sourcemod/core/PlayerManager.cpp

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/**
* vim: set ts=4 :
* =============================================================================
* SourceMod
* Copyright (C) 2004-2007 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#include "PlayerManager.h"
#include "ForwardSys.h"
#include "ShareSys.h"
#include "AdminCache.h"
#include "ConCmdManager.h"
#include "MenuStyle_Valve.h"
#include "MenuStyle_Radio.h"
#include "sm_stringutil.h"
#include "CoreConfig.h"
#include <inetchannel.h>
#include <iclient.h>
#include "TimerSys.h"
#include "Logger.h"
PlayerManager g_Players;
bool g_OnMapStarted = false;
IForward *PreAdminCheck = NULL;
IForward *PostAdminCheck = NULL;
SH_DECL_HOOK5(IServerGameClients, ClientConnect, SH_NOATTRIB, 0, bool, edict_t *, const char *, const char *, char *, int);
SH_DECL_HOOK2_void(IServerGameClients, ClientPutInServer, SH_NOATTRIB, 0, edict_t *, const char *);
SH_DECL_HOOK1_void(IServerGameClients, ClientDisconnect, SH_NOATTRIB, 0, edict_t *);
SH_DECL_HOOK1_void(IServerGameClients, ClientCommand, SH_NOATTRIB, 0, edict_t *);
SH_DECL_HOOK1_void(IServerGameClients, ClientSettingsChanged, SH_NOATTRIB, 0, edict_t *);
SH_DECL_HOOK3_void(IServerGameDLL, ServerActivate, SH_NOATTRIB, 0, edict_t *, int, int);
class KickPlayerTimer : public ITimedEvent
{
public:
ResultType OnTimer(ITimer *pTimer, void *pData)
{
int userid = (int)pData;
int client = g_Players.GetClientOfUserId(userid);
if (client)
{
#if defined CLIENT_DEBUG
g_Logger.LogMessage("[CL_DEBUG] KickPlayerTimer (userid %d) (client %d)",
client,
userid);
#endif
CPlayer *player = g_Players.GetPlayerByIndex(client);
player->Kick("Your name is reserved by SourceMod; set your password to use it.");
}
return Pl_Stop;
}
void OnTimerEnd(ITimer *pTimer, void *pData)
{
}
} s_KickPlayerTimer;
PlayerManager::PlayerManager()
{
m_AuthQueue = NULL;
m_FirstPass = true;
m_UserIdLookUp = new int[USHRT_MAX];
memset(m_UserIdLookUp, 0, sizeof(int) * USHRT_MAX);
}
PlayerManager::~PlayerManager()
{
delete [] m_AuthQueue;
delete [] m_UserIdLookUp;
}
void PlayerManager::OnSourceModAllInitialized()
{
SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect, false);
SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect_Post, true);
SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &PlayerManager::OnClientPutInServer, true);
SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect, false);
SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect_Post, true);
SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &PlayerManager::OnClientCommand, false);
SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, serverClients, this, &PlayerManager::OnClientSettingsChanged, true);
SH_ADD_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, gamedll, this, &PlayerManager::OnServerActivate, true);
g_ShareSys.AddInterface(NULL, this);
ParamType p1[] = {Param_Cell, Param_String, Param_Cell};
ParamType p2[] = {Param_Cell};
m_clconnect = g_Forwards.CreateForward("OnClientConnect", ET_Event, 3, p1);
m_clputinserver = g_Forwards.CreateForward("OnClientPutInServer", ET_Ignore, 1, p2);
m_cldisconnect = g_Forwards.CreateForward("OnClientDisconnect", ET_Ignore, 1, p2);
m_cldisconnect_post = g_Forwards.CreateForward("OnClientDisconnect_Post", ET_Ignore, 1, p2);
m_clcommand = g_Forwards.CreateForward("OnClientCommand", ET_Hook, 2, NULL, Param_Cell, Param_Cell);
m_clinfochanged = g_Forwards.CreateForward("OnClientSettingsChanged", ET_Ignore, 1, p2);
m_clauth = g_Forwards.CreateForward("OnClientAuthorized", ET_Ignore, 2, NULL, Param_Cell, Param_String);
m_onActivate = g_Forwards.CreateForward("OnServerLoad", ET_Ignore, 0, NULL);
m_onActivate2 = g_Forwards.CreateForward("OnMapStart", ET_Ignore, 0, NULL);
