sm-plugins/leader2/scripting/leader2.sp
2018-11-14 19:14:28 +01:00

1232 lines
37 KiB
SourcePawn

#pragma semicolon 1
#include <sourcemod>
#include <sdktools>
#include <cstrike>
#include <zombiereloaded>
#include <leader>
#define PLUGIN_VERSION "3.0"
#define MAXLEADERS 64
#pragma newdecls required
int currentSprite = -1, spriteEntities[MAXPLAYERS+1], markerEntities[MAXPLAYERS+1], leaderClient = -1;
int voteCount[MAXPLAYERS+1], votedFor[MAXPLAYERS+1];
bool markerActive = false, beaconActive = false, allowVoting = false;
ConVar g_cVDefendVTF = null;
ConVar g_cVDefendVMT = null;
ConVar g_cVFollowVTF = null;
ConVar g_cVFollowVMT = null;
ConVar g_cVAllowVoting = null;
char DefendVMT[PLATFORM_MAX_PATH];
char DefendVTF[PLATFORM_MAX_PATH];
char FollowVMT[PLATFORM_MAX_PATH];
char FollowVTF[PLATFORM_MAX_PATH];
char leaderTag[64];
char g_sDataFile[128];
char g_sLeaderAuth[MAXLEADERS][64];
int g_BeamSprite = -1;
int g_HaloSprite = -1;
int greyColor[4] = {128, 128, 128, 255};
int g_BeaconSerial[MAXPLAYERS+1] = { 0, ... };
int g_Serial_Gen = 0;
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public Plugin myinfo = {
name = "Leader",
author = "AntiTeal + Neon",
description = "Allows for a human to be a leader, and give them special functions with it.",
version = PLUGIN_VERSION,
url = "https://antiteal.com"
};
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void OnPluginStart()
{
BuildPath(Path_SM, g_sDataFile, sizeof(g_sDataFile), "configs/leader/leaders.ini");
CreateConVar("sm_leader_version", PLUGIN_VERSION, "Leader Version", FCVAR_SPONLY|FCVAR_REPLICATED|FCVAR_NOTIFY);
LoadTranslations("common.phrases");
LoadTranslations("core.phrases");
HookEvent("round_end", Event_RoundEnd);
HookEvent("player_death", Event_PlayerDeath);
//AddCommandListener(HookPlayerChat, "say");
RegConsoleCmd("sm_leader", Leader);
RegConsoleCmd("sm_currentleader", CurrentLeader);
RegConsoleCmd("sm_leaders", Leaders);
RegConsoleCmd("sm_voteleader", VoteLeader);
RegAdminCmd("sm_removeleader", RemoveTheLeader, ADMFLAG_GENERIC);
RegAdminCmd("sm_reloadleaders", ReloadLeaders, ADMFLAG_GENERIC);
g_cVDefendVMT = CreateConVar("sm_leader_defend_vmt", "materials/nide/defend.vmt", "The defend here .vmt file");
g_cVDefendVTF = CreateConVar("sm_leader_defend_vtf", "materials/nide/defend.vtf", "The defend here .vtf file");
g_cVFollowVMT = CreateConVar("sm_leader_follow_vmt", "materials/nide/follow.vmt", "The follow me .vmt file");
g_cVFollowVTF = CreateConVar("sm_leader_follow_vtf", "materials/nide/follow.vtf", "The follow me .vtf file");
g_cVAllowVoting = CreateConVar("sm_leader_allow_votes", "1", "Determines whether players can vote for leaders.");
g_cVDefendVMT.AddChangeHook(ConVarChange);
g_cVDefendVTF.AddChangeHook(ConVarChange);
g_cVFollowVMT.AddChangeHook(ConVarChange);
g_cVFollowVTF.AddChangeHook(ConVarChange);
g_cVAllowVoting.AddChangeHook(ConVarChange);
AutoExecConfig(true, "plugin.Leader2");
g_cVDefendVTF.GetString(DefendVTF, sizeof(DefendVTF));
g_cVDefendVMT.GetString(DefendVMT, sizeof(DefendVMT));
g_cVFollowVTF.GetString(FollowVTF, sizeof(FollowVTF));
g_cVFollowVMT.GetString(FollowVMT, sizeof(FollowVMT));
allowVoting = g_cVAllowVoting.BoolValue;
RegPluginLibrary("leader");
AddCommandListener(Radio, "compliment");
AddCommandListener(Radio, "coverme");
AddCommandListener(Radio, "cheer");
AddCommandListener(Radio, "takepoint");
AddCommandListener(Radio, "holdpos");
AddCommandListener(Radio, "regroup");
AddCommandListener(Radio, "followme");
AddCommandListener(Radio, "takingfire");
