755 lines
		
	
	
		
			20 KiB
		
	
	
	
		
			SourcePawn
		
	
	
	
	
	
			
		
		
	
	
			755 lines
		
	
	
		
			20 KiB
		
	
	
	
		
			SourcePawn
		
	
	
	
	
	
#pragma semicolon 1
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#include <sourcemod>
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#include <sdkhooks>
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#include <sdktools>
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#include <cstrike>
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#include <zombiereloaded>
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#include <zr_tools>
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#include "TeamManager.inc"
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#include "zr_grenade_effects.inc"
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#pragma newdecls required
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#define VOTE_NO "###no###"
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#define VOTE_YES "###yes###"
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enum
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{
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	Hit_Undefined = -1,
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	Hit_NotAPlayer,
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	Hit_Teammate,
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	Hit_Enemy
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}
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ArrayList g_hLiveKnives = null;
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ConVar g_cvarKnifeDamage = null;
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ConVar g_cvarKnifeDamageHS = null;
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ConVar g_cvarKnifeTrail = null;
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ConVar g_cvarStartingKnivesMother = null;
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ConVar g_cvarStartingKnives = null;
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ConVar g_cvarMaxKnives = null;
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ConVar g_cvarKnifeRegenTime = null;
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ConVar g_cvarVotePercent = null;
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Handle g_hNotifyTimer = null;
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Handle g_hKnifeRegenerationTimer[MAXPLAYERS + 1] = { null, ... };
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bool g_bLoadedLate = false;
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bool g_bEnabled = false;
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bool g_bInWarmup = false;
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bool g_bTeamManagerLoaded = false;
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bool g_bIgnoredFirstUpdate[MAXPLAYERS + 1] = { false, ... };
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int g_iTimeUntilNextKnife[MAXPLAYERS + 1] = { -1, ... };
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int g_iPlayerKnives[MAXPLAYERS + 1] = { 0, ... };
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int g_iKnifeModelIdx = 0;
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int g_iLastKnifeDeath = 0;
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public Plugin myinfo =
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{
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	name = "Fun Mode",
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	author = "Obus, idea by D()G@N",
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	description = "",
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	version = "1.1.2",
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	url = ""
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}
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public APLRes AskPluginLoad2(Handle hThis, bool bLoadedLate, char[] error, int err_max)
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{
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	g_bLoadedLate = bLoadedLate;
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	return APLRes_Success;
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}
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public void OnPluginStart()
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{
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	LoadTranslations("common.phrases");
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	LoadTranslations("basevotes.phrases");
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	g_hLiveKnives = new ArrayList(2);
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	g_cvarKnifeDamage = CreateConVar("sm_funmode_knifedamage", "10", "How much damage a knife hit shall deal");
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	g_cvarKnifeDamageHS = CreateConVar("sm_funmode_knifedamagehs", "20", "How much damage a knife headshot shall deal");
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	g_cvarKnifeTrail = CreateConVar("sm_funmode_knifetrail", "1", "Enables knife trails");
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	g_cvarStartingKnivesMother = CreateConVar("sm_funmode_startingknivesmother", "3", "How many knives mother zm shall spawn with");
