sm-plugins/DamageProxy/scripting/DamageProxy.sp

334 lines
8.6 KiB
SourcePawn

#pragma semicolon 1
#pragma newdecls required
#include <sourcemod>
#include <sdkhooks>
#include <sdktools>
#include <dhooks>
#include <cstrike>
#include <zombiereloaded>
public Plugin myinfo =
{
name = "DamageProxy",
author = "BotoX",
description = "",
version = "0.0",
url = ""
};
bool g_bLateLoad = false;
Handle g_hFireBulletDetour;
int g_hVelocityModifier;
int g_hActiveWeapon;
int g_LastAttacker = 0;
int g_LastVictim = 0;
char g_iPhysboxToClient[2048];
int g_iSpecialKnife[MAXPLAYERS + 1];
bool g_bNoSlowdown[MAXPLAYERS + 1];
bool g_bRestoreHP[MAXPLAYERS + 1];
bool g_bFullKnife[MAXPLAYERS + 1];
KeyValues g_Config;
public void OnPluginStart()
{
Handle hGameData = LoadGameConfigFile("DamageProxy.games");
if(!hGameData)
SetFailState("Failed to load DamageProxy gamedata.");
g_hFireBulletDetour = DHookCreateFromConf(hGameData, "CCSPlayer__FireBullet");
if(!g_hFireBulletDetour)
SetFailState("Failed to setup detour for CCSPlayer__FireBullet");
delete hGameData;
if(!DHookEnableDetour(g_hFireBulletDetour, false, Detour_OnFireBullet))
SetFailState("Failed to detour CCSPlayer__FireBullet.");
g_hVelocityModifier = FindSendPropInfo("CCSPlayer", "m_flVelocityModifier");
if(g_hVelocityModifier == -1)
SetFailState("Couldn't find CCSPlayer::m_flVelocityModifier");
g_hActiveWeapon = FindSendPropInfo("CBaseCombatCharacter", "m_hActiveWeapon");
if(g_hActiveWeapon == -1)
SetFailState("Couldn't find CBaseCombatCharacter::m_hActiveWeapon");
}
public APLRes AskPluginLoad2(Handle myself, bool late, char[] error, int err_max)
{
g_bLateLoad = late;
return APLRes_Success;
}
public void OnMapStart()
{
bool bLate = g_bLateLoad;
g_bLateLoad = false;
if(g_Config)
delete g_Config;
char sMapName[PLATFORM_MAX_PATH];
GetCurrentMap(sMapName, sizeof(sMapName));
char sConfigFile[PLATFORM_MAX_PATH];
BuildPath(Path_SM, sConfigFile, sizeof(sConfigFile), "configs/damageproxy/%s.cfg", sMapName);
if(!FileExists(sConfigFile))
{
LogMessage("Could not find mapconfig: \"%s\"", sConfigFile);
return;
}
LogMessage("Found mapconfig: \"%s\"", sConfigFile);
g_Config = new KeyValues("items");
if(!g_Config.ImportFromFile(sConfigFile))
{
delete g_Config;
LogError("ImportFromFile() failed!");
return;
}
g_Config.Rewind();
if(!bLate)
return;
/* Late Load */
for(int client = 1; client <= MaxClients; client++)
{
if(!IsClientInGame(client))
continue;
OnClientPutInServer(client);
int iKnife = GetPlayerWeaponSlot(client, CS_SLOT_KNIFE);
if(iKnife > 0)
OnWeaponEquipped(client, iKnife);
}
}
public void OnClientPutInServer(int client)
{
g_iSpecialKnife[client] = 0;
g_bNoSlowdown[client] = false;
g_bRestoreHP[client] = false;
g_bFullKnife[client] = false;
if(g_Config)
{
SDKHook(client, SDKHook_WeaponEquipPost, OnWeaponEquipped);
SDKHook(client, SDKHook_WeaponDropPost, OnWeaponDropped);
}
}
public void OnWeaponEquipped(int client, int entity)
{
if(!g_Config)
return;
if(!IsValidEntity(entity))
return;
char sClassname[64];
GetEntityClassname(entity, sClassname, sizeof(sClassname));
if(strcmp(sClassname, "weapon_knife", false) != 0)
return;
int iHammerID = GetEntProp(entity, Prop_Data, "m_iHammerID");
if(!iHammerID)
return;
char sHammerID[16] = "z";
if(ZR_IsClientHuman(client))
sHammerID[0] = 'h';
IntToString(iHammerID, sHammerID[1], sizeof(sHammerID) - 1);
g_Config.Rewind();
if(!g_Config.JumpToKey(sHammerID))
return;
float fKnockbackScale = g_Config.GetFloat("KnockbackScale", 1.0);
ZR_SetClientKnockbackScale(client, fKnockbackScale);
float fKnockbackMaxForce = g_Config.GetFloat("KnockbackMaxForce", 0.0);
if(fKnockbackMaxForce >= 0.0)
ZR_SetClientKnockbackMaxForce(client, fKnockbackMaxForce);
float fKnockbackMaxVel = g_Config.GetFloat("KnockbackMaxVel", -1.0);
if(fKnockbackMaxVel >= 0.0)
ZR_SetClientKnockbackMaxVelocity(client, fKnockbackMaxVel);
g_bNoSlowdown[client] = view_as<bool>(g_Config.GetNum("NoSlowDown", 0));
g_bRestoreHP[client] = view_as<bool>(g_Config.GetNum("RestoreHP", 1));
g_bFullKnife[client] = view_as<bool>(g_Config.GetNum("FullKnife", 0));
g_iSpecialKnife[client] = entity;
CheckChildren(client, entity);
}
public void OnWeaponDropped(int client, int entity)
{
if(entity == g_iSpecialKnife[client])
{
ZR_SetClientKnockbackScale(client, 1.0);