PreAdminCheck = g_Forwards.CreateForward("OnClientPreAdminCheck", ET_Event, 1, p1);
PostAdminCheck = g_Forwards.CreateForward("OnClientPostAdminCheck", ET_Ignore, 1, p1);
}
#if defined CLIENT_DEBUG
SH_DECL_HOOK1_void(IServerGameEnts, FreeContainingEntity, SH_NOATTRIB, false, edict_t *);
void FreeContainingEntity(edict_t *pEdict)
{
if (!pEdict || pEdict->IsFree())
{
return;
}
int client = engine->IndexOfEdict(pEdict);
if (client >= 1 && client <= g_Players.MaxClients())
{
g_Logger.LogMessage("[CL_DEBUG] FreeContainingEntity(%p) (client %d) (pUnknown %p)",
pEdict,
client,
pEdict->GetUnknown());
}
}
#endif
void PlayerManager::OnSourceModShutdown()
{
#if defined CLIENT_DEBUG
IServerGameEnts *ents = (IServerGameEnts *)(g_SMAPI->serverFactory(false))(INTERFACEVERSION_SERVERGAMEENTS, NULL);
SH_ADD_HOOK_STATICFUNC(IServerGameEnts, FreeContainingEntity, ents, FreeContainingEntity, false);
#endif
SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect, false);
SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &PlayerManager::OnClientPutInServer, true);
SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect, false);
SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect_Post, true);
SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &PlayerManager::OnClientCommand, false);
SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, serverClients, this, &PlayerManager::OnClientSettingsChanged, true);
SH_REMOVE_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, gamedll, this, &PlayerManager::OnServerActivate, true);
/* Release forwards */
g_Forwards.ReleaseForward(m_clconnect);
g_Forwards.ReleaseForward(m_clputinserver);
g_Forwards.ReleaseForward(m_cldisconnect);
g_Forwards.ReleaseForward(m_cldisconnect_post);
g_Forwards.ReleaseForward(m_clcommand);
g_Forwards.ReleaseForward(m_clinfochanged);
g_Forwards.ReleaseForward(m_clauth);
g_Forwards.ReleaseForward(m_onActivate);
g_Forwards.ReleaseForward(m_onActivate2);
g_Forwards.ReleaseForward(PreAdminCheck);
g_Forwards.ReleaseForward(PostAdminCheck);
delete [] m_Players;
}
ConfigResult PlayerManager::OnSourceModConfigChanged(const char *key,
const char *value,
ConfigSource source,
char *error,
size_t maxlength)
{
if (strcmp(key, "PassInfoVar") == 0)
{
if (strcmp(value, "_password") != 0)
{
m_PassInfoVar.assign(value);
}
return ConfigResult_Accept;
}
return ConfigResult_Ignore;
}
void PlayerManager::OnServerActivate(edict_t *pEdictList, int edictCount, int clientMax)
{
if (m_FirstPass)
{
/* Initialize all players */
m_maxClients = clientMax;
m_PlayerCount = 0;
m_Players = new CPlayer[m_maxClients + 1];
m_AuthQueue = new unsigned int[m_maxClients + 1];
m_FirstPass = false;
memset(m_AuthQueue, 0, sizeof(unsigned int) * (m_maxClients + 1));
}
m_onActivate->Execute(NULL);
m_onActivate2->Execute(NULL);
g_OnMapStarted = true;
SM_ExecuteAllConfigs();
}
bool PlayerManager::CheckSetAdmin(int index, CPlayer *pPlayer, AdminId id)
{
const char *password = g_Admins.GetAdminPassword(id);
if (password != NULL)
{
if (m_PassInfoVar.size() < 1)
{
return false;
}
/* Whoa... the user needs a password! */
const char *given = engine->GetClientConVarValue(index, m_PassInfoVar.c_str());
if (!given || strcmp(given, password) != 0)
{
return false;
}
}
pPlayer->SetAdminId(id, false);
return true;
}
bool PlayerManager::CheckSetAdminName(int index, CPlayer *pPlayer, AdminId id)
{
const char *password = g_Admins.GetAdminPassword(id);
if (password == NULL)
{
return false;
}
if (m_PassInfoVar.size() < 1)
{
return false;
}
/* Whoa... the user needs a password! */
const char *given = engine->GetClientConVarValue(index, m_PassInfoVar.c_str());
if (!given || strcmp(given, password) != 0)
{
return false;
}
pPlayer->SetAdminId(id, false);
return true;
}
void PlayerManager::RunAuthChecks()