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	g_cvarStartingKnives = CreateConVar("sm_funmode_startingknives", "0", "How many knives normal zm shall spawn with");
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	g_cvarMaxKnives = CreateConVar("sm_funmode_maxknives", "5", "Maximum number of knives a zm can carry");
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	g_cvarKnifeRegenTime = CreateConVar("sm_funmode_regentime", "45", "How long it takes to regenerate 1 knife");
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	g_cvarVotePercent = CreateConVar("sm_funmode_votepercent", "0.6", "Percentage of votes requires to enable FunMode");
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	AutoExecConfig(true, "plugin.FunMode");
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	g_cvarMaxKnives.AddChangeHook(ConVarChanged_Max_Regen);
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	g_cvarKnifeRegenTime.AddChangeHook(ConVarChanged_Max_Regen);
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	HookEvent("player_death", EventHook_PlayerDeath, EventHookMode_Pre);
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	HookEvent("player_spawn", EventHook_PlayerSpawn, EventHookMode_Post);
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	g_hNotifyTimer = CreateTimer(0.25, Timer_UpdateKnives, _, TIMER_REPEAT);
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	AddNormalSoundHook(NormalSHook_SmokeImpact);
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}
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public void OnAllPluginsLoaded()
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{
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	g_bTeamManagerLoaded = LibraryExists("TeamManager");
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	if (!g_bLoadedLate)
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		return;
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	if (!g_bTeamManagerLoaded || (g_bTeamManagerLoaded && !TeamManager_InWarmup()))
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	{
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		CreateTimer(1.0, Timer_OnWarmupEnd, _, TIMER_REPEAT|TIMER_FLAG_NO_MAPCHANGE);
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	}
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}
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public void OnLibraryAdded(const char[] sName)
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{
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	if (!strcmp(sName, "TeamManager", false))
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		g_bTeamManagerLoaded = true;
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}
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public void OnLibraryRemoved(const char[] sName)
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{
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	if (!strcmp(sName, "TeamManager", false))
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		g_bTeamManagerLoaded = false;
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}
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public void OnPluginEnd()
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{
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	if (g_hNotifyTimer != null)
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		delete g_hNotifyTimer;
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	for (int i = 1; i <= MaxClients; i++)
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	{
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		if (!IsClientInGame(i) || IsFakeClient(i))
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			continue;
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		OnClientDisconnect(i);
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	}
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	UnhookEvent("player_death", EventHook_PlayerDeath, EventHookMode_Pre);
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	UnhookEvent("player_spawn", EventHook_PlayerSpawn, EventHookMode_Post);
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	g_cvarMaxKnives.RemoveChangeHook(ConVarChanged_Max_Regen);
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	g_cvarKnifeRegenTime.RemoveChangeHook(ConVarChanged_Max_Regen);
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}
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public Action ZR_OnGrenadeEffect(int client, int grenade)
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{
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	if (!g_bEnabled)
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		return Plugin_Continue;
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	if (!IsValidClient(client) || !IsValidEntity(grenade))
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		return Plugin_Continue;
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	if (g_hLiveKnives.FindValue(grenade) != -1)
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		return Plugin_Stop;
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	return Plugin_Continue;
