sm-plugins/_CleanupRequired/BossHP/scripting/CBoss.inc
zaCade 07547dfd9f BossHP: Rework halt to boss specific instead of global.
Global would actually halt the entire plugin on first error. So this is more preferable.
2019-03-08 17:03:57 +01:00

285 lines
4.2 KiB
SourcePawn

#if defined _class_cboss_
#endinput
#endif
#define _class_cboss_
methodmap CBoss < Basic
{
public CBoss()
{
Basic myclass = new Basic();
myclass.SetHandle("dConfig", INVALID_HANDLE);
myclass.SetBool("bProcessing", false);
myclass.SetBool("bActive", false);
myclass.SetBool("bShow", true);
myclass.SetInt("iTemplateNum", -1);
myclass.SetInt("iHealth", 0);
myclass.SetInt("iLastChange", 0);
myclass.SetFloat("fWaitUntil", 0.0);
myclass.SetFloat("fShowAt", 0.0);
myclass.SetFloat("fKillAt", 0.0);
return view_as<CBoss>(myclass);
}
property CConfig dConfig
{
public get()
{
return view_as<CConfig>(this.GetHandle("dConfig"));
}
public set(CConfig value)
{
this.SetHandle("dConfig", value);
}
}
property bool bProcessing
{
public get()
{
return this.GetBool("bProcessing");
}
public set(bool value)
{
this.SetBool("bProcessing", value);
}
}
property bool bActive
{
public get()
{
return this.GetBool("bActive");
}
public set(bool value)
{
this.SetBool("bActive", value);
}
}
property bool bShow
{
public get()
{
return this.GetBool("bShow");
}
public set(bool value)
{
this.SetBool("bShow", value);
}
}
property int iTemplateNum
{
public get()
{
return this.GetInt("iTemplateNum");
}
public set(int value)
{
this.SetInt("iTemplateNum", value);
}
}
property int iHealth
{
public get()
{
return this.GetInt("iHealth");
}
public set(int value)
{
this.SetInt("iHealth", value);
}
}
property int iLastChange
{
public get()
{
return this.GetInt("iLastChange");
}
public set(int value)
{
this.SetInt("iLastChange", value);
}
}
property float fWaitUntil
{
public get()
{
return this.GetFloat("fWaitUntil");
}
public set(float value)
{
this.SetFloat("fWaitUntil", value);
}
}
property float fShowAt
{
public get()
{
return this.GetFloat("fShowAt");
}
public set(float value)
{
this.SetFloat("fShowAt", value);
}
}
property float fKillAt
{
public get()
{
return this.GetFloat("fKillAt");
}
public set(float value)
{
this.SetFloat("fKillAt", value);
}
}
property bool IsBreakable {
public get() {
return this.dConfig.IsBreakable;
}
}
property bool IsCounter {
public get() {
return this.dConfig.IsCounter;
}
}
property bool IsHPBar {
public get() {
return this.dConfig.IsHPBar;
}
}
}
methodmap CBossBreakable < CBoss
{
public CBossBreakable()
{
CBoss myclass = new CBoss();
myclass.SetInt("iBreakableEnt", INVALID_ENT_REFERENCE);
return view_as<CBossBreakable>(myclass);
}
property int iBreakableEnt
{
public get()
{
return this.GetInt("iBreakableEnt");
}
public set(int value)
{
this.SetInt("iBreakableEnt", value);
}
}
property CConfigBreakable Config
{
public get()
{
return view_as<CConfigBreakable>(this.dConfig);
}
public set(CConfigBreakable value)
{
this.dConfig = value;
}
}
}
methodmap CBossCounter < CBoss
{
public CBossCounter()
{
CBoss myclass = new CBoss();
myclass.SetInt("iCounterEnt", INVALID_ENT_REFERENCE);
return view_as<CBossCounter>(myclass);
}
property int iCounterEnt
{
public get()
{
return this.GetInt("iCounterEnt");
}
public set(int value)
{
this.SetInt("iCounterEnt", value);
}
}
property CConfigCounter Config
{
public get()
{
return view_as<CConfigCounter>(this.dConfig);
}
public set(CConfigCounter value)
{
this.dConfig = value;
}
}
}
methodmap CBossHPBar < CBossCounter
{
public CBossHPBar()
{
CBoss myclass = new CBossCounter();
myclass.SetInt("iIteratorEnt", INVALID_ENT_REFERENCE);
myclass.SetInt("iBackupEnt", INVALID_ENT_REFERENCE);
return view_as<CBossHPBar>(myclass);
}
property int iIteratorEnt
{
public get()
{
return this.GetInt("iIteratorEnt");
}
public set(int value)
{
this.SetInt("iIteratorEnt", value);
}
}
property int iBackupEnt
{
public get()
{
return this.GetInt("iBackupEnt");
}
public set(int value)
{
this.SetInt("iBackupEnt", value);
}
}
property CConfigHPBar Config
{
public get()
{
return view_as<CConfigHPBar>(this.dConfig);
}
public set(CConfigHPBar value)
{
this.dConfig = value;
}
}
}