sm-plugins/_ItemSpawn/scripting/ItemSpawn.sp

1660 lines
73 KiB
SourcePawn

#include <sourcemod>
#include <sdktools>
#include <zombiereloaded>
#pragma semicolon 1
#pragma newdecls required
int g_iCounter = 0;
int g_iConsole;
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public Plugin myinfo =
{
name = "ItemSpawn",
author = "Neon",
description = "",
version = "1.1",
url = "https://steamcommunity.com/id/n3ontm"
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void OnPluginStart()
{
HookEvent("round_start", OnRoundStart, EventHookMode_Post);
RegAdminCmd("sm_vortigaunt", Command_Vortigaunt, ADMFLAG_KICK);
RegAdminCmd("sm_balrog", Command_Balrog, ADMFLAG_KICK);
RegAdminCmd("sm_tnt", Command_TNT, ADMFLAG_KICK);
RegAdminCmd("sm_humandog", Command_HumanDog, ADMFLAG_KICK);
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void OnMapStart()
{
PrecacheModel("models/props/cs_militia/crate_extrasmallmill.mdl");
// Vortigaunt
PrecacheModel("models/vortigaunt_slave.mdl");
// Balrog
AddFileToDownloadsTable("models/player/slow/amberlyn/lotr/balrog/balrog_rafuron_hannibal.dx80.vtx");
AddFileToDownloadsTable("models/player/slow/amberlyn/lotr/balrog/balrog_rafuron_hannibal.dx90.vtx");
AddFileToDownloadsTable("models/player/slow/amberlyn/lotr/balrog/balrog_rafuron_hannibal.mdl");
AddFileToDownloadsTable("models/player/slow/amberlyn/lotr/balrog/balrog_rafuron_hannibal.sw.vtx");
AddFileToDownloadsTable("models/player/slow/amberlyn/lotr/balrog/balrog_rafuron_hannibal.vvd");
AddFileToDownloadsTable("materials/models/player/slow/amberlyn/lotr/balrog/slow_body.vmt");
AddFileToDownloadsTable("materials/models/player/slow/amberlyn/lotr/balrog/slow_body.vtf");
AddFileToDownloadsTable("materials/models/player/slow/amberlyn/lotr/balrog/slow_body_2.vmt");
AddFileToDownloadsTable("materials/models/player/slow/amberlyn/lotr/balrog/slow_eyes.vmt");
AddFileToDownloadsTable("materials/models/player/slow/amberlyn/lotr/balrog/slow_weapon.vmt");
AddFileToDownloadsTable("materials/models/player/slow/amberlyn/lotr/balrog/slow_weapon.vtf");
AddFileToDownloadsTable("materials/models/player/slow/amberlyn/lotr/balrog/slow_weapon_blade.vmt");
AddFileToDownloadsTable("materials/models/player/slow/amberlyn/lotr/balrog/slow_weapon_bump.vtf");
AddFileToDownloadsTable("materials/models/player/slow/amberlyn/lotr/balrog/slow_wings.vmt");
PrecacheModel("models/player/slow/amberlyn/lotr/balrog/balrog_rafuron_hannibal.mdl");
AddFileToDownloadsTable("sound/unloze/balrog_scream.mp3");
// TNT
AddFileToDownloadsTable("models/props/furnitures/humans/barrel01b.dx80.vtx");
AddFileToDownloadsTable("models/props/furnitures/humans/barrel01b.dx90.vtx");
AddFileToDownloadsTable("models/props/furnitures/humans/barrel01b.mdl");
AddFileToDownloadsTable("models/props/furnitures/humans/barrel01b.phy");
AddFileToDownloadsTable("models/props/furnitures/humans/barrel01b.sw.vtx");
AddFileToDownloadsTable("models/props/furnitures/humans/barrel01b.vvd");
AddFileToDownloadsTable("materials/models/barrel01b/wood_barrel01b.vmt");
AddFileToDownloadsTable("materials/models/barrel01b/wood_barrel01b.vtf");
AddFileToDownloadsTable("materials/models/barrel01b/wood_barrel01b_broken.vmt");
AddFileToDownloadsTable("materials/models/barrel01b/wood_barrel01b_no_metal.vtf");
PrecacheModel("models/props/furnitures/humans/barrel01b.mdl");
// Dog
AddFileToDownloadsTable("models/player/pil/re1/dog/dog_pil.dx80.vtx");
AddFileToDownloadsTable("models/player/pil/re1/dog/dog_pil.dx90.vtx");
AddFileToDownloadsTable("models/player/pil/re1/dog/dog_pil.mdl");
AddFileToDownloadsTable("models/player/pil/re1/dog/dog_pil.phy");
AddFileToDownloadsTable("models/player/pil/re1/dog/dog_pil.sw.vtx");
AddFileToDownloadsTable("models/player/pil/re1/dog/dog_pil.vvd");
AddFileToDownloadsTable("materials/models/player/pil/re1/dog/0000a.vmt");
AddFileToDownloadsTable("materials/models/player/pil/re1/dog/0000a.vtf");
PrecacheModel("models/player/pil/re1/dog/dog_pil.mdl");
AddFileToDownloadsTable("models/poo/curlygpoo.dx80.vtx");
AddFileToDownloadsTable("models/poo/curlygpoo.dx90.vtx");
AddFileToDownloadsTable("models/poo/curlygpoo.mdl");
AddFileToDownloadsTable("models/poo/curlygpoo.phy");
AddFileToDownloadsTable("models/poo/curlygpoo.sw.vtx");
AddFileToDownloadsTable("models/poo/curlygpoo.vvd");
AddFileToDownloadsTable("materials/models/poo/curlypoo.vmt");
AddFileToDownloadsTable("materials/models/poo/curlypoo.vtf");
PrecacheModel("models/poo/curlygpoo.mdl");
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void OnRoundStart(Event hEvent, const char[] sEvent, bool bDontBroadcast)
{
g_iCounter = 0;
// point_servercommand
g_iConsole = CreateEntityByName("point_servercommand");
DispatchKeyValue(g_iConsole, "targetname", "item_spawn_console");
DispatchSpawn(g_iConsole);
ActivateEntity(g_iConsole);
// Human filter
int iHumanFilter = CreateEntityByName("filter_activator_team");
DispatchKeyValue(iHumanFilter, "targetname", "item_spawn_human_filter");
DispatchKeyValue(iHumanFilter, "Negated", "0");
DispatchKeyValue(iHumanFilter, "filterteam", "3");
DispatchSpawn(iHumanFilter);
ActivateEntity(iHumanFilter);
// Zombie filter
int iZombieFilter = CreateEntityByName("filter_activator_team");
DispatchKeyValue(iZombieFilter, "targetname", "item_spawn_zombie_filter");
DispatchKeyValue(iZombieFilter, "Negated", "0");
DispatchKeyValue(iZombieFilter, "filterteam", "2");
DispatchSpawn(iZombieFilter);
ActivateEntity(iZombieFilter);
// player_weaponstrip
int iWeaponStrip = CreateEntityByName("player_weaponstrip");
DispatchKeyValue(iWeaponStrip, "targetname", "item_spawn_weaponstrip");
DispatchSpawn(iWeaponStrip);
ActivateEntity(iWeaponStrip);
// speedmod
int iSpeedMod = CreateEntityByName("player_speedmod");
DispatchKeyValue(iSpeedMod, "targetname", "item_spawn_speed");
DispatchSpawn(iSpeedMod);
ActivateEntity(iSpeedMod);
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public Action Command_Vortigaunt(int client, int argc)
{
float fOrigin[3];
if (argc < 1)
{
GetClientEyePosition(client, fOrigin);
SpawnVortigaunt(fOrigin);
LogAction(client, -1, "\"%L\" spawned Vortigaunt at <%f><%f><%f>.", client, fOrigin[0], fOrigin[1], fOrigin[2]);
return Plugin_Handled;
}
char sArgs[64];
char sTargetName[MAX_TARGET_LENGTH];
int iTargets[MAXPLAYERS];
int iTargetCount;
bool bIsML;
GetCmdArg(1, sArgs, sizeof(sArgs));
if ((iTargetCount = ProcessTargetString(sArgs, client, iTargets, MAXPLAYERS, COMMAND_FILTER_CONNECTED, sTargetName, sizeof(sTargetName), bIsML)) <= 0)
{
ReplyToTargetError(client, iTargetCount);
return Plugin_Handled;
}
for (int i = 0; i < iTargetCount; i++)
{
if(IsClientInGame(iTargets[i]) && IsPlayerAlive(iTargets[i]) && (ZR_IsClientZombie(iTargets[i])))
{
GetClientEyePosition(iTargets[i], fOrigin);
SpawnVortigaunt(fOrigin);
LogAction(client, -1, "\"%L\" gave Vortigaunt to \"%L\".", client, iTargets[i]);
}
}
return Plugin_Handled;
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public Action Command_Balrog(int client, int argc)
{
float fOrigin[3];
if (argc < 1)
{
GetClientEyePosition(client, fOrigin);
SpawnBalrog(fOrigin);
LogAction(client, -1, "\"%L\" spawned Balrog at <%f><%f><%f>.", client, fOrigin[0], fOrigin[1], fOrigin[2]);
return Plugin_Handled;
}
char sArgs[64];
char sTargetName[MAX_TARGET_LENGTH];
int iTargets[MAXPLAYERS];
int iTargetCount;
bool bIsML;
GetCmdArg(1, sArgs, sizeof(sArgs));
if ((iTargetCount = ProcessTargetString(sArgs, client, iTargets, MAXPLAYERS, COMMAND_FILTER_CONNECTED, sTargetName, sizeof(sTargetName), bIsML)) <= 0)
{
ReplyToTargetError(client, iTargetCount);
return Plugin_Handled;
}
for (int i = 0; i < iTargetCount; i++)
{
if(IsClientInGame(iTargets[i]) && IsPlayerAlive(iTargets[i]) && (ZR_IsClientZombie(iTargets[i])))
{
GetClientEyePosition(iTargets[i], fOrigin);
SpawnBalrog(fOrigin);
LogAction(client, -1, "\"%L\" gave Balrog to \"%L\".", client, iTargets[i]);
}
}
return Plugin_Handled;
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public Action Command_TNT(int client, int argc)
{
float fOrigin[3];
if (argc < 1)
{
GetClientEyePosition(client, fOrigin);
SpawnTNT(fOrigin);
LogAction(client, -1, "\"%L\" spawned TNT at <%f><%f><%f>.", client, fOrigin[0], fOrigin[1], fOrigin[2]);
return Plugin_Handled;
}
char sArgs[64];
char sTargetName[MAX_TARGET_LENGTH];
int iTargets[MAXPLAYERS];
int iTargetCount;
bool bIsML;
GetCmdArg(1, sArgs, sizeof(sArgs));
if ((iTargetCount = ProcessTargetString(sArgs, client, iTargets, MAXPLAYERS, COMMAND_FILTER_CONNECTED, sTargetName, sizeof(sTargetName), bIsML)) <= 0)
{
ReplyToTargetError(client, iTargetCount);
return Plugin_Handled;
}
for (int i = 0; i < iTargetCount; i++)
{
if(IsClientInGame(iTargets[i]) && IsPlayerAlive(iTargets[i]) && (ZR_IsClientZombie(iTargets[i])))
{
GetClientEyePosition(iTargets[i], fOrigin);
SpawnTNT(fOrigin);
