Commit Graph
219 Commits
Author SHA1 Message Date
jenz 6255e871d3 now adding cvar to exclude fakeclients, afks and autism bots from being mother zombie, also cvar for how long people must be afk before they cant be mother zombie. also critically a cvar that says fakeclients, autismbots and afks can actually be mother zombie if less than this cvar amount of players are connected. with 3 real players its not good if they constantly are mother zombie, hence at a low player count we still allow afks, fakes and autismbots to be. this update was done by claude AI 2026-10-06 12:41:15 +02:00
jenz 572ced8387 had forgotten these two files 2026-08-15 12:36:00 +02:00
jenz 206bbfdd91 adding the zvolume and ambient features over here 2026-08-15 12:33:05 +02:00
zaCade 208ddb392d ZR: Correct item_kevlar and add all other items. 2026-01-19 13:48:32 +01:00
zaCade a28615c5fa Read offset from gamedata instead of hardcoded. 2024-06-21 06:55:56 +02:00
zaCade 6334246ced ZSpawn: Add auto zspawn. 2019-03-10 19:59:20 +01:00
zaCade b1fda64d22 General: Add missing cvars to cfg. 2018-03-24 15:12:47 +01:00
zaCade 1e90596ddc Forgot adding cvar to cfg. ;-; 2017-08-03 21:21:56 +02:00
BotoX b09747346f Various fixes and additions. 2017-05-01 23:59:38 +02:00
BotoX 022e232842 Merge branch 'master' of github.com:CSSZombieEscape/sm-zombiereloaded-3 2016-08-08 10:22:12 +02:00
BotoX b286de5ce0 fixed napalm not disappearing and stop napalm from overlaying
removed weaponalpha completly
replaced CBaseEntity::SetAbsVelocity with CBaseEntity::m_vecAbsVelocity
2016-08-08 10:20:23 +02:00
Oleg Tsvetkov b67eff56ed Fixed "Weapons menu zmarket loadout default" phrase. 2016-06-13 11:54:55 +03:00
BotoX f177f78fe7 cleaned up last commit
removed unnecessary dos2unix from make all
2016-06-12 14:07:44 +02:00
Oleg Tsvetkov 77b295fef8 Added Russian translation for new phrases. 2016-06-12 12:11:01 +03:00
BotoX 71d5c297d3 added anti longknife feature 2016-05-08 22:27:57 +02:00
BotoX cea1b84965 fixed trigger OnStartTouch/OnEndTouch bug caused by TeleportEntity
fixed reloading zombiereloaded plugin
reset player velocity on respawn (high speed in spec -> zspawn)
2016-05-08 03:10:25 +02:00
BotoX 2d1cdf7a36 added SharedPlugin code and SetNTVOptional()
added public printing for zr_human, zr_infect and zr_zspawn_force command
fixed zombiereloaded changing player colors
updated sample cfg
updated makefile
2016-04-22 01:24:10 +02:00
BotoX a732205f8c properly fixed db0de91a18
added message when zombie cycle ended
2016-03-01 23:36:47 +01:00
BotoX 3afde85238 reworked zmarket
fixed kevlar bug
2016-02-12 04:16:59 +01:00
Richard Helgeby 3430e82b57 Normalize line endings. 2014-07-30 12:23:47 +03:00
Richard Helgeby c61d29fd63 Fixed respawn module ignoring zr_respawn_team_zombie_world cvar. Improved description of zr_respawn_team_zombie_world. 2013-07-14 12:35:09 +02:00
Richard Helgeby 28e54c36a7 Added support for model with multiple skins (model_skin_index class attribute). Compiles, but not tested. 2013-04-25 09:50:08 +02:00
Richard Helgeby 5269107303 Added extra notes about LMV speed values. 2013-04-14 02:37:12 +02:00
Richard Helgeby 6de9b9de13 Implemented optional support for the ConfigList plugin. It will execute the "zr_post_exec" list right before post map configs if it exists. Example usage in randommode.cfg and swarm.cfg. 2013-01-17 09:36:54 +01:00
Richard Helgeby 5c980b5edc Increased max class HP to 100,000. Added a few game mode configs. 2013-01-11 12:14:43 +01:00
Richard Helgeby 7f6b1fb938 Renamed zr_shield command to zshield so it's more chat command friendly. 2013-01-11 10:16:48 +01:00
