Various pointless things of no importance:

- Renamed ISourceMod::GetModPath() to GetGamePath()
- Renamed ISourceMod::GetModFolderName() to GetGameFolderName()
- Various spelling corrections (why did I do this?)

--HG--
extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%40735
This commit is contained in:
Scott Ehlert 2007-05-03 03:45:53 +00:00
parent 39110a7a51
commit de9dc9ed99
21 changed files with 54 additions and 54 deletions

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@ -1184,7 +1184,7 @@ bool AdminCache::CanAdminTarget(AdminId id, AdminId target)
{
/**
* Zeroth, if the targeting AdminId is INVALID_ADMIN_ID, targeting fails.
* First, if the targetted AdminId is INVALID_ADMIN_ID, targeting succeeds.
* First, if the targeted AdminId is INVALID_ADMIN_ID, targeting succeeds.
*/
if (id == INVALID_ADMIN_ID)
@ -1210,21 +1210,21 @@ bool AdminCache::CanAdminTarget(AdminId id, AdminId target)
}
/**
* Second, if the targeting admin is root, targeting suceeds.
* Second, if the targeting admin is root, targeting succeeds.
*/
if (pUser->eflags & ADMFLAG_ROOT)
{
return true;
}
/** Fourth, if the targetted admin has global immunity, targeting fails. */
/** Fourth, if the targeted admin has global immunity, targeting fails. */
if (pTarget->immune_global)
{
return false;
}
/**
* Fifth, if the targetted admin has default immunity
* Fifth, if the targeted admin has default immunity
* and the admin belongs to no groups, targeting fails.
*/
if (pTarget->immune_default && pUser->grp_count < 1)
@ -1233,7 +1233,7 @@ bool AdminCache::CanAdminTarget(AdminId id, AdminId target)
}
/**
* Sixth, if the targetted admin has specific immunity from the
* Sixth, if the targeted admin has specific immunity from the
* targeting admin via group immunities, targeting fails.
*/
//:TODO: speed this up... maybe with trie hacks.

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@ -35,7 +35,7 @@ struct AdminGroup
uint32_t magic; /* Magic flag, for memory validation (ugh) */
bool immune_global; /* Global immunity? */
bool immune_default; /* Default immunity? */
/* Immune from target table (-1 = nonexistant)
/* Immune from target table (-1 = nonexistent)
* [0] = number of entries
* [1...N] = immune targets
*/
@ -70,8 +70,8 @@ struct AdminUser
unsigned int grp_count; /* Number of groups */
unsigned int grp_size; /* Size of groups table */
int grp_table; /* Group table itself */
int next_user; /* Next user in ze list */
int prev_user; /* Prev user in the list */
int next_user; /* Next user in the list */
int prev_user; /* Previous user in the list */
UserAuth auth; /* Auth method for this user */
bool immune_global; /* Whether globally immune */
bool immune_default; /* Whether defaultly immune */

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@ -910,7 +910,7 @@ void _IntExt_CallYams()
{
if (strcasecmp(arg, "mock") == 0)
{
g_RootMenu.ConsolePrint("You mock BAILOPAN's pronounciation. In a fit of rage, ");
g_RootMenu.ConsolePrint("You mock BAILOPAN's pronunciation. In a fit of rage, ");
g_RootMenu.ConsolePrint("he sticks an INT 3 call into your chest, rendering you broken.");
g_RootMenu.ConsolePrint("YOU HAVE DIED. GAME OVER.");
g_yam_state = 0;

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@ -301,7 +301,7 @@ Handle_t ConVarManager::FindConVar(const char *name)
/* If we don't have a handle, then create a new one */
hndl = g_HandleSys.CreateHandle(m_ConVarType, pConVar, NULL, g_pCoreIdent, NULL);
/* Create and initilize ConVarInfo structure */
/* Create and initialize ConVarInfo structure */
pInfo = new ConVarInfo();
pInfo->handle = hndl;
pInfo->sourceMod = false;

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@ -79,7 +79,7 @@ void CoreConfig::Initialize()
}
/* Format path to config file */
g_LibSys.PathFormat(filePath, sizeof(filePath), "%s/%s", g_SourceMod.GetModPath(), corecfg);
g_LibSys.PathFormat(filePath, sizeof(filePath), "%s/%s", g_SourceMod.GetGamePath(), corecfg);
/* Parse config file */
if ((err=g_TextParser.ParseFile_SMC(filePath, this, NULL, NULL)) != SMCParse_Okay)