LogAction(client, -1, "\"%L\" gave TNT to \"%L\".", client, iTargets[i]);
}
}
return Plugin_Handled;
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public Action Command_HumanDog(int client, int argc)
{
float fOrigin[3];
if (argc < 1)
{
GetClientEyePosition(client, fOrigin);
SpawnHumanDog(fOrigin);
LogAction(client, -1, "\"%L\" spawned Human Dog at <%f><%f><%f>.", client, fOrigin[0], fOrigin[1], fOrigin[2]);
return Plugin_Handled;
}
char sArgs[64];
char sTargetName[MAX_TARGET_LENGTH];
int iTargets[MAXPLAYERS];
int iTargetCount;
bool bIsML;
GetCmdArg(1, sArgs, sizeof(sArgs));
if ((iTargetCount = ProcessTargetString(sArgs, client, iTargets, MAXPLAYERS, COMMAND_FILTER_CONNECTED, sTargetName, sizeof(sTargetName), bIsML)) <= 0)
{
ReplyToTargetError(client, iTargetCount);
return Plugin_Handled;
}
for (int i = 0; i < iTargetCount; i++)
{
if(IsClientInGame(iTargets[i]) && IsPlayerAlive(iTargets[i]) && (ZR_IsClientHuman(iTargets[i])))
{
GetClientEyePosition(iTargets[i], fOrigin);
SpawnHumanDog(fOrigin);
LogAction(client, -1, "\"%L\" gave Human Dog to \"%L\".", client, iTargets[i]);
}
}
return Plugin_Handled;
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void SpawnVortigaunt(float fOrigin[3])
{
char sBuffer[256];
float fOriginTemp[3];
// Knife
int iKnife = CreateEntityByName("weapon_knife");
Format(sBuffer, sizeof(sBuffer), "vort_knife_%d", g_iCounter);
DispatchKeyValue(iKnife, "targetname", sBuffer);
Format(sBuffer, sizeof(sBuffer), "11051995%d", g_iCounter);
DispatchKeyValue(iKnife, "hammerid", sBuffer);
DispatchKeyValue(iKnife, "spawnflags", "1");
DispatchKeyValue(iKnife, "angles", "0 0 0");
DispatchKeyValueVector(iKnife, "origin", fOrigin);
DispatchKeyValue(iKnife, "OnPlayerPickUp", "!activator,AddOutput,renderfx 6,0,-1");
Format(sBuffer, sizeof(sBuffer), "vort_knife_%d,AddOutput,renderfx 6,0.03,-1", g_iCounter);
DispatchKeyValue(iKnife, "OnPlayerPickup", sBuffer);
Format(sBuffer, sizeof(sBuffer), "vort_ui_%d,Activate,,0,-1", g_iCounter);
DispatchKeyValue(iKnife, "OnPlayerPickup", sBuffer);
DispatchSpawn(iKnife);
ActivateEntity(iKnife);
HookSingleEntityOutput(iKnife, "OnPlayerPickup", VortigauntPickup, true);
// Model
int iModel = CreateEntityByName("prop_dynamic");
Format(sBuffer, sizeof(sBuffer), "vort_model_%d", g_iCounter);
DispatchKeyValue(iModel, "targetname", sBuffer);
DispatchKeyValue(iModel, "model", "models/vortigaunt_slave.mdl");
DispatchKeyValue(iModel, "DisableBoneFollowers", "1");
DispatchKeyValue(iModel, "DefaultAnim", "Run_all");
fOriginTemp[0] = fOrigin[0] + 7.0;
fOriginTemp[1] = fOrigin[1] - 0.0;
fOriginTemp[2] = fOrigin[2] - 34.24;
DispatchKeyValueVector(iModel, "origin", fOriginTemp);
DispatchSpawn(iModel);
ActivateEntity(iModel);
SetVariantString("!activator");
AcceptEntityInput(iModel, "SetParent", iKnife);
// pickup trigger_once
int iTrigger = CreateEntityByName("trigger_once");
Format(sBuffer, sizeof(sBuffer), "vort_trigger_%d", g_iCounter);
DispatchKeyValue(iTrigger, "targetname", sBuffer);
DispatchKeyValue(iTrigger, "spawnflags", "1");
DispatchKeyValue(iTrigger, "startdisabled", "1");
DispatchKeyValue(iTrigger, "filtername", "item_spawn_zombie_filter");
DispatchKeyValue(iTrigger, "OnStartTouch", "item_spawn_weaponstrip,StripWeaponsAndSuit,,0,1");
DispatchKeyValueVector(iTrigger, "origin", fOrigin);
DispatchSpawn(iTrigger);
ActivateEntity(iTrigger);
SetEntityModel(iTrigger, "models/vortigaunt_slave.mdl");
float fMinbounds[3] = {-10.0, -10.0, -36.0};
float fMaxbounds[3] = {10.0, 10.0, 36.0};
SetEntPropVector(iTrigger, Prop_Send, "m_vecMins", fMinbounds);
SetEntPropVector(iTrigger, Prop_Send, "m_vecMaxs", fMaxbounds);
SetEntProp(iTrigger, Prop_Send, "m_nSolidType", 2);
int enteffects = GetEntProp(iTrigger, Prop_Send, "m_fEffects");
enteffects |= 32;
SetEntProp(iTrigger, Prop_Send, "m_fEffects", enteffects);
SetVariantString("!activator");
AcceptEntityInput(iTrigger, "SetParent", iKnife);
// Sound
int iSound = CreateEntityByName("ambient_generic");
Format(sBuffer, sizeof(sBuffer), "vort_sound_%d", g_iCounter);
DispatchKeyValue(iSound, "targetname", sBuffer);
DispatchKeyValue(iSound, "spawnflags", "48");
DispatchKeyValue(iSound, "radius", "2250");
Format(sBuffer, sizeof(sBuffer), "vort_knife_%d", g_iCounter);
DispatchKeyValue(iSound, "SourceEntityName", sBuffer);
DispatchKeyValue(iSound, "message", "ambient/energy/zap9.wav");
DispatchKeyValue(iSound, "volume", "10");
DispatchKeyValue(iSound, "health", "10");
DispatchKeyValue(iSound, "pitch", "100");
DispatchKeyValue(iSound, "pitchstart", "100");
DispatchSpawn(iSound);
ActivateEntity(iSound);
SetVariantString("!activator");
AcceptEntityInput(iSound, "SetParent", iKnife);
// Push
int iPush = CreateEntityByName("trigger_push");
Format(sBuffer, sizeof(sBuffer), "vort_push_%d", g_iCounter);
DispatchKeyValue(iPush, "targetname", sBuffer);
DispatchKeyValue(iPush, "spawnflags", "1");
DispatchKeyValue(iPush, "startdisabled", "1");
DispatchKeyValue(iPush, "speed", "1800");
DispatchKeyValue(iPush, "pushdir", "0 180 0");
DispatchKeyValue(iPush, "filtername", "item_spawn_human_filter");
fOriginTemp[0] = fOrigin[0] + 899.0;
fOriginTemp[1] = fOrigin[1] - 0.0;
fOriginTemp[2] = fOrigin[2] - 8.0;
DispatchKeyValueVector(iPush, "origin", fOriginTemp);
DispatchSpawn(iPush);
ActivateEntity(iPush);
SetEntityModel(iPush, "models/vortigaunt_slave.mdl");
float fMinbounds2[3] = {-852.0, -16.0, -9.0};
float fMaxbounds2[3] = {852.0, 16.0, 9.0};
SetEntPropVector(iPush, Prop_Send, "m_vecMins", fMinbounds2);
SetEntPropVector(iPush, Prop_Send, "m_vecMaxs", fMaxbounds2);
SetEntProp(iPush, Prop_Send, "m_nSolidType", 3);
int enteffects2 = GetEntProp(iPush, Prop_Send, "m_fEffects");
enteffects2 |= 32;
SetEntProp(iPush, Prop_Send, "m_fEffects", enteffects2);
SetVariantString("!activator");
AcceptEntityInput(iPush, "SetParent", iKnife);
// Relay
int iRelay = CreateEntityByName("logic_relay");
Format(sBuffer, sizeof(sBuffer), "vort_relay_%d", g_iCounter);
DispatchKeyValueVector(iRelay, "origin", fOrigin);
DispatchKeyValue(iRelay, "targetname", sBuffer);
DispatchKeyValue(iRelay, "spawnflags", "0");
DispatchKeyValue(iRelay, "startdisabled", "0");
DispatchKeyValue(iRelay, "OnTrigger", "!self,Disable,,0,-1");
DispatchKeyValue(iRelay, "OnTrigger", "!self,Enable,,4,-1");
Format(sBuffer, sizeof(sBuffer), "vort_model_%d,SetAnimation,zapattack1,0,-1", g_iCounter);
DispatchKeyValue(iRelay, "OnTrigger", sBuffer);
Format(sBuffer, sizeof(sBuffer), "vort_push_%d,Enable,,1.5,-1", g_iCounter);
DispatchKeyValue(iRelay, "OnTrigger", sBuffer);
Format(sBuffer, sizeof(sBuffer), "vort_push_%d,Disable,,2,-1", g_iCounter);
DispatchKeyValue(iRelay, "OnTrigger", sBuffer);
Format(sBuffer, sizeof(sBuffer), "vort_sound_%d,PlaySound,,1.5,-1", g_iCounter);
DispatchKeyValue(iRelay, "OnTrigger", sBuffer);
Format(sBuffer, sizeof(sBuffer), "vort_beam_%d,TurnOn,,1.5,-1", g_iCounter);
DispatchKeyValue(iRelay, "OnTrigger", sBuffer);
Format(sBuffer, sizeof(sBuffer), "vort_beam_%d,TurnOff,,2.5,-1", g_iCounter);
DispatchKeyValue(iRelay, "OnTrigger", sBuffer);
DispatchKeyValue(iRelay, "OnTrigger", "item_spawn_speed,ModifySpeed,0,0,-1");
DispatchKeyValue(iRelay, "OnTrigger", "item_spawn_speed,ModifySpeed,1.15,3.25,-1");
DispatchSpawn(iRelay);
ActivateEntity(iRelay);
SetVariantString("!activator");
AcceptEntityInput(iRelay, "SetParent", iKnife);
// Game UI
int iUI = CreateEntityByName("game_ui");
Format(sBuffer, sizeof(sBuffer), "vort_ui_%d", g_iCounter);
DispatchKeyValue(iUI, "targetname", sBuffer);
DispatchKeyValue(iUI, "spawnflags", "0");
DispatchKeyValue(iUI, "FieldOfView", "-1.0");
Format(sBuffer, sizeof(sBuffer), "vort_relay_%d,Trigger,,0,-1", g_iCounter);
DispatchKeyValue(iUI, "PressedAttack2", sBuffer);
DispatchSpawn(iUI);
ActivateEntity(iUI);
SetVariantString("!activator");
AcceptEntityInput(iUI, "SetParent", iKnife);
// beam start
int iBeamStart = CreateEntityByName("prop_dynamic_override");
Format(sBuffer, sizeof(sBuffer), "vort_beam_start_%d", g_iCounter);
DispatchKeyValue(iBeamStart, "targetname", sBuffer);
DispatchKeyValue(iBeamStart, "model", "models/props/cs_italy/bananna.mdl");
DispatchKeyValue(iBeamStart, "disableshadows", "1");
DispatchKeyValue(iBeamStart, "disablereceiveshadows", "1");
DispatchKeyValue(iBeamStart, "DisableBoneFollowers", "1");
DispatchKeyValue(iBeamStart, "rendermode", "10");
fOriginTemp[0] = fOrigin[0] + 29.0;
fOriginTemp[1] = fOrigin[1] - 0.0;
fOriginTemp[2] = fOrigin[2] - 8.0;
DispatchKeyValueVector(iBeamStart, "origin", fOriginTemp);
DispatchSpawn(iBeamStart);
ActivateEntity(iBeamStart);
SetVariantString("!activator");
AcceptEntityInput(iBeamStart, "SetParent", iKnife);
// beam end
int iBeamEnd = CreateEntityByName("prop_dynamic_override");
Format(sBuffer, sizeof(sBuffer), "vort_beam_end_%d", g_iCounter);