AddCommandListener(Radio, "thanks");
AddCommandListener(Radio, "go");
AddCommandListener(Radio, "fallback");
AddCommandListener(Radio, "sticktog");
AddCommandListener(Radio, "getinpos");
AddCommandListener(Radio, "stormfront");
AddCommandListener(Radio, "report");
AddCommandListener(Radio, "roger");
AddCommandListener(Radio, "enemyspot");
AddCommandListener(Radio, "needbackup");
AddCommandListener(Radio, "sectorclear");
AddCommandListener(Radio, "inposition");
AddCommandListener(Radio, "reportingin");
AddCommandListener(Radio, "getout");
AddCommandListener(Radio, "negative");
AddCommandListener(Radio, "enemydown");
AddMultiTargetFilter("@leaders", Filter_Leaders, "Possible Leaders", false);
AddMultiTargetFilter("@!leaders", Filter_NotLeaders, "Everyone but Possible Leaders", false);
AddMultiTargetFilter("@leader", Filter_Leader, "Current Leader", false);
AddMultiTargetFilter("@!leader", Filter_NotLeader, "Every one but the Current Leader", false);
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void OnPluginEnd()
{
RemoveMultiTargetFilter("@leaders", Filter_Leaders);
RemoveMultiTargetFilter("@!leaders", Filter_NotLeaders);
RemoveMultiTargetFilter("@leader", Filter_Leader);
RemoveMultiTargetFilter("@!leader", Filter_NotLeader);
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void ConVarChange(ConVar CVar, const char[] oldVal, const char[] newVal)
{
g_cVDefendVTF.GetString(DefendVTF, sizeof(DefendVTF));
g_cVDefendVMT.GetString(DefendVMT, sizeof(DefendVMT));
g_cVFollowVTF.GetString(FollowVTF, sizeof(FollowVTF));
g_cVFollowVMT.GetString(FollowVMT, sizeof(FollowVMT));
AddFileToDownloadsTable(DefendVTF);
AddFileToDownloadsTable(DefendVMT);
AddFileToDownloadsTable(FollowVTF);
AddFileToDownloadsTable(FollowVMT);
PrecacheGeneric(DefendVTF, true);
PrecacheGeneric(DefendVMT, true);
PrecacheGeneric(FollowVTF, true);
PrecacheGeneric(FollowVMT, true);
allowVoting = g_cVAllowVoting.BoolValue;
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void OnMapStart()
{
Handle gameConfig = LoadGameConfigFile("funcommands.games");
if (gameConfig == null)
{
SetFailState("Unable to load game config funcommands.games");
return;
}
char buffer[PLATFORM_MAX_PATH];
if (GameConfGetKeyValue(gameConfig, "SpriteBeam", buffer, sizeof(buffer)) && buffer[0])
{
g_BeamSprite = PrecacheModel(buffer);
}
if (GameConfGetKeyValue(gameConfig, "SpriteHalo", buffer, sizeof(buffer)) && buffer[0])
{
g_HaloSprite = PrecacheModel(buffer);
}
UpdateLeaders();
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void OnConfigsExecuted()
{
AddFileToDownloadsTable(DefendVTF);
AddFileToDownloadsTable(DefendVMT);
AddFileToDownloadsTable(FollowVTF);
AddFileToDownloadsTable(FollowVMT);
PrecacheGeneric(DefendVTF, true);
PrecacheGeneric(DefendVMT, true);
PrecacheGeneric(FollowVTF, true);
PrecacheGeneric(FollowVMT, true);
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void CreateBeacon(int client)
{
g_BeaconSerial[client] = ++g_Serial_Gen;
CreateTimer(1.0, Timer_Beacon, client | (g_Serial_Gen << 7), TIMER_REPEAT|TIMER_FLAG_NO_MAPCHANGE);
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void KillBeacon(int client)
{
g_BeaconSerial[client] = 0;
if (IsClientInGame(client))
{
SetEntityRenderColor(client, 255, 255, 255, 255);
}
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void KillAllBeacons()
{
for (int i = 1; i <= MaxClients; i++)
{
KillBeacon(i);
}
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void PerformBeacon(int client)
{
if (g_BeaconSerial[client] == 0)
{