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@ -301,7 +301,7 @@ void GameConfigManager::OnSourceModStartup(bool late)
{
LoadGameConfigFile("core.games", &g_pGameConf, NULL, 0);
strncopy(g_mod, g_SourceMod.GetModFolderName(), sizeof(g_mod));
strncopy(g_mod, g_SourceMod.GetGameFolderName(), sizeof(g_mod));
}
void GameConfigManager::OnSourceModAllInitialized()

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@ -72,7 +72,7 @@ CSharedEdictChangeInfo *g_pSharedChangeInfo = NULL;
void CHalfLife2::OnSourceModStartup(bool late)
{
/* The Ship currently is the only known game to use an older version of the engine */
if (strcasecmp(g_SourceMod.GetModFolderName(), "ship") == 0)
if (strcasecmp(g_SourceMod.GetGameFolderName(), "ship") == 0)
{
/* :TODO: Better engine versioning - perhaps something added to SourceMM? */
g_IsOriginalEngine = true;

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@ -158,7 +158,7 @@ void PlayerManager::RunAuthChecks()
/* Clean up the queue */
if (removed)
{
/* We don't have to compcat the list if it's empty */
/* We don't have to compact the list if it's empty */
if (removed != m_AuthQueue[0])
{
unsigned int diff = 0;

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@ -21,7 +21,7 @@
* Double Array Trie algorithm, based on:
* An Efficient Implementation of Trie Structures, by
* Jun-ichi Aoe and Katsushi Maromoto, and Takashi Sato
* from Sofiware - Practice and Experience, Vol. 22(9), 695-721 (September 1992)
* from Software - Practice and Experience, Vol. 22(9), 695-721 (September 1992)
*
* A Trie is a simple data structure which stores strings as DFAs, with each
* transition state being a string entry. For example, observe the following strings:
@ -47,7 +47,7 @@
*
* BASE[] is an array where each member is a node in the Trie. The node can either be UNUSED (empty), an ARC
* (containing an offset to the next set of ARCs), or a TERMINATOR (contains the rest of a string).
* Each node has an index which must be interpeted based on the node type. If the node is a TERMINATOR, then the
* Each node has an index which must be interpreted based on the node type. If the node is a TERMINATOR, then the
* index is an index into a string table, to find the rest of the string.
* If the node is an ARC, the index is another index into BASE. For each possible token that can follow the
* current token, the value of those tokens can be added to the index given in the ARC. Thus, given a current

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@ -142,7 +142,7 @@ static cell_t GetGameDescription(IPluginContext *pContext, const cell_t *params)
static cell_t GetGameFolderName(IPluginContext *pContext, const cell_t *params)
{
const char *name = g_SourceMod.GetModFolderName();
const char *name = g_SourceMod.GetGameFolderName();
size_t numBytes;
pContext->StringToLocalUTF8(params[1], params[2], name, &numBytes);

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@ -449,7 +449,7 @@ size_t SourceModBase::BuildPath(PathType type, char *buffer, size_t maxlength, c
const char *base = NULL;
if (type == Path_Game)
{
base = GetModPath();
base = GetGamePath();
} else if (type == Path_SM) {
base = GetSourceModPath();
} else if (type == Path_SM_Rel) {
@ -580,7 +580,7 @@ const char *SourceModBase::GetSourceModPath() const
return m_SMBaseDir;
}
const char *SourceModBase::GetModPath() const
const char *SourceModBase::GetGamePath() const
{
return g_BaseDir.c_str();
}
@ -625,7 +625,7 @@ Handle_t SourceModBase::GetDataPackHandleType(bool readonly)
return 0;
}
const char *SourceModBase::GetModFolderName() const
const char *SourceModBase::GetGameFolderName() const
{
return m_ModDir;
}

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@ -84,7 +84,7 @@ public: // SMGlobalClass
char *error,
size_t maxlength);
public: // ISourceMod
const char *GetModPath() const;
const char *GetGamePath() const;
const char *GetSourceModPath() const;
size_t BuildPath(PathType type, char *buffer, size_t maxlength, char *format, ...);
void LogMessage(IExtension *pExt, const char *format, ...);
@ -94,7 +94,7 @@ public: // ISourceMod
void FreeDataPack(IDataPack *pack);
HandleType_t GetDataPackHandleType(bool readonly=false);
KeyValues *ReadKeyValuesHandle(Handle_t hndl, HandleError *err=NULL, bool root=false);
const char *GetModFolderName() const;
const char *GetGameFolderName() const;
private:
/**
* @brief Loading plugins