DispatchKeyValue(iBeamEnd, "targetname", sBuffer);
DispatchKeyValue(iBeamEnd, "model", "models/props/cs_italy/bananna.mdl");
DispatchKeyValue(iBeamEnd, "disableshadows", "1");
DispatchKeyValue(iBeamEnd, "disablereceiveshadows", "1");
DispatchKeyValue(iBeamEnd, "DisableBoneFollowers", "1");
DispatchKeyValue(iBeamEnd, "rendermode", "10");
fOriginTemp[0] = fOrigin[0] + 1743.0;
fOriginTemp[1] = fOrigin[1] - 0.0;
fOriginTemp[2] = fOrigin[2] - 8.0;
DispatchKeyValueVector(iBeamEnd, "origin", fOriginTemp);
DispatchSpawn(iBeamEnd);
ActivateEntity(iBeamEnd);
SetVariantString("!activator");
AcceptEntityInput(iBeamEnd, "SetParent", iKnife);
// Beam
int iBeam = CreateEntityByName("env_beam");
Format(sBuffer, sizeof(sBuffer), "vort_beam_%d", g_iCounter);
DispatchKeyValue(iBeam, "targetname", sBuffer);
Format(sBuffer, sizeof(sBuffer), "vort_beam_start_%d", g_iCounter);
DispatchKeyValue(iBeam, "LightningStart", sBuffer);
Format(sBuffer, sizeof(sBuffer), "vort_beam_end_%d", g_iCounter);
DispatchKeyValue(iBeam, "LightningEnd", sBuffer);
DispatchKeyValue(iBeam, "BoltWidth", "3");
DispatchKeyValue(iBeam, "NoiseAmplitude", "1");
DispatchKeyValue(iBeam, "decalname", "Bigshot");
DispatchKeyValue(iBeam, "framerate", "0");
DispatchKeyValue(iBeam, "framestart", "0");
DispatchKeyValue(iBeam, "life", "1");
DispatchKeyValue(iBeam, "spawnflags", "48");
DispatchKeyValue(iBeam, "TouchType", "1");
DispatchKeyValue(iBeam, "rendercolor", "0 200 0");
DispatchKeyValue(iBeam, "texture", "sprites/laserbeam.spr");
DispatchSpawn(iBeam);
SetVariantString("!activator");
AcceptEntityInput(iBeam, "SetParent", iKnife);
// enable pickup trigger
SetVariantString("!activator");
AcceptEntityInput(iTrigger, "Enable");
g_iCounter ++;
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void SpawnBalrog(float fOrigin[3])
{
char sBuffer[256];
float fOriginTemp[3];
// Knife
int iKnife = CreateEntityByName("weapon_knife");
Format(sBuffer, sizeof(sBuffer), "balrog_knife_%d", g_iCounter);
DispatchKeyValue(iKnife, "targetname", sBuffer);
Format(sBuffer, sizeof(sBuffer), "11051995%d", g_iCounter);
DispatchKeyValue(iKnife, "hammerid", sBuffer);
DispatchKeyValue(iKnife, "spawnflags", "1");
DispatchKeyValue(iKnife, "angles", "0 0 0");
DispatchKeyValueVector(iKnife, "origin", fOrigin);
DispatchKeyValue(iKnife, "OnPlayerPickUp", "!activator,AddOutput,renderfx 6,0,-1");
Format(sBuffer, sizeof(sBuffer), "balrog_knife_%d,AddOutput,renderfx 6,0.03,-1", g_iCounter);
DispatchKeyValue(iKnife, "OnPlayerPickup", sBuffer);
DispatchKeyValue(iKnife, "OnPlayerPickup", "item_spawn_speed,ModifySpeed,0.8,0,-1");
Format(sBuffer, sizeof(sBuffer), "balrog_model_%d,SetAnimation,balrog_attack1,0,-1", g_iCounter);
DispatchKeyValue(iKnife, "OnPlayerPickup", sBuffer);
Format(sBuffer, sizeof(sBuffer), "balrog_ui_%d,Activate,,0,-1", g_iCounter);
DispatchKeyValue(iKnife, "OnPlayerPickup", sBuffer);
Format(sBuffer, sizeof(sBuffer), "balrog_timer_%d,Enable,,0,-1", g_iCounter);
DispatchKeyValue(iKnife, "OnPlayerPickup", sBuffer);
DispatchKeyValue(iKnife, "OnPlayerPickUp", "!activator,AddOutput,rendermode 10,0,-1");
DispatchKeyValue(iKnife, "OnPlayerPickUp", "!activator,AddOutput,health 2000000000,0,-1");
DispatchKeyValue(iKnife, "OnUser3", "!self,FireUser3,,5,-1");
//DispatchKeyValue(iKnife, "OnUser3", "!activator,AddOutput,gravity 2,0,-1");
DispatchKeyValue(iKnife, "OnPlayerPickUp", "!self,FireUser3,,0,-1");
DispatchKeyValue(iKnife, "OnPlayerPickUp", "!activator,AddOutput,health 25000,15,-1");
DispatchSpawn(iKnife);
ActivateEntity(iKnife);
HookSingleEntityOutput(iKnife, "OnPlayerPickup", BalrogPickup, true);
// Model
int iModel = CreateEntityByName("prop_dynamic");
Format(sBuffer, sizeof(sBuffer), "balrog_model_%d", g_iCounter);
DispatchKeyValue(iModel, "targetname", sBuffer);
DispatchKeyValue(iModel, "model", "models/player/slow/amberlyn/lotr/balrog/balrog_rafuron_hannibal.mdl");
DispatchKeyValue(iModel, "DisableBoneFollowers", "1");
DispatchKeyValue(iModel, "DefaultAnim", "crouch_walk_lower");
DispatchKeyValue(iModel, "angles", "0 2 0");
DispatchKeyValue(iModel, "solid", "0");
fOriginTemp[0] = fOrigin[0] + 4.5;
fOriginTemp[1] = fOrigin[1] + 1.26;
fOriginTemp[2] = fOrigin[2] - 28.9;
DispatchKeyValueVector(iModel, "origin", fOriginTemp);
DispatchSpawn(iModel);
ActivateEntity(iModel);
SetVariantString("!activator");
AcceptEntityInput(iModel, "SetParent", iKnife);
// pickup trigger_once
int iTrigger = CreateEntityByName("trigger_once");
Format(sBuffer, sizeof(sBuffer), "balrog_trigger_%d", g_iCounter);
DispatchKeyValue(iTrigger, "targetname", sBuffer);
DispatchKeyValue(iTrigger, "spawnflags", "1");
DispatchKeyValue(iTrigger, "startdisabled", "1");
DispatchKeyValue(iTrigger, "filtername", "item_spawn_zombie_filter");
DispatchKeyValue(iTrigger, "OnStartTouch", "item_spawn_weaponstrip,StripWeaponsAndSuit,,0,1");
DispatchKeyValueVector(iTrigger, "origin", fOrigin);
DispatchSpawn(iTrigger);
ActivateEntity(iTrigger);
SetEntityModel(iTrigger, "models/vortigaunt_slave.mdl");
float fMinbounds[3] = {-10.0, -10.0, -36.0};
float fMaxbounds[3] = {10.0, 10.0, 36.0};
SetEntPropVector(iTrigger, Prop_Send, "m_vecMins", fMinbounds);
SetEntPropVector(iTrigger, Prop_Send, "m_vecMaxs", fMaxbounds);
SetEntProp(iTrigger, Prop_Send, "m_nSolidType", 2);
int enteffects = GetEntProp(iTrigger, Prop_Send, "m_fEffects");
enteffects |= 32;
SetEntProp(iTrigger, Prop_Send, "m_fEffects", enteffects);
SetVariantString("!activator");
AcceptEntityInput(iTrigger, "SetParent", iKnife);
// kill trigger_once
int iKillTrigger = CreateEntityByName("trigger_hurt");
Format(sBuffer, sizeof(sBuffer), "balrog_kill_trigger_%d", g_iCounter);
DispatchKeyValue(iKillTrigger, "targetname", sBuffer);
DispatchKeyValue(iKillTrigger, "spawnflags", "1");
DispatchKeyValue(iKillTrigger, "startdisabled", "1");
DispatchKeyValue(iKillTrigger, "filtername", "item_spawn_zombie_filter");
DispatchKeyValue(iKillTrigger, "damagetype", "0");
DispatchKeyValue(iKillTrigger, "damagemodel", "0");
DispatchKeyValue(iKillTrigger, "damagecap", "20");
DispatchKeyValue(iKillTrigger, "damage", "200000");
DispatchKeyValueVector(iKillTrigger, "origin", fOrigin);
DispatchSpawn(iKillTrigger);
ActivateEntity(iKillTrigger);
SetEntityModel(iKillTrigger, "models/vortigaunt_slave.mdl");
float fMinbounds4[3] = {-10.0, -10.0, -36.0};
float fMaxbounds4[3] = {10.0, 10.0, 36.0};
SetEntPropVector(iKillTrigger, Prop_Send, "m_vecMins", fMinbounds4);
SetEntPropVector(iKillTrigger, Prop_Send, "m_vecMaxs", fMaxbounds4);
SetEntProp(iKillTrigger, Prop_Send, "m_nSolidType", 3);
int enteffects4 = GetEntProp(iKillTrigger, Prop_Send, "m_fEffects");
enteffects4 |= 32;
SetEntProp(iKillTrigger, Prop_Send, "m_fEffects", enteffects4);
SetVariantString("!activator");
AcceptEntityInput(iKillTrigger, "SetParent", iKnife);
// trigger_hurt walking
int iKillTriggerWalking = CreateEntityByName("trigger_hurt");
Format(sBuffer, sizeof(sBuffer), "balrog_kill_trigger_walking_%d", g_iCounter);
DispatchKeyValue(iKillTriggerWalking, "targetname", sBuffer);
DispatchKeyValue(iKillTriggerWalking, "spawnflags", "9");
DispatchKeyValue(iKillTriggerWalking, "startdisabled", "0");
DispatchKeyValue(iKillTriggerWalking, "filtername", "item_spawn_human_filter");
DispatchKeyValue(iKillTriggerWalking, "damagetype", "128");
DispatchKeyValue(iKillTriggerWalking, "damagemodel", "0");
DispatchKeyValue(iKillTriggerWalking, "damagecap", "20");
DispatchKeyValue(iKillTriggerWalking, "damage", "190");
fOriginTemp[0] = fOrigin[0] + 28.5;
fOriginTemp[1] = fOrigin[1] - 2.74;
fOriginTemp[2] = fOrigin[2] - 4.9;
DispatchKeyValueVector(iKillTriggerWalking, "origin", fOriginTemp);
DispatchSpawn(iKillTriggerWalking);
ActivateEntity(iKillTriggerWalking);
SetEntityModel(iKillTriggerWalking, "models/vortigaunt_slave.mdl");
float fMinbounds5[3] = {-32.0, -72.0, -84.0};
float fMaxbounds5[3] = {32.0, 72.0, 84.0};
SetEntPropVector(iKillTriggerWalking, Prop_Send, "m_vecMins", fMinbounds5);
SetEntPropVector(iKillTriggerWalking, Prop_Send, "m_vecMaxs", fMaxbounds5);
SetEntProp(iKillTriggerWalking, Prop_Send, "m_nSolidType", 3);
int enteffects5 = GetEntProp(iKillTriggerWalking, Prop_Send, "m_fEffects");
enteffects5 |= 32;
SetEntProp(iKillTriggerWalking, Prop_Send, "m_fEffects", enteffects5);
SetVariantString("!activator");
AcceptEntityInput(iKillTriggerWalking, "SetParent", iKnife);
// trigger roar 1
int iTriggerRoar = CreateEntityByName("trigger_multiple");
Format(sBuffer, sizeof(sBuffer), "balrog_trigger_roar1_%d", g_iCounter);
DispatchKeyValue(iTriggerRoar, "targetname", sBuffer);
DispatchKeyValue(iTriggerRoar, "spawnflags", "1");
DispatchKeyValue(iTriggerRoar, "startdisabled", "1");
DispatchKeyValue(iTriggerRoar, "filtername", "item_spawn_zombie_filter");
DispatchKeyValue(iTriggerRoar, "wait", "1");
DispatchKeyValue(iTriggerRoar, "OnStartTouch", "item_spawn_speed,ModifySpeed,0,0,-1");