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}
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public void OnMapStart()
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{
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	if (g_bTeamManagerLoaded)
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		g_bInWarmup = true;
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	g_iKnifeModelIdx = PrecacheModel("models/weapons/w_knife_t.mdl");
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	for (int i = 0; i < MAXPLAYERS + 1; i++)
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	{
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		g_bIgnoredFirstUpdate[i] = false;
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	}
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}
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public void OnMapEnd()
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{
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	for (int i = 1; i <= MaxClients; i++)
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	{
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		if (g_hKnifeRegenerationTimer[i] != null)
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			delete g_hKnifeRegenerationTimer[i];
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	}
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}
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public void OnClientPutInServer(int client)
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{
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	if (!g_bEnabled)
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		return;
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	if (g_hKnifeRegenerationTimer[client] != null)
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		delete g_hKnifeRegenerationTimer[client];
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	g_iPlayerKnives[client] = 0;
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	g_bIgnoredFirstUpdate[client] = false;
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}
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public Action EventHook_PlayerSpawn(Event hEvent, const char[] sName, bool bDontBroadcast)
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{
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	if (!g_bEnabled || g_bInWarmup)
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		return;
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	int serial = GetClientSerial(GetClientOfUserId(GetEventInt(hEvent, "userid")));
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	CreateTimer(1.0, EventHook_PlayerSpawnPost, serial);
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}
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public Action EventHook_PlayerSpawnPost(Handle hTimer, int serial)
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{
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	int client = GetClientFromSerial(serial);
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	if (!client || !IsClientInGame(client) || GetClientTeam(client) != CS_TEAM_CT)
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		return;
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	int ent = GivePlayerItem(client, "weapon_smokegrenade");
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	EquipPlayerWeapon(client, ent);
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}
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public void OnClientDisconnect(int client)
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{
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	if (g_hKnifeRegenerationTimer[client] != null)
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		delete g_hKnifeRegenerationTimer[client];
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	g_iPlayerKnives[client] = 0;
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	g_bIgnoredFirstUpdate[client] = false;
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}
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public void OnEntityCreated(int entity, const char[] sClassName)
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{
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	if (!g_bEnabled)
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		return;
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	if (!strncmp(sClassName[7], "knife", 5))
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		RequestFrame(RequestFrame_OnEntityCreated_Knife, entity);
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	if (!strcmp(sClassName, "smokegrenade_projectile"))
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		RequestFrame(RequestFrame_OnEntityCreated_SmokeProjectile, entity);
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}
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public void RequestFrame_OnEntityCreated_SmokeProjectile(int entity)
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{
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	if (!IsValidEntity(entity))
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		return;
