73a725f3b2
PlayerVisibility: Fix on some maps, thx Shufen. Spectate: Server crash exploit. ExtraCommands: minor change
201 lines
4.4 KiB
SourcePawn
201 lines
4.4 KiB
SourcePawn
#include <sourcemod>
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#include <sdkhooks>
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#include <zombiereloaded>
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#pragma semicolon 1
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#pragma newdecls required
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public Plugin myinfo =
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{
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name = "PlayerVisibility",
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author = "BotoX",
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description = "Fades players away when you get close to them.",
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version = "1.1",
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url = ""
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};
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ConVar g_CVar_MaxDistance;
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ConVar g_CVar_MinFactor;
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ConVar g_CVar_MinAlpha;
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float g_fMaxDistance;
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float g_fMinFactor;
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float g_fMinAlpha;
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int g_Client_Alpha[MAXPLAYERS + 1] = {255, ...};
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public void OnPluginStart()
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{
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g_CVar_MaxDistance = CreateConVar("sm_pvis_maxdistance", "100.0", "Distance at which models stop fading.", 0, true, 0.0);
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g_fMaxDistance = g_CVar_MaxDistance.FloatValue;
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g_CVar_MaxDistance.AddChangeHook(OnConVarChanged);
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g_CVar_MinFactor = CreateConVar("sm_pvis_minfactor", "0.75", "Smallest allowed alpha factor per client.", 0, true, 0.0, true, 1.0);
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g_fMinFactor = g_CVar_MinFactor.FloatValue;
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g_CVar_MinFactor.AddChangeHook(OnConVarChanged);
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g_CVar_MinAlpha = CreateConVar("sm_pvis_minalpha", "75.0", "Minimum allowed alpha value.", 0, true, 0.0, true, 255.0);
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g_fMinAlpha = g_CVar_MinAlpha.FloatValue;
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g_CVar_MinAlpha.AddChangeHook(OnConVarChanged);
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for(int client = 1; client <= MaxClients; client++)
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{
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if(IsClientInGame(client))
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OnClientPutInServer(client);
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}
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AutoExecConfig(true, "plugin.PlayerVisibility");
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}
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public void OnConVarChanged(ConVar convar, const char[] oldValue, const char[] newValue)
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{
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if(convar == g_CVar_MaxDistance)
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g_fMaxDistance = g_CVar_MaxDistance.FloatValue;
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else if(convar == g_CVar_MinFactor)
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g_fMinFactor = g_CVar_MinFactor.FloatValue;
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else if(convar == g_CVar_MinAlpha)
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g_fMinAlpha = g_CVar_MinAlpha.FloatValue;
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}
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public void OnPluginEnd()
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{
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for(int client = 1; client <= MaxClients; client++)
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{
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if(IsClientInGame(client))
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{
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if(g_Client_Alpha[client] != 255.0)
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SetEntityRenderMode(client, RENDER_NORMAL);
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OnClientDisconnect(client);
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}
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}
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}
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public void OnClientPutInServer(int client)
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{
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g_Client_Alpha[client] = 255;
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SDKHook(client, SDKHook_PostThinkPost, OnPostThinkPost);
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}
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public void OnClientDisconnect(int client)
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{
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g_Client_Alpha[client] = 255;
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SDKUnhook(client, SDKHook_PostThinkPost, OnPostThinkPost);
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}
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public void OnPostThinkPost(int client)
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{
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if(!IsPlayerAlive(client))
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{
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if(g_Client_Alpha[client] != 255)
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{
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g_Client_Alpha[client] = 255;
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ToolsSetEntityAlpha(client, 255);
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}
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return;
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}
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if(GetEntityRenderMode(client) == RENDER_NONE ||
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GetEntityRenderMode(client) == RENDER_ENVIRONMENTAL ||
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GetEntityRenderFx(client) != RENDERFX_NONE)
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{
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g_Client_Alpha[client] = 0;
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return;
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}
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int aColor[4];
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ToolsGetEntityColor(client, aColor);
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if(!aColor[3])
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{
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g_Client_Alpha[client] = 0;
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return;
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}
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if(!ZR_IsClientHuman(client))
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{
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if(g_Client_Alpha[client] != 255)
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{
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g_Client_Alpha[client] = 255;
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ToolsSetEntityAlpha(client, 255);
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}
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return;
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}
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float fAlpha = 255.0;
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for(int i = 1; i <= MaxClients; i++)
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{
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if(i == client || !IsClientInGame(i) || !IsPlayerAlive(i))
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continue;
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if(!ZR_IsClientHuman(i))
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continue;
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static float fVec1[3];
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static float fVec2[3];
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GetClientAbsOrigin(client, fVec1);
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GetClientAbsOrigin(i, fVec2);
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float fDistance = GetVectorDistance(fVec1, fVec2, false);
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if(fDistance <= g_fMaxDistance)
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{
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float fFactor = fDistance / g_fMaxDistance;
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if(fFactor < g_fMinFactor)
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fFactor = g_fMinFactor;
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fAlpha *= fFactor;
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}
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}
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if(fAlpha < g_fMinAlpha)
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fAlpha = g_fMinAlpha;
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int Alpha = RoundToNearest(fAlpha);
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int LastAlpha = g_Client_Alpha[client];
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g_Client_Alpha[client] = Alpha;
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if(Alpha == LastAlpha)
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return;
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ToolsSetEntityAlpha(client, Alpha);
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}
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stock void ToolsSetEntityAlpha(int client, int Alpha)
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{
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if(Alpha == 255)
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{
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SetEntityRenderMode(client, RENDER_NORMAL);
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return;
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}
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int aColor[4];
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ToolsGetEntityColor(client, aColor);
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SetEntityRenderMode(client, RENDER_TRANSCOLOR);
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SetEntityRenderColor(client, aColor[0], aColor[1], aColor[2], Alpha);
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}
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stock void ToolsGetEntityColor(int entity, int aColor[4])
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{
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static bool s_GotConfig = false;
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static char s_sProp[32];
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if(!s_GotConfig)
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{
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Handle GameConf = LoadGameConfigFile("core.games");
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bool Exists = GameConfGetKeyValue(GameConf, "m_clrRender", s_sProp, sizeof(s_sProp));
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CloseHandle(GameConf);
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if(!Exists)
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strcopy(s_sProp, sizeof(s_sProp), "m_clrRender");
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s_GotConfig = true;
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}
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int Offset = GetEntSendPropOffs(entity, s_sProp);
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for(int i = 0; i < 4; i++)
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aColor[i] = GetEntData(entity, Offset + i, 1) & 0xFF;
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}
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