{
CPlayer *pPlayer;
const char *authstr;
unsigned int removed = 0;
for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
{
pPlayer = GetPlayerByIndex(m_AuthQueue[i]);
authstr = engine->GetPlayerNetworkIDString(pPlayer->m_pEdict);
if (authstr && authstr[0] != '\0'
&& (strcmp(authstr, "STEAM_ID_PENDING") != 0))
{
/* Set authorization */
pPlayer->Authorize(authstr);
/* Mark as removed from queue */
unsigned int client = m_AuthQueue[i];
m_AuthQueue[i] = 0;
removed++;
/* Send to extensions */
List<IClientListener *>::iterator iter;
IClientListener *pListener;
for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
{
pListener = (*iter);
pListener->OnClientAuthorized(client, authstr);
if (!pPlayer->IsConnected())
{
break;
}
}
/* Send to plugins if player is still connected */
if (pPlayer->IsConnected() && m_clauth->GetFunctionCount())
{
/* :TODO: handle the case of a player disconnecting in the middle */
m_clauth->PushCell(client);
m_clauth->PushString(authstr);
m_clauth->Execute(NULL);
}
if (pPlayer->IsConnected())
{
pPlayer->Authorize_Post();
}
}
}
/* Clean up the queue */
if (removed)
{
/* We don't have to compact the list if it's empty */
if (removed != m_AuthQueue[0])
{
unsigned int diff = 0;
for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
{
/* If this member is removed... */
if (m_AuthQueue[i] == 0)
{
/* Increase the differential */
diff++;
} else {
/* diff cannot increase faster than i+1 */
assert(i > diff);
assert(i - diff >= 1);
/* move this index down */
m_AuthQueue[i - diff] = m_AuthQueue[i];
}
}
m_AuthQueue[0] -= removed;
} else {
m_AuthQueue[0] = 0;
g_SourceMod.SetAuthChecking(false);
}
}
}
bool PlayerManager::OnClientConnect(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
{
int client = engine->IndexOfEdict(pEntity);
#if defined CLIENT_DEBUG
g_Logger.LogMessage("[CL_DEBUG] OnClientConnect(%p, %s, %s) (client %d)", pEntity, pszName, pszAddress, client);
#endif
List<IClientListener *>::iterator iter;
IClientListener *pListener = NULL;
for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
{
pListener = (*iter);
if (!pListener->InterceptClientConnect(client, reject, maxrejectlen))
{
return false;
}
}
cell_t res = 1;
m_Players[client].Initialize(pszName, pszAddress, pEntity);
m_clconnect->PushCell(client);
m_clconnect->PushStringEx(reject, maxrejectlen, SM_PARAM_STRING_UTF8, SM_PARAM_COPYBACK);
m_clconnect->PushCell(maxrejectlen);
m_clconnect->Execute(&res, NULL);
if (res)
{
if (!m_Players[client].IsAuthorized())
{
m_AuthQueue[++m_AuthQueue[0]] = client;
g_SourceMod.SetAuthChecking(true);
}
} else {
RETURN_META_VALUE(MRES_SUPERCEDE, false);
}
m_UserIdLookUp[engine->GetPlayerUserId(pEntity)] = client;
return true;
}
bool PlayerManager::OnClientConnect_Post(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
{
int client = engine->IndexOfEdict(pEntity);
bool orig_value = META_RESULT_ORIG_RET(bool);
CPlayer *pPlayer = GetPlayerByIndex(client);
#if defined CLIENT_DEBUG
g_Logger.LogMessage("[CL_DEBUG] OnClientConnect_Post(%p, %s, %s) (client %d) (orig_value %d)",
pEntity,
pszName,
pszAddress,
client,
orig_value);
#endif
if (orig_value)
{
List<IClientListener *>::iterator iter;
IClientListener *pListener = NULL;
for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
{
pListener = (*iter);
pListener->OnClientConnected(client);
if (!pPlayer->IsConnected())
{
break;
}
}
}
return true;
}
void PlayerManager::OnClientPutInServer(edict_t *pEntity, const char *playername)
{
cell_t res;
int client = engine->IndexOfEdict(pEntity);
#if defined CLIENT_DEBUG
g_Logger.LogMessage("[CL_DEBUG] OnClientPutInServer(%p, %s) (client %d)", pEntity, playername, client);
#endif
CPlayer *pPlayer = GetPlayerByIndex(client);
/* If they're not connected, they're a bot */