DispatchKeyValue(iTriggerRoar, "OnStartTouch", "item_spawn_speed,speed,ModifySpeed,0.8,3,-1");
fOriginTemp[0] = fOrigin[0] + 5.0;
fOriginTemp[1] = fOrigin[1] - 0.0;
fOriginTemp[2] = fOrigin[2] - 0.0;
DispatchKeyValueVector(iTriggerRoar, "origin", fOriginTemp);
DispatchSpawn(iTriggerRoar);
ActivateEntity(iTriggerRoar);
SetEntityModel(iTriggerRoar, "models/vortigaunt_slave.mdl");
float fMinbounds6[3] = {-0.5, -0.5, -36.0};
float fMaxbounds6[3] = {0.5, 0.5, 36.0};
SetEntPropVector(iTriggerRoar, Prop_Send, "m_vecMins", fMinbounds6);
SetEntPropVector(iTriggerRoar, Prop_Send, "m_vecMaxs", fMaxbounds6);
SetEntProp(iTriggerRoar, Prop_Send, "m_nSolidType", 3);
int enteffects6 = GetEntProp(iTriggerRoar, Prop_Send, "m_fEffects");
enteffects6 |= 32;
SetEntProp(iTriggerRoar, Prop_Send, "m_fEffects", enteffects6);
SetVariantString("!activator");
AcceptEntityInput(iTriggerRoar, "SetParent", iKnife);
// trigger roar 2
int iTriggerRoar2 = CreateEntityByName("trigger_multiple");
Format(sBuffer, sizeof(sBuffer), "balrog_trigger_roar2_%d", g_iCounter);
DispatchKeyValue(iTriggerRoar2, "targetname", sBuffer);
DispatchKeyValue(iTriggerRoar2, "spawnflags", "1");
DispatchKeyValue(iTriggerRoar2, "startdisabled", "1");
DispatchKeyValue(iTriggerRoar2, "filtername", "item_spawn_zombie_filter");
DispatchKeyValue(iTriggerRoar2, "wait", "1");
DispatchKeyValue(iTriggerRoar2, "OnStartTouch", "!activator,AddOutput,health 10000,0,-1");
DispatchKeyValue(iTriggerRoar2, "OnStartTouch", "item_spawn_speed,ModifySpeed,1.5,0,-1");
DispatchKeyValue(iTriggerRoar2, "OnStartTouch", "item_spawn_speed,ModifySpeed,1.0,10,-1");
DispatchKeyValue(iTriggerRoar2, "OnStartTouch", "!activator,AddOutput,color 255 0 0,0,-1");
DispatchKeyValue(iTriggerRoar2, "OnStartTouch", "!activator,AddOutput,color 255 255 255,10,-1");
fOriginTemp[0] = fOrigin[0] - 15.5;
fOriginTemp[1] = fOrigin[1] + 5.0;
fOriginTemp[2] = fOrigin[2] + 31.0;
DispatchKeyValueVector(iTriggerRoar2, "origin", fOriginTemp);
DispatchSpawn(iTriggerRoar2);
ActivateEntity(iTriggerRoar2);
SetEntityModel(iTriggerRoar2, "models/vortigaunt_slave.mdl");
float fMinbounds7[3] = {-736.0, -736.0, -560.0};
float fMaxbounds7[3] = {736.0, 736.0, 560.0};
SetEntPropVector(iTriggerRoar2, Prop_Send, "m_vecMins", fMinbounds7);
SetEntPropVector(iTriggerRoar2, Prop_Send, "m_vecMaxs", fMaxbounds7);
SetEntProp(iTriggerRoar2, Prop_Send, "m_nSolidType", 3);
int enteffects7 = GetEntProp(iTriggerRoar2, Prop_Send, "m_fEffects");
enteffects7 |= 32;
SetEntProp(iTriggerRoar2, Prop_Send, "m_fEffects", enteffects7);
SetVariantString("!activator");
AcceptEntityInput(iTriggerRoar2, "SetParent", iKnife);
// trigger_hurt attack
int iKillTriggerAttack = CreateEntityByName("trigger_hurt");
Format(sBuffer, sizeof(sBuffer), "balrog_kill_trigger_attack_%d", g_iCounter);
DispatchKeyValue(iKillTriggerAttack, "targetname", sBuffer);
DispatchKeyValue(iKillTriggerAttack, "spawnflags", "9");
DispatchKeyValue(iKillTriggerAttack, "startdisabled", "1");
DispatchKeyValue(iKillTriggerAttack, "filtername", "item_spawn_human_filter");
DispatchKeyValue(iKillTriggerAttack, "damagetype", "128");
DispatchKeyValue(iKillTriggerAttack, "damagemodel", "0");
DispatchKeyValue(iKillTriggerAttack, "damagecap", "20");
DispatchKeyValue(iKillTriggerAttack, "damage", "500");
fOriginTemp[0] = fOrigin[0] + 360.5;
fOriginTemp[1] = fOrigin[1] - 58.74;
fOriginTemp[2] = fOrigin[2] + 35.6;
DispatchKeyValueVector(iKillTriggerAttack, "origin", fOriginTemp);
DispatchSpawn(iKillTriggerAttack);
ActivateEntity(iKillTriggerAttack);
SetEntityModel(iKillTriggerAttack, "models/vortigaunt_slave.mdl");
float fMinbounds8[3] = {-152.0, -256.0, -71.5};
float fMaxbounds8[3] = {152.0, 256.0, 71.5};
SetEntPropVector(iKillTriggerAttack, Prop_Send, "m_vecMins", fMinbounds8);
SetEntPropVector(iKillTriggerAttack, Prop_Send, "m_vecMaxs", fMaxbounds8);
SetEntProp(iKillTriggerAttack, Prop_Send, "m_nSolidType", 3);
int enteffects8 = GetEntProp(iKillTriggerAttack, Prop_Send, "m_fEffects");
enteffects8 |= 32;
SetEntProp(iKillTriggerAttack, Prop_Send, "m_fEffects", enteffects8);
SetVariantString("!activator");
AcceptEntityInput(iKillTriggerAttack, "SetParent", iKnife);
// Sound 1
int iSound1 = CreateEntityByName("ambient_generic");
Format(sBuffer, sizeof(sBuffer), "balrog_sound1_%d", g_iCounter);
DispatchKeyValue(iSound1, "targetname", sBuffer);
DispatchKeyValue(iSound1, "spawnflags", "49");
DispatchKeyValue(iSound1, "radius", "8250");
Format(sBuffer, sizeof(sBuffer), "balrog_knife_%d", g_iCounter);
DispatchKeyValue(iSound1, "SourceEntityName", sBuffer);
DispatchKeyValue(iSound1, "message", "unloze/balrog_scream.mp3");
DispatchKeyValue(iSound1, "volume", "10");
DispatchKeyValue(iSound1, "health", "10");
DispatchKeyValue(iSound1, "pitch", "100");
DispatchKeyValue(iSound1, "pitchstart", "100");
DispatchSpawn(iSound1);
ActivateEntity(iSound1);
SetVariantString("!activator");
AcceptEntityInput(iSound1, "SetParent", iKnife);
// Sound 2
int iSound2 = CreateEntityByName("ambient_generic");
Format(sBuffer, sizeof(sBuffer), "balrog_sound2_%d", g_iCounter);
DispatchKeyValue(iSound2, "targetname", sBuffer);
DispatchKeyValue(iSound2, "spawnflags", "48");
DispatchKeyValue(iSound2, "radius", "8250");
Format(sBuffer, sizeof(sBuffer), "balrog_knife_%d", g_iCounter);
DispatchKeyValue(iSound2, "SourceEntityName", sBuffer);
DispatchKeyValue(iSound2, "message", "npc/strider/strider_step2.wav");
DispatchKeyValue(iSound2, "volume", "10");
DispatchKeyValue(iSound2, "health", "10");
DispatchKeyValue(iSound2, "pitch", "100");
DispatchKeyValue(iSound2, "pitchstart", "100");
DispatchSpawn(iSound2);
ActivateEntity(iSound2);
SetVariantString("!activator");
AcceptEntityInput(iSound2, "SetParent", iKnife);
// Sound 3
int iSound3 = CreateEntityByName("ambient_generic");
Format(sBuffer, sizeof(sBuffer), "balrog_sound3_%d", g_iCounter);
DispatchKeyValue(iSound3, "targetname", sBuffer);
DispatchKeyValue(iSound3, "spawnflags", "48");
DispatchKeyValue(iSound3, "radius", "8250");
Format(sBuffer, sizeof(sBuffer), "balrog_knife_%d", g_iCounter);
DispatchKeyValue(iSound3, "SourceEntityName", sBuffer);
DispatchKeyValue(iSound3, "message", "npc/strider/strider_skewer1.wav");
DispatchKeyValue(iSound3, "volume", "10");
DispatchKeyValue(iSound3, "health", "10");
DispatchKeyValue(iSound3, "pitch", "100");
DispatchKeyValue(iSound3, "pitchstart", "100");
DispatchSpawn(iSound3);
ActivateEntity(iSound3);
SetVariantString("!activator");
AcceptEntityInput(iSound3, "SetParent", iKnife);
// Timer
int iTimer = CreateEntityByName("logic_timer");
Format(sBuffer, sizeof(sBuffer), "balrog_timer_%d", g_iCounter);
DispatchKeyValue(iTimer, "targetname", sBuffer);
DispatchKeyValue(iTimer, "spawnflags", "0");
DispatchKeyValue(iTimer, "startdisabled", "1");
DispatchKeyValue(iTimer, "UseRandomTime", "0");
DispatchKeyValue(iTimer, "RefireTime", "0.95");
Format(sBuffer, sizeof(sBuffer), "balrog_sound2_%d,PlaySound,,0,-1", g_iCounter);
DispatchKeyValue(iTimer, "OnTimer", sBuffer);
Format(sBuffer, sizeof(sBuffer), "balrog_kill_trigger_walking_%d,Disable,,0,-1", g_iCounter);
DispatchKeyValue(iTimer, "OnTimer", sBuffer);
Format(sBuffer, sizeof(sBuffer), "balrog_kill_trigger_walking_%d,Enable,,0.1,-1", g_iCounter);
DispatchKeyValue(iTimer, "OnTimer", sBuffer);
DispatchSpawn(iTimer);
ActivateEntity(iTimer);
SetVariantString("!activator");
AcceptEntityInput(iTimer, "SetParent", iKnife);
// Roar
int iRoar = CreateEntityByName("logic_relay");
Format(sBuffer, sizeof(sBuffer), "balrog_relay1_%d", g_iCounter);
DispatchKeyValue(iRoar, "targetname", sBuffer);
DispatchKeyValue(iRoar, "spawnflags", "0");
Format(sBuffer, sizeof(sBuffer), "balrog_trigger_roar2_%d,Enable,,0,-1", g_iCounter);
DispatchKeyValue(iRoar, "OnTrigger", sBuffer);
Format(sBuffer, sizeof(sBuffer), "balrog_trigger_roar2_%d,Disable,,4,-1", g_iCounter);
DispatchKeyValue(iRoar, "OnTrigger", sBuffer);
Format(sBuffer, sizeof(sBuffer), "balrog_model_%d,SetAnimation,balrog_groar,0,-1", g_iCounter);
DispatchKeyValue(iRoar, "OnTrigger", sBuffer);
Format(sBuffer, sizeof(sBuffer), "balrog_trigger_roar1_%d,Enable,,0,-1", g_iCounter);
//DispatchKeyValue(iRoar, "OnTrigger", sBuffer);
Format(sBuffer, sizeof(sBuffer), "balrog_trigger_roar1_%d,Disable,,3.05,-1", g_iCounter);
//DispatchKeyValue(iRoar, "OnTrigger", sBuffer);
Format(sBuffer, sizeof(sBuffer), "balrog_trigger_roar1_%d,Disable,,0.1,-1", g_iCounter);
//DispatchKeyValue(iRoar, "OnTrigger", sBuffer);
Format(sBuffer, sizeof(sBuffer), "balrog_trigger_roar1_%d,Disable,,3.01,-1", g_iCounter);
//DispatchKeyValue(iRoar, "OnTrigger", sBuffer);
Format(sBuffer, sizeof(sBuffer), "balrog_relay2_%d,Disable,,0,-1", g_iCounter);
DispatchKeyValue(iRoar, "OnTrigger", sBuffer);
Format(sBuffer, sizeof(sBuffer), "balrog_relay2_%d,Enable,,4,-1", g_iCounter);