CreateBeacon(client);
LogAction(client, client, "\"%L\" set a beacon on himself", client);
}
else
{
KillBeacon(client);
LogAction(client, client, "\"%L\" removed a beacon on himself", client);
}
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public Action Timer_Beacon(Handle timer, any value)
{
int client = value & 0x7f;
int serial = value >> 7;
if (!IsClientInGame(client) || !IsPlayerAlive(client) || g_BeaconSerial[client] != serial)
{
KillBeacon(client);
return Plugin_Stop;
}
float vec[3];
GetClientAbsOrigin(client, vec);
vec[2] += 10;
TE_SetupBeamRingPoint(vec, 10.0, 375.0, g_BeamSprite, g_HaloSprite, 0, 15, 0.5, 5.0, 0.0, greyColor, 10, 0);
TE_SendToAll();
int rainbowColor[4];
float i = GetGameTime();
float Frequency = 2.5;
rainbowColor[0] = RoundFloat(Sine(Frequency * i + 0.0) * 127.0 + 128.0);
rainbowColor[1] = RoundFloat(Sine(Frequency * i + 2.0943951) * 127.0 + 128.0);
rainbowColor[2] = RoundFloat(Sine(Frequency * i + 4.1887902) * 127.0 + 128.0);
rainbowColor[3] = 255;
TE_SetupBeamRingPoint(vec, 10.0, 375.0, g_BeamSprite, g_HaloSprite, 0, 10, 0.6, 10.0, 0.5, rainbowColor, 10, 0);
TE_SendToAll();
GetClientEyePosition(client, vec);
return Plugin_Continue;
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public int AttachSprite(int client, char[] sprite) //https://forums.alliedmods.net/showpost.php?p=1880207&postcount=5
{
if(!IsPlayerAlive(client))
{
return -1;
}
char iTarget[16], sTargetname[64];
GetEntPropString(client, Prop_Data, "m_iName", sTargetname, sizeof(sTargetname));
Format(iTarget, sizeof(iTarget), "Client%d", client);
DispatchKeyValue(client, "targetname", iTarget);
float Origin[3];
GetClientEyePosition(client, Origin);
Origin[2] += 45.0;
int Ent = CreateEntityByName("env_sprite");
if(!Ent) return -1;
DispatchKeyValue(Ent, "model", sprite);
DispatchKeyValue(Ent, "classname", "env_sprite");
DispatchKeyValue(Ent, "spawnflags", "1");
DispatchKeyValue(Ent, "scale", "0.1");
DispatchKeyValue(Ent, "rendermode", "1");
DispatchKeyValue(Ent, "rendercolor", "255 255 255");
DispatchSpawn(Ent);
TeleportEntity(Ent, Origin, NULL_VECTOR, NULL_VECTOR);
SetVariantString(iTarget);
AcceptEntityInput(Ent, "SetParent", Ent, Ent, 0);
DispatchKeyValue(client, "targetname", sTargetname);
return Ent;
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void RemoveSprite(int client)
{
if (spriteEntities[client] != -1 && IsValidEdict(spriteEntities[client]))
{
char m_szClassname[64];
GetEdictClassname(spriteEntities[client], m_szClassname, sizeof(m_szClassname));
if(strcmp("env_sprite", m_szClassname)==0)
AcceptEntityInput(spriteEntities[client], "Kill");
}
spriteEntities[client] = -1;
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void RemoveMarker(int client)
{
if (markerEntities[client] != -1 && IsValidEdict(markerEntities[client]))
{
char m_szClassname[64];
GetEdictClassname(markerEntities[client], m_szClassname, sizeof(m_szClassname));
if(strcmp("env_sprite", m_szClassname)==0)
AcceptEntityInput(markerEntities[client], "Kill");
}
markerEntities[client] = -1;
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void SetLeader(int client)
{
if(IsValidClient(leaderClient))
{
RemoveLeader(leaderClient);
PrintToChatAll("[SM] The current leader has been removed!");
}
if(IsValidClient(client))
{
leaderClient = client;
CS_GetClientClanTag(client, leaderTag, sizeof(leaderTag));
//CS_SetClientClanTag(client, "[Leader]");
//leaderMVP = CS_GetMVPCount(client);
//CS_SetMVPCount(client, 99);
//leaderScore = CS_GetClientContributionScore(client);