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	if (g_hLiveKnives.FindValue(entity) == -1)
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		return;
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	SetEntProp(entity, Prop_Send, "m_CollisionGroup", 0, 4);
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}
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public void RequestFrame_OnEntityCreated_Knife(int entity)
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{
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	if (!IsValidEntity(entity))
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		return;
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	if (!HasEntProp(entity, Prop_Send, "m_hOwnerEntity"))
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		return;
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	int iOwner = GetEntPropEnt(entity, Prop_Send, "m_hOwnerEntity");
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	if (!IsValidClient(iOwner))
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		return;
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	g_bIgnoredFirstUpdate[iOwner] = false;
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}
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public void OnEntityDestroyed(int entity)
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{
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	int idx = -1;
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	if ((idx = g_hLiveKnives.FindValue(entity)) != -1)
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		g_hLiveKnives.Erase(idx);
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}
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public void ZR_OnClientInfected(int client, int attacker, bool bMotherInfect, bool bRespawnOverride, bool bRespawn)
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{
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	if (!g_bEnabled)
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		return;
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	if (bMotherInfect)
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	{
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		int iCurHealth = GetClientHealth(client);
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		SetEntProp(client, Prop_Send, "m_iHealth", iCurHealth * 2);
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		g_iPlayerKnives[client] = g_cvarStartingKnivesMother.IntValue;
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	}
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	else
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	{
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		g_iPlayerKnives[client] = g_cvarStartingKnives.IntValue;
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	}
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	if (g_hKnifeRegenerationTimer[client] != null)
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	{
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		delete g_hKnifeRegenerationTimer[client];
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		g_hKnifeRegenerationTimer[client] = null;
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	}
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	g_hKnifeRegenerationTimer[client] = CreateTimer(g_cvarKnifeRegenTime.FloatValue, Timer_RegenerateKnives, client, TIMER_REPEAT|TIMER_FLAG_NO_MAPCHANGE);
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	g_iTimeUntilNextKnife[client] = GetTime() + g_cvarKnifeRegenTime.IntValue;
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}
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public void TeamManager_WarmupEnd()
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{
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	g_bInWarmup = false;
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	if (!g_bEnabled)
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		CreateTimer(1.0, Timer_OnWarmupEnd, _, TIMER_REPEAT|TIMER_FLAG_NO_MAPCHANGE);
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}
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public Action OnPlayerRunCmd(int client, int &buttons)
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{
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	static float fLastSecondaryAttack[MAXPLAYERS + 1];
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	if (!g_bEnabled)
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		return Plugin_Continue;
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	if (!(buttons & IN_ATTACK2) || !IsValidClient(client) || !ZR_IsClientZombie(client))
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		return Plugin_Continue;
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	int iKnife = GetPlayerWeaponSlot(client, CS_SLOT_KNIFE);
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	if (iKnife <= 0)
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		return Plugin_Continue;
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	char sWeapon[32];
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	GetClientWeapon(client, sWeapon, sizeof(sWeapon));
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	if (strncmp(sWeapon[7], "knife", 5))