if (!pPlayer->IsConnected())
{
/* Run manual connection routines */
char error[255];
const char *authid = engine->GetPlayerNetworkIDString(pEntity);
pPlayer->Authorize(authid);
if (!OnClientConnect(pEntity, playername, "127.0.0.1", error, sizeof(error)))
{
/* :TODO: kick the bot if it's rejected */
return;
}
List<IClientListener *>::iterator iter;
IClientListener *pListener = NULL;
for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
{
pListener = (*iter);
pListener->OnClientConnected(client);
/* See if bot was kicked */
if (!pPlayer->IsConnected())
{
return;
}
}
/* Now do authorization */
for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
{
pListener = (*iter);
pListener->OnClientAuthorized(client, authid);
/* See if bot was kicked */
if (!pPlayer->IsConnected())
{
return;
}
}
/* Finally, tell plugins */
if (m_clauth->GetFunctionCount())
{
m_clauth->PushCell(client);
m_clauth->PushString(authid);
m_clauth->Execute(NULL);
if (!pPlayer->IsConnected())
{
return;
}
}
pPlayer->Authorize_Post();
if (!pPlayer->IsConnected())
{
return;
}
}
if (playerinfo)
{
pPlayer->m_Info = playerinfo->GetPlayerInfo(pEntity);
}
#if defined CLIENT_DEBUG
g_Logger.LogMessage("[CL_DEBUG] OnClientPutInServer() (m_Info %p)", pPlayer->m_Info);
#endif
List<IClientListener *>::iterator iter;
IClientListener *pListener = NULL;
for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
{
pListener = (*iter);
pListener->OnClientPutInServer(client);
/* See if player was kicked */
if (!pPlayer->IsConnected())
{
return;
}
}
m_Players[client].Connect();
m_PlayerCount++;
m_clputinserver->PushCell(client);
m_clputinserver->Execute(&res, NULL);
}
void PlayerManager::OnSourceModLevelEnd()
{
/* Disconnect all bots still in game */
for (int i=1; i<=m_maxClients; i++)
{
if (m_Players[i].IsConnected() && m_Players[i].IsFakeClient())
{
#if defined CLIENT_DEBUG
g_Logger.LogMessage("[CL_DEBUG] OnSourceModLevelChange() (client %d)", i);
#endif
OnClientDisconnect(m_Players[i].GetEdict());
}
}
}
void PlayerManager::OnClientDisconnect(edict_t *pEntity)
{
cell_t res;
int client = engine->IndexOfEdict(pEntity);
#if defined CLIENT_DEBUG
g_Logger.LogMessage("[CL_DEBUG] OnClientDisconnect(%p) (client %d) (pUnknown %p)",
pEntity,
client,
pEntity->GetUnknown());
#endif
if (m_Players[client].IsConnected())
{
m_cldisconnect->PushCell(client);
m_cldisconnect->Execute(&res, NULL);
}
if (m_Players[client].IsInGame())
{
m_PlayerCount--;
}
List<IClientListener *>::iterator iter;
IClientListener *pListener = NULL;
for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
{
pListener = (*iter);
pListener->OnClientDisconnecting(client);
}
/**
* Remove client from auth queue if necessary
*/
if (!m_Players[client].IsAuthorized())
{
for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
{
if (m_AuthQueue[i] == (unsigned)client)
{
/* Move everything ahead of us back by one */
for (unsigned int j=i+1; j<=m_AuthQueue[0]; j++)
{
m_AuthQueue[j-1] = m_AuthQueue[j];
}
/* Remove us and break */
m_AuthQueue[0]--;
break;
}
}
}
m_Players[client].Disconnect();
m_UserIdLookUp[engine->GetPlayerUserId(pEntity)] = 0;
}
void PlayerManager::OnClientDisconnect_Post(edict_t *pEntity)
{
cell_t res;
int client = engine->IndexOfEdict(pEntity);
#if defined CLIENT_DEBUG
g_Logger.LogMessage("[CL_DEBUG] OnClientDisconnect(%p) (client %d) (pUnknown %p)",
pEntity,
client,
pEntity->GetUnknown());
#endif
m_cldisconnect_post->PushCell(client);
m_cldisconnect_post->Execute(&res, NULL);
List<IClientListener *>::iterator iter;
IClientListener *pListener = NULL;
for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
{
pListener = (*iter);
pListener->OnClientDisconnected(client);
}
}
void PlayerManager::OnClientCommand(edict_t *pEntity)
{
/**
* We cache this because the engine is not re-entrant.