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@ -1,4 +1,4 @@
/**
Genesis/**
* vim: set ts=4 :
* ===============================================================
* SourceMod (C)2004-2007 AlliedModders LLC. All rights reserved.
@ -22,7 +22,7 @@
CForwardManager g_Forwards;
/**
* Gensis turns to its source, reduction occurs stepwise although the essence is all one.
* Genesis turns to its source, reduction occurs stepwise although the essence is all one.
* End of line. FTL system check.
*
* :TODO: WHAT NEEDS TO BE TESTED IN THIS BEAST

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@ -157,7 +157,7 @@ protected:
bool identity=false);
/**
* Frees a primitive handle. Does no object freeing, only reference count, bookkeepping,
* Frees a primitive handle. Does no object freeing, only reference count, bookkeeping,
* and linked list maintenance.
* If used on an Identity handle, destroys all Handles under that identity.
*/

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@ -148,12 +148,12 @@ namespace SourceMod
typedef int AdminId;
/**
* @brief Represents an invalid/nonexistant group or an erroneous operation.
* @brief Represents an invalid/nonexistent group or an erroneous operation.
*/
#define INVALID_GROUP_ID -1
/**
* @brief Represents an invalid/nonexistant user or an erroneous operation.
* @brief Represents an invalid/nonexistent user or an erroneous operation.
*/
#define INVALID_ADMIN_ID -1
@ -571,12 +571,12 @@ namespace SourceMod
* @brief Checks whether an AdminId can target another AdminId.
*
* Zeroth, if the targeting AdminId is INVALID_ADMIN_ID, targeting fails.
* First, if the targetted AdminId is INVALID_ADMIN_ID, targeting succeeds.
* Second, if the targeting admin is root, targeting suceeds.
* Third, if the targetted admin has global immunity, targeting fails.
* Fourth, if the targetted admin has default immunity,
* First, if the targeted AdminId is INVALID_ADMIN_ID, targeting succeeds.
* Second, if the targeting admin is root, targeting succeeds.
* Third, if the targeted admin has global immunity, targeting fails.
* Fourth, if the targeted admin has default immunity,
* and the admin belongs to no groups, targeting fails.
* Fifth, if the targetted admin has specific immunity from the
* Fifth, if the targeted admin has specific immunity from the
* targeting admin via group immunities, targeting fails.
* Sixth, targeting succeeds if it passes these tests.
*

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@ -175,7 +175,7 @@ namespace SourceMod
}
/**
* @brief Return false to tell Core that your extension should be considered unsable.
* @brief Return false to tell Core that your extension should be considered usable.
*
* @param error Error buffer.
* @param maxlength Size of error buffer.

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@ -208,9 +208,9 @@ namespace SourceMod
/**
* @brief Adds a function to the call list.
* NOTE: Cannot be used during an incompleted call.
* NOTE: Cannot be used during an incomplete call.
* NOTE: If used during a call, function is temporarily queued until calls are over.
* NOTE: Adding mulitple copies of the same function is illegal.
* NOTE: Adding multiple copies of the same function is illegal.
*
* @param func Function to add.
* @return True on success, otherwise false.
@ -219,7 +219,7 @@ namespace SourceMod
/**
* @brief Adds a function to the call list.
* NOTE: Cannot be used during an incompleted call.
* NOTE: Cannot be used during an incomplete call.
* NOTE: If used during a call, function is temporarily queued until calls are over.
*
* @param ctx Context to use as a look-up.

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@ -176,7 +176,7 @@ namespace SourceMod
}
/**
* @brief Called when a client has recieved authorization.
* @brief Called when a client has received authorization.
*
* @param client Index of the client.
* @param authstring Authorization string.

