sm-plugins/ItemSpawn/scripting/items/doghuman.inc

298 lines
12 KiB
PHP

//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public Action Command_HumanDog(int client, int argc)
{
float fOrigin[3];
if (argc < 1)
{
GetClientEyePosition(client, fOrigin);
SpawnHumanDog(fOrigin);
LogAction(client, -1, "\"%L\" spawned Human Dog at <%f><%f><%f>.", client, fOrigin[0], fOrigin[1], fOrigin[2]);
return Plugin_Handled;
}
char sArgs[64];
char sTargetName[MAX_TARGET_LENGTH];
int iTargets[MAXPLAYERS];
int iTargetCount;
bool bIsML;
GetCmdArg(1, sArgs, sizeof(sArgs));
if ((iTargetCount = ProcessTargetString(sArgs, client, iTargets, MAXPLAYERS, COMMAND_FILTER_CONNECTED, sTargetName, sizeof(sTargetName), bIsML)) <= 0)
{
ReplyToTargetError(client, iTargetCount);
return Plugin_Handled;
}
for (int i = 0; i < iTargetCount; i++)
{
if(IsClientInGame(iTargets[i]) && IsPlayerAlive(iTargets[i]) && (ZR_IsClientHuman(iTargets[i])))
{
GetClientEyePosition(iTargets[i], fOrigin);
SpawnHumanDog(fOrigin);
LogAction(client, -1, "\"%L\" gave Human Dog to \"%L\".", client, iTargets[i]);
}
}
return Plugin_Handled;
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void SpawnHumanDog(float fOrigin[3])
{
char sBuffer[256];
float fOriginTemp[3];
// Knife
int iKnife = CreateEntityByName("weapon_knife");
Format(sBuffer, sizeof(sBuffer), "human_dog_knife_%d", g_iCounter);
DispatchKeyValue(iKnife, "targetname", sBuffer);
Format(sBuffer, sizeof(sBuffer), "11051995%d", g_iCounter);
DispatchKeyValue(iKnife, "hammerid", sBuffer);
DispatchKeyValue(iKnife, "spawnflags", "1");
DispatchKeyValue(iKnife, "angles", "0 0 0");
DispatchKeyValueVector(iKnife, "origin", fOrigin);
//DispatchKeyValue(iKnife, "OnPlayerPickUp", "!activator,AddOutput,renderfx 6,0,-1");
Format(sBuffer, sizeof(sBuffer), "human_dog_ui_%d,Activate,,0,-1", g_iCounter);
DispatchKeyValue(iKnife, "OnPlayerPickup", sBuffer);
DispatchSpawn(iKnife);
ActivateEntity(iKnife);
HookSingleEntityOutput(iKnife, "OnPlayerPickup", HumanDogPickup, true);
// Model
int iModel = CreateEntityByName("prop_dynamic");
Format(sBuffer, sizeof(sBuffer), "human_dog_model_%d", g_iCounter);
DispatchKeyValue(iModel, "targetname", sBuffer);
DispatchKeyValue(iModel, "model", "models/player/pil/re1/dog/dog_pil.mdl");
DispatchKeyValue(iModel, "DisableBoneFollowers", "1");
DispatchKeyValue(iModel, "angles", "0 0 0");
DispatchKeyValue(iModel, "solid", "0");
DispatchKeyValue(iModel, "skin", "1");
DispatchKeyValue(iModel, "DefaultAnim", "Run_lower");
fOriginTemp[0] = fOrigin[0] + 10.4;
fOriginTemp[1] = fOrigin[1] - 2.0;
fOriginTemp[2] = fOrigin[2] - 40.32;
DispatchKeyValueVector(iModel, "origin", fOriginTemp);
DispatchSpawn(iModel);
ActivateEntity(iModel);
SetVariantString("!activator");
AcceptEntityInput(iModel, "SetParent", iKnife);
// pickup trigger_once
int iTrigger = CreateEntityByName("trigger_once");