*/
char cmd[300];
int args = engine->Cmd_Argc() - 1;
strncopy(cmd, engine->Cmd_Argv(0), sizeof(cmd));
int client = engine->IndexOfEdict(pEntity);
cell_t res = Pl_Continue;
bool result = g_ValveMenuStyle.OnClientCommand(client, cmd);
if (result)
{
res = Pl_Handled;
} else {
result = g_RadioMenuStyle.OnClientCommand(client, cmd);
if (result)
{
res = Pl_Handled;
}
}
cell_t res2 = Pl_Continue;
m_clcommand->PushCell(client);
m_clcommand->PushCell(args);
m_clcommand->Execute(&res2, NULL);
if (res2 > res)
{
res = res2;
}
if (res >= Pl_Stop)
{
RETURN_META(MRES_SUPERCEDE);
}
res = g_ConCmds.DispatchClientCommand(client, cmd, args, (ResultType)res);
if (res >= Pl_Handled)
{
RETURN_META(MRES_SUPERCEDE);
}
}
void PlayerManager::OnClientSettingsChanged(edict_t *pEntity)
{
cell_t res;
int client = engine->IndexOfEdict(pEntity);
m_clinfochanged->PushCell(engine->IndexOfEdict(pEntity));
m_clinfochanged->Execute(&res, NULL);
IPlayerInfo *info = m_Players[client].GetPlayerInfo();
const char *new_name = info ? info->GetName() : engine->GetClientConVarValue(client, "name");
const char *old_name = m_Players[client].m_Name.c_str();
if (strcmp(old_name, new_name) != 0)
{
AdminId id = g_Admins.FindAdminByIdentity("name", new_name);
if (id != INVALID_ADMIN_ID && m_Players[client].GetAdminId() != id)
{
if (!CheckSetAdminName(client, &m_Players[client], id))
{
m_Players[client].Kick("Your name is reserved by SourceMod; set your password to use it.");
RETURN_META(MRES_IGNORED);
}
} else if ((id = g_Admins.FindAdminByIdentity("name", old_name)) != INVALID_ADMIN_ID) {
if (id == m_Players[client].GetAdminId())
{
/* This player is changing their name; force them to drop admin privileges! */
m_Players[client].SetAdminId(INVALID_ADMIN_ID, false);
}
}
m_Players[client].SetName(new_name);
}
if (m_PassInfoVar.size() > 0)
{
/* Try for a password change */
const char *old_pass = m_Players[client].m_LastPassword.c_str();
const char *new_pass = engine->GetClientConVarValue(client, m_PassInfoVar.c_str());
if (strcmp(old_pass, new_pass) != 0)
{
m_Players[client].m_LastPassword.assign(new_pass);
if (m_Players[client].IsInGame() && m_Players[client].IsAuthorized())
{
/* If there is already an admin id assigned, this will just bail out. */
m_Players[client].DoBasicAdminChecks();
}
}
}
}
int PlayerManager::GetMaxClients()
{
return m_maxClients;
}
CPlayer *PlayerManager::GetPlayerByIndex(int client) const
{
if (client > m_maxClients || client < 1)
{
return NULL;
}
return &m_Players[client];
}
int PlayerManager::GetNumPlayers()
{
return m_PlayerCount;
}
int PlayerManager::GetClientOfUserId(int userid)
{
if (userid < 0 || userid > USHRT_MAX)
{
return 0;
}
int client = m_UserIdLookUp[userid];
/* Verify the userid. The cache can get messed up with older
* Valve engines. :TODO: If this gets fixed, do an old engine
* check before invoking this backwards compat code.
