime + pTimer->m_Interval;
}
iter++;
}
m_LastExecTime = gpGlobals->curtime;
}
ITimer *CTimerSystem::CreateTimer(ITimedEvent *pCallbacks, float fInterval, void *pData, int flags)
{
ITimer *pTimer;
TimerIter iter;
float to_exec = gpGlobals->curtime + fInterval;
if (m_FreeTimers.empty())
{
pTimer = new ITimer;
} else {
pTimer = m_FreeTimers.front();
m_FreeTimers.pop();
}
pTimer->Initialize(pCallbacks, fInterval, to_exec, pData, flags);
if (flags & TIMER_FLAG_REPEAT)
{
m_LoopTimers.push_back(pTimer);
goto return_timer;
}
if (m_SingleTimers.size() >= 1)
{
iter = --m_SingleTimers.end();
if ((*iter)->m_ToExec <= to_exec)
{
goto insert_end;
}
}
for (iter=m_SingleTimers.begin(); iter!=m_SingleTimers.end(); iter++)
{
if ((*iter)->m_ToExec >= to_exec)
{
m_SingleTimers.insert(iter, pTimer);
goto return_timer;
}
}
insert_end:
m_SingleTimers.push_back(pTimer);
return_timer:
return pTimer;
}
void CTimerSystem::FireTimerOnce(ITimer *pTimer, bool delayExec)
{
ResultType res;
if (pTimer->m_InExec)
{
return;
}
pTimer->m_InExec = true;
res = pTimer->m_Listener->OnTimer(pTimer, pTimer->m_pData);
if (!(pTimer->m_Flags & TIMER_FLAG_REPEAT))
{
pTimer->m_Listener->OnTimerEnd(pTimer, pTimer->m_pData);
m_SingleTimers.remove(pTimer);
m_FreeTimers.push(pTimer);
} else {
if (delayExec && (res != Pl_Stop) && !pTimer->m_KillMe)
{
pTimer->m_ToExec = gpGlobals->curtime + pTimer->m_Interval;
pTimer->m_InExec = false;
return;
}
pTimer->m_Listener->OnTimerEnd(pTimer, pTimer->m_pData);
m_LoopTimers.remove(pTimer);
m_FreeTimers.push(pTimer);
}
}
void CTimerSystem::KillTimer(ITimer *pTimer)
{
TimerList *pList;
if (pTimer->m_KillMe)
{
return;
}
if (pTimer->m_InExec)
{
pTimer->m_KillMe = true;
return;
}
pTimer->m_InExec = true; /* The timer it's not really executed but this check needs to be done */
pTimer->m_Listener->OnTimerEnd(pTimer, pTimer->m_pData);
pList = (pTimer->m_Flags & TIMER_FLAG_REPEAT) ? &m_LoopTimers : &m_SingleTimers;
pList->remove(pTimer);
m_FreeTimers.push(pTimer);
}
void CTimerSystem::MapChange()
{
ITimer *pTimer;
TimerIter iter;
for (iter=m_SingleTimers.begin(); iter!=m_SingleTimers.end(); iter++)
{
pTimer = (*iter);
pTimer->m_ToExec = pTimer->m_ToExec - m_LastExecTime + gpGlobals->curtime;
}
for (iter=m_LoopTimers.begin(); iter!=m_LoopTimers.end(); iter++)
{
pTimer = (*iter);
pTimer->m_ToExec = pTimer->m_ToExec - m_LastExecTime + gpGlobals->curtime;
}
}

65
core/CTimerSys.h Normal file
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@ -0,0 +1,65 @@
/**
* vim: set ts=4 :
* ===============================================================
* SourceMod (C)2004-2007 AlliedModders LLC. All rights reserved.
* ===============================================================
*
* This file is not open source and may not be copied without explicit
* written permission of AlliedModders LLC. This file may not be redistributed
* in whole or significant part.
* For information, see LICENSE.txt or http://www.sourcemod.net/license.php
*
* Version: $Id$
*/
#ifndef _INCLUDE_SOURCEMOD_CTIMERSYS_H_
#define _INCLUDE_SOURCEMOD_CTIMERSYS_H_
#include "ShareSys.h"
#include <ITimerSystem.h>
#include <sh_stack.h>
#include <sh_list.h>
#include "sourcemm_api.h"
using namespace SourceHook;
using namespace SourceMod;
typedef List<ITimer *> TimerList;
typedef List<ITimer *>::iterator TimerIter;
class SourceMod::ITimer
{
public:
void Initialize(ITimedEvent *pCallbacks, float fInterval, float fToExec, void *pData, int flags);
ITimedEvent *m_Listener;
void *m_pData;
float m_Interval;
float m_ToExec;
int m_Flags;
bool m_InExec;
bool m_KillMe;
};
class CTimerSystem :
public ITimerSystem,
public SMGlobalClass
{
public: //SMGlobalClass
void OnSourceModAllInitialized();
public: //ITimerSystem
ITimer *CreateTimer(ITimedEvent *pCallbacks, float fInterval, void *pData, int flags);
void KillTimer(ITimer *pTimer);
void FireTimerOnce(ITimer *pTimer, bool delayExec=false);
public:
void RunFrame();
void MapChange();
private:
List<ITimer *> m_SingleTimers;
List<ITimer *> m_LoopTimers;
CStack<ITimer *> m_FreeTimers;
float m_LastExecTime;
};
extern CTimerSystem g_Timers;
#endif //_INCLUDE_SOURCEMOD_CTIMERSYS_H_