//CS_SetClientContributionScore(client, 9999);
currentSprite = -1;
}
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void RemoveLeader(int client)
{
//CS_SetClientClanTag(client, leaderTag);
//CS_SetMVPCount(client, leaderMVP);
//CS_SetClientContributionScore(client, leaderScore);
RemoveSprite(client);
RemoveMarker(client);
if(beaconActive)
{
KillBeacon(client);
}
currentSprite = -1;
leaderClient = -1;
markerActive = false;
beaconActive = false;
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public int SpawnMarker(int client, char[] sprite)
{
if(!IsPlayerAlive(client))
{
return -1;
}
float Origin[3];
GetClientEyePosition(client, Origin);
Origin[2] += 25.0;
int Ent = CreateEntityByName("env_sprite");
if(!Ent) return -1;
DispatchKeyValue(Ent, "model", sprite);
DispatchKeyValue(Ent, "classname", "env_sprite");
DispatchKeyValue(Ent, "spawnflags", "1");
DispatchKeyValue(Ent, "scale", "0.1");
DispatchKeyValue(Ent, "rendermode", "1");
DispatchKeyValue(Ent, "rendercolor", "255 255 255");
DispatchSpawn(Ent);
TeleportEntity(Ent, Origin, NULL_VECTOR, NULL_VECTOR);
return Ent;
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public Action CurrentLeader(int client, int args)
{
if(IsValidClient(leaderClient))
{
PrintToChat(client, "[SM] The current leader is %N!", leaderClient);
return Plugin_Handled;
}
else
{
PrintToChat(client, "[SM] There is no current leader!");
return Plugin_Handled;
}
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public Action RemoveTheLeader(int client, int args)
{
if(IsValidClient(leaderClient))
{
PrintToChatAll("[SM] The current leader has been removed!");
RemoveLeader(leaderClient);
return Plugin_Handled;
}
else
{
PrintToChat(client, "[SM] There is no current leader!");
return Plugin_Handled;
}
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public Action Leader(int client, int args)
{
if(CheckCommandAccess(client, "sm_admin", ADMFLAG_GENERIC, false))
{
if(args == 1)
{
char arg1[65];
GetCmdArg(1, arg1, sizeof(arg1));
int target = FindTarget(client, arg1, false, false);
if (target == -1)
{
return Plugin_Handled;
}
if(target == leaderClient)
{
LeaderMenu(target);
return Plugin_Handled;
}
else
{
if(IsPlayerAlive(target))
{
SetLeader(target);
PrintToChatAll("[SM] %N is the new leader!", target);
PrintToChat(target, "[SM] You are now the leader! Type !leader to open up the leader menu.");
LeaderMenu(target);
return Plugin_Handled;
}
else
{
ReplyToCommand(client, "[SM] The target has to be alive!");
return Plugin_Handled;
}
}
}
else if(args == 0)
{
if(client == leaderClient)
{
LeaderMenu(client);
return Plugin_Handled;
}
if(IsPlayerAlive(client))
{
SetLeader(client);
PrintToChatAll("[SM] %N is the new leader!", client);
PrintToChat(client, "[SM] You are now the leader! Type !leader to open up the leader menu.");
LeaderMenu(client);
return Plugin_Handled;
}
else
{
ReplyToCommand(client, "[SM] The target has to be alive!");
return Plugin_Handled;
}
}
else
{
ReplyToCommand(client, "[SM] Usage: sm_leader <optional: client|#userid>");
return Plugin_Handled;
}
}
if (IsPossibleLeader(client))
{
if(client == leaderClient)
{
LeaderMenu(client);
return Plugin_Handled;
}
if(IsPlayerAlive(client))
{
SetLeader(client);
PrintToChatAll("[SM] %N is the new leader!", client);
PrintToChat(client, "[SM] You are now the leader! Type !leader to open up the leader menu.");
LeaderMenu(client);
return Plugin_Handled;
}
else
{
ReplyToCommand(client, "[SM] The target has to be alive!");
return Plugin_Handled;
}
}
if(client == leaderClient)
