97 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			SourcePawn
		
	
	
	
	
	
			
		
		
	
	
			97 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			SourcePawn
		
	
	
	
	
	
#include <sourcemod>
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#include <zombiereloaded>
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/* BOOLS */
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bool g_bBlockRespawn[MAXPLAYERS+1];
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/* FLOATS */
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float g_fDeathTime[MAXPLAYERS+1];
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/* CONVARS */
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ConVar g_hRespawnDelay;
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ConVar g_hRespawnTreshold;
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public Plugin myinfo =
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{
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	name = "Repeat kill detector",
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	author = "zaCade",
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	description = "Disables respawning on maps with repeat killers",
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	version = "2.0.0",
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	url = "http://www.sourcemod.net/"
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};
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public void OnPluginStart()
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{
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	if((g_hRespawnDelay = FindConVar("zr_respawn_delay")) == INVALID_HANDLE)
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		SetFailState("Failed to find zr_respawn_delay cvar.");
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	g_hRespawnTreshold = CreateConVar("zr_repeatkill_threshold", "1.0", "Zombie Reloaded Repeat Kill Detector Threshold", 0, true, 0.0, true, 10.0);
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	HookEvent("round_start",  OnRoundStart);
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	HookEvent("player_death", OnClientDeath);
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	AutoExecConfig(true, "plugin.RepeatKillDetector");
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public void OnClientDisconnect(int client)
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{
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	g_bBlockRespawn[client] = false;
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	g_fDeathTime[client]    = 0.0;
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public void OnRoundStart(Event hEvent, const char[] sEvent, bool bDontBroadcast)
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{
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	for (int client; client < MaxClients; client++)
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		g_bBlockRespawn[client] = false;
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public void OnClientDeath(Event hEvent, const char[] sEvent, bool bDontBroadcast)
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{
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	char sWeapon[32];
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	hEvent.GetString("weapon", sWeapon, sizeof(sWeapon))
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	int victim = GetClientOfUserId(hEvent.GetInt("userid"));
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	int client = GetClientOfUserId(hEvent.GetInt("attacker"));
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	if (g_bBlockRespawn[victim])
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		return;
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	if (victim && !client && StrEqual(sWeapon, "trigger_hurt"))
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	{
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		float fGameTime = GetGameTime();
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		if (fGameTime - g_fDeathTime[victim] - g_hRespawnDelay.FloatValue <= g_hRespawnTreshold.FloatValue)
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		{
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			PrintToChat(victim, "\x04[ZR]\x01 Repeat killer detected. Disabling your respawn for this round.");
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			g_bBlockRespawn[victim] = true;
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		}
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		g_fDeathTime[victim] = fGameTime;
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	}
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public Action ZR_OnClientRespawn(&client, &ZR_RespawnCondition:condition)
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{
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	if (g_bBlockRespawn[client])
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		return Plugin_Handled;
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	return Plugin_Continue;
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} |