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		return Plugin_Continue;
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	float fNextSecondaryAttack = GetEntPropFloat(iKnife, Prop_Send, "m_flNextSecondaryAttack");
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	if (fNextSecondaryAttack == fLastSecondaryAttack[client] || !g_bIgnoredFirstUpdate[client])
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	{
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		g_bIgnoredFirstUpdate[client] = true;
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		return Plugin_Continue;
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	}
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	fLastSecondaryAttack[client] = fNextSecondaryAttack;
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	DispatchKnife(client);
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	return Plugin_Continue;
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}
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public Action EventHook_PlayerDeath(Event hEvent, const char[] sName, bool bDontBroadcast)
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{
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	if (!g_bEnabled)
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		return Plugin_Continue;
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	int victim = GetClientOfUserId(hEvent.GetInt("userid"));
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	char sWeapon[32];
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	hEvent.GetString("weapon", sWeapon, sizeof(sWeapon));
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	if (victim == g_iLastKnifeDeath)
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	{
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		g_iLastKnifeDeath = 0;
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		return Plugin_Handled;
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	}
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	return Plugin_Continue;
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}
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public Action Timer_OnWarmupEnd(Handle hThis)
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{
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	static int iTimePassed = 0;
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	static bool bDelayed = false;
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	if (iTimePassed++ >= 5)
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	{
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		if (IsVoteInProgress())
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		{
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			iTimePassed = 0;
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			bDelayed = true;
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			PrintCenterTextAll("FunMode vote delayed, retrying in %d", 5);
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			return Plugin_Continue;
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		}
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		Menu hFunModeVote = new Menu(MenuHandler_FunModeVote);
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		hFunModeVote.SetTitle("Enable Freezenades vs Throwing Knives?");
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		hFunModeVote.AddItem(VOTE_YES, "Yes");
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		hFunModeVote.AddItem(VOTE_NO, "No");
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		hFunModeVote.OptionFlags = MENUFLAG_BUTTON_NOVOTE;
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		hFunModeVote.ExitButton = false;
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		hFunModeVote.DisplayVoteToAll(20);
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		bDelayed = false;
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		iTimePassed = 0;
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		return Plugin_Stop;
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	}
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	if (!bDelayed)
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		PrintCenterTextAll("FunMode vote in %d", 6 - iTimePassed);
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	else
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		PrintCenterTextAll("FunMode vote delayed, retrying in %d", 6 - iTimePassed);
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	return Plugin_Continue;
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}
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public int MenuHandler_FunModeVote(Menu menu, MenuAction action, int param1, int param2) //i copypasted it again mom look
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{
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	if (action == MenuAction_End)
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	{
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		delete menu;
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	}
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	else if (action == MenuAction_DisplayItem)