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@ -20,7 +20,7 @@
/**
* @file ISourceMod.h
* @brief Defines miscellanious helper functions useful to extensions.
* @brief Defines miscellaneous helper functions useful to extensions.
*/
#include <IHandleSys.h>
@ -64,11 +64,11 @@ namespace SourceMod
}
public:
/**
* @brief Returns the full path to the mod directory.
* @brief Returns the full path to the game directory.
*
* @return A string containing the full mod path.
* @return A string containing the full game path.
*/
virtual const char *GetModPath() const =0;
virtual const char *GetGamePath() const =0;
/**
* @brief Returns the full path to the SourceMod directory.
@ -111,7 +111,7 @@ namespace SourceMod
* @brief Formats a string from a native.
*
* @param buffer Buffer to store message.
* @param maxlength Maximum length of buffer (inculding null terminator).
* @param maxlength Maximum length of buffer (including null terminator).
* @param pContext Pointer to the plugin's context.
* @param params Parameter array that was passed to the native.
* @param param Parameter index where format string and variable arguments begin.
@ -141,12 +141,12 @@ namespace SourceMod
/**
* @brief Returns the automated data pack handle type.
*
* The readonly data type is the parent of the writable type.
* The read-only data type is the parent of the writable type.
* Note that calling CloseHandle() on either type will release the data pack.
* The readonly type is inheritable, but due to limitations of the Handle System,
* The read-only type is inheritable, but due to limitations of the Handle System,
* the writable type is not.
*
* @param readonly If true, the readonly type will be returned.
* @param readonly If true, the read-only type will be returned.
* @return The Handle type for storing generic data packs.
*/
virtual HandleType_t GetDataPackHandleType(bool readonly=false) =0;
@ -163,11 +163,11 @@ namespace SourceMod
virtual KeyValues *ReadKeyValuesHandle(Handle_t hndl, HandleError *err=NULL, bool root=false) =0;
/**
* @brief Returns the name of the directory in which the mod or game's gameinfo.txt resides.
* @brief Returns the name of the game directory.
*
* @return A string containing the name of the mod directory.
* @return A string containing the name of the game directory.
*/
virtual const char *GetModFolderName() const =0;
virtual const char *GetGameFolderName() const =0;
};
}

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@ -50,7 +50,7 @@ namespace SourceMod
* Where KEY is an IDENTIFIER and VALUE is a STRING.
*
* WHITESPACE should always be omitted.
* COMMENTS should be stripped, and are defined as text occuring in:
* COMMENTS should be stripped, and are defined as text occurring in:
* ;<TEXT>
*
* Example file below. Note that
@ -161,7 +161,7 @@ namespace SourceMod
* For an example, see configs/permissions.cfg
*
* WHITESPACE should be ignored.
* Comments are text occuring inside the following tokens, and should be stripped
* Comments are text occurring inside the following tokens, and should be stripped
* unless they are inside literal strings:
* ;<TEXT>
* //<TEXT>
@ -308,7 +308,7 @@ namespace SourceMod
* @param ini_listener Event handler for reading file.
* @param line If non-NULL, will contain last line parsed (0 if file could not be opened).
* @param col If non-NULL, will contain last column parsed (undefined if file could not be opened).
* @return True if parsing succeded, false if file couldn't be opened or there was a syntax error.
* @return True if parsing succeeded, false if file couldn't be opened or there was a syntax error.
*/
virtual bool ParseFile_INI(const char *file,
ITextListener_INI *ini_listener,
@ -333,7 +333,7 @@ namespace SourceMod
unsigned int *col) =0;
/**
* @brief Converts an SMCParseError to a stirng.
* @brief Converts an SMCParseError to a string.
*
* @param err SMCParseError.
* @return String error message, or NULL if none.

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@ -45,7 +45,7 @@ typedef uint32_t funcid_t; /**< Function index code */
#define SP_ERROR_INVALID_ADDRESS 5 /**< A memory address was not valid */
#define SP_ERROR_NOT_FOUND 6 /**< The object in question was not found */
#define SP_ERROR_INDEX 7 /**< Invalid index parameter */
#define SP_ERROR_STACKLOW 8 /**< Nnot enough space left on the stack */
#define SP_ERROR_STACKLOW 8 /**< Not enough space left on the stack */
#define SP_ERROR_NOTDEBUGGING 9 /**< Debug mode was not on or debug section not found */
#define SP_ERROR_INVALID_INSTRUCTION 10 /**< Invalid instruction was encountered */
#define SP_ERROR_MEMACCESS 11 /**< Invalid memory access */
@ -220,7 +220,7 @@ typedef sp_fdbg_arraydim_t sp_debug_arraydim_t;
typedef struct sp_debug_symbol_s
{
uint32_t codestart; /**< Relocated code address */
uint32_t codeend; /**< relocated code end address */
uint32_t codeend; /**< Relocated code end address */
const char * name; /**< Relocated name */
sp_debug_arraydim_t *dims; /**< Relocated dimension struct, if any */
sp_fdbg_symbol_t *sym; /**< Pointer to original symbol */