jenz
6255e871d3
now adding cvar to exclude fakeclients, afks and autism bots from being mother zombie, also cvar for how long people must be afk before they cant be mother zombie. also critically a cvar that says fakeclients, autismbots and afks can actually be mother zombie if less than this cvar amount of players are connected. with 3 real players its not good if they constantly are mother zombie, hence at a low player count we still allow afks, fakes and autismbots to be. this update was done by claude AI
2026-10-06 12:41:15 +02:00
jenz
572ced8387
had forgotten these two files
2026-08-15 12:36:00 +02:00
jenz
206bbfdd91
adding the zvolume and ambient features over here
2026-08-15 12:33:05 +02:00
zaCade
208ddb392d
ZR: Correct item_kevlar and add all other items.
2026-01-19 13:48:32 +01:00
zaCade
a28615c5fa
Read offset from gamedata instead of hardcoded.
2024-06-21 06:55:56 +02:00
zaCade
6334246ced
ZSpawn: Add auto zspawn.
2019-03-10 19:59:20 +01:00
zaCade
b1fda64d22
General: Add missing cvars to cfg.
2018-03-24 15:12:47 +01:00
zaCade
1e90596ddc
Forgot adding cvar to cfg. ;-;
2017-08-03 21:21:56 +02:00
BotoX
b09747346f
Various fixes and additions.
2017-05-01 23:59:38 +02:00
BotoX
022e232842
Merge branch 'master' of github.com:CSSZombieEscape/sm-zombiereloaded-3
2016-08-08 10:22:12 +02:00
BotoX
b286de5ce0
fixed napalm not disappearing and stop napalm from overlaying
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removed weaponalpha completly
replaced CBaseEntity::SetAbsVelocity with CBaseEntity::m_vecAbsVelocity
2016-08-08 10:20:23 +02:00
Oleg Tsvetkov
b67eff56ed
Fixed "Weapons menu zmarket loadout default" phrase.
2016-06-13 11:54:55 +03:00
BotoX
f177f78fe7
cleaned up last commit
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removed unnecessary dos2unix from make all
2016-06-12 14:07:44 +02:00
Oleg Tsvetkov
77b295fef8
Added Russian translation for new phrases.
2016-06-12 12:11:01 +03:00
BotoX
71d5c297d3
added anti longknife feature
2016-05-08 22:27:57 +02:00
BotoX
cea1b84965
fixed trigger OnStartTouch/OnEndTouch bug caused by TeleportEntity
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fixed reloading zombiereloaded plugin
reset player velocity on respawn (high speed in spec -> zspawn)
2016-05-08 03:10:25 +02:00
BotoX
2d1cdf7a36
added SharedPlugin code and SetNTVOptional()
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added public printing for zr_human, zr_infect and zr_zspawn_force command
fixed zombiereloaded changing player colors
updated sample cfg
updated makefile
2016-04-22 01:24:10 +02:00
BotoX
a732205f8c
properly fixed db0de91a18
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added message when zombie cycle ended
2016-03-01 23:36:47 +01:00
BotoX
3afde85238
reworked zmarket
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fixed kevlar bug
2016-02-12 04:16:59 +01:00
Richard Helgeby
3430e82b57
Normalize line endings.
2014-07-30 12:23:47 +03:00
Richard Helgeby
c61d29fd63
Fixed respawn module ignoring zr_respawn_team_zombie_world cvar. Improved description of zr_respawn_team_zombie_world.
2013-07-14 12:35:09 +02:00
Richard Helgeby
28e54c36a7
Added support for model with multiple skins (model_skin_index class attribute). Compiles, but not tested.
2013-04-25 09:50:08 +02:00
Richard Helgeby
5269107303
Added extra notes about LMV speed values.
2013-04-14 02:37:12 +02:00
Richard Helgeby
6de9b9de13
Implemented optional support for the ConfigList plugin. It will execute the "zr_post_exec" list right before post map configs if it exists. Example usage in randommode.cfg and swarm.cfg.
2013-01-17 09:36:54 +01:00
Richard Helgeby
5c980b5edc
Increased max class HP to 100,000. Added a few game mode configs.
2013-01-11 12:14:43 +01:00
Richard Helgeby
7f6b1fb938
Renamed zr_shield command to zshield so it's more chat command friendly.