Format(sBuffer, sizeof(sBuffer), "tnt_trigger_%d", g_iCounter);
DispatchKeyValue(iTrigger, "targetname", sBuffer);
DispatchKeyValue(iTrigger, "spawnflags", "1");
DispatchKeyValue(iTrigger, "startdisabled", "1");
DispatchKeyValue(iTrigger, "filtername", "item_spawn_human_filter");
DispatchKeyValue(iTrigger, "OnStartTouch", "item_spawn_weaponstrip,StripWeaponsAndSuit,,0,1");
DispatchKeyValueVector(iTrigger, "origin", fOrigin);
DispatchSpawn(iTrigger);
ActivateEntity(iTrigger);
SetEntityModel(iTrigger, "models/vortigaunt_slave.mdl");
float fMinbounds[3] = {-1.0, -1.0, -10.0};
float fMaxbounds[3] = {1.0, 1.0, 10.0};
SetEntPropVector(iTrigger, Prop_Send, "m_vecMins", fMinbounds);
SetEntPropVector(iTrigger, Prop_Send, "m_vecMaxs", fMaxbounds);
SetEntProp(iTrigger, Prop_Send, "m_nSolidType", 2);
int enteffects = GetEntProp(iTrigger, Prop_Send, "m_fEffects");
enteffects |= 32;
SetEntProp(iTrigger, Prop_Send, "m_fEffects", enteffects);
SetVariantString("!activator");
AcceptEntityInput(iTrigger, "SetParent", iKnife);
// Relay Trigger
int iRelayTrigger = CreateEntityByName("logic_relay");
Format(sBuffer, sizeof(sBuffer), "human_dog_relay_trigger_%d", g_iCounter);
DispatchKeyValue(iRelayTrigger, "targetname", sBuffer);
DispatchKeyValue(iRelayTrigger, "spawnflags", "0");
Format(sBuffer, sizeof(sBuffer), "human_dog_relay_trigger2_%d,Trigger,,0,4", g_iCounter);
DispatchKeyValue(iRelayTrigger, "OnTrigger", sBuffer);
DispatchSpawn(iRelayTrigger);
ActivateEntity(iRelayTrigger);
SetVariantString("!activator");
AcceptEntityInput(iRelayTrigger, "SetParent", iKnife);
// Relay Trigger2
int iRelayTrigger2 = CreateEntityByName("logic_relay");
Format(sBuffer, sizeof(sBuffer), "human_dog_relay_trigger2_%d", g_iCounter);
DispatchKeyValue(iRelayTrigger2, "targetname", sBuffer);
DispatchKeyValue(iRelayTrigger2, "spawnflags", "0");
DispatchSpawn(iRelayTrigger2);
ActivateEntity(iRelayTrigger2);
SetVariantString("!activator");
AcceptEntityInput(iRelayTrigger2, "SetParent", iKnife);
HookSingleEntityOutput(iRelayTrigger2, "OnTrigger", HumanDogUse, false);
// Game UI
int iUI = CreateEntityByName("game_ui");
Format(sBuffer, sizeof(sBuffer), "human_dog_ui_%d", g_iCounter);
DispatchKeyValue(iUI, "targetname", sBuffer);
DispatchKeyValue(iUI, "spawnflags", "0");
DispatchKeyValue(iUI, "FieldOfView", "-1.0");
Format(sBuffer, sizeof(sBuffer), "human_dog_relay_trigger_%d,Trigger,,0,-1", g_iCounter);
DispatchKeyValue(iUI, "PressedAttack2", sBuffer);
DispatchSpawn(iUI);
ActivateEntity(iUI);
SetVariantString("!activator");
AcceptEntityInput(iUI, "SetParent", iKnife);
// enable pickup trigger
SetVariantString("!activator");
AcceptEntityInput(iTrigger, "Enable");
g_iCounter ++;
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void HumanDogPickup(const char[] output, int caller, int activator, float delay)
{
char sBuffer[128];
Format(sBuffer, sizeof(sBuffer), "say ** %N has picked up Human Dog **", activator);