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@ -1,7 +1,7 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="8.00"
Version="8,00"
Name="sourcemod_mm"
ProjectGUID="{E39527CD-7CAB-4420-97CC-DA1B93B260BC}"
RootNamespace="sourcemod_mm"
@ -219,6 +219,10 @@
RelativePath="..\CTextParsers.cpp"
>
</File>
<File
RelativePath="..\CTimerSys.cpp"
>
</File>
<File
RelativePath="..\CTranslator.cpp"
>
@ -313,6 +317,10 @@
RelativePath="..\CTextParsers.h"
>
</File>
<File
RelativePath="..\CTimerSys.h"
>
</File>
<File
RelativePath="..\CTranslator.h"
>
@ -421,6 +429,10 @@
RelativePath="..\..\public\ITextParsers.h"
>
</File>
<File
RelativePath="..\..\public\ITimerSystem.h"
>
</File>
<File
RelativePath="..\..\public\IUserMessages.h"
>

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@ -26,6 +26,7 @@
#include "CPlayerManager.h"
#include "CTranslator.h"
#include "ForwardSys.h"
#include "CTimerSys.h"
SH_DECL_HOOK6(IServerGameDLL, LevelInit, SH_NOATTRIB, false, bool, const char *, const char *, const char *, const char *, bool, bool);
SH_DECL_HOOK0_void(IServerGameDLL, LevelShutdown, SH_NOATTRIB, false);
@ -193,6 +194,7 @@ bool SourceModBase::LevelInit(char const *pMapName, char const *pMapEntities, ch
g_LastAuthCheck = 0.0f;
g_Logger.MapChange(pMapName);
g_Timers.MapChange();
/* Refresh language stuff */
char path[PLATFORM_MAX_PATH];
@ -221,7 +223,7 @@ void SourceModBase::GameFrame(bool simulating)
* precious CPU cycles.
*/
float curtime = gpGlobals->curtime;
if (curtime - g_LastTime > 0.1f)
if (curtime - g_LastTime >= 0.1f)
{
if (m_CheckingAuth
&& (gpGlobals->curtime - g_LastAuthCheck > 0.7f))
@ -229,9 +231,11 @@ void SourceModBase::GameFrame(bool simulating)
g_LastAuthCheck = gpGlobals->curtime;
g_Players.RunAuthChecks();
}
g_Timers.RunFrame();
g_LastTime = curtime;
}
if (g_pOnGameFrame && g_pOnGameFrame->GetFunctionCount())
{
g_pOnGameFrame->Execute(NULL);

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@ -20,11 +20,10 @@
#define _INCLUDE_SOURCEMOD_TIMER_SYSTEM_H_
#include <IShareSys.h>
#include <IForwardSys.h>
//:TODO: this is a placeholder and not yet implemented
//remove these lines and uncomment once we're done!
//#define SMINTERFACE_TIMERSYS_NAME "ITimerSys"
//#define SMINTERFACE_TIMERSYS_VERSION 1
#define SMINTERFACE_TIMERSYS_NAME "ITimerSys"
#define SMINTERFACE_TIMERSYS_VERSION 1
namespace SourceMod
{
@ -41,9 +40,7 @@ namespace SourceMod
*
* @param pTimer Pointer to the timer instance.
* @param pData Private pointer passed from host.
* @return Pl_Handle to stop timer, Pl_Continue to continue.
* Passing Pl_Continue when a timer's repeat count
* has been exhausted will not extend it.
* @return Pl_Stop to stop timer, Pl_Continue to continue.
*/
virtual ResultType OnTimer(ITimer *pTimer, void *pData) =0;
@ -53,7 +50,7 @@ namespace SourceMod
* @param pTimer Pointer to the timer instance.
* @param pData Private data pointer passed from host.
*/
virtual void OnTimerEnd() =0;
virtual void OnTimerEnd(ITimer *pTimer, void *pData) =0;
};
#define TIMER_FLAG_REPEAT (1<<0)