{
LeaderMenu(client);
return Plugin_Handled;
}
return Plugin_Handled;
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public Action Leaders(int client, int args)
{
char aBuf[1024];
char aBuf2[MAX_NAME_LENGTH];
for(int i = 1; i <= MaxClients; i++)
{
if(IsClientInGame(i) && !IsFakeClient(i) && IsPossibleLeader(i))
{
GetClientName(i, aBuf2, sizeof(aBuf2));
StrCat(aBuf, sizeof(aBuf), aBuf2);
StrCat(aBuf, sizeof(aBuf), ", ");
}
}
if(strlen(aBuf))
{
aBuf[strlen(aBuf) - 2] = 0;
ReplyToCommand(client, "[SM] Possible Leaders currently online: %s", aBuf);
}
else
ReplyToCommand(client, "[SM] Possible Leaders currently online: none");
return Plugin_Handled;
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public Action ReloadLeaders(int client, int args)
{
UpdateLeaders();
ReplyToCommand(client, "[SM] Reloaded Leader File");
return Plugin_Handled;
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public bool Filter_Leaders(const char[] sPattern, Handle hClients)
{
for(int i = 1; i <= MaxClients; i++)
{
if(IsClientInGame(i) && !IsFakeClient(i) && (IsPossibleLeader(i) || i == leaderClient))
{
PushArrayCell(hClients, i);
}
}
return true;
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public bool Filter_NotLeaders(const char[] sPattern, Handle hClients)
{
for(int i = 1; i <= MaxClients; i++)
{
if(IsClientInGame(i) && !IsFakeClient(i) && !IsPossibleLeader(i) && i != leaderClient)
{
PushArrayCell(hClients, i);
}
}
return true;
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public bool Filter_Leader(const char[] sPattern, Handle hClients)
{
if(IsValidClient(leaderClient))
{
PushArrayCell(hClients, leaderClient);
}
return true;
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public bool Filter_NotLeader(const char[] sPattern, Handle hClients)
{
for(int i = 1; i <= MaxClients; i++)
{
if(IsValidClient(i) && (i != leaderClient))
{
PushArrayCell(hClients, i);
}
}
return true;
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public bool IsPossibleLeader(int client)
{
char sAuth[64];
GetClientAuthId(client, AuthId_Steam2, sAuth, sizeof(sAuth));
for (int i = 0; i <= (MAXLEADERS - 1); i++)
{
if (StrEqual(sAuth, g_sLeaderAuth[i]))
return true;
}
return false;
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void UpdateLeaders()
{
for (int i = 0; i <= (MAXLEADERS - 1); i++)
g_sLeaderAuth[i] = "";
File fFile = OpenFile(g_sDataFile, "rt");
if (!fFile)
{
SetFailState("Could not read from: %s", g_sDataFile);
return;
}
char sAuth[64];
int iIndex = 0;
while (!fFile.EndOfFile())
{
char line[255];
if (!fFile.ReadLine(line, sizeof(line)))
break;
/* Trim comments */
int len = strlen(line);
bool ignoring = false;
for (int i=0; i<len; i++)
{
if (ignoring)
{
if (line[i] == '"')
ignoring = false;
} else {
if (line[i] == '"')
{
ignoring = true;
} else if (line[i] == ';') {
line[i] = '\0';
break;
} else if (line[i] == '/'
&& i != len - 1
&& line[i+1] == '/')
{
line[i] = '\0';
break;
}
}
}
TrimString(line);
if ((line[0] == '/' && line[1] == '/')
|| (line[0] == ';' || line[0] == '\0'))
{
continue;
}
sAuth = "";
BreakString(line, sAuth, sizeof(sAuth));
g_sLeaderAuth[iIndex] = sAuth;
iIndex ++;
}
fFile.Close();
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void LeaderMenu(int client)
{
Handle menu = CreateMenu(LeaderMenu_Handler);
char sprite[64], marker[64], beacon[64];
switch (currentSprite)
{
case 0:
sprite = "Defend";
case 1:
sprite = "Follow";
default:
sprite = "None";
}
if(markerActive)
marker = "Yes";
else
marker = "No";