SetVariantString(sBuffer);
AcceptEntityInput(g_iConsole, "Command");
PrintToChat(activator, "RIGHT CLICK with your KNIFE to leave a present for the Zombies (max 4)");
CreateTimer(2.0, EquipWeapons, GetClientUserId(activator), TIMER_FLAG_NO_MAPCHANGE);
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void HumanDogUse(const char[] output, int caller, int activator, float delay)
{
char sBuffer[256];
float fOrigin[3];
float fAngles[3];
GetClientEyeAngles(activator, fAngles);
GetClientEyePosition(activator, fOrigin);
fAngles[0] = 0.0;
fAngles[2] = 0.0;
fOrigin[0] = fOrigin[0] + Cosine(DegToRad(fAngles[1])) * -50.0;
fOrigin[1] = fOrigin[1] + Sine(DegToRad(fAngles[1])) * -50.0;
fOrigin[2] = fOrigin[2] - 62.00;
// Prop
int iProp = CreateEntityByName("prop_dynamic");
Format(sBuffer, sizeof(sBuffer), "human_dog_poo_%d", g_iCounter);
DispatchKeyValue(iProp, "targetname", sBuffer);
DispatchKeyValue(iProp, "model", "models/poo/curlygpoo.mdl");
DispatchKeyValue(iProp, "spawnflags", "0");
DispatchKeyValue(iProp, "PerformanceMode", "0");
DispatchKeyValue(iProp, "solid", "0");
DispatchKeyValueVector(iProp, "origin", fOrigin);
DispatchSpawn(iProp);
ActivateEntity(iProp);
// trigger
int iTrigger = CreateEntityByName("trigger_once");
Format(sBuffer, sizeof(sBuffer), "human_dog_poo_trigger_%d", g_iCounter);
DispatchKeyValue(iTrigger, "targetname", sBuffer);
DispatchKeyValue(iTrigger, "spawnflags", "1");
DispatchKeyValue(iTrigger, "startdisabled", "0");
DispatchKeyValue(iTrigger, "filtername", "item_spawn_zombie_filter");
Format(sBuffer, sizeof(sBuffer), "human_dog_poo_%d,Kill,,1,1", g_iCounter);
DispatchKeyValue(iTrigger, "OnStartTouch", sBuffer);
Format(sBuffer, sizeof(sBuffer), "human_dog_poo_hurt_%d,Enable,,0,1", g_iCounter);
DispatchKeyValue(iTrigger, "OnStartTouch", sBuffer);
Format(sBuffer, sizeof(sBuffer), "human_dog_poo_hurt_%d,Disable,,0.25,1", g_iCounter);
DispatchKeyValue(iTrigger, "OnStartTouch", sBuffer);
Format(sBuffer, sizeof(sBuffer), "human_dog_particles_%d,Start,,0,-1", g_iCounter);
DispatchKeyValue(iTrigger, "OnStartTouch", sBuffer);
Format(sBuffer, sizeof(sBuffer), "human_dog_particles_%d,Kill,,1,-1", g_iCounter);
DispatchKeyValue(iTrigger, "OnStartTouch", sBuffer);
Format(sBuffer, sizeof(sBuffer), "human_dog_sound_%d,PlaySound,,0,-1", g_iCounter);
DispatchKeyValue(iTrigger, "OnStartTouch", sBuffer);
DispatchKeyValueVector(iTrigger, "origin", fOrigin);
DispatchSpawn(iTrigger);
ActivateEntity(iTrigger);
SetEntityModel(iTrigger, "models/vortigaunt_slave.mdl");
float fMinbounds[3] = {-12.0, -12.0, -7.5};
float fMaxbounds[3] = {12.0, 12.0, 7.5};
SetEntPropVector(iTrigger, Prop_Send, "m_vecMins", fMinbounds);
SetEntPropVector(iTrigger, Prop_Send, "m_vecMaxs", fMaxbounds);
SetEntProp(iTrigger, Prop_Send, "m_nSolidType", 2);
int enteffects = GetEntProp(iTrigger, Prop_Send, "m_fEffects");