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	{
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		char display[64];
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		menu.GetItem(param2, "", 0, _, display, sizeof(display));
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	 	if (strcmp(display, VOTE_NO) == 0 || strcmp(display, VOTE_YES) == 0)
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	 	{
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			char buffer[255];
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			Format(buffer, sizeof(buffer), "%T", display, param1);
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			return RedrawMenuItem(buffer);
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		}
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	}
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	else if (action == MenuAction_VoteCancel && param1 == VoteCancel_NoVotes)
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	{
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		PrintToChatAll("[SM] %t", "No Votes Cast");
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	}
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	else if (action == MenuAction_VoteEnd)
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	{
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		char item[64], display[64];
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		float percent, limit;
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		int votes, totalVotes;
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		GetMenuVoteInfo(param2, votes, totalVotes);
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		menu.GetItem(param1, item, sizeof(item), _, display, sizeof(display));
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		if (strcmp(item, VOTE_NO) == 0)
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		{
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			votes = totalVotes - votes;
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		}
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		limit = g_cvarVotePercent.FloatValue;
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		percent = float(votes) / float(totalVotes);
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		if ((strcmp(item, VOTE_YES) == 0 && FloatCompare(percent, limit) < 0) || strcmp(item, VOTE_NO) == 0)
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		{
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			PrintToChatAll("[SM] %t", "Vote Failed", RoundToNearest(100.0 * limit), RoundToNearest(100.0 * percent), totalVotes);
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		}
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		else
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		{
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			g_bEnabled = true;
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			ServerCommand("exec funmodeload");
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			PrintToChatAll("[SM] %t", "Vote Successful", RoundToNearest(100.0 * percent), totalVotes);
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			PrintCenterTextAll("FunMode vote passed!");
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 | 
						|
			// Give all CTs smokegrenades
 | 
						|
			for (int i = 1; i <= MaxClients; i++)
 | 
						|
			{
 | 
						|
				if (!IsClientInGame(i) || GetClientTeam(i) != CS_TEAM_CT)
 | 
						|
					continue;
 | 
						|
 | 
						|
				int ent = GivePlayerItem(i, "weapon_smokegrenade");
 | 
						|
				EquipPlayerWeapon(i, ent);
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	return 0;
 | 
						|
}
 | 
						|
 | 
						|
public Action Timer_UpdateKnives(Handle hThis)
 | 
						|
{
 | 
						|
	if (!g_bEnabled)
 | 
						|
		return Plugin_Continue;
 | 
						|
 | 
						|
	if (IsVoteInProgress())
 | 
						|
		return Plugin_Continue;
 | 
						|
 | 
						|
	for (int i = 1; i <= MaxClients; i++)
 | 
						|
	{
 | 
						|
		if (!IsValidClient(i) || IsFakeClient(i))
 | 
						|
			continue;
 | 
						|
 | 
						|
		if (!ZR_IsClientZombie(i))
 | 
						|
			continue;
 | 
						|
 | 
						|
		if (g_hKnifeRegenerationTimer[i] != null)
 | 
						|
			PrintHintText(i, "Throwing knives: %d/%d [%d]", g_iPlayerKnives[i], g_cvarMaxKnives.IntValue, g_iTimeUntilNextKnife[i] - GetTime());
 | 
						|
		else
 | 
						|
			PrintHintText(i, "Throwing knives: %d/%d", g_iPlayerKnives[i], g_cvarMaxKnives.IntValue);
 | 
						|
 | 
						|
		StopSound(i, SNDCHAN_STATIC, "UI/hint.wav");
 | 
						|
	}
 | 
						|
 | 
						|
	return Plugin_Continue;
 | 
						|
}
 | 
						|
 | 
						|
public Action NormalSHook_SmokeImpact(int clients[MAXPLAYERS], int &numClients, char sample[PLATFORM_MAX_PATH], int &entity, int &channel, float &volume, int &level, int &pitch, int &flags, char soundEntry[PLATFORM_MAX_PATH], int &seed)
 | 
						|
{
 | 
						|
	if (!g_bEnabled)
 | 
						|
		return Plugin_Continue;
 | 
						|
 | 
						|
	int idx = -1;
 | 
						|
 | 
						|
	if ((idx = g_hLiveKnives.FindValue(entity)) != -1 && !strncmp(sample, "weapons/smokegrenade/grenade_hit", 32))
 | 
						|
	{
 | 
						|
		int iHitType = g_hLiveKnives.Get(idx, 1, false);