2013-01-11 10:16:48 +01:00
Richard Helgeby
5b7d1b2ff3
Fixed immunity modes not obeying spawn protection. Implemented "kill" immunity mode.
2013-01-11 10:07:18 +01:00
Richard Helgeby
e53e8233f1
Added a few example config files for changing game mode in ZR.
2013-01-10 09:58:27 +01:00
Richard Helgeby
d87138977b
Implemented infection modes. Compiles, but not tested.
2013-01-10 06:21:30 +01:00
Richard Helgeby
ed4c628e81
Tuned class settings a bit. Zombies are stronger so that they survive open areas or one on one, but still vulnerable to large groups of humans.
2013-01-07 03:47:06 +01:00
Richard Helgeby
ab6bb6575f
Implemented shield immunity mode with zr_shield command.
2013-01-07 01:45:55 +01:00
Richard Helgeby
d0d1de8197
Added validation of immunity amount and cooldown settings. Cleaned up some comments in code and class config.
2013-01-06 00:25:57 +01:00
Richard Helgeby
666ac57836
Implemented delayed infection mode. Fixed immunity_cooldown attribute not loaded properly.
2013-01-05 22:58:43 +01:00
Richard Helgeby
d4a043a21b
Typo fix in class config.
2013-01-05 03:27:58 +01:00
Richard Helgeby
31c727f0a5
Implemented infect immunity mode. Debug messages are still enabled, and some parts aren't updated yet (compiler warnings).
2013-01-05 02:44:46 +01:00
Richard Helgeby
cd604c2f95
First draft of immunity modes. Compiles, but class commands and class editor is not updated.
2013-01-04 18:24:32 +01:00
Richard Helgeby
75518ba11a
Added knock back boost workaround for CS: GO, with cvar to disable it: zr_classes_csgo_knockback_boost. Side effects: Weaker and flying zombies, can be compensated with lower knock back.
2012-09-20 11:32:00 +02:00
Richard Helgeby
07084ced5a
Removed gamedata file, it's never used.
2012-07-04 19:09:30 +02:00
Richard Helgeby
3e6c2c62dd
Updated gamedata, patch list and changelog.
2012-07-04 17:09:10 +02:00
Richard Helgeby
ff72d5ad8d
Updated gamedata file. Thanks to psychonic and TnTSCS.
2012-07-03 16:46:15 +02:00
Richard Helgeby
4e68b52301
Updated to use new natives in cstrike extension instead of SDK calls. Requires SourceMod 1.4.0 or newer.
2012-01-28 19:12:33 +01:00
Richard Helgeby
ef175ca488
Small timer fixes. Added cvar zr_roundend_balance_teams. See details.
...
Added cvar for disabling team balancing on round end (for use with custom team balancer): zr_roundend_balance_teams. Disabling this will cause players to remain on their current team when a new round starts. If zombies win, everyone will remain on the terrorists team.
Fixed invalid handle error after a map change.
Fixed language code typo in translations.
Infection countdown is no longer displayed if the infection delay is just one second.
2011-12-27 09:05:27 +01:00
Richard Helgeby
776f149247
Added infection countdown. Backported from zr-dev:52955b169945 (655).
2011-12-26 17:45:08 +01:00
Richard Helgeby
b96b47b2a6
Updated gamedata file. Thanks to pillepallus.
2011-12-08 22:19:33 +01:00
Richard Helgeby
8dccf920f4
Removed format settings from spanish translation.
2011-06-29 17:20:06 +02:00
Richard Helgeby
79a954549e
Added spanish translation by Franc1sco.
2011-06-22 21:56:19 +02:00
Richard Helgeby
671b5aeb5f
Changed default speed method to LMV. Updated patch list and changelog.
2010-10-15 13:29:42 +02:00
Richard Helgeby
c7959c7f21
Lowered sv_maxspeed to avoid acceleration issue.
2010-08-28 21:17:13 +02:00
Richard Helgeby
29b00035be
Fixed function signatures. Windows only, linux servers don't need this update.
2010-08-28 21:11:23 +02:00
Richard Helgeby
760ee6acc3
Improved description of class nvgs attribute.
2010-08-06 15:19:26 +02:00