sm-plugins/BossHP/configs/bosshp/ze_deadcore_s6.cfg

92 lines
1.9 KiB
INI

"bosses"
{
"0"
{
"name" "Red Cube"
"method" "breakable"
"trigger" "enemy1_temp1:OnEntitySpawned"
"showtrigger" "enemy1_core1:OnTakeDamage"
"hurttrigger" "enemy1_core1:OnTakeDamage"
"multitrigger" "1"
"namefixup" "1"
"timeout" "3"
"breakable" "enemy1_core1"
}
"1"
{
"name" "Green Cube"
"method" "breakable"
"trigger" "enemy2_temp1:OnEntitySpawned"
"showtrigger" "enemy2_core1:OnTakeDamage"
"hurttrigger" "enemy2_core1:OnTakeDamage"
"multitrigger" "1"
"namefixup" "1"
"timeout" "3"
"breakable" "enemy2_core1"
}
"2"
{
"name" "Blue Cube"
"method" "breakable"
"trigger" "enemy3_temp1:OnEntitySpawned"
"showtrigger" "enemy3_core1:OnTakeDamage"
"hurttrigger" "enemy3_core1:OnTakeDamage"
"multitrigger" "1"
"namefixup" "1"
"timeout" "3"
"breakable" "enemy3_core1"
}
"3" // B Boss
{
"name" "Crystal"
"method" "breakable"
"trigger" "enemy4_temp1:OnEntitySpawned"
"showtrigger" "enemy4_core1:OnTakeDamage"
"hurttrigger" "enemy4_core1:OnTakeDamage"
"multitrigger" "1"
"namefixup" "1"
"timeout" "3"
"breakable" "enemy4_core1"
}
"4" // B Boss
{
"name" "Crystals left"
"method" "counter"
"trigger" "b_boss_relay1:OnTrigger"
"counter" "b_boss_counter1"
}
"5" // Stage C
{
"name" "Crystals left"
"method" "counter"
"trigger" "c_relay:OnUser1"
"showtrigger" "c_t3:OnStartTouch"
"counter" "c_crystal_counter1"
}
"6" // D Boss
{
"name" "Segments Left"
"method" "counter"
"trigger" "radiation_startrelay1:OnTrigger"
"showtrigger" "radiation_hptrigger:OnStartTouch"
"counter" "radiation_hpmasscounter"
}
"7" // D Boss
{
"name" "Current Segment"
"method" "counter"
"trigger" "radiation_startrelay1:OnTrigger"
"showtrigger" "radiation_hptrigger:OnStartTouch"
"hurttrigger" "radiation_target:OnHealthChanged"
"counter" "radiation_hpcounter"
}
}