if(beaconActive)
beacon = "Yes";
else
beacon = "No";
SetMenuTitle(menu, "Leader Menu\nSprite: %s\nMarker: %s\nBeacon: %s", sprite, marker, beacon);
AddMenuItem(menu, "resign", "Resign from Leader");
AddMenuItem(menu, "sprite", "Sprite Menu");
AddMenuItem(menu, "marker", "Marker Menu");
AddMenuItem(menu, "beacon", "Toggle Beacon");
SetMenuExitButton(menu, true);
DisplayMenu(menu, client, MENU_TIME_FOREVER);
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public int LeaderMenu_Handler(Handle menu, MenuAction action, int client, int position)
{
if(leaderClient == client && IsValidClient(client))
{
if(action == MenuAction_Select)
{
char info[32];
GetMenuItem(menu, position, info, sizeof(info));
if(StrEqual(info, "resign"))
{
RemoveLeader(client);
PrintToChatAll("[SM] %N has resigned from being leader!", client);
}
if(StrEqual(info, "sprite"))
{
SpriteMenu(client);
}
if(StrEqual(info, "marker"))
{
MarkerMenu(client);
}
if(StrEqual(info, "beacon"))
{
ToggleBeacon(client);
LeaderMenu(client);
}
}
else if(action == MenuAction_End)
{
CloseHandle(menu);
}
}
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void ToggleBeacon(int client)
{
if(beaconActive)
beaconActive = false;
else
beaconActive = true;
PerformBeacon(client);
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void SpriteMenu(int client)
{
Handle menu = CreateMenu(SpriteMenu_Handler);
char sprite[64], marker[64], beacon[64];
switch (currentSprite)
{
case 0:
sprite = "Defend";
case 1:
sprite = "Follow";
default:
sprite = "None";
}
if(markerActive)
marker = "Yes";
else
marker = "No";
if(beaconActive)
beacon = "Yes";
else
beacon = "No";
SetMenuTitle(menu, "Leader Menu\nSprite: %s\nMarker: %s\nBeacon: %s", sprite, marker, beacon);
AddMenuItem(menu, "none", "No Sprite");
AddMenuItem(menu, "defend", "Defend Here");
AddMenuItem(menu, "follow", "Follow Me");
SetMenuExitBackButton(menu, true);
SetMenuExitButton(menu, true);
DisplayMenu(menu, client, MENU_TIME_FOREVER);
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public int SpriteMenu_Handler(Handle menu, MenuAction action, int client, int position)
{
if(leaderClient == client && IsValidClient(client))
{
if(action == MenuAction_Select)
{
char info[32];
GetMenuItem(menu, position, info, sizeof(info));
if(StrEqual(info, "none"))
{
RemoveSprite(client);
PrintToChat(client, "[SM] Sprite removed.");
currentSprite = -1;
LeaderMenu(client);
}
if(StrEqual(info, "defend"))
{
RemoveSprite(client);
spriteEntities[client] = AttachSprite(client, DefendVMT);
PrintToChat(client, "[SM] Sprite changed to 'Defend Here'.");
currentSprite = 0;
LeaderMenu(client);
}
if(StrEqual(info, "follow"))
{
RemoveSprite(client);
spriteEntities[client] = AttachSprite(client, FollowVMT);
PrintToChat(client, "[SM] Sprite changed to 'Follow Me'.");
currentSprite = 1;
LeaderMenu(client);
}
}
else if(action == MenuAction_End)
{
CloseHandle(menu);
}
else if (action == MenuAction_Cancel && position == MenuCancel_ExitBack)
{
LeaderMenu(client);
}
}
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void MarkerMenu(int client)
{
Handle menu = CreateMenu(MarkerMenu_Handler);
char sprite[64], marker[64], beacon[64];
switch (currentSprite)
{
case 0:
sprite = "Defend";
case 1:
sprite = "Follow";
default:
sprite = "None";
}
if(markerActive)
marker = "Yes";
else
marker = "No";
if(beaconActive)
beacon = "Yes";
else
beacon = "No";
SetMenuTitle(menu, "Leader Menu\nSprite: %s\nMarker: %s\nBeacon: %s", sprite, marker, beacon);
AddMenuItem(menu, "removemarker", "Remove Marker");