ZR_SetClientKnockbackMaxForce(client, 0.0);
ZR_SetClientKnockbackMaxVelocity(client, -1.0);
g_iSpecialKnife[client] = 0;
g_bNoSlowdown[client] = false;
g_bRestoreHP[client] = false;
g_bFullKnife[client] = false;
}
}
public void OnEntityDestroyed(int entity)
{
if(entity >= 0 && entity < sizeof(g_iPhysboxToClient))
g_iPhysboxToClient[entity] = 0;
}
void CheckChildren(int client, int parent)
{
bool bKillPush = view_as<bool>(g_Config.GetNum("KillPush", 1));
int entity = INVALID_ENT_REFERENCE;
while((entity = FindEntityByClassname(entity, "*")) != INVALID_ENT_REFERENCE)
{
if(GetEntPropEnt(entity, Prop_Data, "m_pParent") != parent)
continue;
char sClassname[64];
GetEntityClassname(entity, sClassname, sizeof(sClassname));
char sTargetname[64];
GetEntPropString(entity, Prop_Data, "m_iName", sTargetname, sizeof(sTargetname));
int iTemplateLoc = FindCharInString(sTargetname, '&', true);
if(iTemplateLoc != -1)
sTargetname[iTemplateLoc] = 0;
// -1 = Never kill
// 0 = Default
// 1 = Always kill
int iKill = 0;
if(sTargetname[0])
iKill = g_Config.GetNum(sTargetname, 0);
PrintToConsoleAll("%d child: \"%s\" %d (%s) kill:%d", client, sClassname, entity, sTargetname, iKill);
if(!strncmp(sClassname, "func_physbox", 12, false) || !strcmp(sClassname, "func_breakable", false))
{
g_iPhysboxToClient[entity] = client;
SDKHook(entity, SDKHook_OnTakeDamage, OnTakeDamage);
PrintToConsoleAll("Hooking \"%s\" %d (%s) OnTakeDamage", sClassname, entity, sTargetname);
}
else if((bKillPush && !strcmp(sClassname, "trigger_push", false)) || iKill > 0)
{
if((bKillPush || iKill > 0) && iKill >= 0)
{
AcceptEntityInput(entity, "Kill");
PrintToConsoleAll("Killing \"%s\" %d (%s)", sClassname, entity, sTargetname);
}
}
else
{
CheckChildren(client, entity);
}
}
}
public Action OnPlayerRunCmd(int client, int &buttons, int &impulse, float vel[3], float angles[3], int &weapon, int &subtype, int &cmdnum, int &tickcount, int &seed, int mouse[2])
{
// because knifes don't call FireBullet we reset it here too
g_LastAttacker = 0;
g_LastVictim = 0;
}
public MRESReturn Detour_OnFireBullet(int pThis, Handle hReturn, Handle hParams)
{
// need to reset it per fired bullet else only one of the shotgun pellets would be able to hit the same player
g_LastAttacker = 0;
g_LastVictim = 0;
return MRES_Handled;
}
public Action OnTakeDamage(int victim, int &attacker, int &inflictor, float &damage, int &damagetype, int &weapon, float damageForce[3], float damagePosition[3], int damagecustom)
{
if(attacker <= 0 || attacker > MAXPLAYERS)
return Plugin_Continue;
int client = g_iPhysboxToClient[victim];
if(client <= 0)
{
PrintToConsoleAll("!!! %d client = %d no physbox !!!", victim, client);
return Plugin_Continue;
}
int knife = g_iSpecialKnife[client];
if(knife <= 0)
{
PrintToConsoleAll("!!! %d client = %d no knife !!!", victim, client);
return Plugin_Continue;
}
// fix multiple penetration
if(g_LastAttacker == attacker && g_LastVictim == client)
return Plugin_Handled;
victim = client;
g_LastAttacker = attacker;
g_LastVictim = victim;
int flags = ZR_KNOCKBACK_CUSTOM | ZR_KNOCKBACK_SCALE | ZR_KNOCKBACK_LIMITFORCE | ZR_KNOCKBACK_LIMITVEL;
if(g_bFullKnife[victim])
{
char sWeaponClassname[64];
if(inflictor == attacker)
{
int iWeapon = GetClientActiveWeapon(attacker);
if(iWeapon > 0)
GetEdictClassname(iWeapon, sWeaponClassname, sizeof(sWeaponClassname));
}
else
GetEdictClassname(inflictor, sWeaponClassname, sizeof(sWeaponClassname));
if(StrEqual(sWeaponClassname, "weapon_knife"))
flags &= ~(ZR_KNOCKBACK_SCALE | ZR_KNOCKBACK_LIMITFORCE | ZR_KNOCKBACK_LIMITVEL);
}
float flVelocityModifier;
if(g_bNoSlowdown[client])
flVelocityModifier = GetEntDataFloat(client, g_hVelocityModifier);
int iClientHealth;
if(g_bRestoreHP[client])
iClientHealth = GetClientHealth(client);
// Don't damage kevlar.
damagetype |= DMG_RADIATION;
SDKHooks_TakeDamage(victim, inflictor, attacker, damage, damagetype, weapon, damageForce, damagePosition, flags);
if(g_bNoSlowdown[client])
SetEntDataFloat(client, g_hVelocityModifier, flVelocityModifier, true);
if(g_bRestoreHP[client])
SetEntityHealth(client, iClientHealth);
return Plugin_Continue;
}
stock int GetClientActiveWeapon(int client)
{
return GetEntDataEnt2(client, g_hActiveWeapon);
}