 | 
						|
 | 
						|
		switch (iHitType)
 | 
						|
		{
 | 
						|
			case Hit_Undefined, Hit_Teammate:
 | 
						|
			{
 | 
						|
				return Plugin_Handled;
 | 
						|
			}
 | 
						|
 | 
						|
			case Hit_NotAPlayer:
 | 
						|
			{
 | 
						|
				return Plugin_Continue;
 | 
						|
			}
 | 
						|
 | 
						|
			case Hit_Enemy:
 | 
						|
			{
 | 
						|
				EmitSoundToAll("physics/flesh/flesh_impact_bullet4.wav", entity, channel, level, flags, volume, pitch);
 | 
						|
				return Plugin_Handled;
 | 
						|
			}
 | 
						|
 | 
						|
			default:
 | 
						|
			{
 | 
						|
				return Plugin_Continue; //monkaS
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	return Plugin_Continue;
 | 
						|
}
 | 
						|
 | 
						|
void DispatchKnife(int iOwner)
 | 
						|
{
 | 
						|
	if (g_iPlayerKnives[iOwner] <= 0)
 | 
						|
		return;
 | 
						|
 | 
						|
	int iKnife = CreateEntityByName("smokegrenade_projectile");
 | 
						|
 | 
						|
	if (iKnife <= 0 || !DispatchSpawn(iKnife))
 | 
						|
		return;
 | 
						|
 | 
						|
	SetEntPropEnt(iKnife, Prop_Send, "m_hOwnerEntity", iOwner);
 | 
						|
	SetEntPropEnt(iKnife, Prop_Send, "m_hThrower", iOwner);
 | 
						|
	SetEntProp(iKnife, Prop_Send, "m_iTeamNum", GetClientTeam(iOwner));
 | 
						|
	SetEntProp(iKnife, Prop_Send, "m_nModelIndex", g_iKnifeModelIdx);
 | 
						|
	SetEntPropFloat(iKnife, Prop_Send, "m_flModelScale", 1.0);
 | 
						|
	SetEntPropFloat(iKnife, Prop_Send, "m_flElasticity", 0.2);
 | 
						|
	SetEntPropFloat(iKnife, Prop_Data, "m_flGravity", 1.0);
 | 
						|
 | 
						|
	float vecOrigin[3];
 | 
						|
	float vecAngles[3];
 | 
						|
	float vecVelocity[3];
 | 
						|
	float vecOwnerVelocity[3];
 | 
						|
	float vecKnifeSpin[3] = { 2000.0, 0.0, 0.0 };
 | 
						|
 | 
						|
	GetClientEyePosition(iOwner, vecOrigin);
 | 
						|
	GetClientEyeAngles(iOwner, vecAngles);
 | 
						|
	GetAngleVectors(vecAngles, vecVelocity, NULL_VECTOR, NULL_VECTOR);
 | 
						|
	ScaleVector(vecVelocity, 2000.0);
 | 
						|
	GetEntPropVector(iOwner, Prop_Data, "m_vecVelocity", vecOwnerVelocity);
 | 
						|
	AddVectors(vecVelocity, vecOwnerVelocity, vecVelocity);
 | 
						|
	SetEntPropVector(iKnife, Prop_Data, "m_vecAngVelocity", vecKnifeSpin);
 | 
						|
 | 
						|
	SetEntProp(iKnife, Prop_Data, "m_nNextThinkTick", -1);
 | 
						|
	DispatchKeyValue(iKnife, "OnUser1", "!self,Kill,,10.0,-1");
 | 
						|
	AcceptEntityInput(iKnife, "FireUser1");
 | 
						|
 | 
						|
	if (g_cvarKnifeTrail.BoolValue)
 | 
						|
	{
 | 
						|
		int iColor[4] = { 255, ... };
 | 
						|
		TE_SetupBeamFollow(iKnife, PrecacheModel("sprites/bluelaser1.vmt"),	0, 0.5, 8.0, 1.0, 0, iColor);
 | 
						|
		TE_SendToAll();
 | 
						|
	}
 | 
						|
 | 
						|
	TeleportEntity(iKnife, vecOrigin, vecAngles, vecVelocity);
 | 
						|
	SDKHook(iKnife, SDKHook_Touch, SDKHookCB_OnKnifeStartTouch);
 | 
						|
 | 
						|
	g_iPlayerKnives[iOwner]--;
 | 
						|
 | 
						|
	//PrintToServer("[DispatchKnife] %N threw knife %d | %d remaining", iOwner, iKnife, g_iPlayerKnives[iOwner]);
 | 
						|
	g_hLiveKnives.Set(g_hLiveKnives.Push(iKnife), Hit_Undefined, 1, false);
 | 
						|
 | 
						|
	if (g_hKnifeRegenerationTimer[iOwner] == null)
 | 
						|
	{
 | 
						|
		g_hKnifeRegenerationTimer[iOwner] = CreateTimer(g_cvarKnifeRegenTime.FloatValue, Timer_RegenerateKnives, iOwner, TIMER_REPEAT|TIMER_FLAG_NO_MAPCHANGE);
 | 
						|
		g_iTimeUntilNextKnife[iOwner] = GetTime() + g_cvarKnifeRegenTime.IntValue;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
public Action SDKHookCB_OnKnifeStartTouch(int iKnife, int iHitEntity)
 | 
						|
{
 | 
						|
	if (IsValidClient(iHitEntity))
 | 
						|
	{
 | 
						|
		int iAttacker = GetEntPropEnt(iKnife, Prop_Send, "m_hThrower");
 | 
						|
 | 
						|
		if (!IsValidClient(iAttacker))
 | 
						|
		{
 | 
						|
			AcceptEntityInput(iKnife, "Kill");
 | 
						|
			return Plugin_Continue;
 | 
						|
		}
 | 
						|
 | 
						|
		if (iHitEntity == iAttacker)
 | 
						|
			return Plugin_Continue;
 | 
						|
 | 
						|
		if (GetClientTeam(iAttacker) == GetClientTeam(iHitEntity))
 | 
						|
		{
 | 
						|
			int idx = -1;
 | 
						|
 | 
						|
			if ((idx = g_hLiveKnives.FindValue(iKnife)) != -1)
 | 
						|
				g_hLiveKnives.Set(idx, Hit_Teammate, 1, false);
 | 
						|
 | 
						|
			SetEntProp(iKnife, Prop_Send, "m_CollisionGroup", 2, 4);
 | 
						|
			CreateTimer(0.050, Timer_KillKnife, iKnife, TIMER_FLAG_NO_MAPCHANGE);
 | 
						|
			return Plugin_Continue;
 | 
						|
		}
 | 
						|
 | 
						|
		int idx = -1;
 | 
						|
 | 
						|
		if ((idx = g_hLiveKnives.FindValue(iKnife)) != -1)
 | 
						|
			g_hLiveKnives.Set(idx, Hit_Enemy, 1, false);
 | 
						|
 | 
						|
		int iDamageToDeal = g_cvarKnifeDamage.IntValue;
 | 
						|
		float vecVictimEyePos[3];
 | 
						|
		float vecKnifeOrigin[3];
 | 
						|
		float vecAttackerOrigin[3];
 | 
						|
 | 
						|
		GetClientEyePosition(iHitEntity, vecVictimEyePos);
 | 
						|
		GetEntPropVector(iKnife, Prop_Send, "m_vecOrigin", vecKnifeOrigin);
 | 
						|
		GetClientAbsOrigin(iAttacker, vecAttackerOrigin);
 | 
						|
 | 
						|
