clientconnect now blocks properly when needed
removed cruft --HG-- extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%40522
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@ -195,10 +195,11 @@ bool CPlayerManager::OnClientConnect(edict_t *pEntity, const char *pszName, cons
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{
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m_AuthQueue[++m_AuthQueue[0]] = client;
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g_SourceMod.SetAuthChecking(true);
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} else {
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RETURN_META_VALUE(MRES_SUPERCEDE, false);
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}
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//:todo: this must meta return
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return (res) ? true : false;
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return true;
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}
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bool CPlayerManager::OnClientConnect_Post(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
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@ -257,11 +258,6 @@ void CPlayerManager::OnClientPutInServer(edict_t *pEntity, const char *playernam
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m_clputinserver->Execute(&res, NULL);
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}
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void CPlayerManager::OnClientAuthorized()
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{
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//:TODO:
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}
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void CPlayerManager::OnClientDisconnect(edict_t *pEntity)
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{
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cell_t res;
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@ -82,7 +82,6 @@ public:
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void OnClientPutInServer(edict_t *pEntity, char const *playername);
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void OnClientDisconnect(edict_t *pEntity);
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void OnClientDisconnect_Post(edict_t *pEntity);
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void OnClientAuthorized(); //:TODO: any args needed?
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void OnClientCommand(edict_t *pEntity);
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void OnClientSettingsChanged(edict_t *pEntity);
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public: //IPlayerManager
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