DispatchKeyValue(iRoar, "OnTrigger", sBuffer);
Format(sBuffer, sizeof(sBuffer), "balrog_sound1_%d,PlaySound,,1,-1", g_iCounter);
DispatchKeyValue(iRoar, "OnTrigger", sBuffer);
//DispatchKeyValue(iRoar, "OnTrigger", "!activator,AddOutput,gravity 2,0,-1");
DispatchKeyValue(iRoar, "OnTrigger", "!self,Disable,,0,-1");
DispatchKeyValue(iRoar, "OnTrigger", "!self,Enable,,25,-1");
DispatchSpawn(iRoar);
ActivateEntity(iRoar);
SetVariantString("!activator");
AcceptEntityInput(iRoar, "SetParent", iKnife);
// Attack
int iAttack = CreateEntityByName("logic_relay");
Format(sBuffer, sizeof(sBuffer), "balrog_relay2_%d", g_iCounter);
DispatchKeyValue(iAttack, "targetname", sBuffer);
DispatchKeyValue(iAttack, "spawnflags", "0");
Format(sBuffer, sizeof(sBuffer), "balrog_model_%d,SetAnimation,balrog_attack1,0,-1", g_iCounter);
DispatchKeyValue(iAttack, "OnTrigger", sBuffer);
Format(sBuffer, sizeof(sBuffer), "balrog_sound3_%d,PlaySound,,1,-1", g_iCounter);
DispatchKeyValue(iAttack, "OnTrigger", sBuffer);
Format(sBuffer, sizeof(sBuffer), "balrog_trigger_roar1_%d,Enable,,0,-1", g_iCounter);
//DispatchKeyValue(iAttack, "OnTrigger", sBuffer);
Format(sBuffer, sizeof(sBuffer), "balrog_trigger_roar1_%d,Disable,,0.1,-1", g_iCounter);
//DispatchKeyValue(iAttack, "OnTrigger", sBuffer);
Format(sBuffer, sizeof(sBuffer), "balrog_kill_trigger_attack_%d,Enable,,1.75,-1", g_iCounter);
DispatchKeyValue(iAttack, "OnTrigger", sBuffer);
Format(sBuffer, sizeof(sBuffer), "balrog_kill_trigger_attack_%d,Disable,,2.2,-1", g_iCounter);
DispatchKeyValue(iAttack, "OnTrigger", sBuffer);
Format(sBuffer, sizeof(sBuffer), "balrog_relay1_%d,Disable,,0,-1", g_iCounter);
DispatchKeyValue(iAttack, "OnTrigger", sBuffer);
Format(sBuffer, sizeof(sBuffer), "balrog_relay1_%d,Enable,,4,-1", g_iCounter);
DispatchKeyValue(iAttack, "OnTrigger", sBuffer);
//DispatchKeyValue(iAttack, "OnTrigger", "!activator,AddOutput,gravity 2,0,-1");
DispatchKeyValue(iAttack, "OnTrigger", "!self,Disable,,0,-1");
DispatchKeyValue(iAttack, "OnTrigger", "!self,Enable,,4.1,-1");
DispatchSpawn(iAttack);
ActivateEntity(iAttack);
SetVariantString("!activator");
AcceptEntityInput(iAttack, "SetParent", iKnife);
// Physbox
int iPhysbox = CreateEntityByName("func_physbox_multiplayer");
Format(sBuffer, sizeof(sBuffer), "balrog_physbox_%d", g_iCounter);
DispatchKeyValue(iPhysbox, "targetname", sBuffer);
DispatchKeyValue(iPhysbox, "spawnflags", "574464");
DispatchKeyValue(iPhysbox, "rendermode", "0");
DispatchKeyValue(iPhysbox, "renderfx", "0");
DispatchKeyValue(iPhysbox, "rendercolor", "255 255 255");
DispatchKeyValue(iPhysbox, "renderamt", "255 255 255");
DispatchKeyValue(iPhysbox, "propdata", "0");
DispatchKeyValue(iPhysbox, "pressuredelay", "0");
DispatchKeyValue(iPhysbox, "preferredcarryangles", "0 0 0");
DispatchKeyValue(iPhysbox, "PerformanceMode", "0");
DispatchKeyValue(iPhysbox, "notsolid", "0");
DispatchKeyValue(iPhysbox, "nodamageforces", "0");
DispatchKeyValue(iPhysbox, "material", "0");
DispatchKeyValue(iPhysbox, "massScale", "0");
DispatchKeyValue(iPhysbox, "health", "32500");
DispatchKeyValue(iPhysbox, "gibdir", "0 0 0");
DispatchKeyValue(iPhysbox, "forcetoenablemotion", "0");
DispatchKeyValue(iPhysbox, "explosion", "0");
DispatchKeyValue(iPhysbox, "ExplodeRadius", "0");
DispatchKeyValue(iPhysbox, "explodemagnitude", "0");
DispatchKeyValue(iPhysbox, "ExplodeDamage", "0");
DispatchKeyValue(iPhysbox, "disableshadows", "1");
DispatchKeyValue(iPhysbox, "disablereceiveshadows", "0");
DispatchKeyValue(iPhysbox, "Damagetype", "0");
DispatchKeyValue(iPhysbox, "damagetoenablemotion", "0");
DispatchKeyValue(iPhysbox, "damagefilter", "item_spawn_human_filter");
DispatchKeyValue(iPhysbox, "model", "models/props/cs_militia/crate_extrasmallmill.mdl");
Format(sBuffer, sizeof(sBuffer), "balrog_model_%d,EmitBlood,,0,-1", g_iCounter);
DispatchKeyValue(iPhysbox, "OnDamaged", sBuffer);
Format(sBuffer, sizeof(sBuffer), "balrog_model_%d,ClearParent,,0,-1", g_iCounter);
DispatchKeyValue(iPhysbox, "OnBreak", sBuffer);
Format(sBuffer, sizeof(sBuffer), "balrog_model_%d,SetAnimation,balrog_death,0,-1", g_iCounter);
DispatchKeyValue(iPhysbox, "OnBreak", sBuffer);
Format(sBuffer, sizeof(sBuffer), "balrog_model_%d,SetDefaultAnimation,balrog_death_idle,0,-1", g_iCounter);
DispatchKeyValue(iPhysbox, "OnBreak", sBuffer);
Format(sBuffer, sizeof(sBuffer), "balrog_kill_trigger_%d,Enable,,1,-1", g_iCounter);
DispatchKeyValue(iPhysbox, "OnBreak", sBuffer);
Format(sBuffer, sizeof(sBuffer), "balrog_kill_trigger_%d,Disable,,2,-1", g_iCounter);
DispatchKeyValue(iPhysbox, "OnBreak", sBuffer);
Format(sBuffer, sizeof(sBuffer), "balrog_relay1_%d,Disable,,0,-1", g_iCounter);
DispatchKeyValue(iPhysbox, "OnBreak", sBuffer);
Format(sBuffer, sizeof(sBuffer), "balrog_relay2_%d,Disable,,0,-1", g_iCounter);
DispatchKeyValue(iPhysbox, "OnBreak", sBuffer);
Format(sBuffer, sizeof(sBuffer), "balrog_timer_%d,Disable,,0,-1", g_iCounter);
DispatchKeyValue(iPhysbox, "OnBreak", sBuffer);
fOriginTemp[0] = fOrigin[0] + 44.0;
fOriginTemp[1] = fOrigin[1] - 18.74;
fOriginTemp[2] = fOrigin[2] + 126.89;
DispatchKeyValueVector(iPhysbox, "origin", fOriginTemp);
DispatchSpawn(iPhysbox);
ActivateEntity(iPhysbox);
float fMinbounds3[3] = {-124.0, -120.0, -188.2};
float fMaxbounds3[3] = {124.0, 120.0, 188.2};
SetEntPropVector(iPhysbox, Prop_Send, "m_vecMins", fMinbounds3);
SetEntPropVector(iPhysbox, Prop_Send, "m_vecMaxs", fMaxbounds3);
SetEntProp(iPhysbox, Prop_Send, "m_nSolidType", 3);
int enteffects3 = GetEntProp(iPhysbox, Prop_Send, "m_fEffects");
enteffects3 |= 32;
SetEntProp(iPhysbox, Prop_Send, "m_fEffects", enteffects3);
SetVariantString("!activator");
AcceptEntityInput(iPhysbox, "SetParent", iKnife);
HookSingleEntityOutput(iPhysbox, "OnBreak", BalrogKill, true);
// Game UI
int iUI = CreateEntityByName("game_ui");
Format(sBuffer, sizeof(sBuffer), "balrog_ui_%d", g_iCounter);
DispatchKeyValue(iUI, "targetname", sBuffer);
DispatchKeyValue(iUI, "spawnflags", "0");
DispatchKeyValue(iUI, "FieldOfView", "-1.0");
Format(sBuffer, sizeof(sBuffer), "balrog_relay2_%d,Trigger,,0,-1", g_iCounter);
DispatchKeyValue(iUI, "PressedAttack", sBuffer);
Format(sBuffer, sizeof(sBuffer), "balrog_relay1_%d,Trigger,,0,-1", g_iCounter);
DispatchKeyValue(iUI, "PressedAttack2", sBuffer);
DispatchKeyValue(iUI, "PressedAttack2", "item_spawn_speed,ModifySpeed,0,0,-1");
DispatchKeyValue(iUI, "PressedAttack2", "item_spawn_speed,ModifySpeed,0,0.1,-1");
DispatchKeyValue(iUI, "PressedAttack2", "item_spawn_speed,ModifySpeed,0,0.2,-1");
DispatchKeyValue(iUI, "PressedAttack2", "item_spawn_speed,ModifySpeed,0,0.3,-1");
DispatchKeyValue(iUI, "PressedAttack2", "item_spawn_speed,ModifySpeed,0.8,3.0,-1");
DispatchKeyValue(iUI, "PressedAttack", "item_spawn_speed,ModifySpeed,0,0,-1");
DispatchKeyValue(iUI, "PressedAttack", "item_spawn_speed,ModifySpeed,0.8,3.0,-1");
DispatchSpawn(iUI);
ActivateEntity(iUI);
SetVariantString("!activator");
AcceptEntityInput(iUI, "SetParent", iKnife);
// enable pickup trigger
SetVariantString("!activator");
AcceptEntityInput(iTrigger, "Enable");
g_iCounter ++;
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void SpawnTNT(float fOrigin[3])
{
char sBuffer[256];
float fOriginTemp[3];
// Knife
int iKnife = CreateEntityByName("weapon_knife");
Format(sBuffer, sizeof(sBuffer), "tnt_knife_%d", g_iCounter);
DispatchKeyValue(iKnife, "targetname", sBuffer);
Format(sBuffer, sizeof(sBuffer), "11051995%d", g_iCounter);
DispatchKeyValue(iKnife, "hammerid", sBuffer);
DispatchKeyValue(iKnife, "spawnflags", "1");
DispatchKeyValue(iKnife, "angles", "0 0 0");
DispatchKeyValueVector(iKnife, "origin", fOrigin);
Format(sBuffer, sizeof(sBuffer), "tnt_ui_%d,Activate,,0,-1", g_iCounter);
DispatchKeyValue(iKnife, "OnPlayerPickup", sBuffer);
Format(sBuffer, sizeof(sBuffer), "tnt_holder_sparks_%d,StartSpark,,0,1", g_iCounter);
DispatchKeyValue(iKnife, "OnPlayerPickup", sBuffer);
DispatchSpawn(iKnife);
ActivateEntity(iKnife);
HookSingleEntityOutput(iKnife, "OnPlayerPickup", TNTPickup, true);
// Model
int iModel = CreateEntityByName("prop_dynamic");
Format(sBuffer, sizeof(sBuffer), "tnt_model_%d", g_iCounter);
DispatchKeyValue(iModel, "targetname", sBuffer);
DispatchKeyValue(iModel, "model", "models/props/furnitures/humans/barrel01b.mdl");
DispatchKeyValue(iModel, "DisableBoneFollowers", "1");
DispatchKeyValue(iModel, "angles", "0.432793 271.953 -12.4926");
DispatchKeyValue(iModel, "solid", "0");
DispatchKeyValue(iModel, "OnUser1", "!self,IgniteLifetime,0,0,-1");
DispatchKeyValue(iModel, "OnUser1", "!self,FireUser1,,0.2,-1");
fOriginTemp[0] = fOrigin[0] - 30.16;
fOriginTemp[1] = fOrigin[1] - 2.0;
fOriginTemp[2] = fOrigin[2] - 9.2;
DispatchKeyValueVector(iModel, "origin", fOriginTemp);
DispatchSpawn(iModel);