AddMenuItem(menu, "defendmarker", "Defend Marker");
SetMenuExitBackButton(menu, true);
SetMenuExitButton(menu, true);
DisplayMenu(menu, client, MENU_TIME_FOREVER);
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public int MarkerMenu_Handler(Handle menu, MenuAction action, int client, int position)
{
if(leaderClient == client && IsValidClient(client))
{
if(action == MenuAction_Select)
{
char info[32];
GetMenuItem(menu, position, info, sizeof(info));
if(StrEqual(info, "removemarker"))
{
RemoveMarker(client);
PrintToChat(client, "[SM] Marker removed.");
markerActive = false;
LeaderMenu(client);
}
if(StrEqual(info, "defendmarker"))
{
RemoveMarker(client);
markerEntities[client] = SpawnMarker(client, DefendVMT);
PrintToChat(client, "[SM] 'Defend Here' marker placed.");
markerActive = true;
LeaderMenu(client);
}
}
else if(action == MenuAction_End)
{
CloseHandle(menu);
}
else if (action == MenuAction_Cancel && position == MenuCancel_ExitBack)
{
LeaderMenu(client);
}
}
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void OnClientDisconnect(int client)
{
if(client == leaderClient)
{
PrintToChatAll("[SM] The leader has disconnected!");
RemoveLeader(client);
}
voteCount[client] = 0;
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public Action Event_PlayerDeath(Handle event, char[] name, bool dontBroadcast)
{
int client = GetClientOfUserId(GetEventInt(event, "userid"));
if(client == leaderClient)
{
PrintToChatAll("[SM] The leader has died!");
RemoveLeader(client);
}
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void ZR_OnClientInfected(int client, int attacker, bool motherInfect, bool respawnOverride, bool respawn)
{
if(client == leaderClient)
{
PrintToChatAll("[SM] The leader has been infected!");
RemoveLeader(client);
}
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void OnMapEnd()
{
if(IsValidClient(leaderClient))
{
RemoveLeader(leaderClient);
}
leaderClient = -1;
KillAllBeacons();
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
bool IsValidClient(int client, bool nobots = true)
{
if (client <= 0 || client > MaxClients || !IsClientConnected(client) || (nobots && IsFakeClient(client)))
{
return false;
}
return IsClientInGame(client);
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public Action Event_RoundEnd(Handle event, char[] name, bool dontBroadcast)
{
if(IsValidClient(leaderClient))
{
RemoveLeader(leaderClient);
}
KillAllBeacons();
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public Action HookPlayerChat(int client, char[] command, int args)
{
if(IsValidClient(client) && leaderClient == client)
{
char LeaderText[256];
GetCmdArgString(LeaderText, sizeof(LeaderText));
StripQuotes(LeaderText);
if(LeaderText[0] == '/' || LeaderText[0] == '@' || strlen(LeaderText) == 0 || IsChatTrigger())
{
return Plugin_Handled;
}
if(IsClientInGame(client) && IsPlayerAlive(client))
{
PrintToChatAll("\x01[Leader] \x0C%N:\x02 %s", client, LeaderText);
return Plugin_Handled;
}
}
return Plugin_Continue;
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public APLRes AskPluginLoad2(Handle myself, bool late, char[] error, int err_max)
{
CreateNative("Leader_CurrentLeader", Native_CurrentLeader);
CreateNative("Leader_SetLeader", Native_SetLeader);
return APLRes_Success;
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public int Native_CurrentLeader(Handle plugin, int numParams)
{
return leaderClient;
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public int Native_SetLeader(Handle plugin, int numParams)
{