*/
if (client)
{
CPlayer *player = GetPlayerByIndex(client);
if (player && player->IsConnected())
{
int realUserId = engine->GetPlayerUserId(player->GetEdict());
if (realUserId == userid)
{
return client;
}
}
}
/* If we can't verify the userid, we have to do a manual loop */
CPlayer *player;
for (int i = 1; i <= m_maxClients; i++)
{
player = GetPlayerByIndex(i);
if (!player || !player->IsConnected())
{
continue;
}
if (engine->GetPlayerUserId(player->GetEdict()) == userid)
{
m_UserIdLookUp[userid] = i;
return i;
}
}
return 0;
}
void PlayerManager::AddClientListener(IClientListener *listener)
{
m_hooks.push_back(listener);
}
void PlayerManager::RemoveClientListener(IClientListener *listener)
{
m_hooks.remove(listener);
}
IGamePlayer *PlayerManager::GetGamePlayer(edict_t *pEdict)
{
int index = engine->IndexOfEdict(pEdict);
return GetGamePlayer(index);
}
IGamePlayer *PlayerManager::GetGamePlayer(int client)
{
return GetPlayerByIndex(client);
}
void PlayerManager::ClearAdminId(AdminId id)
{
for (int i=1; i<=m_maxClients; i++)
{
if (m_Players[i].m_Admin == id)
{
m_Players[i].DumpAdmin(true);
}
}
}
void PlayerManager::ClearAllAdmins()
{
for (int i=1; i<=m_maxClients; i++)
{
m_Players[i].DumpAdmin(true);
}
}
const char *PlayerManager::GetPassInfoVar()
{
return m_PassInfoVar.c_str();
}
void PlayerManager::RecheckAnyAdmins()
{
for (int i=1; i<=m_maxClients; i++)
{
if (m_Players[i].IsInGame() && m_Players[i].IsAuthorized())
{
m_Players[i].DoBasicAdminChecks();
}
}
}
/*******************
*** PLAYER CODE ***
*******************/
CPlayer::CPlayer()
{
m_IsConnected = false;
m_IsInGame = false;
m_IsAuthorized = false;
m_pEdict = NULL;
m_Admin = INVALID_ADMIN_ID;
m_TempAdmin = false;
m_Info = NULL;
m_bAdminCheckSignalled = false;
m_LastPassword.clear();
}
void CPlayer::Initialize(const char *name, const char *ip, edict_t *pEntity)
{
m_IsConnected = true;
m_Name.assign(name);
m_Ip.assign(ip);
m_pEdict = pEntity;
m_iIndex = engine->IndexOfEdict(pEntity);
char ip2[24], *ptr;
strncopy(ip2, ip, sizeof(ip2));
if ((ptr = strchr(ip2, ':')) != NULL)
{
*ptr = '\0';
}
m_IpNoPort.assign(ip2);
}
void CPlayer::Connect()
{
if (m_IsInGame)
{
return;
}
m_IsInGame = true;
const char *var = g_Players.GetPassInfoVar();
int client = engine->IndexOfEdict(m_pEdict);
if (var[0] != '\0')
{
const char *pass = engine->GetClientConVarValue(client, var);
m_LastPassword.assign(pass ? pass : "");
} else {
m_LastPassword.assign("");
}
if (m_IsAuthorized)
{
DoPostConnectAuthorization();
}
}
void CPlayer::Authorize(const char *steamid)
{
if (m_IsAuthorized)
{
return;
}
m_IsAuthorized = true;
m_AuthID.assign(steamid);
}
void CPlayer::Disconnect()
{
DumpAdmin(false);
m_IsConnected = false;
m_IsInGame = false;
m_IsAuthorized = false;
m_Name.clear();
m_Ip.clear();
m_AuthID.clear();
m_pEdict = NULL;
m_Info = NULL;
m_bAdminCheckSignalled = false;
m_UserId = -1;