enteffects |= 32;
SetEntProp(iTrigger, Prop_Send, "m_fEffects", enteffects);
SetVariantString("!activator");
AcceptEntityInput(iTrigger, "SetParent", iProp);
// poo hurt
int iHurt = CreateEntityByName("trigger_hurt");
Format(sBuffer, sizeof(sBuffer), "human_dog_poo_hurt_%d", g_iCounter);
DispatchKeyValue(iHurt, "targetname", sBuffer);
DispatchKeyValue(iHurt, "spawnflags", "1");
DispatchKeyValue(iHurt, "startdisabled", "1");
DispatchKeyValue(iHurt, "filtername", "item_spawn_zombie_filter");
DispatchKeyValue(iHurt, "damagetype", "0");
DispatchKeyValue(iHurt, "damagemodel", "0");
DispatchKeyValue(iHurt, "damagecap", "20");
DispatchKeyValue(iHurt, "damage", "8000");
DispatchKeyValueVector(iHurt, "origin", fOrigin);
DispatchSpawn(iHurt);
ActivateEntity(iHurt);
SetEntityModel(iHurt, "models/vortigaunt_slave.mdl");
float fMinbounds2[3] = {-96.0, -112.0, -142.0};
float fMaxbounds2[3] = {96.0, 112.0, 142.0};
SetEntPropVector(iHurt, Prop_Send, "m_vecMins", fMinbounds2);
SetEntPropVector(iHurt, Prop_Send, "m_vecMaxs", fMaxbounds2);
SetEntProp(iHurt, Prop_Send, "m_nSolidType", 3);
int enteffects2 = GetEntProp(iHurt, Prop_Send, "m_fEffects");
enteffects2 |= 32;
SetEntProp(iHurt, Prop_Send, "m_fEffects", enteffects2);
SetVariantString("!activator");
AcceptEntityInput(iHurt, "SetParent", iProp);
// Particles
int iParticles = CreateEntityByName("info_particle_system");
Format(sBuffer, sizeof(sBuffer), "human_dog_particles_%d", g_iCounter);
DispatchKeyValue(iParticles, "targetname", sBuffer);
DispatchKeyValue(iParticles, "effect_name", "fire_small_01");
DispatchKeyValue(iParticles, "start_active", "0");
DispatchKeyValueVector(iParticles, "origin", fOrigin);
DispatchSpawn(iParticles);
ActivateEntity(iParticles);
SetVariantString("!activator");
AcceptEntityInput(iParticles, "SetParent", iProp);
// Sound
int iSound = CreateEntityByName("ambient_generic");
Format(sBuffer, sizeof(sBuffer), "human_dog_sound_%d", g_iCounter);
DispatchKeyValue(iSound, "targetname", sBuffer);
DispatchKeyValue(iSound, "spawnflags", "49");
DispatchKeyValue(iSound, "radius", "1250");
DispatchKeyValue(iSound, "message", "ambient/explosions/explode_9.wav");
DispatchKeyValue(iSound, "volume", "10");
DispatchKeyValue(iSound, "health", "10");
DispatchKeyValue(iSound, "pitch", "100");
DispatchKeyValue(iSound, "pitchstart", "100");
DispatchKeyValueVector(iSound, "origin", fOrigin);
DispatchSpawn(iSound);
ActivateEntity(iSound);
SetVariantString("!activator");
AcceptEntityInput(iSound, "SetParent", iProp);
g_iCounter ++;
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public Action EquipWeapons(Handle timer, any userid)
{
int client = GetClientOfUserId(userid);
if (client != 0)
{
GivePlayerItem(client, "weapon_p90");
GivePlayerItem(client, "weapon_elite");
GivePlayerItem(client, "item_kevlar");
GivePlayerItem(client, "weapon_hegrenade");
}
}