		Handle hDamageMsg = StartMessageOne("Damage", iHitEntity, USERMSG_RELIABLE);
 | 
						|
		BfWriteByte(hDamageMsg, iDamageToDeal);
 | 
						|
		BfWriteVecCoord(hDamageMsg, vecAttackerOrigin);
 | 
						|
		EndMessage();
 | 
						|
 | 
						|
		float fDistToEyePos = GetVectorDistance(vecKnifeOrigin, vecVictimEyePos);
 | 
						|
		bool bHeadShot = fDistToEyePos <= 22.5; //close enough :^)
 | 
						|
		iDamageToDeal = bHeadShot ? g_cvarKnifeDamageHS.IntValue : iDamageToDeal;
 | 
						|
 | 
						|
		int iVictimHealth = GetClientHealth(iHitEntity);
 | 
						|
 | 
						|
		if (iVictimHealth - iDamageToDeal <= 0)
 | 
						|
		{
 | 
						|
			g_iLastKnifeDeath = iHitEntity;
 | 
						|
 | 
						|
			ForcePlayerSuicide(iHitEntity);
 | 
						|
 | 
						|
			Event hPlayerDeathEvent = CreateEvent("player_death");
 | 
						|
			hPlayerDeathEvent.SetInt("userid", GetClientUserId(iHitEntity));
 | 
						|
			hPlayerDeathEvent.SetInt("attacker", GetClientUserId(iAttacker));
 | 
						|
			hPlayerDeathEvent.SetString("weapon", "throwing_knife");
 | 
						|
			hPlayerDeathEvent.SetBool("headshot", bHeadShot);
 | 
						|
			hPlayerDeathEvent.Fire();
 | 
						|
		}
 | 
						|
		else
 | 
						|
		{
 | 
						|
			SetEntProp(iHitEntity, Prop_Send, "m_iHealth", iVictimHealth - iDamageToDeal);
 | 
						|
 | 
						|
			Event hPlayerHurtEvent = CreateEvent("player_hurt");
 | 
						|
			hPlayerHurtEvent.SetInt("userid", GetClientUserId(iHitEntity));
 | 
						|
			hPlayerHurtEvent.SetInt("attacker", GetClientUserId(iAttacker));
 | 
						|
			hPlayerHurtEvent.SetInt("health", iVictimHealth - iDamageToDeal);
 | 
						|
			hPlayerHurtEvent.SetInt("armor", GetClientArmor(iHitEntity));
 | 
						|
			hPlayerHurtEvent.SetString("weapon", "throwing_knife");
 | 
						|
			hPlayerHurtEvent.SetInt("dmg_health", iDamageToDeal);
 | 
						|
			hPlayerHurtEvent.SetInt("dmg_armor", 0);
 | 
						|
			hPlayerHurtEvent.SetInt("hitgroup", bHeadShot?1:2);
 | 
						|
			hPlayerHurtEvent.Fire();
 | 
						|
		}
 | 
						|
 | 
						|
		SetEntPropFloat(iHitEntity, Prop_Send, "m_flStamina", 1000.0); // ¯\_(?)_/¯
 | 
						|
 | 
						|
		SetEntProp(iKnife, Prop_Send, "m_CollisionGroup", 2, 4);
 | 
						|
		CreateTimer(0.050, Timer_KillKnife, iKnife, TIMER_FLAG_NO_MAPCHANGE);
 | 
						|
 | 
						|
		return Plugin_Continue;
 | 
						|
	}
 | 
						|
 | 
						|
	char sClsName[64];
 | 
						|
 | 
						|
	GetEntityClassname(iHitEntity, sClsName, sizeof(sClsName));
 | 
						|
 | 
						|
	if (!strncmp(sClsName, "trigger_", 8) || !strncmp(sClsName, "func_", 5))
 | 
						|
		return Plugin_Continue;
 | 
						|
 | 
						|
	int idx = -1;
 | 
						|
 | 
						|
	if ((idx = g_hLiveKnives.FindValue(iKnife)) != -1)
 | 
						|
		g_hLiveKnives.Set(idx, Hit_NotAPlayer, 1, false);
 | 
						|
 | 
						|
	SetEntProp(iKnife, Prop_Send, "m_CollisionGroup", 2, 4);
 | 
						|
	CreateTimer(0.050, Timer_KillKnife, iKnife, TIMER_FLAG_NO_MAPCHANGE);
 | 
						|
 | 
						|
	return Plugin_Continue;
 | 
						|
}
 | 
						|
 | 
						|
public Action Timer_KillKnife(Handle hTimer, int iKnife)
 | 
						|
{
 | 
						|
	if (!IsValidEntity(iKnife))
 | 
						|
		return Plugin_Handled;
 | 
						|
 | 
						|
	AcceptEntityInput(iKnife, "Kill");
 | 
						|
 | 
						|
	return Plugin_Handled;
 | 
						|
}
 | 
						|
 | 
						|
public Action Timer_RegenerateKnives(Handle hTimer, int iOwner)
 | 
						|
{
 | 
						|
	if (!g_bEnabled)
 | 
						|
		return Plugin_Continue;
 | 
						|
 | 
						|
	g_iPlayerKnives[iOwner]++;
 | 
						|
 | 
						|
	if (g_iPlayerKnives[iOwner] >= g_cvarMaxKnives.IntValue)
 | 
						|
	{
 | 
						|
		g_hKnifeRegenerationTimer[iOwner] = null;
 | 
						|
		return Plugin_Stop;
 | 
						|
	}
 | 
						|
 | 
						|
	g_iTimeUntilNextKnife[iOwner] = GetTime() + g_cvarKnifeRegenTime.IntValue;
 | 
						|
 | 
						|
	return Plugin_Continue;
 | 
						|
}
 | 
						|
 | 
						|
public void ConVarChanged_Max_Regen(ConVar cvar, const char[] sOldVal, const char[] sNewVal)
 | 
						|
{
 | 
						|
	if (!g_bEnabled)
 | 
						|
		return;
 | 
						|
 | 
						|
	if (cvar == g_cvarMaxKnives)
 | 
						|
	{
 | 
						|
		int iNewVal = StringToInt(sNewVal);
 | 
						|
 | 
						|
		for (int i = 0; i <= MaxClients; i++)
 | 
						|
		{
 | 
						|
			if (g_iPlayerKnives[i] <= iNewVal)
 | 
						|
				continue;
 | 
						|
 | 
						|
			g_iPlayerKnives[i] = iNewVal;
 | 
						|
		}
 | 
						|
	}
 | 
						|
	else
 | 
						|
	{
 | 
						|
		float fNewVal = StringToFloat(sNewVal);
 | 
						|
 | 
						|
		for (int i = 0; i <= MaxClients; i++)
 | 
						|
		{
 | 
						|
			if (g_hKnifeRegenerationTimer[i] == null)
 | 
						|
				continue;
 | 
						|
 | 
						|
			delete g_hKnifeRegenerationTimer[i];
 | 
						|
			g_hKnifeRegenerationTimer[i] = CreateTimer(fNewVal, Timer_RegenerateKnives, i, TIMER_REPEAT|TIMER_FLAG_NO_MAPCHANGE);
 | 
						|
			g_iTimeUntilNextKnife[i] = GetTime() + g_cvarKnifeRegenTime.IntValue;
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
stock bool IsValidClient(int client)
 | 
						|
{
 | 
						|
	return (client > 0 && client <= MaxClients && IsClientInGame(client) && IsPlayerAlive(client));
 | 
						|
}
 |