ActivateEntity(iModel);
SetVariantString("!activator");
AcceptEntityInput(iModel, "SetParent", iKnife);
SetVariantString("9999999");
AcceptEntityInput(iModel, "SetHealth");
AcceptEntityInput(iModel, "FireUser1");
// pickup trigger_once
int iTrigger = CreateEntityByName("trigger_once");
Format(sBuffer, sizeof(sBuffer), "tnt_trigger_%d", g_iCounter);
DispatchKeyValue(iTrigger, "targetname", sBuffer);
DispatchKeyValue(iTrigger, "spawnflags", "1");
DispatchKeyValue(iTrigger, "startdisabled", "1");
DispatchKeyValue(iTrigger, "filtername", "item_spawn_zombie_filter");
DispatchKeyValue(iTrigger, "OnStartTouch", "item_spawn_weaponstrip,StripWeaponsAndSuit,,0,1");
DispatchKeyValueVector(iTrigger, "origin", fOrigin);
DispatchSpawn(iTrigger);
ActivateEntity(iTrigger);
SetEntityModel(iTrigger, "models/vortigaunt_slave.mdl");
float fMinbounds[3] = {-10.0, -10.0, -36.0};
float fMaxbounds[3] = {10.0, 10.0, 36.0};
SetEntPropVector(iTrigger, Prop_Send, "m_vecMins", fMinbounds);
SetEntPropVector(iTrigger, Prop_Send, "m_vecMaxs", fMaxbounds);
SetEntProp(iTrigger, Prop_Send, "m_nSolidType", 2);
int enteffects = GetEntProp(iTrigger, Prop_Send, "m_fEffects");
enteffects |= 32;
SetEntProp(iTrigger, Prop_Send, "m_fEffects", enteffects);
SetVariantString("!activator");
AcceptEntityInput(iTrigger, "SetParent", iKnife);
// Sparks
int iSparksHolder = CreateEntityByName("env_spark");
Format(sBuffer, sizeof(sBuffer), "tnt_holder_sparks_%d", g_iCounter);
DispatchKeyValue(iSparksHolder, "targetname", sBuffer);
DispatchKeyValue(iSparksHolder, "TrailLength", "1");
DispatchKeyValue(iSparksHolder, "spawnflags", "0");
DispatchKeyValue(iSparksHolder, "angles", "0 0 0");
DispatchKeyValue(iSparksHolder, "MaxDelay", "0");
DispatchKeyValue(iSparksHolder, "Magnitude", "1");
fOriginTemp[0] = fOrigin[0] - 22.0;
fOriginTemp[1] = fOrigin[1] - 0.0;
fOriginTemp[2] = fOrigin[2] + 36.0;
DispatchKeyValueVector(iSparksHolder, "origin", fOriginTemp);
DispatchSpawn(iSparksHolder);
ActivateEntity(iSparksHolder);
SetVariantString("!activator");
AcceptEntityInput(iSparksHolder, "SetParent", iKnife);
// Sprite
int iSprite = CreateEntityByName("env_sprite");
Format(sBuffer, sizeof(sBuffer), "tnt_sprite_%d", g_iCounter);
DispatchKeyValue(iSprite, "targetname", sBuffer);
DispatchKeyValue(iSprite, "spawnflags", "0");
DispatchKeyValue(iSprite, "spawnflags", "0");
DispatchKeyValue(iSprite, "scale", "0.1");
DispatchKeyValue(iSprite, "rendermode", "5");
DispatchKeyValue(iSprite, "renderfx", "0");
DispatchKeyValue(iSprite, "model", "sprites/640_train.vmt");
fOriginTemp[0] = fOrigin[0] + 31.0;
fOriginTemp[1] = fOrigin[1] + 1.73;
fOriginTemp[2] = fOrigin[2] + 4.3;
DispatchKeyValueVector(iSprite, "origin", fOriginTemp);
DispatchSpawn(iSprite);
ActivateEntity(iSprite);
SetVariantString("!activator");
AcceptEntityInput(iSprite, "SetParent", iKnife);
// Push
int iPush = CreateEntityByName("trigger_push");
Format(sBuffer, sizeof(sBuffer), "tnt_push_%d", g_iCounter);
DispatchKeyValue(iPush, "targetname", sBuffer);
DispatchKeyValue(iPush, "spawnflags", "8");
DispatchKeyValue(iPush, "startdisabled", "1");
DispatchKeyValue(iPush, "speed", "18000");
DispatchKeyValue(iPush, "pushdir", "-60 0 0");
fOriginTemp[0] = fOrigin[0] + 79.46;
fOriginTemp[1] = fOrigin[1] - 0.0;
fOriginTemp[2] = fOrigin[2] + 15.76;
DispatchKeyValueVector(iPush, "origin", fOriginTemp);
DispatchSpawn(iPush);
ActivateEntity(iPush);
SetEntityModel(iPush, "models/vortigaunt_slave.mdl");
float fMinbounds2[3] = {-36.0, -12.0, -25.0};
float fMaxbounds2[3] = {36.0, 12.0, 25.0};
SetEntPropVector(iPush, Prop_Send, "m_vecMins", fMinbounds2);
SetEntPropVector(iPush, Prop_Send, "m_vecMaxs", fMaxbounds2);
SetEntProp(iPush, Prop_Send, "m_nSolidType", 3);
int enteffects2 = GetEntProp(iPush, Prop_Send, "m_fEffects");
enteffects2 |= 32;
SetEntProp(iPush, Prop_Send, "m_fEffects", enteffects2);
SetVariantString("!activator");
AcceptEntityInput(iPush, "SetParent", iKnife);
// Relay Trigger
int iRelayTrigger = CreateEntityByName("logic_relay");
Format(sBuffer, sizeof(sBuffer), "tnt_relay_trigger_%d", g_iCounter);
DispatchKeyValue(iRelayTrigger, "targetname", sBuffer);
DispatchKeyValue(iRelayTrigger, "spawnflags", "0");
Format(sBuffer, sizeof(sBuffer), "tnt_relay_launch_up_%d,Trigger,,0,-1", g_iCounter);
DispatchKeyValue(iRelayTrigger, "OnTrigger", sBuffer);
Format(sBuffer, sizeof(sBuffer), "tnt_relay_launch_%d,Trigger,,0,-1", g_iCounter);
DispatchKeyValue(iRelayTrigger, "OnTrigger", sBuffer);
DispatchSpawn(iRelayTrigger);
ActivateEntity(iRelayTrigger);
SetVariantString("!activator");
AcceptEntityInput(iRelayTrigger, "SetParent", iKnife);
// Launch Compare
int iLaunchCompare = CreateEntityByName("logic_compare");
Format(sBuffer, sizeof(sBuffer), "tnt_compare_launch_%d", g_iCounter);
DispatchKeyValue(iLaunchCompare, "targetname", sBuffer);
DispatchKeyValue(iLaunchCompare, "InitialValue", "1");
DispatchKeyValue(iLaunchCompare, "CompareValue", "0");
DispatchKeyValue(iLaunchCompare, "OnEqualTo", "!self,SetValue,1,0,-1");
Format(sBuffer, sizeof(sBuffer), "tnt_sprite_%d,HideSprite,,0,-1", g_iCounter);
DispatchKeyValue(iLaunchCompare, "OnEqualTo", sBuffer);
Format(sBuffer, sizeof(sBuffer), "tnt_relay_launch_%d,Enable,,0,-1", g_iCounter);
DispatchKeyValue(iLaunchCompare, "OnEqualTo", sBuffer);
Format(sBuffer, sizeof(sBuffer), "tnt_relay_launch_up_%d,Disable,,0,-1", g_iCounter);
DispatchKeyValue(iLaunchCompare, "OnEqualTo", sBuffer);
DispatchKeyValue(iLaunchCompare, "OnNotEqualTo", "!self,SetValue,0,0,-1");
Format(sBuffer, sizeof(sBuffer), "tnt_sprite_%d,ShowSprite,,0,-1", g_iCounter);
DispatchKeyValue(iLaunchCompare, "OnNotEqualTo", sBuffer);
Format(sBuffer, sizeof(sBuffer), "tnt_relay_launch_%d,Disable,,0,-1", g_iCounter);
DispatchKeyValue(iLaunchCompare, "OnNotEqualTo", sBuffer);
Format(sBuffer, sizeof(sBuffer), "tnt_relay_launch_up_%d,Enable,,0,-1", g_iCounter);
DispatchKeyValue(iLaunchCompare, "OnNotEqualTo", sBuffer);
DispatchKeyValueVector(iLaunchCompare, "origin", fOrigin);
DispatchSpawn(iLaunchCompare);
ActivateEntity(iLaunchCompare);
SetVariantString("!activator");
AcceptEntityInput(iLaunchCompare, "SetParent", iKnife);
// Relay Launch
int iRelayLaunch = CreateEntityByName("logic_relay");
Format(sBuffer, sizeof(sBuffer), "tnt_relay_launch_%d", g_iCounter);
DispatchKeyValue(iRelayLaunch, "targetname", sBuffer);
DispatchKeyValue(iRelayLaunch, "spawnflags", "0");
DispatchKeyValue(iRelayLaunch, "StartDisabled", "0");
DispatchKeyValueVector(iRelayLaunch, "origin", fOrigin);
Format(sBuffer, sizeof(sBuffer), "tnt_relay_trigger_%d,Disable,,0,-1", g_iCounter);
DispatchKeyValue(iRelayLaunch, "OnTrigger", sBuffer);
Format(sBuffer, sizeof(sBuffer), "tnt_relay_trigger_%d,Enable,,20,-1", g_iCounter);
DispatchKeyValue(iRelayLaunch, "OnTrigger", sBuffer);
Format(sBuffer, sizeof(sBuffer), "tnt_holder_sparks_%d,StopSpark,,0,-1", g_iCounter);
DispatchKeyValue(iRelayLaunch, "OnTrigger", sBuffer);
Format(sBuffer, sizeof(sBuffer), "tnt_holder_sparks_%d,StartSpark,,20,-1", g_iCounter);
DispatchKeyValue(iRelayLaunch, "OnTrigger", sBuffer);
DispatchSpawn(iRelayLaunch);
ActivateEntity(iRelayLaunch);
SetVariantString("!activator");
AcceptEntityInput(iRelayLaunch, "SetParent", iKnife);
HookSingleEntityOutput(iRelayLaunch, "OnTrigger", TNTUse, false);
// Relay Launch Up
int iRelayLaunchUp = CreateEntityByName("logic_relay");
Format(sBuffer, sizeof(sBuffer), "tnt_relay_launch_up_%d", g_iCounter);
DispatchKeyValue(iRelayLaunchUp, "targetname", sBuffer);
DispatchKeyValue(iRelayLaunchUp, "spawnflags", "0");
DispatchKeyValue(iRelayLaunchUp, "StartDisabled", "1");
DispatchKeyValueVector(iRelayLaunchUp, "origin", fOrigin);
Format(sBuffer, sizeof(sBuffer), "tnt_push_%d,Enable,,0,-1", g_iCounter);
DispatchKeyValue(iRelayLaunchUp, "OnTrigger", sBuffer);
Format(sBuffer, sizeof(sBuffer), "tnt_push_%d,Disable,,0.5,-1", g_iCounter);
DispatchKeyValue(iRelayLaunchUp, "OnTrigger", sBuffer);
Format(sBuffer, sizeof(sBuffer), "tnt_relay_trigger_%d,Disable,,0,-1", g_iCounter);
DispatchKeyValue(iRelayLaunchUp, "OnTrigger", sBuffer);
Format(sBuffer, sizeof(sBuffer), "tnt_relay_trigger_%d,Enable,,20,-1", g_iCounter);
DispatchKeyValue(iRelayLaunchUp, "OnTrigger", sBuffer);
Format(sBuffer, sizeof(sBuffer), "tnt_holder_sparks_%d,StopSpark,,0,-1", g_iCounter);
DispatchKeyValue(iRelayLaunchUp, "OnTrigger", sBuffer);
Format(sBuffer, sizeof(sBuffer), "tnt_holder_sparks_%d,StartSpark,,20,-1", g_iCounter);
DispatchKeyValue(iRelayLaunchUp, "OnTrigger", sBuffer);
DispatchSpawn(iRelayLaunchUp);
ActivateEntity(iRelayLaunchUp);
SetVariantString("!activator");
AcceptEntityInput(iRelayLaunchUp, "SetParent", iKnife);
HookSingleEntityOutput(iRelayLaunchUp, "OnTrigger", TNTUse, false);
// Game UI
int iUI = CreateEntityByName("game_ui");
Format(sBuffer, sizeof(sBuffer), "tnt_ui_%d", g_iCounter);
