sm-plugins/PlaytimeReward/scripting/PlaytimeReward.sp
2018-08-07 22:08:29 +02:00

67 lines
1.3 KiB
SourcePawn

#pragma semicolon 1
#include <sourcemod>
#include "loghelper.inc"
#pragma newdecls required
int g_iClientConnectionTime[MAXPLAYERS + 1];
public Plugin myinfo =
{
name = "Play Time Reward",
author = "Obus",
description = "Handle ranking rewards",
version = "0.0.1"
};
public void OnPluginStart()
{
CreateTimer(30.0, Timer_CheckConnectionTime, _, TIMER_REPEAT);
HookEvent("player_disconnect", EventHook_PlayerDisconnect, EventHookMode_Post);
}
public void OnPluginEnd()
{
UnhookEvent("player_disconnect", EventHook_PlayerDisconnect, EventHookMode_Post);
}
public void OnMapStart()
{
GetTeams();
}
public void EventHook_PlayerDisconnect(Event hEvent, const char[] sName, bool bDontBroadcast)
{
bool bIsBot = view_as<bool>(hEvent.GetInt("bot"));
if (bIsBot)
return;
int client = GetClientOfUserId(hEvent.GetInt("userid"));
g_iClientConnectionTime[client] = 0;
}
public Action Timer_CheckConnectionTime(Handle hThis)
{
for (int i = 1; i <= MaxClients; i++)
{
if (!IsValidClient(i))
continue;
if ((g_iClientConnectionTime[i] += 30) >= 1200)
{
LogPlayerEvent(i, "triggered", "staying_server");
g_iClientConnectionTime[i] -= 1200;
}
}
}
stock bool IsValidClient(int client)
{
return (client >= 1 && client <= MaxClients && IsClientInGame(client) && !IsFakeClient(client));
}