}
void CPlayer::SetName(const char *name)
{
m_Name.assign(name);
}
const char *CPlayer::GetName()
{
return (m_Info) ? m_Info->GetName(): m_Name.c_str();
}
const char *CPlayer::GetIPAddress()
{
return m_Ip.c_str();
}
const char *CPlayer::GetAuthString()
{
return m_AuthID.c_str();
}
edict_t *CPlayer::GetEdict()
{
return m_pEdict;
}
bool CPlayer::IsInGame()
{
return m_IsInGame;
}
bool CPlayer::IsConnected()
{
return m_IsConnected;
}
bool CPlayer::IsAuthorized()
{
return m_IsAuthorized;
}
IPlayerInfo *CPlayer::GetPlayerInfo()
{
return m_Info;
}
bool CPlayer::IsFakeClient()
{
return (strcmp(m_AuthID.c_str(), "BOT") == 0);
}
void CPlayer::SetAdminId(AdminId id, bool temporary)
{
if (!m_IsConnected)
{
return;
}
DumpAdmin(false);
m_Admin = id;
m_TempAdmin = temporary;
}
AdminId CPlayer::GetAdminId()
{
return m_Admin;
}
void CPlayer::DumpAdmin(bool deleting)
{
if (m_Admin != INVALID_ADMIN_ID)
{
if (m_TempAdmin && !deleting)
{
g_Admins.InvalidateAdmin(m_Admin);
}
m_Admin = INVALID_ADMIN_ID;
m_TempAdmin = false;
}
}
void CPlayer::Kick(const char *str)
{
INetChannel *pNetChan = static_cast<INetChannel *>(engine->GetPlayerNetInfo(m_iIndex));
IClient *pClient = static_cast<IClient *>(pNetChan->GetMsgHandler());
pClient->Disconnect("%s", str);
}
void CPlayer::Authorize_Post()
{
if (m_IsInGame)
{
DoPostConnectAuthorization();
}
}
void CPlayer::DoPostConnectAuthorization()
{
cell_t result = 0;
PreAdminCheck->PushCell(m_iIndex);
PreAdminCheck->Execute(&result);
/* Defer, for better or worse */
if ((ResultType)result >= Pl_Handled)
{
return;
}
/* Sanity check */
if (!IsConnected())
{
return;
}
/* Otherwise, go ahead and do admin checks */
DoBasicAdminChecks();
/* Send the notification out */
NotifyPostAdminChecks();
}
void CPlayer::NotifyPostAdminChecks()
{
if (m_bAdminCheckSignalled)
{
return;
}
/* Block beforehand so they can't double-call */
m_bAdminCheckSignalled = true;
PostAdminCheck->PushCell(m_iIndex);
PostAdminCheck->Execute(NULL);
}
void CPlayer::DoBasicAdminChecks()
{
if (GetAdminId() != INVALID_ADMIN_ID)
{
return;
}
/* First check the name */
AdminId id;
int client = engine->IndexOfEdict(m_pEdict);
if ((id = g_Admins.FindAdminByIdentity("name", GetName())) != INVALID_ADMIN_ID)
{
if (!g_Players.CheckSetAdminName(client, this, id))
{
int userid = engine->GetPlayerUserId(m_pEdict);
g_Timers.CreateTimer(&s_KickPlayerTimer, 0.1f, (void *)userid, 0);
}
return;
}
/* Check IP */
if ((id = g_Admins.FindAdminByIdentity("ip", m_IpNoPort.c_str())) != INVALID_ADMIN_ID)
{
if (g_Players.CheckSetAdmin(client, this, id))
{
return;
}
}
/* Check IP address */
if ((id = g_Admins.FindAdminByIdentity("steam", m_AuthID.c_str())) != INVALID_ADMIN_ID)
{
if (g_Players.CheckSetAdmin(client, this, id))
{
return;
}
}
}
int CPlayer::GetUserId()
{
if (m_UserId == -1)
{
m_UserId = engine->GetPlayerUserId(GetEdict());
}
return m_UserId;
}