DispatchKeyValue(iUI, "targetname", sBuffer);
DispatchKeyValue(iUI, "spawnflags", "0");
DispatchKeyValue(iUI, "FieldOfView", "-1.0");
Format(sBuffer, sizeof(sBuffer), "tnt_relay_trigger_%d,Trigger,,0,-1", g_iCounter);
DispatchKeyValue(iUI, "PressedAttack2", sBuffer);
Format(sBuffer, sizeof(sBuffer), "tnt_compare_launch_%d,Compare,,0,-1", g_iCounter);
DispatchKeyValue(iUI, "PressedAttack", sBuffer);
DispatchSpawn(iUI);
ActivateEntity(iUI);
SetVariantString("!activator");
AcceptEntityInput(iUI, "SetParent", iKnife);
// enable pickup trigger
SetVariantString("!activator");
AcceptEntityInput(iTrigger, "Enable");
g_iCounter ++;
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void SpawnHumanDog(float fOrigin[3])
{
char sBuffer[256];
float fOriginTemp[3];
// Knife
int iKnife = CreateEntityByName("weapon_knife");
Format(sBuffer, sizeof(sBuffer), "human_dog_knife_%d", g_iCounter);
DispatchKeyValue(iKnife, "targetname", sBuffer);
Format(sBuffer, sizeof(sBuffer), "11051995%d", g_iCounter);
DispatchKeyValue(iKnife, "hammerid", sBuffer);
DispatchKeyValue(iKnife, "spawnflags", "1");
DispatchKeyValue(iKnife, "angles", "0 0 0");
DispatchKeyValueVector(iKnife, "origin", fOrigin);
//DispatchKeyValue(iKnife, "OnPlayerPickUp", "!activator,AddOutput,renderfx 6,0,-1");
Format(sBuffer, sizeof(sBuffer), "human_dog_ui_%d,Activate,,0,-1", g_iCounter);
DispatchKeyValue(iKnife, "OnPlayerPickup", sBuffer);
DispatchSpawn(iKnife);
ActivateEntity(iKnife);
HookSingleEntityOutput(iKnife, "OnPlayerPickup", HumanDogPickup, true);
// Model
int iModel = CreateEntityByName("prop_dynamic");
Format(sBuffer, sizeof(sBuffer), "human_dog_model_%d", g_iCounter);
DispatchKeyValue(iModel, "targetname", sBuffer);
DispatchKeyValue(iModel, "model", "models/player/pil/re1/dog/dog_pil.mdl");
DispatchKeyValue(iModel, "DisableBoneFollowers", "1");
DispatchKeyValue(iModel, "angles", "0 0 0");
DispatchKeyValue(iModel, "solid", "0");
DispatchKeyValue(iModel, "skin", "1");
DispatchKeyValue(iModel, "DefaultAnim", "Run_lower");
fOriginTemp[0] = fOrigin[0] + 10.4;
fOriginTemp[1] = fOrigin[1] - 2.0;
fOriginTemp[2] = fOrigin[2] - 40.32;
DispatchKeyValueVector(iModel, "origin", fOriginTemp);
DispatchSpawn(iModel);
ActivateEntity(iModel);
SetVariantString("!activator");
AcceptEntityInput(iModel, "SetParent", iKnife);
// pickup trigger_once
int iTrigger = CreateEntityByName("trigger_once");
Format(sBuffer, sizeof(sBuffer), "tnt_trigger_%d", g_iCounter);
DispatchKeyValue(iTrigger, "targetname", sBuffer);
DispatchKeyValue(iTrigger, "spawnflags", "1");
DispatchKeyValue(iTrigger, "startdisabled", "1");
DispatchKeyValue(iTrigger, "filtername", "item_spawn_human_filter");
DispatchKeyValue(iTrigger, "OnStartTouch", "item_spawn_weaponstrip,StripWeaponsAndSuit,,0,1");
DispatchKeyValueVector(iTrigger, "origin", fOrigin);
DispatchSpawn(iTrigger);
ActivateEntity(iTrigger);
SetEntityModel(iTrigger, "models/vortigaunt_slave.mdl");
float fMinbounds[3] = {-1.0, -1.0, -10.0};
float fMaxbounds[3] = {1.0, 1.0, 10.0};
SetEntPropVector(iTrigger, Prop_Send, "m_vecMins", fMinbounds);
SetEntPropVector(iTrigger, Prop_Send, "m_vecMaxs", fMaxbounds);
SetEntProp(iTrigger, Prop_Send, "m_nSolidType", 2);
int enteffects = GetEntProp(iTrigger, Prop_Send, "m_fEffects");
enteffects |= 32;
SetEntProp(iTrigger, Prop_Send, "m_fEffects", enteffects);
SetVariantString("!activator");
AcceptEntityInput(iTrigger, "SetParent", iKnife);
// Relay Trigger
int iRelayTrigger = CreateEntityByName("logic_relay");
Format(sBuffer, sizeof(sBuffer), "human_dog_relay_trigger_%d", g_iCounter);
DispatchKeyValue(iRelayTrigger, "targetname", sBuffer);
DispatchKeyValue(iRelayTrigger, "spawnflags", "0");
Format(sBuffer, sizeof(sBuffer), "human_dog_relay_trigger2_%d,Trigger,,0,4", g_iCounter);
DispatchKeyValue(iRelayTrigger, "OnTrigger", sBuffer);
DispatchSpawn(iRelayTrigger);
ActivateEntity(iRelayTrigger);
SetVariantString("!activator");
AcceptEntityInput(iRelayTrigger, "SetParent", iKnife);
// Relay Trigger2
int iRelayTrigger2 = CreateEntityByName("logic_relay");
Format(sBuffer, sizeof(sBuffer), "human_dog_relay_trigger2_%d", g_iCounter);
DispatchKeyValue(iRelayTrigger2, "targetname", sBuffer);
DispatchKeyValue(iRelayTrigger2, "spawnflags", "0");
DispatchSpawn(iRelayTrigger2);
ActivateEntity(iRelayTrigger2);
SetVariantString("!activator");
AcceptEntityInput(iRelayTrigger2, "SetParent", iKnife);
HookSingleEntityOutput(iRelayTrigger2, "OnTrigger", HumanDogUse, false);
// Game UI
int iUI = CreateEntityByName("game_ui");
Format(sBuffer, sizeof(sBuffer), "human_dog_ui_%d", g_iCounter);
DispatchKeyValue(iUI, "targetname", sBuffer);
DispatchKeyValue(iUI, "spawnflags", "0");
DispatchKeyValue(iUI, "FieldOfView", "-1.0");
Format(sBuffer, sizeof(sBuffer), "human_dog_relay_trigger_%d,Trigger,,0,-1", g_iCounter);
DispatchKeyValue(iUI, "PressedAttack2", sBuffer);
DispatchSpawn(iUI);
ActivateEntity(iUI);
SetVariantString("!activator");
AcceptEntityInput(iUI, "SetParent", iKnife);
// enable pickup trigger
SetVariantString("!activator");
AcceptEntityInput(iTrigger, "Enable");
g_iCounter ++;
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void VortigauntPickup(const char[] output, int caller, int activator, float delay)
{
char sBuffer[128];
Format(sBuffer, sizeof(sBuffer), "say ** %N has picked up Vortigaunt **", activator);
SetVariantString(sBuffer);
AcceptEntityInput(g_iConsole, "Command");
PrintToChat(activator, "Right Click to Pull Humans in front of you.");
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void BalrogPickup(const char[] output, int caller, int activator, float delay)
{
char sBuffer[128];
Format(sBuffer, sizeof(sBuffer), "say ** %N has picked up Balrog **", activator);
SetVariantString(sBuffer);
AcceptEntityInput(g_iConsole, "Command");
PrintToChat(activator, " RIGHT CLICK = MOTIVATE ZOMBIES and LEFT CLICK = ATTACK.");
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void BalrogKill(const char[] output, int caller, int activator, float delay)
{
char sBuffer[128];
Format(sBuffer, sizeof(sBuffer), "say ** %N has killed the Balrog **", activator);
SetVariantString(sBuffer);
AcceptEntityInput(g_iConsole, "Command");
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void TNTPickup(const char[] output, int caller, int activator, float delay)
{
char sBuffer[128];
Format(sBuffer, sizeof(sBuffer), "say ** %N has picked up TNT **", activator);
SetVariantString(sBuffer);
AcceptEntityInput(g_iConsole, "Command");
PrintToChat(activator, " RIGHT CLICK = Launch TNT and LEFT CLICK = Switch between 'put down' and 'throw'.");
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void TNTUse(const char[] output, int caller, int activator, float delay)
{
char sBuffer[256];
float fOrigin[3];
float fAngles[3];
GetClientEyeAngles(activator, fAngles);
GetClientEyePosition(activator, fOrigin);
fAngles[0] = 0.0;
fAngles[2] = 0.0;
fOrigin[0] = fOrigin[0] + Cosine(DegToRad(fAngles[1])) * 46.63;
fOrigin[1] = fOrigin[1] + Sine(DegToRad(fAngles[1])) * 46.63;
fOrigin[2] = fOrigin[2] - 29.86;
// Prop
int iProp = CreateEntityByName("prop_physics_multiplayer");
Format(sBuffer, sizeof(sBuffer), "tnt_prop_%d", g_iCounter);
DispatchKeyValue(iProp, "targetname", sBuffer);
DispatchKeyValue(iProp, "model", "models/props/furnitures/humans/barrel01b.mdl");
DispatchKeyValue(iProp, "spawnflags", "256");
DispatchKeyValue(iProp, "physdamagescale", "0.1");
DispatchKeyValue(iProp, "PerformanceMode", "0");
DispatchKeyValue(iProp, "nodamageforces", "0");
DispatchKeyValue(iProp, "solid", "6");
DispatchKeyValue(iProp, "minhealthdmg", "999999");
DispatchKeyValue(iProp, "health", "999999");
DispatchKeyValueVector(iProp, "origin", fOrigin);
Format(sBuffer, sizeof(sBuffer), "tnt_fire_%d,StartFire,,3,1", g_iCounter);
DispatchKeyValue(iProp, "OnUser1", sBuffer);
Format(sBuffer, sizeof(sBuffer), "tnt_explosion_%d,Explode,,6.5,1", g_iCounter);
DispatchKeyValue(iProp, "OnUser1", sBuffer);
Format(sBuffer, sizeof(sBuffer), "tnt_sound_%d,PlaySound,,6.5,1", g_iCounter);
DispatchKeyValue(iProp, "OnUser1", sBuffer);
Format(sBuffer, sizeof(sBuffer), "!self,Kill,,6.6,1", g_iCounter);
DispatchKeyValue(iProp, "OnUser1", sBuffer);
DispatchSpawn(iProp);
ActivateEntity(iProp);
AcceptEntityInput(iProp, "FireUser1");
// Sparks
int iSparks = CreateEntityByName("env_spark");
Format(sBuffer, sizeof(sBuffer), "tnt_sparks_%d", g_iCounter);
DispatchKeyValue(iSparks, "targetname", sBuffer);
DispatchKeyValue(iSparks, "TrailLength", "1");
DispatchKeyValue(iSparks, "spawnflags", "64");
DispatchKeyValue(iSparks, "angles", "0 0 0");
DispatchKeyValue(iSparks, "MaxDelay", "0");
DispatchKeyValue(iSparks, "Magnitude", "1");
DispatchKeyValueVector(iSparks, "origin", fOrigin);
DispatchSpawn(iSparks);
ActivateEntity(iSparks);
SetVariantString("!activator");