SetLeader(GetNativeCell(1));
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public Action Radio(int client, const char[] command, int argc)
{
if(client == leaderClient)
{
if(StrEqual(command, "compliment")) PrintRadio(client, "Nice!");
if(StrEqual(command, "coverme")) PrintRadio(client, "Cover Me!");
if(StrEqual(command, "cheer")) PrintRadio(client, "Cheer!");
if(StrEqual(command, "takepoint")) PrintRadio(client, "You take the point.");
if(StrEqual(command, "holdpos")) PrintRadio(client, "Hold This Position.");
if(StrEqual(command, "regroup")) PrintRadio(client, "Regroup Team.");
if(StrEqual(command, "followme")) PrintRadio(client, "Follow me.");
if(StrEqual(command, "takingfire")) PrintRadio(client, "Taking fire... need assistance!");
if(StrEqual(command, "thanks")) PrintRadio(client, "Thanks!");
if(StrEqual(command, "go")) PrintRadio(client, "Go go go!");
if(StrEqual(command, "fallback")) PrintRadio(client, "Team, fall back!");
if(StrEqual(command, "sticktog")) PrintRadio(client, "Stick together, team.");
if(StrEqual(command, "report")) PrintRadio(client, "Report in, team.");
if(StrEqual(command, "roger")) PrintRadio(client, "Roger that.");
if(StrEqual(command, "enemyspot")) PrintRadio(client, "Enemy spotted.");
if(StrEqual(command, "needbackup")) PrintRadio(client, "Need backup.");
if(StrEqual(command, "sectorclear")) PrintRadio(client, "Sector clear.");
if(StrEqual(command, "inposition")) PrintRadio(client, "I'm in position.");
if(StrEqual(command, "reportingin")) PrintRadio(client, "Reporting In.");
if(StrEqual(command, "getout")) PrintRadio(client, "Get out of there, it's gonna blow!.");
if(StrEqual(command, "negative")) PrintRadio(client, "Negative.");
if(StrEqual(command, "enemydown")) PrintRadio(client, "Enemy down.");
return Plugin_Stop;
}
return Plugin_Continue;
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void PrintRadio(int client, char[] text)
{
char szClantag[32], szMessage[64];
CS_GetClientClanTag(client, szClantag, sizeof(szClantag));
Format(szMessage, sizeof(szMessage), "\x01 \x02%s %N (RADIO): %s", szClantag, client, text);
PrintToChatAll(szMessage);
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public Action VoteLeader(int client, int argc)
{
if(!allowVoting)
{
ReplyToCommand(client, "[SM] Voting for leader is disabled.");
return Plugin_Handled;
}
if(IsValidClient(leaderClient))
{
ReplyToCommand(client, "[SM] There is already a leader!");
return Plugin_Handled;
}
if(argc < 1)
{
ReplyToCommand(client, "[SM] Usage: sm_voteleader <player>");
return Plugin_Handled;
}
char arg[64];
GetCmdArg(1, arg, sizeof(arg));
int target = FindTarget(client, arg, false, false);
if (target == -1)
{
return Plugin_Handled;
}
if(GetClientFromSerial(votedFor[client]) == target)
{
ReplyToCommand(client, "[SM] You've already voted for this person!");
return Plugin_Handled;
}
if(ZR_IsClientZombie(target))
{
ReplyToCommand(client, "[SM] You have to vote for a human!");
return Plugin_Handled;
}
if(GetClientFromSerial(votedFor[client]) != 0)
{
if(IsValidClient(GetClientFromSerial(votedFor[client]))) {
voteCount[GetClientFromSerial(votedFor[client])]--;
}
}
voteCount[target]++;
votedFor[client] = GetClientSerial(target);
PrintToChatAll("[SM] %N has voted for %N to be the leader (%i/%i votes)", client, target, voteCount[target], GetClientCount(true)/10);
if(voteCount[target] >= GetClientCount(true)/10)
{
SetLeader(target);
PrintToChatAll("[SM] %N has been voted to be the new leader!", target);
LeaderMenu(target);
}
return Plugin_Handled;
}