Richard Helgeby 5b7d1b2ff3 Fixed immunity modes not obeying spawn protection. Implemented "kill" immunity mode. 2013-01-11 10:07:18 +01:00
Richard Helgeby e53e8233f1 Added a few example config files for changing game mode in ZR. 2013-01-10 09:58:27 +01:00
Richard Helgeby d87138977b Implemented infection modes. Compiles, but not tested. 2013-01-10 06:21:30 +01:00
Richard Helgeby ed4c628e81 Tuned class settings a bit. Zombies are stronger so that they survive open areas or one on one, but still vulnerable to large groups of humans. 2013-01-07 03:47:06 +01:00
Richard Helgeby ab6bb6575f Implemented shield immunity mode with zr_shield command. 2013-01-07 01:45:55 +01:00
Richard Helgeby d0d1de8197 Added validation of immunity amount and cooldown settings. Cleaned up some comments in code and class config. 2013-01-06 00:25:57 +01:00
Richard Helgeby 666ac57836 Implemented delayed infection mode. Fixed immunity_cooldown attribute not loaded properly. 2013-01-05 22:58:43 +01:00
Richard Helgeby d4a043a21b Typo fix in class config. 2013-01-05 03:27:58 +01:00
Richard Helgeby 31c727f0a5 Implemented infect immunity mode. Debug messages are still enabled, and some parts aren't updated yet (compiler warnings). 2013-01-05 02:44:46 +01:00
Richard Helgeby cd604c2f95 First draft of immunity modes. Compiles, but class commands and class editor is not updated. 2013-01-04 18:24:32 +01:00
Richard Helgeby 75518ba11a Added knock back boost workaround for CS: GO, with cvar to disable it: zr_classes_csgo_knockback_boost. Side effects: Weaker and flying zombies, can be compensated with lower knock back. 2012-09-20 11:32:00 +02:00
Richard Helgeby 07084ced5a Removed gamedata file, it's never used. 2012-07-04 19:09:30 +02:00
Richard Helgeby 3e6c2c62dd Updated gamedata, patch list and changelog. 2012-07-04 17:09:10 +02:00
Richard Helgeby ff72d5ad8d Updated gamedata file. Thanks to psychonic and TnTSCS. 2012-07-03 16:46:15 +02:00
Richard Helgeby 4e68b52301 Updated to use new natives in cstrike extension instead of SDK calls. Requires SourceMod 1.4.0 or newer. 2012-01-28 19:12:33 +01:00
Richard Helgeby ef175ca488 Small timer fixes. Added cvar zr_roundend_balance_teams. See details.
Added cvar for disabling team balancing on round end (for use with custom team balancer): zr_roundend_balance_teams. Disabling this will cause players to remain on their current team when a new round starts. If zombies win, everyone will remain on the terrorists team.
Fixed invalid handle error after a map change.
Fixed language code typo in translations.
Infection countdown is no longer displayed if the infection delay is just one second.
2011-12-27 09:05:27 +01:00
Richard Helgeby 776f149247 Added infection countdown. Backported from zr-dev:52955b169945 (655). 2011-12-26 17:45:08 +01:00
Richard Helgeby b96b47b2a6 Updated gamedata file. Thanks to pillepallus. 2011-12-08 22:19:33 +01:00
Richard Helgeby 8dccf920f4 Removed format settings from spanish translation. 2011-06-29 17:20:06 +02:00
Richard Helgeby 79a954549e Added spanish translation by Franc1sco. 2011-06-22 21:56:19 +02:00
Richard Helgeby 671b5aeb5f Changed default speed method to LMV. Updated patch list and changelog. 2010-10-15 13:29:42 +02:00
Richard Helgeby c7959c7f21 Lowered sv_maxspeed to avoid acceleration issue. 2010-08-28 21:17:13 +02:00
Richard Helgeby 29b00035be Fixed function signatures. Windows only, linux servers don't need this update. 2010-08-28 21:11:23 +02:00
Richard Helgeby 760ee6acc3 Improved description of class nvgs attribute. 2010-08-06 15:19:26 +02:00