AcceptEntityInput(iSparks, "SetParent", iProp);
// Fire
int iFire = CreateEntityByName("env_fire");
Format(sBuffer, sizeof(sBuffer), "tnt_fire_%d", g_iCounter);
DispatchKeyValue(iFire, "targetname", sBuffer);
DispatchKeyValue(iFire, "ignitionpoint", "32");
DispatchKeyValue(iFire, "spawnflags", "17");
DispatchKeyValue(iFire, "health", "30");
DispatchKeyValue(iFire, "firesize", "64");
DispatchKeyValue(iFire, "fireattack", "4");
DispatchKeyValue(iFire, "damagescale", "1.0");
DispatchKeyValueVector(iFire, "origin", fOrigin);
DispatchSpawn(iFire);
ActivateEntity(iFire);
SetVariantString("!activator");
AcceptEntityInput(iFire, "SetParent", iProp);
// Explosion
int iExplosion = CreateEntityByName("env_explosion");
Format(sBuffer, sizeof(sBuffer), "tnt_explosion_%d", g_iCounter);
DispatchKeyValue(iExplosion, "targetname", sBuffer);
DispatchKeyValue(iExplosion, "fireballsprite", "sprites/zerogxplode.spr");
DispatchKeyValue(iExplosion, "iMagnitude", "220");
DispatchKeyValue(iExplosion, "iRadiusOverride", "1024");
DispatchKeyValue(iExplosion, "rendermode", "5");
DispatchKeyValue(iExplosion, "spawnflags", "16");
DispatchKeyValueVector(iExplosion, "origin", fOrigin);
DispatchSpawn(iExplosion);
ActivateEntity(iExplosion);
SetVariantString("!activator");
AcceptEntityInput(iExplosion, "SetParent", iProp);
// Sound
int iSound = CreateEntityByName("ambient_generic");
Format(sBuffer, sizeof(sBuffer), "tnt_sound_%d", g_iCounter);
DispatchKeyValue(iSound, "targetname", sBuffer);
DispatchKeyValue(iSound, "spawnflags", "48");
DispatchKeyValue(iSound, "radius", "9800");
DispatchKeyValue(iSound, "message", "ambient/explosions/explode_9.wav");
DispatchKeyValue(iSound, "volume", "10");
DispatchKeyValue(iSound, "health", "10");
DispatchKeyValue(iSound, "pitch", "100");
DispatchKeyValue(iSound, "pitchstart", "100");
DispatchKeyValueVector(iSound, "origin", fOrigin);
DispatchSpawn(iSound);
ActivateEntity(iSound);
SetVariantString("!activator");
AcceptEntityInput(iSound, "SetParent", iProp);
g_iCounter ++;
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void HumanDogPickup(const char[] output, int caller, int activator, float delay)
{
char sBuffer[128];
Format(sBuffer, sizeof(sBuffer), "say ** %N has picked up Human Dog **", activator);
SetVariantString(sBuffer);
AcceptEntityInput(g_iConsole, "Command");
PrintToChat(activator, "RIGHT CLICK with your KNIFE to leave a present for the Zombies (max 4)");
CreateTimer(2.0, EquipWeapons, GetClientUserId(activator), TIMER_FLAG_NO_MAPCHANGE);
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void HumanDogUse(const char[] output, int caller, int activator, float delay)
{
char sBuffer[256];
float fOrigin[3];
float fAngles[3];
GetClientEyeAngles(activator, fAngles);
GetClientEyePosition(activator, fOrigin);
fAngles[0] = 0.0;
fAngles[2] = 0.0;
fOrigin[0] = fOrigin[0] + Cosine(DegToRad(fAngles[1])) * -50.0;
fOrigin[1] = fOrigin[1] + Sine(DegToRad(fAngles[1])) * -50.0;
fOrigin[2] = fOrigin[2] - 62.00;
// Prop
int iProp = CreateEntityByName("prop_dynamic");
Format(sBuffer, sizeof(sBuffer), "human_dog_poo_%d", g_iCounter);
DispatchKeyValue(iProp, "targetname", sBuffer);
DispatchKeyValue(iProp, "model", "models/poo/curlygpoo.mdl");
DispatchKeyValue(iProp, "spawnflags", "0");
DispatchKeyValue(iProp, "PerformanceMode", "0");
DispatchKeyValue(iProp, "solid", "0");
DispatchKeyValueVector(iProp, "origin", fOrigin);
DispatchSpawn(iProp);
ActivateEntity(iProp);
// trigger
int iTrigger = CreateEntityByName("trigger_once");
Format(sBuffer, sizeof(sBuffer), "human_dog_poo_trigger_%d", g_iCounter);
DispatchKeyValue(iTrigger, "targetname", sBuffer);
DispatchKeyValue(iTrigger, "spawnflags", "1");
DispatchKeyValue(iTrigger, "startdisabled", "0");
DispatchKeyValue(iTrigger, "filtername", "item_spawn_zombie_filter");
Format(sBuffer, sizeof(sBuffer), "human_dog_poo_%d,Kill,,1,1", g_iCounter);
DispatchKeyValue(iTrigger, "OnStartTouch", sBuffer);
Format(sBuffer, sizeof(sBuffer), "human_dog_poo_hurt_%d,Enable,,0,1", g_iCounter);
DispatchKeyValue(iTrigger, "OnStartTouch", sBuffer);
Format(sBuffer, sizeof(sBuffer), "human_dog_poo_hurt_%d,Disable,,0.25,1", g_iCounter);
DispatchKeyValue(iTrigger, "OnStartTouch", sBuffer);
Format(sBuffer, sizeof(sBuffer), "human_dog_particles_%d,Start,,0,-1", g_iCounter);
DispatchKeyValue(iTrigger, "OnStartTouch", sBuffer);
Format(sBuffer, sizeof(sBuffer), "human_dog_particles_%d,Kill,,1,-1", g_iCounter);
DispatchKeyValue(iTrigger, "OnStartTouch", sBuffer);
Format(sBuffer, sizeof(sBuffer), "human_dog_sound_%d,PlaySound,,0,-1", g_iCounter);
DispatchKeyValue(iTrigger, "OnStartTouch", sBuffer);
DispatchKeyValueVector(iTrigger, "origin", fOrigin);
DispatchSpawn(iTrigger);
ActivateEntity(iTrigger);
SetEntityModel(iTrigger, "models/vortigaunt_slave.mdl");
float fMinbounds[3] = {-12.0, -12.0, -7.5};
float fMaxbounds[3] = {12.0, 12.0, 7.5};
SetEntPropVector(iTrigger, Prop_Send, "m_vecMins", fMinbounds);
SetEntPropVector(iTrigger, Prop_Send, "m_vecMaxs", fMaxbounds);
SetEntProp(iTrigger, Prop_Send, "m_nSolidType", 2);
int enteffects = GetEntProp(iTrigger, Prop_Send, "m_fEffects");
enteffects |= 32;
SetEntProp(iTrigger, Prop_Send, "m_fEffects", enteffects);
SetVariantString("!activator");
AcceptEntityInput(iTrigger, "SetParent", iProp);
// poo hurt
int iHurt = CreateEntityByName("trigger_hurt");
Format(sBuffer, sizeof(sBuffer), "human_dog_poo_hurt_%d", g_iCounter);
DispatchKeyValue(iHurt, "targetname", sBuffer);
DispatchKeyValue(iHurt, "spawnflags", "1");
DispatchKeyValue(iHurt, "startdisabled", "1");
DispatchKeyValue(iHurt, "filtername", "item_spawn_zombie_filter");
DispatchKeyValue(iHurt, "damagetype", "0");
DispatchKeyValue(iHurt, "damagemodel", "0");
DispatchKeyValue(iHurt, "damagecap", "20");
DispatchKeyValue(iHurt, "damage", "8000");
DispatchKeyValueVector(iHurt, "origin", fOrigin);
DispatchSpawn(iHurt);
ActivateEntity(iHurt);
SetEntityModel(iHurt, "models/vortigaunt_slave.mdl");
float fMinbounds2[3] = {-96.0, -112.0, -142.0};
float fMaxbounds2[3] = {96.0, 112.0, 142.0};
SetEntPropVector(iHurt, Prop_Send, "m_vecMins", fMinbounds2);
SetEntPropVector(iHurt, Prop_Send, "m_vecMaxs", fMaxbounds2);
SetEntProp(iHurt, Prop_Send, "m_nSolidType", 3);
int enteffects2 = GetEntProp(iHurt, Prop_Send, "m_fEffects");
enteffects2 |= 32;
SetEntProp(iHurt, Prop_Send, "m_fEffects", enteffects2);
SetVariantString("!activator");
AcceptEntityInput(iHurt, "SetParent", iProp);
// Particles
int iParticles = CreateEntityByName("info_particle_system");
Format(sBuffer, sizeof(sBuffer), "human_dog_particles_%d", g_iCounter);
DispatchKeyValue(iParticles, "targetname", sBuffer);
DispatchKeyValue(iParticles, "effect_name", "fire_small_01");
DispatchKeyValue(iParticles, "start_active", "0");
DispatchKeyValueVector(iParticles, "origin", fOrigin);
DispatchSpawn(iParticles);
ActivateEntity(iParticles);
SetVariantString("!activator");
AcceptEntityInput(iParticles, "SetParent", iProp);
// Sound
int iSound = CreateEntityByName("ambient_generic");
Format(sBuffer, sizeof(sBuffer), "human_dog_sound_%d", g_iCounter);
DispatchKeyValue(iSound, "targetname", sBuffer);
DispatchKeyValue(iSound, "spawnflags", "49");
DispatchKeyValue(iSound, "radius", "1250");
DispatchKeyValue(iSound, "message", "ambient/explosions/explode_9.wav");
DispatchKeyValue(iSound, "volume", "10");
DispatchKeyValue(iSound, "health", "10");
DispatchKeyValue(iSound, "pitch", "100");
DispatchKeyValue(iSound, "pitchstart", "100");
DispatchKeyValueVector(iSound, "origin", fOrigin);
DispatchSpawn(iSound);
ActivateEntity(iSound);
SetVariantString("!activator");
AcceptEntityInput(iSound, "SetParent", iProp);
g_iCounter ++;
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
int FindEntityByTargetname(int entity, const char[] sTargetname, const char[] sClassname="*")
{
if(sTargetname[0] == '#') // HammerID
{
int HammerID = StringToInt(sTargetname[1]);
while((entity = FindEntityByClassname(entity, sClassname)) != INVALID_ENT_REFERENCE)
{
if(GetEntProp(entity, Prop_Data, "m_iHammerID") == HammerID)
return entity;
}
}
else // Targetname
{
int Wildcard = FindCharInString(sTargetname, '*');
char sTargetnameBuf[64];
while((entity = FindEntityByClassname(entity, sClassname)) != INVALID_ENT_REFERENCE)
{
if(GetEntPropString(entity, Prop_Data, "m_iName", sTargetnameBuf, sizeof(sTargetnameBuf)) <= 0)
continue;
if(strncmp(sTargetnameBuf, sTargetname, Wildcard) == 0)
return entity;
}
}
return INVALID_ENT_REFERENCE;
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public Action EquipWeapons(Handle timer, any userid)
{
int client = GetClientOfUserId(userid);
if (client != 0)
{
GivePlayerItem(client, "weapon_p90");
GivePlayerItem(client, "weapon_elite");
GivePlayerItem(client, "item_kevlar");
GivePlayerItem(client, "weapon_hegrenade");
}
}